Valeros

Telurion's page

451 posts. Alias of Edeldhur.


Full Name

Telurion

Race

Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

About Telurion

Fighter 1
NG Medium Human Versatile Heritage Humanoid
Perception +6;
Languages Common, Jotun
Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4
Str +4, Dex +0, Con +1, Int +0, Wis +1, Cha +3
Items Chain Mail, Steel Shield (Hardness 5, HP 20, BT 10)
AC 17 (+19 with shield raised); Fort +6, Ref +5, Will +4
HP 19
Speed 30 feet

Weapons
Bastard Sword Hit: +9 Damage: 1d8+4 Slashing Two-Hand d12
Dagger Hit: +9 Damage: 1d4+4 Piercing Agile,Finesse Thrown 10 ft. Versatile S
Sap Hit: +9 Damage: 1d6+4 Bludgeoning Agile, Nonlethal
Club Hit: +9 Damage: 1d6+4 Bludgeoning Thrown 10 ft.
Sling Hit: +6 Damage: 1d6+2 Bludgeoning Propulsive

Feats

FIGHTER FEATS
Reactive Shield
Vicious Swing
GENERAL FEATs
Fleet
Ride
Shield Block
HUMAN FEATs
General Training
Natural Ambition
SKILL FEATs
Forager

Feat Descriptions:

Fleet
Feat 1
General
You move more quickly on foot. Your Speed increases by 5 feet.

Forager
Feat 1
GeneralSkill
Prerequisites trained in Survival

While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many additional creatures. You can choose to support half the number of creatures with a comfortable living. Increase the number of additional creatures you feed on a success to eight if you're an expert in Survival, 16 if you're a master, and 32 if you're legendary.

General Training
Feat 1
Human
Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat's prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.
Special: You can select this feat multiple times, choosing a different feat each time.

Natural Ambition
Feat 1
Human
You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.

Reactive Shield
Feat 1
Fighter
Trigger An enemy hits you with a melee Strike.
Requirements You are wielding a shield.

You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield's bonus to AC. The circumstance bonus from the shield applies to your AC when you're determining the outcome of the triggering attack.

Ride
Feat 1
General
When you Command an Animal you're mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you're mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn.

Shield Block
Feat 1
General
Trigger While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.

You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Vicious Swing
Feat 1
FighterFlourish
You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice.

Specials
Heritage
Special 1
You select a heritage at 1st level to reflect abilities passed down to you from your ancestors or common among those of your
ancestry in the environment where you were born or grew up. You have only one heritage and can’t change it later. A heritage is not
the same as a culture or ethnicity, though some cultures or ethnicities might have more or fewer members from a particular
heritage.

Versatile Heritage
Special 1
Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout
the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select
this general feat at any point during character creation).

Reactive Strike
Special 1
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Equipment

Qty: 1 Air Bladder
Qty: 1 Crowbar
Qty: 1 Religious Symbol (Wooden)
Qty: 1 Backpack
Qty: 1 Grappling Hook
Qty: 1 Signal Whistle
Qty: 1 Bedroll
Qty: 1 Flint and Steel
Qty: 1 Rope
Qty: 5 Torch
Qty: 10 Chalk
Qty: 2 Rations
Qty: 1 Soap
Qty: 1 Waterskin

+1 small basket containing honeycomb, a jar of honey, and two bottles of Mead.
+1 Town Whistle that can be blown at any time to summon assistance within earshot of Raven. (Relly a campaign tool as the elections are soon upon the town).
+ Sadie's parents: A free meal every day for a week, and a bushel basket of fresh clams to use as they wish.
+ Essex: A very reasonable rate on any loans required to further their adventuring careers.