DM Alexander Kilcoyne's Slumbering Tsar (Inactive)

Game Master Alexander Kilcoyne

"Not only old dead guard Black Gates, but something greater as well. From blackest pits of pitch and bile a new guardian arose both foul and vile. Beware his breath of clinging death."

The Midnight Peddler | PC Kill Count- 0 | Promises of Revenge- 1

Group Site | Campaign Wiki | SRD Reference | The Camp | The Desolation | Ashen Waste | Dead Fields | Boiling Lands | Chaos Rift


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Male Tengu Rogue(Cutpurse)/7 HPs: 52/52

Been away from your game a while, kinda got lost in what was happening ... still got too much in my life with this house ... After over 6 months we have eventually goot windows at the front of the house .... We're down to one small en-suite for all the family for all our needs...and now the washing machine can't be used ...

As a parting gift before you left Zanzu will give you the gem and any other party treasure he holds. He seems to want to try his hand at cooking in the guest house ....

I must apologize, but I've not really got as much out of this with Zanzu as I hoped... so probably best I retire or at least take a sabbatical from the game... recharge the gaming lights ...

A shame as I think AK is one of the best pbp DM's on the boards, but it's me and Zanzu not really feeling this ...

Sovereign Court

No worries Deevor, honestly with your posting rate this was coming from a long way off and I was mentally prepared for it. I'd rather people bow out than hobble along.

Sounds like things are hard right now, you have my sympathies. I agree, Zanzu can be the boarding house cook for now.

Lets catch that drink sometime before I leave Southampton anyway :).


Sorry to see you go Deevor.

Retcon Zanzu as having stayed behind at the Camp?

Sovereign Court

Will be easiest to do so.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Sorry to see you go Deevor. Hope things straighten out for you soon!

Items to redistribute:
Gem of Seeing (Marcus)
Ring of Protection +2 (?)
50' silk rope (?)
jar of restorative ointment w/4 applications (?)
dagger +1 (?)

Sovereign Court

You can get the gem of seeing but Zanzu will keep the rest of anything he had claimed. Wary of characters leaving bloating treasure shares.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Durin's stance is that until an actual treasure split is done, nothing is official. (This also happens to be my stance as well. :) )

Once we can sell things and do a true split, then even shares will be paid out and claims will be made at that time. Until then, everything is party loot.

You have stated Alex, that you hate "floating" treasure, so I have assigned people to carry everything until the split is done. Nothing more, nothing less.

As for bloat concerns, everyone entered the game with the same amount of wealth. Barak replaced Vincent and Telurion replaced Khun-Duhn. Vincent and KD left with +0 gp. If Zanzu is replaced, the new character will start with the same wealth as everyone else. If Zanzu leaves at +0 it will mean no gains will have been made, so zero bloat. Zanzu leaving with +8000 gp and being replaced by a character at WBL, is draining wealth, not gaining it.

Most of the characters/players remaining in the game are effectively at +0 gp due to the current lack of usable treasure for them. It doesn't seem right to "punish" them by removing useful gear.

As the guy handling the loot at the moment, it is immensely easier for me if we just substitute the replacement characters into the future treasure division. We started with 6 characters at WBL who will be splitting X amount of treasure. If Zanzu is replaced, we will have 6 characters who started at WBL who will be splitting the same X amount of treasure. Anything else is needless complication. :P

Sorry if this is ranting... but I don't want a repeat of some of my other game's wealth gap issues. :P


DMs call but have to say I agree with above particularly when we've allocated a lot of treasure to Zanzu just as he leaves. Kiri has ointment regardless.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Didn't actually get a chance to play with you Zanzu, but I hope everything fares well from here onwards. All the best, and it is a shame to see you leave.

I am a new arrival, so I will not voice any detailed opinion - I tend to agree with Durin and Dan though.

On another note, losing Zanzu's skills looks like a blow to the group capabilities that may need consideration - mainly regarding trap detection, disarming, and so forth. No?


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Not trying to gang up on Alex. I agree it is his call. In a perfect world we wouldn't have players leaving the game. :P

Alas, we cannot control that.

We can drop the ring and move on...


We seem to be in wilderness exploration phase so can probably do without a trapfinder. We'll have to see if Alex wants a replacement.

Sovereign Court

Not certain how much traps play a role in this campaign yet. Right now your in wilderness phase. My advice would be for anyone joining the game to consider obtaining Trapfinding, but don't build a whole character around it.

I'd like Zanzu to keep the ring and thats final. I'd already said I didn't want more discussion on it last night and that I didn't want to go over and over it. I'm not especially keen on justifying myself as GM or my rationale, but for one thing, Zanzu having that ring gives me a little room to add some flavourful treasure of my own, something I enjoy doing. Your not going to lose out from this.

Ansha (player in my Sargava Saga game) is a pretty regular poster (which this game has needed more of I think) and is interested in joining us.

I'm ok either way- not much extra work or hassle for me whether we take a new person or not.


Yep, still interested. I'll see if I can't think up a character concept. Outside of a trapfinding character, is there any other area the party is kind of weak?

Sovereign Court

Their only real niche they are lacking is a skillful character, really. They have arcane, plenty of front line, a dedicated ranged combatant and a healer.

Your welcome to bring a Bard ;).

See my PM to you as well.


Thanks for the kind words guys ... I'll let you know when the house is finished...

Alex around next week for a drink ... say Weds or Thurs night.

PM me if you can do it ... as I'll be driving it won't be a session..

Oooh a bard ... sounds nice ...

Its been fun playing with you guys ...


Welcome Ansha. I'm partial to bards as well but I'll repeat recent sentiment when I say pick something that interests you.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Yes, welcome Ansha. Play whatever tickles your fancy I say. :)


So spell prep from me would be.

- Enlarge on Durin and Arachiel (using pearl of power).
- Mage Armor / Mirror Image / Fly on Marcus.
- Invisibility on Barak.

Again, depending on relevant distances we may need to make some changes.

Not sure if we have anything that could increase Durin's AC? He's got a +2 on deflection and natural armor already I gather.

Oh and we need to reallocate pot of neutralise poison.


Your Humble Narrator

When is Barak drinking his potions?

So Barak is moving into position under invisibility, Marcus and Kiri are flying to join him once he has had some time to get there?

Your a reasonably well oiled team. For durations I think i'll just deduct 1 minute from the total of everything. I've never seen minute/level spells not last a combat anyway.


Actually, bards are my favorite class outside of enchantment-specialist wizards. I'm playing a bard wannabe-fighter (dervish dancer) in a Serpent's Skull game here on the boards. May as well make a bard wannabe-rogue (archaeologist) for this one. Maybe I'll name her Lara....


Your Humble Narrator
DM Alexander Kilcoyne wrote:


When is Barak drinking his potions?

So Barak is moving into position under invisibility, Marcus and Kiri are flying to join him once he has had some time to get there?

Need the answers to these questions before its go time. Also- once Barak is in position, does he have a signal? Are you just planning to delay for a minute to give him time to get there and then start marching up the wagon trail?

Need a bit more detail, preferably IC for the latter questions.

Sovereign Court

Telurion I recall you wanting to switch from longspear to bardiche. I ok'd it some time ago. Please do so and have it on your character sheet asap.

Your also still down some HP. Last chance to fix that before we go into combat.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

Barak will drink before he climbs the cliff whilst invis


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Changes done AK.

Dan, want Telurion to carry the pot?


Your Humble Narrator

Nice post. One small caveat; Shield is a Personal spell and thus can't be cast on others via the wand. If they can use the wand themselves, by virtue of arcane spellcaster levels or Use Magic Device, you can get around this though.

Your bonus to UMD is very high but remember you still can't take 10- i'll roll it on your behalf at least twice to get the spell off.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

I had intended the wand more for a personal use but then thought it a nice addition to others' defenses. Dang that I forgot about the 'Personal' stuff... Living (playing) and learning I guess ;)

Fingers crossed for a 4+ on that roll. The DC to activate the wand should be 20, correct?

Sovereign Court

Yup. Working through the group's plan now and i'll try and get things rolling before I sleep. Really nice to see some regular posting thanks all.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Missed shield in my prep. will extend that the armor and the fly.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Oh and I backed one of the froggodgames kickstarters and got an email recently with a link to the following handrawn world map. Noted it had the Desolation and Tsar in there in comparison to Bards Gate which is pretty neat.

http://www.froggodgames.com/sites/default/files/enewsletter_files/Gulf%20of %20Akados%20Map.pdf?utm_source=Rana+Reader+Issue+%2322&utm_campaign=Ran a+Reader+Issue+%2322&utm_medium=email


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Marcus, can't follow the link - was curious to take a look at it ;)


Huh worked for me at home. I'll try again and/or download it and stick it somewhere.

Sovereign Court

Aye I would also like to see it.


Downloaded in pdf Alex want to send me an email address by pm and I'll forward.

Sovereign Court

Alexkilcoyne@hotmail.com

The account gets so much junk mail it doesn't matter if a bot picks it up.


Sent.

Sovereign Court

Heh, straight into my junk folder it went. Irony.

Ok, posting combat within 5 mins.

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... i'm picturing Barak in the Walking Dead now. Stood atop a roof with dozens of zombies trying to get up at him.

Except these are intelligent. And armoured. And pretty freaking deadly.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

I Immediately regret my decision!


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Think Barak missed his surprise round and that was his round 1.

Sovereign Court

Yup.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)
DM wrote:
Marcus, look 10 posts up.

Missed it sorry. All clear.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

So glad grapple roll didn't flub.

Sovereign Court

I'd rule DR works against tentacle damage. Its physical in nature being dealt by the tentacles themselves, and untyped damage is usually what you apply DR against. Its when its specifically called out (such as elemental) that it doesn't usually apply. Tentacle damage going through DR would be insanely good to what is already a great crowd control spell :)


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Fair enough. Occured to me after I typed that its not subject to SR which is another pointer I guess.

Sovereign Court

Durin and Arachiel to act then we're onto round 2. No ranged weapons on any of the zombies except the Ogres.

Sovereign Court

Ninja'd by Durin but I decided to bot you both to keep things moving, purely because it seemed likely you were simply going to move closer.


That's all I had intended to do.

Sovereign Court

All my best rolls on an illusion, rather than climbing to eat Barak :P.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

AK, any details garnered by Telurion's Knowledge (Religion) roll?


Heh. We might need to clarify how you treat illusion interactions as I think it was different for the basilisk fight? Afterwards anyways there was no chance of it lasting more than a round.

Just to clarify the climbers have ditched swords? Hopefully a little less scary with slams.

Just in case Barak is unaware.

Climbing Rules wrote:
While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.

Getting shades of the great cannibal fight here. Loving it so much.

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