DM Bigrin's Second Darkness

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Okay.
Allevrah's house pretty much screwed our current hosts over, right? They're leaving them and others hanging on the portal war while they do their own thing.
How about we forge proof that our hosts and various others are plotting to take revenge on Allevrah and offer it for sale?

Alternatively, we could assassinate Undamesta and/or that wizard kid they have me working for, and replace them with Disguise self and such to get deeper into the Vonnarc House.

Or I could brew up an alchemical bomb.


Half-Elf (Chelaxian) Female HP 84, AC 24/16/19, F +11*, R +9*, W +13*, Init +8, Per +21 Inquisitor 10

I could see that possible working, but if we betray this house, I'm not sure Allevrah's would "trust" (as far as a drow can trust at all) us enough to get us in a position to do more work if they do accept us in because of our proof.

Maybe we try to start some sort of war between the two houses? I feel like that could be a bit more beneficial...

My thought is let's wait 24 hours and heal up at least a little, and see if our latest happenings get us any more possibilities; if not, we'll try again to figure out what we should do?


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Sorry for the silence this last few days. 3 funerals, sick kids, and a major work delivery has totally sucked up this last week. Haven't even been online since Thursday. Life happens, I guess.

On with the show!


Male(HP:(164/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13) Human (Ulfen) Barbarian 11

Yikes. Sympathies, Bigrin


Half-Elf (Chelaxian) Female HP 84, AC 24/16/19, F +11*, R +9*, W +13*, Init +8, Per +21 Inquisitor 10

As Lefrik said. Sounds horrible


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It was a rough week. But, life goes on.


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Please accept my condolences for your losses. :(

Dark Archive

Ugh, that does sound terrible, but glad to hear you're on the other side of it and ready to get on with the game! :)


half-elf Oracle 11 | HP 91 | AC 27/15/24 | F +6, R +7, W +9(+2) | init +3, Perception +7 | CMB +9, CMD 24

my condolences


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

To be on the safe side, we should probably check that Undamesta really sent this letter. It'd be really Drow to set us up for another fall....

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Good point. Let's hold off on healing ourselves until after we're certain.


Pardon my missed post yesterday. All the plumbing elsewhere in the house decided it was time to start backing up in a basement shower. Ugh.

It appears to be solved now (Gave up, called plumbers)


Male Drow Wizard 8 (Abjurer); Init +2; Darkvision 120 ft,; Perception +5; AC 19 (touch 15, flatfooted 15; +4 armour, +2 Dex., +1 natural, +2 deflection), SR 19, hp 37/57; Fort +5; Ref +5; Will +8

I hope they fixed it for keeps.


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I will be AFK for the next few days, as I will be travelling to run some training classes. Have fun!


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Headband, bracers, pearls, rod, caltrops, scrolls, spell components, amulet, staff, dagger, shortsword, waterskin, Magpie tucked in an inside pocket.... Basically my standard gear. I'll leave behind my rations and alchemist fire.


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Carrying: rapier, armor, rings, boots, cloak. I'll leave behind all the rest of my equipment - I'm travelling ready to perform my duty for the nobles and house, but not laden for war.


Half-Elf (Chelaxian) Female HP 84, AC 24/16/19, F +11*, R +9*, W +13*, Init +8, Per +21 Inquisitor 10

Calla will leave behind her morningstar, bow and arrows (though bring her hand crossbow and whip). She'll also leave behind her backpack with most of her adventuring gear.

If it appears the others are wearing armor, she'll wear hers, but she's inclined to leave it.


Male(HP:(164/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13) Human (Ulfen) Barbarian 11

Unless told Not to, I can easily see Lefrik taking his armor and his axe to be sure. He's in hostile territory (Which in this city is EVERYWHERE) and may not realize the image that might send. So armor, axe, cloak of resistance?


Kel will only bring along her headband and cloak, the rest of her gear will stay in the room.


Male(HP:(164/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13) Human (Ulfen) Barbarian 11

Lefrik, what is good in life....

"To hide your true self, to deny your urge to kill everyone in a room, and to eat moldy mushrooms while your smarter friends try to keep your group alive..."

*Long stares from the other Ulfen* "Dude... What the Abyss happened to you?"

"I got scars on my soul now, man... you wouldn't get it."


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Anklebiter, what is good in life?

"To not have been asked that question by another Goblin."


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

It actually looks like Kelendra is our best bluffer. Kel, you're on the spot.


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So, if I hadn't posted that line about rolling a bluff check (purely to save time on me asking for it later) would more of you have spoken? In the past Anklebiter and Calla haven't been shy about trying to diplo or cajole, but when I asked for a Bluff check (with bonuses I didn't tell you about) everyone turned to Kelendra.


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Well, I would have been hesitant and in need of some intense thought before I said anything....


Male(HP:(164/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13) Human (Ulfen) Barbarian 11

Lefrik hasn't been that chatty to my knowledge. he's tried overhearing rather than talking, and that didn't work well but still. I think he'd still look to others on taking the lead on this one.

I can tell you he's not going to sing 'Axe to the face' and punch her right now :)


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

Yeah, I probably would have probably said my thought out loud, though I definitely feel it's fraught with peril no matter what we do. But it's also not really a bluff, I don't think -- more sort of calling her bluff.

One of the downsides to PBP, because of course if you hadn't said it, the whole thing would have taken longer. (I do try to anticipate skill checks, so maybe I'd have made a Diplomacy or even Intimidate check.)


I think PbP format changes the way people react as opposed to the table. With my west coast time zone and work schedule I'm usually that last person to get in a post to the day's events, whereas at the table everyone would look to the person with the bluff skill to speak first. Really, that is meta-gaming, so in some ways the PbP format does open the door for role playing vs. roll playing. Based on the way we play our PCs, I would expect AB to stick his foot in his mouth, Brue and Lef to start planning for the fallout of ABs mouth foot, Calla to double down by putting her foot into someone's mouth by way of swift kick, and Kel to be afraid of the impending response to foot actions.


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

Well, we could go with Calla's thought then, and retcon it that she said it out loud. Worst comes to worst, we get a TPK and start over.

"If that were true, we'd be dead already instead of summoned to see you. If you want something, tell us what it is!"


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Bwahahahaha! That's the Calla we've come to love and expect to be executed


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

I'm going to be out of the country again Sunday-Thursday, and likely won't be posting.


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Everyone is being so quiet..... ^^;

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

So I'm now "stuck" in St. Maarten until Sunday, thanks to the winter storm. Will resume posting after that.


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Feel free to throw up any answers/questions you want to give. I can handle these in job lots if you guys think this is getting too bogged down. Just know that she will tit for tat you. If you want to be vague and not really answer, then neither will she. If she gets tired of you being evasive, then the game is off. At that point, you will have either convinced her of your willingness to ally for the moment, or you will be hunted through the city with a pack of ravening drow on your trail.


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Are you guys getting bored of the Q&A game? It is your best bet to get any information that you want to find out. All it costs are true answers of your own.


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

Sorry, back now and can participate. I like the idea of the game a lot. I think maybe we need to let caution fly to the winds a little, or we're not going to get anywhere.

So what else do we need to know? Where Allevrah is (exactly), how we can get to her, and a way out? Any defenses she may have?


The Q&A is fine, designed to work at the table, slow in PbP, but I don't mind and it is a tense part of the story


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FYI, I am going to be travelling Wed-Sun on a business trip, and I might not be able to post during that time.

If I am in your game, please GMPC me if needed. If I am running your game, be patient until I can return to regular posting.


Half-Elf (Chelaxian) Female HP 84, AC 24/16/19, F +11*, R +9*, W +13*, Init +8, Per +21 Inquisitor 10

So we can't PC GM you? :)

So let's figure out our plan while Bigrin's away, guys, so he can get back into it when he returns. Did we want to try to pose as merchants? Someone with secrets to offer (and if so, as someone aware of a plot against him)?


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

It seems like as sensible a way to get at this guy as any, though I'd recommend offering narcotics in bulk and at a reduced price.
I mean, I know we're all a bit on edge and it is looking really attractive to just kick the door down and tear the place down around this guy's ears so we can burn off some stress, but it probably wouldn't go as smoothly as we'd like.
Getting within striking distance is a must.
Then we can unslip the dogs of war.


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

I agree with you there. I don't know how quickly you can get us/make us some narcotics, but with your knowledge of alchemy, would you be able to make up a tiny batch of drugs, which we could then use as a sample for the target? If we can get him interested in seeing us, we can bypass a bunch of his security.


The merchant idea is a good one, but let's be sure we pick a commodity that doesn't carry additional problems. If drow society treats drug runners with the death penalty and bootleggers with a lesser charge, then let's opt for the lesser charge. Otherwise the plan to gain an audience through a sampling of our product seems like a good approach.


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okay, I am back now. Regular posting should resume.

Do you guys have a plan?


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Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

I think so; we're going to pose as merchants, with a supply of narcotics and try to get close before our plan falls apart unleashing hell.


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Yup. First we need to head up there, of course. Let's go!


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Okay then. Let me get a few things together first, and then we can go.


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Yay! :D

So, how was your trip? :)


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It was Clearwater Beach, Florida, so beautiful weather. It was also a financial training course, which meant we spent 8 hours a day in a classroom, missing most of that beautiful weather.

Still, it was a good trip, we learned a lot, and managed to get some free time to play, mostly in the evenings.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I was out of town when this came out, so I don't think I ever announced my first contracted work for Paizo. Pretty excited about it. :)


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Wonderful! :)


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mott, that's awesome. What role did you play in it?

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