DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Unfortunately I already posted my action change.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

that works actually, I'll play into it


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

...that is, if I can change my round 5 action, Sir Bigrin?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Don't forget to bring your favourite Goblin as well as our Dwarf. ^^; If that mook doesn't fall from the shocking grasp, I may be in some pain...


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

What's in it for ... oh wait, noble viking type, blood debt, friendship...
ok, fine. ;)


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Never abandon a Goblin who's actually saved you from becoming Barbarian fillet on two occasions already. If nothing else, he's your ticket into the Guinness Book of Records! :p


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Yeah yeah, hence blood debt. Poor Lefrik, he's like a shaved wookie to your little green han solo :)


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

if allowed, then I'll move this to the gameplay thread...

Round 5.1, AC 22, HP 13/17

Kel runs straight onto the stage in the center of Golden Goblin. She stands at the front of the stage (Q14), making both a spectacle and target of herself, and shouts at the archers and bouncers.

"We found Saul's hidden treasure, a chest full of golden profits, we'll give you 10 times whatever Saul paid you!"

Bluff: 1d20 + 9 ⇒ (8) + 9 = 17

Then Kel will activate her last Moonlight Bridge, creating a glittering bridge of pure moonlight that leads directly from the edge of the stage to Bruendor.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13
Lefrik Olegson wrote:
Yeah yeah, hence blood debt. Poor Lefrik, he's like a shaved wookie to your little green han solo :)

What a wonderful image... If I had the Millennium Falcon, I could have just blown the door up! :p


@Kel - allowed


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Gosh, it's quiet in here... ^^;


I'm waiting on Kel...I think. The board issues have put a dent in all my games.

I'll post tonight, Kel or no Kel, since she's out the doors and halfway to Qadira.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

sorry, I thought I was out of the mix after fleeing, I'll get a post up


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Not sure what my posting status will be for the next week or so. I was originally supposed to go on vacation to D.C. Monday through Wednesday, which might have limited my posting (though I'd probably still be able to check in at least once a day). Now that trip is up in the air thanks to Stormageddon: The Rainening.

Anyway, if I'm home I may have lots of free time to post. Unless I lose power, in which case I won't be posting at all.

So, to sum up, I'll either be posting a lot, the normal amount or not at all in the next few days.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

So... Whereto now? I don't think the Boneyard is a very healthy location to recuperate, what with all the bleeding wounds. Do we use Calla's connections to get asylum from one of the temples?


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

I hope everyone and their families are ok after stormageddon. Take your time getting back to a regular schedule, the important stuff comes first, take care.


Indeed.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Yeah. Be safe and all that.

As for the game, the more I think about it, the more the temple of Callistra might fit. Revenge is one of their gigs after all.


What is everyone's status? Everyone make it through Frankenstorm okay? I don't want to be the heel that suggests gaming is more important than no power, no water, no gas, or no life. I just want to know how everyone is doing. It's been too quiet.

RPG Superstar 2012 Top 16

I'm good. I think we're waiting on you, DM.


So far all I've heard are some suggestions of what you might do, but nothing definitive...unless I missed something.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla was heading off to the temple to ask for sanctuary, while I think a couple folks keep an eye on the Goblin.

Of course, we haven't discussed what we plan to do tomorrow, but I assume once we're rested and recovered, we'll take another crack at the Goblin. I've got someone to kill


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I haven't even heard a whisper of that storm; I live in Europe, so I'm good to go when you guys are.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

I think Bigrin is right that we've posted nothing definitive in the game thread, only suggestions of what we should do. I like the shelter at the temple and spy on the goblin idea, and then try to strike again quick once we're recovered, which will probably take two days to have full spell power back going into the battle.


I forget. Are any of you natives of Riddleport?


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

*sniff* As if


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Yummpin Yimmney no.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

nope, Nirmathas


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Varisian, yes. Riddleportian, no. ^^; Not many Goblin warrens in the city.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Looks like we're all expatriates.


No problem, then.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

I noticed some posts were deleted from other games, if you posted this last weekend you might want to check that it's still there.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Whatever else we wind up buying, I urgently request the purchase of more healing potions!


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13
Anklebiter the Insane wrote:
Whatever else we wind up buying, I urgently request the purchase of more healing potions!

Especially with that damn barbarian guzzling the stuff like it was cheap booze...

oh wait.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Shopping list: smokestick (20 gp), tanglefoot bag (50 gp), potion of cure light wounds (50 gp).


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla would like to buy a new whip (1 gp), 1 thunderstone (30 gp) and 2 potions of cure light wounds. (100 gp)

An elixir of hiding is 250 gp but might be worth it for Lefrik (+10 to Stealth). With that and an obscuring mist spell from Anklebiter, we should be able to get in the back door, I'd think.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

*grinds teeth* I am experiencing DNS-lookup problems and have to post from my sister's. Will be able to post more extensively tomorrow. Apologies for the delay...


All right. Plans made? Actions?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I've been wracking my brain as to what my best option is... How do you guys feel about my scribing some scrolls, for instance of Magic Weapon, Grease and Obscuring Mist? They take only a few hours per scroll, but they will cost...


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

If you could get a few done before we plan to raid that makes sense. I think we're going at night, aren't we? At least half of us can see in the dark.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Seeing as I'll have to ask for money from the party pot to get the materials for new scrolls, I give the floor to the rest of the party. Which spells would you like scribed most urgently? Please see my character page for the available spells.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Grease and Obscuring Mist are good battlefield control spells. We can get 4 scrolls made in that time. Expeditious Retreat'd be nice, but I don't think we'll want more than one of those. Obscuring Mist would be better if you could place it somewhere other than directly around yourself, so I'd say no more than one of those as well. Grease, though, is always awesome. That should be 50 gold to make, right?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Remember I need enough time to scribe, rest and re-study, too. Otherwise, I'm going to be a spent Wizard going into battle with a handful of scrolls, and seeing as I am not named Anklebiter Majere, Anklebiter Aumar or Anklebiter Ambrosius, that would probably not go too well for me... ^^;


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel has Obscuring Mist, Bless, Cure Light Wounds, and Color Spray, 5/day, she can drop one of the Mists at the start of combat.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Forgot that bit of crafting, Anklebiter. Yeah, might want to give it a day to let you get whatever spells you need then.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

So, do we all agree I should scribe scrolls of Grease? How about Magic Weapon? Let's get this show back on the road! ^^


Yes, please!


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Sounds good!


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

I'd say we've got our plan. Let's go do it. I'm updating my character sheet with the purchases I listed earlier.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Okay, according to the Core Rulebook, I can scribe... only one spell in one day. (p.552) Rodents...!

Right, then. I will scribe one scroll of Grease -- and I will regret not scribing many more in the days past. =_= Grrr...

In addition, I will purchase three (3) potions of Cure Light Wounds and, if possible, one scroll of Grease, two of Magic Weapon, one of Obscuring mist, one of Summon monster I, and two scrolls of Ear-piercing scream.

Oh, and also one sunrod and five tindertwigs, just in case.

With that, I should be ready to go... I'm breaking my savings on this one. ;) Now I just need to pick my spells for the big day!

The way I'm breaking down my scroll purchase:
* The two of Magic Weapon are for Bruendor and Lefrik for when we enter battle
* The two of Grease are for battlefield control
* The one of Obscuring Mist is in case we need to retreat sharpish again
* The one of Summon Monster I is to provide us with flanking benefits when the fight begins
* And the two of Ear-Piercing Scream are for me.

And the tindertwigs are in case we have no choice but to burn the joint down. >:D

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