DM Bigrin's Second Darkness

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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half-elf Oracle 11 | HP 91 | AC 27/15/24 | F +6, R +7, W +9(+2) | init +3, Perception +7 | CMB +9, CMD 24

"Anklebiter is right, maybe they are just scared, but they might fight if cornered." Nodding at Calla's suggestion, Kel creates another illusion and a false Lefrik and Brue clank down a knotted rope to the stone door and fumble at opening it.

cast minor image, DC 17 Will, if the mud logs don't react after a few rounds of fumbling at the door, then the images will move to them and see if they get a response


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The two huddled figures burst out of the mud at the first sign of the illusion nearing the trapdoor. Armored in dense, bony plates, the two small figures ripped into the illusory figure with fangs and claws. After a moment of not actually hitting anything, both creatures began looking about. Finally, they looked up and saw the open trapdoor in the ceiling above them and began pointing and jibbering in an unknown language. one of them began thumping on the trapdoor below in a rhythmic pattern.


Half-Elf (Chelaxian) Female HP 84, AC 24/16/19, F +11*, R +9*, W +13*, Init +8, Per +21 Inquisitor 10

"Well, guess they know we're here," Calla says. "Do we just kill them now or does anyone want to waste our time trying to talk?"

I think we should just have the GM roll initiative, but figured I'd give someone else a chance first.


half-elf Oracle 11 | HP 91 | AC 27/15/24 | F +6, R +7, W +9(+2) | init +3, Perception +7 | CMB +9, CMD 24

"Hi there, mud lovers, do you mind if we find the evil glyph and destroy it? We'll leave you alone after that" Kel offers hopefully.

Diplomacy: 1d20 + 18 ⇒ (8) + 18 = 26


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GM screen:

1d20 + 9 ⇒ (15) + 9 = 24
8d6 ⇒ (5, 4, 3, 1, 2, 2, 3, 3) = 23

initiatives:
creatures 1d20 + 2 ⇒ (20) + 2 = 22
anklebiter 1d20 + 2 ⇒ (20) + 2 = 22
kelendra 1d20 + 3 ⇒ (12) + 3 = 15
bruendor 1d20 + 2 ⇒ (16) + 2 = 18
calla 1d20 + 8 ⇒ (12) + 8 = 20
lefrik 1d20 + 0 ⇒ (9) + 0 = 9

1d100 ⇒ 62

The creatures stared up at you with complete incomprehension, then one reared back and spat a stream of black bile into the air. The spurt of concentrated cold filled the trapdoor, catching several of you in the face. Immediately your skin went stiff with cold, and the shock was intense.

K. Nature DC 20:

These creatures are charda. Native to the magical underground realms, they are naturally heavily armored and can spit black bile up to 60 feet away in a heavy stream.

Round 1:

Everyone takes 23 cold damage, Reflex DC 18 for half

R1: creatures, anklebiter, calla, bruendor, kelendra, lefrik
Creatures are about 20' down in the tower, which you are standing atop of

current status:

anklebiter 66(55?)/77
bruendor 99(88?)(/110
calla 73(62?)/84
kelendra 80(69?)/91
lefrik 157(146?)/168


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Energy absorption soaks up 23 cold and is now at 10/33. Zero damage to Anklebiter.

"That answers that," Anklebiter says in a dry tone, as the vile bile seems to evaporate off of him without doing visible harm.

The little Goblin chants, and sends five darts of pure force rocketing towards the critter that hasn't spat yet, then ducks out of the enemy's line of sight.

Maximized magic missile for 25 force damage!


Half-Elf (Chelaxian) Female HP 84, AC 24/16/19, F +11*, R +9*, W +13*, Init +8, Per +21 Inquisitor 10

Reflex (with Shake It Off): 1d20 + 9 ⇒ (19) + 9 = 28

Status:

HP 81/92
AC 26/29, touch 18, flat-footed 21/24
Fort +11*, Ref +9*, Will +13*; CMD 26
Divine retribution (DC 18) 0/6; Judgments 0/4; Bane 0/11; Discern lies 0/11
cold iron arrows 0/21; elf-bane arrows 0/3; human bane arrows 0/4
Spells: 0/5 (first-level); 0/5 (second level); 2/4 (third level); 0/1 (4th level); Consumables: Gravity Bow ring 0/3
Effects: heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow)

"Bastard chardas," Calla snarls as she avoids the worst of the cold bite. "Knew they sounded familiar!"

She doesn't hesitate, launching arrows toward her foes targeting the same one as AB.

Knowledge (nature): 1d20 + 10 ⇒ (12) + 10 = 22

+1 adaptive composite longbow (rapid shot, deadly aim, point blank): 1d20 + 12 + 3 ⇒ (1) + 12 + 3 = 16
+1 adaptive composite longbow (rapid shot, deadly aim, point blank): 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
Damage: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16
+1 adaptive composite longbow (rapid shot, deadly aim, point blank): 1d20 + 7 + 3 ⇒ (18) + 7 + 3 = 28
Damage: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14


HP 72/110, AC 24/13/22, F +12, R +14, W +5, Init +2, Per +14 (+17 traps)

Reflex save: 1d20 + 14 ⇒ (14) + 14 = 28

Already expecting the worst, Bruendor flings himself out of the way of the black bile spray. "Alright, to Hell with these chardra things," he says, flying towards the chardra that has not spat. "Focus on the other one, I'll tie this guy up!", he shouts, stabbing at the thing with little intent to kill.

[ooc]We should still have our flight going, so I'll float on down to the one that hasn't spat. No need to land - I'll grab higher ground bonus from that. Combat Expertise and fighting defensively gives me a +6 AC bonus for a current total of 30. Unsure if they qualify as evil outsiders, but if they do, just up the attack and damage by 2.[/dice]

Attack, CE, fight defensively, higher ground: 1d20 + 14 - 3 - 4 + 1 ⇒ (6) + 14 - 3 - 4 + 1 = 14
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Sneak!: 3d6 ⇒ (1, 5, 5) = 11


half-elf Oracle 11 | HP 91 | AC 27/15/24 | F +6, R +7, W +9(+2) | init +3, Perception +7 | CMB +9, CMD 24

Reflex DC 18: 1d20 + 7 ⇒ (12) + 7 = 19

"Well, that was rude." Kel floats in after Brue to get the proper angle and unleashes a spray of color into the faces of the bile spitting creatures. "How do you like it when someone does that to you?"

Color Spray, DC 16 Will negates, Awesome Display -5 (Su) Your Illusion (pattern) spells treat observers as -5 HD lower than their actual HD, so the Chadras will be CR2; 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.).


Male(HP:(164/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13) Human (Ulfen) Barbarian 11

Knowledge Nature: 1d20 + 8 ⇒ (13) + 8 = 21

Reflex Save vs cold 1d20 + 7 ⇒ (20) + 7 = 27

Lefrik snorts and tries to JUMP down the remainder to land near a foe and carve him into itty bitty pieces.

Acrobatics roll (To jump) 1d20 + 13 ⇒ (16) + 13 = 29

Landing smoothly and rolling up to strike at one of the foes that looks the least wounded, "Hey, Bastard chardas! Yes! I HAVE heard of them too. Grand Uncle Wulftong fought some of them once... he said their great weakness was.. damn.. let me think." Hie cold iron bastard sword that works so well against demons slices here.

to hit #1 1d20 + 17 ⇒ (15) + 17 = 32
dmg if that hits: 1d10 + 8 ⇒ (3) + 8 = 11
to hit #2 1d20 + 12 ⇒ (13) + 12 = 25
dmg if that hits: 1d10 + 8 ⇒ (2) + 8 = 10

to hit #3 1d20 + 7 ⇒ (2) + 7 = 9
dmg if that hits: 1d10 + 8 ⇒ (7) + 8 = 15


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GM screen:

w: 1d20 + 7 ⇒ (20) + 7 = 27
w: 1d20 + 7 ⇒ (20) + 7 = 27

1d20 + 13 ⇒ (18) + 13 = 31
1d6 + 3 ⇒ (2) + 3 = 5 + 1d6 ⇒ 6
1d20 + 14 ⇒ (2) + 14 = 16
1d4 + 3 ⇒ (3) + 3 = 6
1d20 + 14 ⇒ (11) + 14 = 25
1d4 + 3 ⇒ (2) + 3 = 5
1d20 + 14 ⇒ (17) + 14 = 31
1d4 + 3 ⇒ (3) + 3 = 6
1d20 + 14 ⇒ (18) + 14 = 32
1d4 + 3 ⇒ (2) + 3 = 5

1d20 + 13 ⇒ (17) + 13 = 30
1d6 + 3 ⇒ (4) + 3 = 7 + 1d6 ⇒ 3
1d20 + 14 ⇒ (18) + 14 = 32
1d4 + 3 ⇒ (2) + 3 = 5
1d20 + 14 ⇒ (19) + 14 = 33
1d4 + 3 ⇒ (2) + 3 = 5
1d20 + 14 ⇒ (8) + 14 = 22
1d4 + 3 ⇒ (1) + 3 = 4
1d20 + 14 ⇒ (3) + 14 = 17
1d4 + 3 ⇒ (3) + 3 = 6

The spitting charda was beset by arrow and spell, though both it and its companion managed to shake off Kelendra's color spray. Both of them turned to their melee opponents, ripping into Bruendor and Lefrik with tooth and claw.

Round 2:

Lefrik is hit 4 times for a total of 22 damage after DR

Bruendor is hit 4 times for a total of 27 damage

R1: chardas, anklebiter, calla, bruendor, kelendra, lefrik

current status:

anklebiter 77/77
bruendor 72/110
calla 73/84
kelendra 80/91
lefrik 135/168

charda 1 -55
charda 2 -21


Male(HP:(164/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13) Human (Ulfen) Barbarian 11

"Bruendor, how are you holding up?" The Bloody Barbarian asks with concern as he slashes and hacks away at the same foe as before. He's fairly torn up himself, but hey, new scars.

to hit #1 1d20 + 17 ⇒ (16) + 17 = 33
dmg if that hits: 1d10 + 8 ⇒ (9) + 8 = 17
To hit #2 1d20 + 12 ⇒ (13) + 12 = 25
dmg if that hits: 1d10 + 8 ⇒ (3) + 8 = 11
To hit #3 1d20 + 7 ⇒ (16) + 7 = 23
dmg if that hits: 1d10 + 8 ⇒ (1) + 8 = 9


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

Targeting the charda that looks most hurt, Anklebiter peppers its hide with another barrage of magic missiles! (Unless it's already dead, in which case he shifts tarvets to the other one, of course.)

Magic missile for 5d4 + 5 ⇒ (1, 4, 1, 4, 3) + 5 = 18 force damage.


Half-Elf (Chelaxian) Female HP 84, AC 24/16/19, F +11*, R +9*, W +13*, Init +8, Per +21 Inquisitor 10

Quick stats:

HP 81/92
AC 26/29, touch 18, flat-footed 21/24
Fort +11*, Ref +9*, Will +13*; CMD 26
Divine retribution (DC 18) 0/6; Judgments 0/4; Bane 0/11; Discern lies 0/11
cold iron arrows 0/21; elf-bane arrows 0/3; human bane arrows 0/4
Spells: 0/5 (first-level); 0/5 (second level); 2/4 (third level); 0/1 (4th level); Consumables: Gravity Bow ring 0/3
Effects: heroism (+2 morale bonus on attack rolls, saves, and skill checks); greater magic weapon (+1/+2 to bow)

Calla launches another trio of arrows, but trying to avoid hitting her companions throws off her aim as they thrash around. Finally she finds her mark.

+1 adaptive composite longbow (rapid shot, deadly aim, point blank): 1d20 + 12 + 3 ⇒ (3) + 12 + 3 = 18
+1 adaptive composite longbow (rapid shot, deadly aim, point blank): 1d20 + 12 + 3 ⇒ (2) + 12 + 3 = 17
+1 adaptive composite longbow (rapid shot, deadly aim, point blank:: 1d20 + 7 + 3 ⇒ (19) + 7 + 3 = 29
Damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Crit?:: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22
Damage: 2d8 + 14 + 4 ⇒ (2, 7) + 14 + 4 = 27


half-elf Oracle 11 | HP 91 | AC 27/15/24 | F +6, R +7, W +9(+2) | init +3, Perception +7 | CMB +9, CMD 24

Kel fires a single shot that is hampered by the crowd.

+1 light crossbow: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
damage: 1d8 + 1 ⇒ (7) + 1 = 8


HP 72/110, AC 24/13/22, F +12, R +14, W +5, Init +2, Per +14 (+17 traps)

"I've been worse," he replies, gritting as the chardra tears into his flesh. "Keep focusing on yours, I've got this guy where I want him." He slashes down at the creature with probative strikes, easily deflected by the beast.

Same as last round, though I will 5' float so I'm directly above the chardra, if that was not true last round, and full attack. AC is still 30.

Attack 1, CE, higher ground: 1d20 + 14 - 3 - 4 + 1 ⇒ (4) + 14 - 3 - 4 + 1 = 12
Damage 1, cold iron: 1d8 + 5 ⇒ (5) + 5 = 10
Attack 1 speed, CE, higher ground: 1d20 + 14 - 3 - 4 + 1 ⇒ (8) + 14 - 3 - 4 + 1 = 16
Damage 1 speed, cold iron: 1d8 + 5 ⇒ (7) + 5 = 12
Attack 2, CE, higher ground: 1d20 + 9 - 3 - 4 + 1 ⇒ (4) + 9 - 3 - 4 + 1 = 7
Damage 2, cold iron: 1d8 + 5 ⇒ (6) + 5 = 11


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Between you, you manage to kill both of the charda guardians. They did not seem to have any treasure on them, though they did wear simple "barbarian-style" loincloths and baldrics. The only item of interest here seemed to be the stone hatch that apparently led below.


Male(HP:(164/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13) Human (Ulfen) Barbarian 11

"right...ha. You know? I'm starting to think of every place we've bleed. It's actually pretty impressive.. shows how far we travel."


Male Goblin Wizard 11 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 18 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour), hp 58/77; Fort +6; Ref +6; Will +9

"Should we check the final structure before we go down there?" Anklebiter asks.

He pats Lefrik on the knee. "It's … impressive. Yes. Now to heal you back up."


Half-Elf (Chelaxian) Female HP 84, AC 24/16/19, F +11*, R +9*, W +13*, Init +8, Per +21 Inquisitor 10

"It's probably smart," Calla agrees as AB suggests checking the final structure. Once the group is healed I'm down 11 hp, she flies over there, bow at the ready.


half-elf Oracle 11 | HP 91 | AC 27/15/24 | F +6, R +7, W +9(+2) | init +3, Perception +7 | CMB +9, CMD 24

Kel tends to the healing.

Cure Light Wounds, Calla: 1d8 + 5 ⇒ (1) + 5 = 6

Cure Light Wounds, Kel: 1d8 + 5 ⇒ (1) + 5 = 6

Cure Serious Wounds, Lefrik: 3d8 + 11 ⇒ (2, 5, 1) + 11 = 19

Cure Serious Wounds, Lefrik: 3d8 + 11 ⇒ (5, 6, 8) + 11 = 30

Cure Serious Wounds, Brue: 3d8 + 11 ⇒ (8, 3, 2) + 11 = 24

Cure Light Wounds, Brue: 1d8 + 5 ⇒ (7) + 5 = 12

Cure Moderate Wounds, AB: 2d8 + 10 ⇒ (1, 8) + 10 = 19


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Calla flew over to the other tower, finding it to be much like the first. The central areas of the tower was empty, with the ground covered in dirt and mud.


Male(HP:(164/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13) Human (Ulfen) Barbarian 11

"Thanks, Kel" Lefirk feels, MUCH better

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