Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Classes/Levels
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6
Gender
Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Size
4'2" 185 lbs
Age
46 (DOB: 1st of Gozran)
About Durin Stonehammer
Durin Stonehammer
Male Dwarf Barbarian (Invulnerable Rager) 8
NG Medium Humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 24, touch 14, flat-footed 22 (+9 armor, +2 Dex, +1 natural, +2 deflection) ***w/rage AC 25, touch 12, flat footed 23 HP 89 (8d12+28) Currently - 89 of 89***w/rage hp 113 Fort +10, Ref +5, Will +4 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school); +1 trait bonus vs. spells, spell-like abilities, and poison, +3 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', ***w/rage Fort +13, Ref +5, Will +6 Defensive Abilities defensive training; DR 4/—, 8/non-lethal; Resist fire 1, extreme endurance (fire), stubborn
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Offense
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Speed 30 ft.
Melee +1 Furious Adamantine Dwarven longhammer +14/+9 (2d6+7/x3) ***w/rage +18/+13 (2d6+13/x3) and
. . Dagger +13/+8 (1d4+5/19-20/x2) and
. . Locked gauntlet +11/+6 (1d4+5/x2) and
. . Masterwork Dwarven waraxe +14/+9 (1d10+5/x3)
Ranged Light crossbow +10 (1d8/19-20/x2)
Special Attacks hatred, rage (25 of 25 rounds/day), rage powers (beast totem +3 ac, beast totem, lesser, reckless abandon [+/-3], superstition +4, witch hunter +3)
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Statistics
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Str 18/20***w/rage 24, Dex 14 (13 temp), Con 17 (15 temp) ***w/rage 23, Int 10, Wis 12, Cha 8
Base Atk +8; CMB +13 (+15 Sundering) ***w/rage CMB +13 (+15 Sundering); CMD 27 (31 vs. Bull Rush, 29 vs. Sunder, 31 vs. Trip)
Feats Extra Rage Power, Improved Sunder, Power Attack -3/+6, Raging Vitality
Traits Glory of Old, Suspicious
Skills Acrobatics +10, Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb +6, Escape Artist -1, Fly -1, Intimidate +7, Perception +12 (+14 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -1, Sense Motive +13, Stealth -1, Swim +6
Languages Common, Dwarven
SQ fast movement +10, greed, slow and steady, stability, stonecunning +2
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Gear
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Adventurer's sash (10 @ 9 lbs): Potion of cure moderate wounds, Potion of enlarge person, Acid (2), Alchemist's fire (4), Tanglefoot bag, Thunderstone
Worn/Carried:+3 Adamantine breastplate, +1 Vital Guard Agile breastplate, +1 Furious Adamantine Dwarven longhammer, Battle mask, Crossbow bolts (30), Dagger, Light crossbow, Locked gauntlet, Masterwork Dwarven waraxe, Amulet of natural armor +1, Belt of giant strength +2, Cloak of resistance +1, Ring of protection +2, Waterskin holding 1 doses of potion of CLW (CL 5), Large +1 Keen Spiked Greatclub Backpack, masterwork (10 @ 23 lbs): Bedroll, Blanket, Flint and steel, Grappling hook, Sack (empty), Sack (empty), Signal horn, Silk rope, Waterskin, Whetstone
Belt pouch (3 @ 2.7 lbs): Earplugs, Loaded dice (superior), Coins (1 GP)
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Special Abilities
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Beast Totem +3 AC (Su) +2 Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Fire (1) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (25 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Reckless Abandon (+/-3)(Ex) Trade AC penalty for to hit bonus while raging.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.
Superstition +4 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Suspicious You gain +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Vital Guard Attackers have a -2 to hit for purposes of confirming critical hits.
Bio:
Durin is the eldest son of a powerful Dwarven battle lord. Groomed from his birth to eventually succeed his father, he was instead betrayed by someone close to him (some of you suspect a younger brother or possibly an uncle) which instead resulted in him being sent into exile at a young age.
On his own and with no real skills other than those with a hammer and axe, he travelled for years, supporting himself as a mercenary for hire, before eventually falling in with his current companions.
Personality and Appearance:
Durin is a typical dwarf in many respects. He is powerfully built and extremely durable while being surprisingly nimble. He is fond of drinking, eating and gambling. He is quick to respond to slights upon his honour but also just as quick to defend others in need. He is quick of wit and likes to tell bawdy jokes.
He does not like to speak about his past, is stubborn and is unusually uncomfortable around horses, preferring to walk as much as is practical.
He is heavily tattooed and his naturally fiery red hair is shaved into a mohawk style haircut. His equally red beard is progressing admirably for such a young dwarf, something he is quite proud of. His voice is deep and smooth, and he is not shy about sharing his opinion, even if it is not asked for.
He is good of heart and loyal to his companions. He likes to brawl and participate in contests of strength and endurance, and does not hold a grudge if he is bested honourably. He is sure to demand a re-match at the earliest opportunity however.
His most prized possessions are his magical hammer and his battle mask.
His experiences have made him a fair judge of character and give him significant skill in rooting out deception and falsehoods.
His many vices usually conspire to keep his coin purse light, not that he minds, as it provides extra motivation to adventure. He is fearless and more than a little reckless at times, relying on his combat prowess and the 'fever' as he calls it to carry him through most dangerous situations.