DM Alexander Kilcoyne's Slumbering Tsar (Inactive)

Game Master Alexander Kilcoyne

"Not only old dead guard Black Gates, but something greater as well. From blackest pits of pitch and bile a new guardian arose both foul and vile. Beware his breath of clinging death."

The Midnight Peddler | PC Kill Count- 0 | Promises of Revenge- 1

Group Site | Campaign Wiki | SRD Reference | The Camp | The Desolation | Ashen Waste | Dead Fields | Boiling Lands | Chaos Rift


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Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

Barak is more than happy with this system as am I. Did you roll a heal check on the dragon on behalf of Barak DM?


Your Humble Narrator

Yup, and OOC I think you guys have tapped out this encounter site for all its worth unless your going to employ some huge hunches or divination. Will assume you continue to follow the caravan tracks unless I hear objections, and will update in approximately 7 hours to this effect.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Edit: Responding to Okoya's post above.

Well you can only blame the DM for the split of found loot :)

For personal vs party items each group needs to draw their own line and for mine you and Judderman have as much as a say as anyone else.

For SS we never really had any difficult issues. We split things equitably as we went on and did a big split once we got off the island and got to shop.

As above we just piled the consumables and divided and thusly never really had as an active issue whether say a wand of lightning bolts or potion of bulls strength was a personal item vs wand of cure light wounds as a consumable.

I don't think we have any loot divas here but we're 7th level and up and we probably do need to define the rules we want at some point.

My LOF group has stated things a bit more formally. They basically divided into things that improved a character's personal power only (personal items) vs utilities that help the group (consumables). So the barbarian wanted scrolls of blur to be cast on himself and paid for them while the group pooled for the wizard to buy tiny hut for camping. Still some grey areas obviously but your wand of lightning would end up on the personal list by that divide.

Personally, I'm pretty sanguine. My priorities are (1) everyone is happy with the system (2) its fair and (3) people aren't incentivised by the system to divide loot in a way that hurts the group.

I would say that as a wizard (who hopefully wants to end up with a bunch of utility spells) with a wand using familiar, putting the wand of lightning in the consumable group probably helps me the most. That makes me a little reluctant to push for that approach. But then as a group you probably *do* want your wizard using wands of lightning bolts rather than not taking it in order to save up for that headband upgrade. But then you might think that your wand using casters need less money than your martials to stay competitive. So you can go round and round and round.

I'd probably settle for not having to pay the group to copy new spells we find that nobody else can use (as otherwise I'm encouraged not to learn fringe spells) and pooling for things that help everyone (ie I'll eventually want permanancy and as soon as we have spare money and shopping capacity I'll be pushing for wildly excessive purchasing of consumables for things like remove disease, neutralise poison, deathward etc).

Well that was a wall of text. I'll let anyone else comment if they want.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)
DM Alexander Kilcoyne wrote:
Yup, and OOC I think you guys have tapped out this encounter site for all its worth unless your going to employ some huge hunches or divination. Will assume you continue to follow the caravan tracks unless I hear objections, and will update in approximately 7 hours to this effect.

I think we're prepared to spend the time being horribly capitalist and scavenging its body for all its worth. If thats not practical (hide ruined by exploding bettle swarm) its probably off with the teeth and claws and be on our way.


Your Humble Narrator

I was hinting in the IC that between a beetle swarm devouring it from the inside + a week's decay... you ain't going to get far being capitalist.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

OK as noone has the capacity or inclination to animate dead its onwards then!


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

I'm good with the status quo. I also wouldn't have a problem buying the wizard wands out of the party share... and that is coming from the barbarian. :)


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Ashen Wastes, Dead Fields, Boiling Lands or Chaos Rift.

That and ruined temple city of Orcus.

Can't decide which seems the least likely to kill us. Love it.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

DM not sure if you saw but I put all the stats for my main summons in my profile a ways back if your ever looking.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

I couldn't help but think of this scene as Arachiel struck his blow upon the pyrohydra... lol

LINKY


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

DM I've assumed that our map is what we can see on the version uploaded onto the site.

Personally, I've been assuming that the depiction of terrain features is accurate and the things that looks suspiciously like encounter areas aren't specified :) Is that the right way to go?


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

You mean like, for example, the apparent two bodies on the Ashen Waste map? :D


Your Humble Narrator

Yup. Assume geographical features only. It was too much work trying to make the maps completely player friendly.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)
Durin Stonehammer wrote:
You mean like, for example, the apparent two bodies on the Ashen Waste map? :D

Yeah :) I love maps and have had all sorts of fun theorising what could be where.


Your Humble Narrator

Theres an awful lot of stuff that isn't present on the maps you have access to anyway :).


Your Humble Narrator

Check out the new campaign links at the top of the page :). Just goes to show if you hassle the staff for over a year, you get results :P.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

I saw the "testtesttest" block earlier. :)


Male Tengu Rogue(Cutpurse)/7 HPs: 52/52

Nice, like the easy access ... I should try that for mine too.


Your Humble Narrator

Its something i've wanted to do for my games for over a year but the short description box hasn't had the room until now :).


Your Humble Narrator

At least Barak has Vital Strike for all of these surprise rounds :P.


Your Humble Narrator
Durin Stonehammer wrote:
If the front 3 are leading horses... can the rest of us be 5' behind them? ;)

A bit pedantic for something i'm abstracting don't you think?

But honestly, I forget horses are 2x2 squares now and used 3.5 2x1 logic. You don't march around in 5 foot squares, just giving a rough gauge of distance.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

I'm just teasing you... it was just too soon after the previous discusion regarding the horses. :) And hey... they are good cover! :)
And it does show that I am reading the entire post. Lol


Your Humble Narrator

True enough :P. I highly doubt they'll be totally irrelevant this combat however!


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Durin grumbles... The horses caused us to have to go around... the horses caused us to enter the rift to find them shelter. Damnable creatures I say! :P


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

I was picturing all the horses just looking at the scary thing and stoning in a line until I realised they likely have a better fort save than half the party. Still worst case scenario Kiri can lead our replacement characters to our stoned remains :)


Your Humble Narrator

Unless she herself turns to Stone? :D


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Immune to petrification bwa ha ha ha ha.

I've been thinking that Kiri might well survive multiple iterations of arcane casters with improved familiar. Maybe one day she'll live out the dream of familiars everywhere and develop class levels.


Hey everyone! Sorry for the unexpected silence, but this is the first chance I've had to get on the 'net since Sunday. Monday we drove most of the day from our old town to our new town to close on our new house, Tuesday the movers arrived with all of our stuff, and today the phone company finally connected our Internet. So we're slowly getting settled in.

Working to catch up now!


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Just realised that Vincent's haste would have aided Durin's movement. Should he have managed an attack at the bottom of round 1 given his delightful barbarian extra move?

Yeah I know I'm always that guy..


Your Humble Narrator

I realised it myself last night, assumed Durin would factor it in.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

He posted after I went to sleep. :P


lol sorry, that's how bad my timing it. Well eitherway, get a good slice :D


Your Humble Narrator

The question is... who will you save? You can't know for sure how much blood will be needed for each individual until it works...


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Ah bugger was hoping we wouldn't have to decide.


Your Humble Narrator

Its actually moot because I rolled enough blood for both victims... but I thought it might be interesting to RP out. Probably better to push on though.

Edit: I actually rolled the 1d3 several days ago... you lucked out and I got a 3.


Male Tengu Rogue(Cutpurse)/7 HPs: 52/52

Back from Blues on the Farm in Chichester, well actually late Sunday night, so just catching up again now.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

sorry for lack of posting I have no excuse just procrastination


Male Tengu Rogue(Cutpurse)/7 HPs: 52/52
Barak Varr wrote:
sorry for lack of posting I have no excuse just procrastination

I know it so well....

We all go through that from time to time .... returning is the important thing .. :)


Barak Varr wrote:
sorry for lack of posting I have no excuse just procrastination

Same...plus a MMO monkey on my back and I have a lack of focus whenever someone is over.


Your Humble Narrator

I've had individual talks with some people about the thread's activity... I would like to set a faster pace if at all possible. I'm updating almost daily now (I had a minor lapse myself when Alina returned from holiday so I missed a day) and I hope to continue 1/day if not 2/day, player posts permitting.

I appreciate everyone leads busy lives and I have times when i'm struggling to post too; I get it. But if playing or making posts has become a chore for anyone, I suggest they politely bow out. Essentially... I don't want to feel like i'm cattle-prodding people into playing, I want to feel like i'm running a game people enjoy.


Your Humble Narrator

Marcus i'm on my way out the door atm but i'll have a spoiler with some basic info about the creature Barak faced (you just barely hit the basic DC).


I've been posting as often as I can (100% of available ppem time) being crushingly busy and almost criminally negligent in my own game (have literally tried to get that going every night for nearly two weeks now). That should end shortly though (touch wood).


I'm pretty busy at the moment too, Mondays always difficult as its games night ... And now I've got stuff for PaizoConUK to do and more stuff for the monthly game I GM ... so I'll be around and will post when I can.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

so that answers the question. Barak did shoot first.

sorry for taking the whole spotlight on that talk kinda got excited about making the bluff.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

No worries...

And as a side note for the future ( if he has one :P ) Durin doesn't generally let large freakish monsters with huge claws get inside his "personal space" (read inside hammer blow range) no matter what the situation may appear to be, or what I may have typed at the moment the situation was developing. :)


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Had a look at the hunter tricks as I've never really looked at the archtype before.

Lots of cool stuff but is it just me or is Distracting Attack functionally worse than Tangling Attack? -2 to attack for a round vs entangled for a round.

Sovereign Court

Its technically worse yes (i'll allow Barak to re-train it if he wants).

I've added the main trenches to the Boiling Lands map and wiki, as well as the start of the Chaos Rift (Rift Genesis). If people ever want to get their bearings remember the maps are always at the top of the page :).


Your Humble Narrator

Bump, you guys have a decision to make


Your Humble Narrator

I'm somewhat dissatisfied with the map the campaign provides for this location so i'm in the process of drawing it all myself, two hours in. I've easily made enough progress for several RL days though I suspect, so should be alright :).


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Unless someone wants to change previous order I believe it was for travelling.

Barak

Arachiel Durin

Marcus Zanzu

Khun-duhn Vincent

Perhaps with Barak at the back rather than front for dungeon?

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