DM Alexander Kilcoyne's Slumbering Tsar (Inactive)

Game Master Alexander Kilcoyne

"Not only old dead guard Black Gates, but something greater as well. From blackest pits of pitch and bile a new guardian arose both foul and vile. Beware his breath of clinging death."

The Midnight Peddler | PC Kill Count- 0 | Promises of Revenge- 1

Group Site | Campaign Wiki | SRD Reference | The Camp | The Desolation | Ashen Waste | Dead Fields | Boiling Lands | Chaos Rift


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Your Humble Narrator

I'm ok with faction guide, provided your of meant to have a certain affiliation or faction to obtain it.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

It is a mundane armor modification... by the dwarven master smiths of the Ninth Battalion....

If such a Faction or an equivalent one exists in this campaign.. then Durin can have spent some time attached to them before joining the PC party.

Or he could have recovered the armor from a fallen member of the Battalion. ;)

Thoughts?


Your Humble Narrator

Lets go with the fallen member.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Ok. Sounds good.

Thanks


Going agile will depend if Khun-duhn is willing to cast magic fang on Kakrak, and to get close enough to touch Kakrak when the spell is needed.

Whilst the extra damage of +3 or +9 max per round, is really useful, and could be augmented by further dex improvements, Kakrak's real damage is done by his precision attacks 4d6, unless this is one of those adventures where the rogue says, "After you, these things don't have any organs I can disable to bring death to them quickly. So you go ahead and hit it hard."

I like the idea of agile... just want to make sure he has magic attacks too.


Your Humble Narrator

If not Agile i'd simply recommend something else that isn't a direct +, simply due to the amulet's limiting factor. To be fair though, he doesn't get Greater Magic Fang until level 15.

A possible solution is permanency magic fang if financially feasible, but I make no guarantees it won't be dispelled (assuming the caster has sufficient knowledge of the spells on you).

At minute/level though, 7 minutes is pretty good.


I've got you covered in the magic fang department, Deevor. I even purchased a Lesser Metamagic Rod (Reach Spell) - just try to be within 40 ft of Khun-duhn when you need the spell cast.


Khun-duhn is done.


OK, I'll change the amulet to agile then ... hoping that Kakrak won't be wandering off too far.

:)

I'll change his details, but that's the only change to the character as currently constructed.


Down to spending the last few gold pieces.

I do want to give sickening a try out but at the end of the day just not sure how much undead we will need to face.

I've dropped the persistent rod, exchanging it for a lesser extended, cloak to +2 and a cure light wound wand. Thinking about another one or two utility ones maybe enlarge person, ill omen and or unbreakable heart.


F Lyrakien, Azata, Outsider 7HD (familiar)

Created a seperate profile for my familiar. Are we all done?


Your Humble Narrator

I think if people are good to go ill begin today or tomorrow.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Durin was born ready! ;)

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Sorry for the silence the last couple of days, I had a personal matter to attend to.

As far as being ready, outside of cobbling togething a bit more background (which should in no way hold-up the start of the game), I am ready to go.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Need to write background again (lost it twice already through server shenanigans) but ready to go.

Aron I note you have at least one UC spell on your list which DM banned above (maybe you talked about it?).

I figure we have a mix of wilderness and dungeon exploring in front of us so I've taken rope trick as a camping spell. If people have issues with that let me know (and I won't spend the cash or spell slot).

As above, assume we're all going to need a mount of some sort or be walking with the dwarf. I've grabbed phantom steed for myself which can go 14 hours extended. I can also cast mount so I guess can be deemed to have done that for others to get where we are going. Bit tough on the spell slots after we start though.

Betwen oracle, paladin and two cure light wounds wands I think we look pretty good on the healing side. Hoping to use my familiar to stabilise people and such to save PC actions.

Lastly as the flimsy wizard I want to the thank the rest of you all for the great wall of beef you represent. If we TPK in the first encounter. It was an honour to serve.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Durin glances about at the assembled group. He locks his hammer into his gauntlet and heaves "Ol' Painless" onto his shoulder before breaking out into a big smile. Your sentiment returned a thousand fold friend mage! He makes a fist with his open hand and crosses his arm across his chest a bow his head in a dwarven warrior's salute.

Looking up again he adds with a mischievous flicker in his eyes, Now lets go smash some things!


"Aye," Khun-duhn rumbles in assent with a low growl.


Well it was a spell that Alex suggested himself. I generally stray away from UM spells even when making NPCs or Monsterous NPCs as some of them can be over-the-top and almost feel cheating, though that isn't always the case.


Your Humble Narrator

Liberating Command? I could have sworn it came from a different source before it was in UC... Ah well, replace please.

Sorry i'm out of the house pretty much all day again today. Tomorrow I will try to catch up on PbP's, these last few days have just been manic!


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Yeah LC was what caught my attention.

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Liberating Command was first published in Andoran: Spirit of Liberty and then reprinted in UM if that makes a difference.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

That is what I was just going to say. :)


So reprints good then? Its a great spell. Sorry. Trying to be helpful rather than annoying.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Last things is checks.

Marcus History: 1d20 + 9 ⇒ (18) + 9 = 27

Familiar History: 1d20 + 12 ⇒ (11) + 12 = 23
Gather Information: 1d20 + 11 ⇒ (9) + 11 = 20

Edit: I wrote into my background a particular interest in the armies of the light so good that the diceroller playing ball with that.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Offering libations and burnt offerings to the PBP gods that this game may begin as soon as is possible!

I am stoked to get started! ;)


Male Tengu Rogue(Cutpurse)/7 HPs: 52/52

Zanzu Kakrak ready apart from changing to agile from +1.

As for background ... I'll make it up as I go along ...


Thats OK, we will all help you out...

"Remember that time Zanzu drank all that mead right before the battle with the orcs.... good times...."


Your Humble Narrator

Typed up part of the first post today but got to sleep before I finish. Game will start tomorrow :).

Aron you can keep Liberating Command.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Sleep tight! :)


Oops! I totally forgot:

Diplomacy (Gather Information): 1d20 + 7 ⇒ (6) + 7 = 13


Your Humble Narrator

Dan and Tal, check the entry in Lore please, each of you has access to some additional lore based on your rolls.

Edit: You should each have access to two entries.


Got it. Going to try and work it in to the IC chat when we start rather than just deem to info dump prior.


Your Humble Narrator

Last reminder- this is very much an old-school kind of game with a heavy emphasis on sandbox. For example, i've detailed some locations within the Camp that you are in the immediate vicinity of as you arrive but please don't assume thats all there is to this place. Whether out in the Desolation or in the Camp itself, i'll be expecting you to take initiative and be curious; don't wait for me to throw things at you, the world will react to you.

And a final caution- being an old-school kind of game, don't expect everything to be CR appropriate. A particular caution goes out to Talomyr; I would exercise far more caution and discretion than the typical Paladin :).

Finally- I can only hope that you will frequently check the group site, especially the maps. I am putting markers on the map of The Camp for example, that link to wiki entries for places of significance. Should you want to take your own notes on events or people (and I strongly encourage you do so, theres a huge amount of depth to this campaign), please go ahead (assuming the Obsidian Portal site allows you to do so on current permissions) :).


I am really enthused about this game.

OK so given we are old school its got to be the tavern. If it really is run by a vampire that we have to convience Talomyr not to smite I'm going to be so pleased.


DM Alexander Kilcoyne wrote:
And a final caution- being an old-school kind of game, don't expect everything to be CR appropriate. A particular caution goes out to Talomyr; I would exercise far more caution and discretion than the typical Paladin :).

There's a reason my back-up character is so close to completion. ;)


Your Humble Narrator

My macros are up and running. Give a holler if you see mistakes.

Dan, your familiar gets its own initiative score.

Arachiel: 1d20 + 1 ⇒ (10) + 1 = 11
Durin: 1d20 + 7 ⇒ (14) + 7 = 21
Khun-Duhn: 1d20 + 12 ⇒ (15) + 12 = 27
Kirilarien: 1d20 + 9 ⇒ (5) + 9 = 14
Lord Vincent: 1d20 - 1 ⇒ (3) - 1 = 2
Marcus: 1d20 + 10 ⇒ (6) + 10 = 16
Zanzu: 1d20 + 14 ⇒ (14) + 14 = 28 (Special- Trap Spotter)

Arachiel: 1d20 + 1 ⇒ (13) + 1 = 14
Durin: 1d20 + 2 ⇒ (4) + 2 = 6
Khun-Duhn (Roll 1): 1d20 + 1 ⇒ (5) + 1 = 6Khun-Duhn (Roll 2): 1d20 + 1 ⇒ (10) + 1 = 11 Special- Warsight (Takes better of two rolls, always act in surprise round)
Kirilarien: 1d20 + 8 ⇒ (13) + 8 = 21
Lord Vincent: 1d20 + 3 ⇒ (4) + 3 = 7
Marcus: 1d20 + 9 ⇒ (5) + 9 = 14
Zanzu: 1d20 + 11 ⇒ (20) + 11 = 31


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Durin's perception is +11 (not +7)

Init is correct at +2


My bad but init should be +10 with ioun stone (which I swapped in when persistent rod went out). Equally though I probably wasn't wandering into town with the strange rock circling my head so good for combat.

Familiar perception should be + 13: base is +9, + 4 for my extra ranks). (sorry didn't carry from skills up to top of stat block).


Your Humble Narrator

Will make those changes once I get home


Not that it matters a great deal, but Arachiel has a +2 on Perception, not +1. (For some silly reason I put 1 measly little rank into it).


Your Humble Narrator

Changes made. I will be fairly rigorously enforcing 24 hour rule (assuming my own activity doesn't decline in which case i'm more lenient) as I want to keep the momentum up.

Arachiel: 1d20 + 2 ⇒ (11) + 2 = 13
Durin: 1d20 + 11 ⇒ (17) + 11 = 28
Khun-Duhn: 1d20 + 12 ⇒ (10) + 12 = 22
Kirilarien: 1d20 + 13 ⇒ (18) + 13 = 31
Lord Vincent: 1d20 - 1 ⇒ (20) - 1 = 19
Marcus: 1d20 + 10 ⇒ (1) + 10 = 11
Zanzu: 1d20 + 14 ⇒ (12) + 14 = 26 (Special- Trap Spotter)

Arachiel: 1d20 + 1 ⇒ (2) + 1 = 3
Durin: 1d20 + 2 ⇒ (9) + 2 = 11
Khun-Duhn (Roll 1): 1d20 + 1 ⇒ (15) + 1 = 16Khun-Duhn (Roll 2): 1d20 + 1 ⇒ (5) + 1 = 6 Special- Warsight (Takes better of two rolls, always act in surprise round)
Kirilarien: 1d20 + 8 ⇒ (17) + 8 = 25
Lord Vincent: 1d20 + 3 ⇒ (7) + 3 = 10
Marcus: 1d20 + 10 ⇒ (18) + 10 = 28
Zanzu: 1d20 + 11 ⇒ (14) + 11 = 25


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

I can volunteer to keep the XP log if that is ok with everyone.

I can also handle the mapping as well...

We will also need a loot meister...

And a lore keeper...


Your Humble Narrator

Mapping i'm going to semi-handle on the group site anyway. I'm not THAT familiar with Obsidian Portal yet so might be worth having a play with it and trying a few edits, just to see what you can do with your current permissions.


I can lore keep.


Zanzu is not a trap spotter anymore ...

As for the natural weapons, both the bite and the claws are primary weapons, multi weapon feat is for more than 3 attacks, from my reading of it. having said that, I'm always prepared to be wrong.


Your Humble Narrator

Multiattack

See the feat. My understanding of natural attack builds is not perfect but with three or more natural attacks one of them must be a secondary natural/


Both bite and claws are primary weapons given in the table and descriptions in Natural Attacks and includes the example:

D20PRD wrote:


Format: bite +5 (1d6+1), 2 claws +5 (1d4+2), 4 tentacles +0 (1d4+1); Location: Melee and Ranged.

I did try and look at this before the build.


Both bite and claws are primary weapons given in the table and descriptions in Natural Attacks and includes the example:

D20PRD wrote:


Format: bite +5 (1d6+1), 2 claws +5 (1d4+2), 4 tentacles +0 (1d4+1); Location: Melee and Ranged.

which shows the 3 primary attacks and a secondary at -5.

I did try and look at this before the build.


Your Humble Narrator

Ok cool sounds like you've looked into it, no worries.

Just your action left.

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