Kelendra Shae's page

1,038 posts. Alias of Bombadil.

Full Name

Kelendra Shae




Oracle 11 | HP 91 | AC 27/15/24 | F +6, R +7, W +9(+2) | init +3, Perception +7 | CMB +9, CMD 24







Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 21

About Kelendra Shae

Kelendra Shae
Female half-elf oracle 11 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +7
AC 27, touch 15, flat-footed 24 (+8 armor, +2 deflection, +3 Dex, +1 natural, +3 shield)
hp 91 (11d8+33)
Fort +6, Ref +7, Will +9; +2 vs. enchantments
Immune sleep
Speed 30 ft.; lure of the heavens (fly)
Melee cold iron dagger +9/+4 (1d4+1/19-20) or
. . mwk morningstar +10/+5 (1d8+1) or
. . silver dagger +9/+4 (1d4/19-20)
Ranged +1 paueliel light crossbow +12 (1d8+1/19-20)
Oracle Spell-Like Abilities (CL 11th; concentration +16)
. . 1/day—dweller in darkness, star chart
Oracle Spells Known (CL 11th; concentration +16)
. . 5th (5/day)—breath of life (DC 20), mass cure light wounds, flame strike (DC 20), overland flight, telekinesis (DC 20)
. . 4th (7/day)—blessing of fervor[APG] (DC 19), cure critical wounds, rainbow pattern (DC 19), restoration, terrible remorse[UM] (DC 19)
. . 3rd (7/day)—borrow fortune[APG], cure serious wounds, daylight, dispel magic, communal resist energy[UC], searing light
. . 2nd (7/day)—blessing of courage and life[APG] (DC 17), consecrate, cure moderate wounds, hypnotic pattern (DC 17), levitate, minor image (DC 17), communal protection from evil[UC], lesser restoration, sound burst (DC 17)
. . 1st (8/day)—bless, color spray (DC 16), cure light wounds, liberating command[UC], obscuring mist, protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, detect poison, ghost sound (DC 15), guidance, light, mage hand, mending, resistance, spark[APG] (DC 15), stabilize
. . Mystery Heavens
Str 12, Dex 16, Con 14, Int 10, Wis 12, Cha 21
Base Atk +8; CMB +9; CMD 24
Feats Combat Casting, Divine Protection[ACG], Extra Revelation[APG], Extra Revelation[APG], Extra Revelation[APG], Extra Revelation[APG], Skill Focus (Heal)
Traits dangerously curious, looking for work
Skills Bluff +20,
Diplomacy +18,
Disguise +16,
Fly +5,
Heal +16,
Knowledge (planes) +4,
Knowledge (religion) +8,
Perception +7,
Sense Motive +5,
Spellcraft +10,
Survival +5,
Use Magic Device +10;

Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, oracle's curse (haunted), revelations (awesome display, coat of many stars, dweller in darkness, interstellar void, lure of the heavens, moonlight bridge[APG], spray of shooting stars, star chart)
Combat Gear
cold iron crossbow bolts (50),
feather token (swan boat),
potion of lesser restoration,
potion of neutralize poison,
potion of remove disease,
silver crossbow bolts (50),
wand of cure light wounds,
alchemist's fire,
alchemist's kindness[APG] (5),
alkali flask[APG],
caltrops (3),
healer's kit,
oil (3),
Other Gear +2 mithral chainmail, +2 buckler, +1 paueliel light crossbow, cold iron dagger, crossbow bolts (30), mwk morningstar, silver dagger, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, gloves of elvenkind[ARG], handy haversack, hat of disguise, headband of mental prowess +2 (Wis, Cha), ioun torch ioun stone[APG], ring of protection +2, ring of sustenance, bell, belt pouch, calumet[ACG], candle (5), cauldron[APG], chalk (3), cleats[APG], crowbar, earplugs[APG], fishing net, flint and steel, grappling hook, harrow deck[UE], mirror, sack, saw[APG], scroll case, scroll case, silk rope (100 ft.), smoked goggles[APG], soap, sunrod (3), tindertwig (5), twine (50')[APG], waterskin, winter blanket, 2 gp, 9 sp, 6 cp
Special Abilities
Awesome Display -5 (Su) Your Illusion (pattern) spells treat observers as -5 HD lower than their actual HD.
Coat of Many Stars +8 (11 hours/day) (Ex) +8 AC.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dweller in Darkness (Phantasmal Killer, 1/day, DC 20) (Sp) Use phantasmal killer as a spell-like ability.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Interstellar Void (2/day, DC 20) (Su) Target takes 11d6 cold damage and is fatigued, Fort half/negates.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lure of the Heavens (float) (Su) Steps leave no tracks and can float 6 in. above the ground or liquid surfaces.
Lure of the Heavens (Fly, 11 minutes/day) (Su) Fly 60', +5 to Fly checks.
Moonlight Bridge (110 ft., 5/day, DC 20) (Su) Create a 110' bridge of moonlight from your position. It lasts 24h or until you cross it.
Spray of Shooting Stars (60', 5' burst, 11d4, 3/day, DC 20) (Su) 5' burst within 60' deals 11d4 fire damage, Ref Half.
Star Chart (1/day) (Ex) Commune 1/day.


Born under the stars, Kelendra has always had an affinity with the heavens. Yet it seems hell has always followed her steps. Her peaceful family fled the ongoing strife in Nirmathas, an exodus from Fangwood that left her father and brother in shallow graves along the road to Riddleport. The port city offered little improvement, life was harsh, food scarce, and strangers cruel.

Her mother wasted away, depressed and heart broken, passing three winters ago. Her younger sister sought solace in drugs and vanished into the underbelly of crime that thrived in Riddleport. Kelendra looked to the stars for guidance, as her mother often did during their flight from Fangwood, and found comfort in a small temple to Desna. Her devotion did not go unnoticed, the goddess visited the lost woman in her dreams and granted her the gifts of an oracle.

Still, food fills the belly and Riddleport had limited use for non-material visions. At the urging of her growling stomach, Kelendra sought work at a popular gambling hall after most of the staff left. Despite her trepidations and dislike of the silly succubus outfits the waitresses had to wear, she accepted the job and enjoyed the satisfaction of a full belly and a room to call her own.

But even those comforts could not hold her for long. A growing sense of urgency pushed at her, prompted by the black splotch that had appeared in the sky over Riddleport, and the goddess visited her dreams full of concern for the very heavens themselves...


Moonlight Bridge (110') (5/day) (DC 20) (Su): You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.

Spray of Shooting Stars (60 feet, 5' burst, 11d4 fire dmg, 3/day, DC 20 reflex for half)(Su): As a standard action, you can unleash a ball of energy that explodes in a 5-foot-radius burst dealing 1d4 points of fire damage per level. A successful Reflex save halves this damage. This attack has a range of 60 feet. You can fire one explosive ball per day, plus one additional ball per day at 5th level and for every 5 levels thereafter. You can fire more than one ball at a time, but creatures caught inside more than one simultaneous explosions only take damage once.

Interstellar Void (30', 11d6 cold dmg, 2/day, DC 20 Fort for half )(Su): You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage per level. A successful Fortitude save halves this damage. At 10th level, the interstellar void is so extreme that enemies who fail their saving throw are fatigued. At 15th level, creatures who fail their save are exhausted and stunned for 1 round. You can use this ability once per day plus one additional time per day at 10th level.