Capes and Crowns, Fight For the Future of Kelovar!

Game Master Flinnfurious

Corruptions are on the rise and it is your duty as Branded to defeat them.


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So, I'm thinking of throwing in with a blink dog ranger/inquisitor. Still awaiting an answer, can I add a template to my monster in exchange for a level?

Sorry for the wait and you cannot. Might be okay if you were playing an animal lord or lycanthrope and wanted to beef up your wild side (lycanthropic Giant Dire Rabbit was an insanely fun character), but not to a blink dog.

OK, I'm gonna have to rethink. A martial with just 12 STR is not cool (Human Bonus and level ups can increase to 16, but even so). Might be able to go Rogue for backstab, but the lower BAB would mean no Dimensional Jaunt - which is really at the heart of the character.

Will have to think about how to create a TWF Martial with 16 (or less) STR and still be effective.


is retraining a feat allowed? Almost done with Archaon the Everchosen


I thought getting blindsight 5 levels early might be a bit much :P That's ok.

I'll get working on the black/diamond blade then, thanks!

I trust you'll balance the powerless/monster characters well. I'm just glad I didn't start buying more stuff for Sellin before I realized my mistake!


Hey Flinnfurious, glad you're liking the concept for Grenadil. Yes, I had Doctor Manhattan a bit in mind as he was coming together. I can totally work with a 6 INT. And fair warning about the gravity field heard and noted! I agree that his gravity field (while powerful) will be complicated to use, and (especially given that he's a hero, not a villain) he'll often be in situations where he won't be able to use it without harming his allies or some innocents. It's kind of like carrying a bomb around with him: powerful but typically not useful in close quarters. I think that'll provide some interesting strategic choices for me as a player.

Which brings me back to his INT. Given his training as a spy -- and still having his Twilight Talons captain as a coach and guide -- I don't plan to play it as doing stupid things, strategically. Instead, he'll be someone who has some reasonable "street smarts" (as reflected by an 11 WIS) but never really been able to make much sense of books or keep track of details about places, things, monsters, etc. that are outside of his immediate experience.

Flinnfurious wrote:


Flinnfurious
>> 6- Whatever hp the elemental has is what you start with. Class hit points can be added onto that, but you would only get half.

gyrfalcon
> I'm not 100% sure I understand but lets work through an example: I started with the Gravity Elemental's 136 HP, and added 11 (1d8=5+5 con +1 fcb) for the one level beyond the elemental template. Are you saying I could also add +half of what his Rogue HP would be for levels 1-9?

> 1a. If I took +1 HP as my Rogue FCB for my first nine levels, would that add HP for those levels? Or does it not, since the elemental HP are still higher than the Rogue HP for those levels?

Flinnfurious
For the HP I was referring to only getting half the classes hit dice in hp, not full as with a normal level one character. For example, tacking a rogue class on the monster gestalt would only add 4 hp for the first level, rather than 8. As for Favored Class Bonuses, they function the same. You can get 1 hp from them for every level you have in that class.

My apologies, but I'm still finding I can read your HP explanations multiple ways, and I want to make sure I've got it right. Let me lay out a few full examples. If one is right, let me know. If not, if you'd do me the favor of telling me what the correct total would be that would be great.

Background for examples:
* Left side: Elemental (CR9) + Oracle 1
* Right side: Fighter 1 + Rogue 9

* If he were only his L side, he'd have 136 (standard HP for elemental) +9 (1d8 oracle HD = 4+5 con) = 145 HP
* If he were only his R side, he'd have 14 HP at first level (8 rogue +5 con +1 fcb), 10 HP at his other rogue levels (4 rogue +5 con +1 fcb), and 10 HP at his fighter level (5 fighter + 5 con; no fcb). = 14 + (10*9) = 104 HP

Option A: Only monster HP for monster levels. Class HP afterward
So he’d have 136 monster + 10 (4 rogue +5 con +1 fcb) == 146

Option B: Same as above, but get FCB at all levels of favored class
So he’d have 136 monster + 18 (4 rogue +5 con +9* fcb (one for each level of rogue, even if his HP from his monster side was greater that level) == 154

Option C: Monster levels also benefit from class HP
In this option, he gets 136 monster + 50 class (4 rogue +1 fcb=5 *9 levels = 45 + 5 fighter) +5 con == 191

...I think this is what you're saying is correct: all his monster HP +1/2HD per level class HP. I added his con bonus only once his monster levels were done, on the assumption that I'd be double-counting it with the monster HP if I counted it for the first nine levels.

Option D: Gyrfalcon’s even more confused about this than he thinks he is
In which case a complete example with numbers would really help!

Thanks again!


Here's my interpretation (and confusion with monster HD greater than CR):

Elemental 1 // Fighter 1: you get the elemental HD + con
Elemental 2 // Rogue 1: you get the elemental HD + con + FCB
Elemental 3 // Rogue 2: you get the elemental HD + con + FCB
Elemental 4 // Rogue 3: you get the elemental HD + con + FCB
Elemental 5 // Rogue 4: you get the elemental HD + con + FCB
Elemental 6 // Rogue 5: you get the elemental HD + con + FCB
Elemental 7 // Rogue 6: you get the elemental HD + con + FCB
Elemental 8 // Rogue 7: you get the elemental HD + con + FCB
Elemental 9 // Rogue 8: you get the elemental HD + con + FCB
Elemental 10 // Rogue 9: you get the elemental HD + con + FCB
Elemental 11: you get the elemental HD + con
Elemental 12: you get the elemental HD + con
Elemental 13: you get the elemental HD + con
Oracle 1: you get the Oracle 1/2 HD + con

The problem is, that to have a CR 9 and fit in a level of oracle and be at 10HD would you have to back out 4 levels of the elemental's HD?

It was my understanding, with gestalt, that at each level, you just took the greater HD from the monster or the class.


Gavmania wrote:


OK, I'm gonna have to rethink. A martial with just 12 STR is not cool (Human Bonus and level ups can increase to 16, but even so). Might be able to go Rogue for backstab, but the lower BAB would mean no Dimensional Jaunt - which is really at the heart of the character.

Yeah, that's why I gave up on my original blink dog idea. You get very early access to the Dimensional Agility feat chain, so you can probably flank with yourself on every attack, but you just don't have the stats to support a melee character.

The idea of flashing in and out around the target, stabbing from every side at once is really cool, though.

-----

Edit: I also just realized that my Zhaar is the Human Torch now that he can turn the flames on and off.

Edit2: What about losing my gear, Flinn? Assuming it stays with me when I go incorporeal, I'll be done tomorrow night.


Ashe wrote:
is retraining a feat allowed? Almost done with Archaon the Everchosen

Careful, Games Workshop will unleash there team of highly skilled ninja lawyers for violating there IP.


DM Jelani wrote:

Just to clarify, I don't have a problem with PVP, and I would love to be in a functional two group game.

The issue I had with it in the past was purely the shared world aspect. My two groups had varying posting rates, and one group ended up around two weeks in the future of the other group (in game time). Then both groups went to the same place. I had to put the first group on hold for like a month (of real time) because the slower posting group was technically in that location "before" the faster posting one. So if they cleared the dungeon it would be empty when the faster posting group got there, but I didn't know because they weren't done in the dungeon yet. I ended up losing a bunch of players from the group that I put on delay and then having to consolidate them all into one group afterward.

I mean, if you have a way to solve this problem, awesome. Just thought I'd give a heads up because it was an unexpected big pain in the rear for me.

That's one of the big issues with pvp, but my solution is to just do a one off or two if one of the groups falls behind. Much like in comic books, things start with a big arc followed by smaller stories. I've started on half a dozen smaller stories for each group and will also create some based on character backgrounds, adding some closure to their stories.

Lord Foul II wrote:
It seems that the "powerless" characters are going to be way stronger than the non powerless...

Not necessarily more powerful, but... Let me give you an example. I don't feel bad about showing this as I chose to leave it out, but here's one of the possible bonuses.

The Devouring Blade- This artifact starts as a simple +1 longsword, but literally eats other weapons, gaining their power. Once per day, the Devouring Blade can make a sunder attempt against another weapon. You may not take 20 on this attempt, but it also negates any magical effects that would prevent destruction.
If the sundering is successful, then the weapon in question becomes plain unbroken stone. The Devouring Blade can then transform into that weapon or gain it's magical properties. It can do this with any melee weapon and the wielder is automatically proficient with the transformed weapon.
Once five magical weapons have been sundered this way, it's wielder is treated as having weapon focus with whatever weapon The Devouring Blade currently is. Once 10 magical weapons have been sundered this way, it's wielder is treated as also having Weapon Specialization with whatever weapon the Devouring Blade currently is.
This goes on until Greater Weapon Specialization, but you get the idea.
For the most part, the in game bonuses I'm referring to are neat homebrewed artifacts or additional resources.

Ashe wrote:
is retraining a feat allowed? Almost done with Archaon the Everchosen

Yes, within reason. One or two is fine, but no resetting your feats every two levels.

Talla Zalimar wrote:

I thought getting blindsight 5 levels early might be a bit much :P That's ok.

I'll get working on the black/diamond blade then, thanks!

I trust you'll balance the powerless/monster characters well. I'm just glad I didn't start buying more stuff for Sellin before I realized my mistake!

Here's another example, mostly because I'm sorry to see it go and having to cut it. Though you might just see it in the hands of an enemy!

Pazulu- This furry guy is your new best friend. He can transform into wings, flippers, or even two additional clawed arms! While not riding on someone's back, Pazulu can perfectly assume their identity, both secret and otherwise. A master of stealth and speaking to various vermin. He shares a mental link with whomever becomes his master, obeying their orders without question, whether to attack enemies or just gather information.

gyrfalcon wrote:

Hey Flinnfurious, glad you're liking the concept for Grenadil. Yes, I had Doctor Manhattan a bit in mind as he was coming together. I can totally work with a 6 INT. And fair warning about the gravity field heard and noted! I agree that his gravity field (while powerful) will be complicated to use, and (especially given that he's a hero, not a villain) he'll often be in situations where he won't be able to use it without harming his allies or some innocents. It's kind of like carrying a bomb around with him: powerful but typically not useful in close quarters. I think that'll provide some interesting strategic choices for me as a player.

Which brings me back to his INT. Given his training as a spy -- and still having his Twilight Talons captain as a coach and guide -- I don't plan to play it as doing stupid things, strategically. Instead, he'll be someone who has some reasonable "street smarts" (as reflected by an 11 WIS) but never really been able to make much sense of books or keep track of details about places, things, monsters, etc. that are outside of his immediate experience.

Flinnfurious wrote:


Flinnfurious
>> 6- Whatever hp the elemental has is what you start with. Class hit points can be added onto that, but you would only get half.

gyrfalcon
> I'm not 100% sure I understand but lets work through an example: I started with the Gravity Elemental's 136 HP, and added 11 (1d8=5+5 con +1 fcb) for the one level beyond the elemental template. Are you saying I could also add +half of what his Rogue HP would be for levels 1-9?

> 1a. If I took +1 HP as my Rogue FCB for my first nine levels, would that add HP for those levels? Or does it not, since the elemental HP are still higher than the Rogue HP for those levels?

Flinnfurious
For the HP I was referring to only getting half the classes hit dice in hp, not full as with a normal level one character. For example, tacking a rogue class on the monster gestalt would only add 4 hp for the first level, rather than 8.

...

Alright, now he just sounds like Sterling Archer.

1- You would get 4 from the 1d8, not 5. Sorry to nitpick, I know it probably won't matter in the long run, just pointing it out.

2- No the bonus hitpoints from your FCB would only apply to the side of the gestalt they're currently on. That said, your current HP would be 146. Unless the other side of your gestalt for that last level has a higher HD than a rogue.

Other than that, you seem to have a grasp on it.

fnord72 wrote:

Here's my interpretation (and confusion with monster HD greater than CR):

Elemental 1 // Fighter 1: you get the elemental HD + con
Elemental 2 // Rogue 1: you get the elemental HD + con + FCB
Elemental 3 // Rogue 2: you get the elemental HD + con + FCB
Elemental 4 // Rogue 3: you get the elemental HD + con + FCB
Elemental 5 // Rogue 4: you get the elemental HD + con + FCB
Elemental 6 // Rogue 5: you get the elemental HD + con + FCB
Elemental 7 // Rogue 6: you get the elemental HD + con + FCB
Elemental 8 // Rogue 7: you get the elemental HD + con + FCB
Elemental 9 // Rogue 8: you get the elemental HD + con + FCB
Elemental 10 // Rogue 9: you get the elemental HD + con + FCB
Elemental 11: you get the elemental HD + con
Elemental 12: you get the elemental HD + con
Elemental 13: you get the elemental HD + con
Oracle 1: you get the Oracle 1/2 HD + con

The problem is, that to have a CR 9 and fit in a level of oracle and be at 10HD would you have to back out 4 levels of the elemental's HD?

It was my understanding, with gestalt, that at each level, you just took the greater HD from the monster or the class.

That is accurate, for standard gestalt campaigns. The hp from being a monster should just be treated as a lump sum rather than having individual levels. Also, you cannot gain FCB from having a monster template. That would only apply to the gestalt half that actually has that level. This even applies to powerless characters.

After the monster class/template is over, it goes back to standard gestalt.

Bobson wrote:
Gavmania wrote:


OK, I'm gonna have to rethink. A martial with just 12 STR is not cool (Human Bonus and level ups can increase to 16, but even so). Might be able to go Rogue for backstab, but the lower BAB would mean no Dimensional Jaunt - which is really at the heart of the character.

Yeah, that's why I gave up on my original blink dog idea. You get very early access to the Dimensional Agility feat chain, so you can probably flank with yourself on every attack, but you just don't have the stats to support a melee character.

The idea of flashing in and out around the target, stabbing from every side at once is really cool, though.

-----

Edit: I also just realized that my Zhaar is the Human Torch now that he can turn the flames on and off.

Edit2: What about losing my gear, Flinn? Assuming it stays with me when I go incorporeal, I'll be done tomorrow night.

Your gear also turns incorporeal, which does mean hitting ghosts. By the way, this is your only warning. If he ever says "I'M GOING GHOST!" your character will die a truly horrible death. Something painful, with razors and salt.


OK! Got everything done with the magus/oracle (let me know if I've missed anything, it's late here)!

Somehow my character histories always end up way longer than I intend. I meant to make a quick history, but it ended up at 8 paragraphs! xP Eh, still a fun project.

edit- ninja'd by the GM! Sounds like you have some cool ideas though.


Sooooommmmmeeeebbbbooooodyyyyy doesn't like Danny Phantoooommmm....


Andiemus wrote:
Sooooommmmmeeeebbbbooooodyyyyy doesn't like Danny Phantoooommmm....

Nothing against the show itself. During the second game I ever played in, one of the other players, a level 8 rogue/level 3 ranger, bought an ethereal cloak. Whenever he'd activate it, soon followed by stealing kills/loot, he'd yell "I'm Going Ghost!". Even though that was over six years ago, that phrase still causes me and everyone that played with him rage filled anxiety.


2 people marked this as a favorite.
Talla Zalimar wrote:

OK! Got everything done with the magus/oracle (let me know if I've missed anything, it's late here)!

Somehow my character histories always end up way longer than I intend. I meant to make a quick history, but it ended up at 8 paragraphs! xP Eh, still a fun project.

edit- ninja'd by the GM! Sounds like you have some cool ideas though.

Don't worry, the extended background will definitely come up during the game. Just curious, but have you heard of the ten-minute background?

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.


Bobson wrote:
Gavmania wrote:


OK, I'm gonna have to rethink. A martial with just 12 STR is not cool (Human Bonus and level ups can increase to 16, but even so). Might be able to go Rogue for backstab, but the lower BAB would mean no Dimensional Jaunt - which is really at the heart of the character.

Yeah, that's why I gave up on my original blink dog idea. You get very early access to the Dimensional Agility feat chain, so you can probably flank with yourself on every attack, but you just don't have the stats to support a melee character.

The idea of flashing in and out around the target, stabbing from every side at once is really cool, though.

OK, I've had a lightbulb moment:

You don't need STR.

Blink Dog makes a good basis for a TWF Rogue; with sneak attack being your main damage source, you don't need STR. racial adjustment+2level ups on DEX, you have pretty good DEX.

From a flavour point of view, I would like to reflavour Sneak attack as some kind of phasing attack (able to phase a weapon into an opponent if he hits, causing massive additional damage), though I don't know how I would explain the neceassity of flanking or catching flat-footed. I just think it's cool for a Blinking, teleporting character to be able to "phase" his attacks and here is a convenient mechanism for doing extra damage.

Also have to decide whether to go Dual talent to get enough STR to Get Power Attack.

I am going to assume that I am my own ally for the purpose of flanking using Dimensional Savant unless told otherwise.
On this basis, it makes sense to go 10 levels Rogue (Opportunist anyone?) and 8 levels Martial/2 Levels Blink Dog. Blink Dog is full BAB and d10HD, so you lose nothing but Feats and Class Abilities (neither are needed for Dimensional Savant).

going down the list of possible Martial classes, we get(in no particular order):

Paladin - Relies on Good CHA which is low. Pass.

Cavalier - Tactician and Banner are both nice, so might be worth a few levels of Standard Bearer Archetype. IMHO the Mount would be dead meat in a Superhero campaign. Also the ethos of a Cavalier is kind of opposite to that of a Rogue, so difficult to play.

Gumsmith - DEX based Martial is nice, but really feat intensive and has no need of Dimensional savant.

Samurai - same problems as Cavalier

Ranger - Not a bad choice, but skills overlap and would therefore be wasted. Animal Companion would be worm food in a superhero campaign, while a bond with his ccompanions is sub-optimal. Favoured Enemy is Good and Combat Style Feats are nice.

Fighter. Gets Feats, Armour Training, weapon Training, etc.; all good. No downside other than the generally lower utility of a Fighter when compared to other Martials, but The Rogue can provide that. This is my class of choice.

Now all I have to do is decide archetypes, if any. Does anybody know if there is going to be traps, or can I get rid of Disable Device (not bothered either way, but it makes a difference on the Rogue archetype).

The only question on the Fighter side is whether to go Two weapon Warrior or not. Two wepon warrior loses armour training 1 and 2, so lower ac generally (3ac less from armour). he gets +2ac to offset it - no contest, except that he also gets +2 on atacks and damage with TWF, which presumabbly stacks with the +1 Bonus from light weapons weapon training at level 9, for a total +3 at level 10 (Compare to a Normal Fighter's +2 - and the difference increases at higher levels).


Flinnfurious wrote:
Talla Zalimar wrote:

OK! Got everything done with the magus/oracle (let me know if I've missed anything, it's late here)!

Somehow my character histories always end up way longer than I intend. I meant to make a quick history, but it ended up at 8 paragraphs! xP Eh, still a fun project.

edit- ninja'd by the GM! Sounds like you have some cool ideas though.

Don't worry, the extended background will definitely come up during the game. Just curious, but have you heard of the ten-minute background?

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

I'm going to save this, should help fleshing out my characters in the future :) I may try adding some of these to my current characters as well.

Shadow Lodge

Gavmania wrote:
Bobson wrote:
Gavmania wrote:


OK, I'm gonna have to rethink. A martial with just 12 STR is not cool (Human Bonus and level ups can increase to 16, but even so). Might be able to go Rogue for backstab, but the lower BAB would mean no Dimensional Jaunt - which is really at the heart of the character.

Yeah, that's why I gave up on my original blink dog idea. You get very early access to the Dimensional Agility feat chain, so you can probably flank with yourself on every attack, but you just don't have the stats to support a melee character.

The idea of flashing in and out around the target, stabbing from every side at once is really cool, though.

OK, I've had a lightbulb moment:

You don't need STR.

Blink Dog makes a good basis for a TWF Rogue; with sneak attack being your main damage source, you don't need STR. racial adjustment+2level ups on DEX, you have pretty good DEX.

From a flavour point of view, I would like to reflavour Sneak attack as some kind of phasing attack (able to phase a weapon into an opponent if he hits, causing massive additional damage), though I don't know how I would explain the neceassity of flanking or catching flat-footed. I just think it's cool for a Blinking, teleporting character to be able to "phase" his attacks and here is a convenient mechanism for doing extra damage.

Also have to decide whether to go Dual talent to get enough STR to Get Power Attack.

I am going to assume that I am my own ally for the purpose of flanking using Dimensional Savant unless told otherwise.
On this basis, it makes sense to go 10 levels Rogue (Opportunist anyone?) and 8 levels Martial/2 Levels Blink Dog. Blink Dog is full BAB and d10HD, so you lose nothing but Feats and Class Abilities (neither are needed for Dimensional Savant).

going down the list of possible Martial classes, we get(in no particular order):

Paladin - Relies on Good CHA which is low. Pass.

Cavalier - Tactician and Banner are both nice, so might be worth a few levels of...

what about barbarian?


Don't forget about Dervish Dance or an agile weapon! Could combine that with the barbarian archetype that added to Dex instead of strength, though you'd probably want extra rage.


Paulicus wrote:
Don't forget about Dervish Dance or an agile weapon! Could combine that with the barbarian archetype that added to Dex instead of strength, though you'd probably want extra rage.

I've heard of both of these, but don't have access. I believe Dervish Dance only works with scimitar, so no TWF unless I use 2 different weapons (which causes problems with Weapon Focus and specialization, and only one of them gets DEX added as damage).

I did briefly consider (vanilla) Barbarian, but a Barbarian build really needs High STR too. Don't know about Barbarian archetypes that add DEX, but it would suffer from lack of feats (4 are needed to get Dimensional Savant, so much fewer are left to get TWF, Weapon Finesse, ITWF, PA, or anything else I might need). I meant to add Barbarian to the list.

Cool Avatar by the way; I'm sure I've seen it somewhere before, lol.


Seems familiar :P

I forgot you were TWF. Two agile weapons would be pretty expensive, so I guess my suggestions weren't too helpful.


Gavmania wrote:


OK, I've had a lightbulb moment:

You don't need STR.

Blink Dog makes a good basis for a TWF Rogue; with sneak attack being your main damage source, you don't need STR. racial adjustment+2level ups on DEX, you have pretty good DEX.

From a flavour point of view, I would like to reflavour Sneak attack as some kind of phasing attack (able to phase a weapon into an opponent if he hits, causing massive additional damage), though I don't know how I would explain the neceassity of flanking or catching flat-footed. I just think it's cool for a Blinking, teleporting character to be able to "phase" his attacks and here is a convenient mechanism for doing extra damage.

Also have to decide whether to go Dual talent to get enough STR to Get Power Attack.

I am going to assume that I am my own ally for the purpose of flanking using Dimensional Savant unless told otherwise.
On this basis, it makes sense to go 10 levels Rogue (Opportunist anyone?) and 8 levels Martial/2 Levels Blink Dog. Blink Dog is full BAB and d10HD, so you lose nothing but Feats and Class Abilities (neither are needed for Dimensional Savant).

going down the list of possible Martial classes, we get(in no particular order):

Paladin - Relies on Good CHA which is low. Pass.

Cavalier - Tactician and Banner are both nice, so might be worth a few levels of...

Sounds familiar. You might also want to consider Ninja instead of rogue - you'd be able to spend ki for an extra attack, which is always good for sneak attackers.

Remember that you have 20% chance to miss on every attack you make unless you turn off blinking, though. The rules are silent on the action to disable it (I'd assume free?), but it's a swift action to reenable it. To be honest, I just realized you could turn it off at all. I always assumed constant meant constant.


Bobson wrote:
Gavmania wrote:


OK, I've had a lightbulb moment:

You don't need STR.

Blink Dog makes a good basis for a TWF Rogue; with sneak attack being your main damage source, you don't need STR. racial adjustment+2level ups on DEX, you have pretty good DEX.

From a flavour point of view, I would like to reflavour Sneak attack as some kind of phasing attack (able to phase a weapon into an opponent if he hits, causing massive additional damage), though I don't know how I would explain the neceassity of flanking or catching flat-footed. I just think it's cool for a Blinking, teleporting character to be able to "phase" his attacks and here is a convenient mechanism for doing extra damage.

Also have to decide whether to go Dual talent to get enough STR to Get Power Attack.

I am going to assume that I am my own ally for the purpose of flanking using Dimensional Savant unless told otherwise.
On this basis, it makes sense to go 10 levels Rogue (Opportunist anyone?) and 8 levels Martial/2 Levels Blink Dog. Blink Dog is full BAB and d10HD, so you lose nothing but Feats and Class Abilities (neither are needed for Dimensional Savant).

going down the list of possible Martial classes, we get(in no particular order):

Paladin - Relies on Good CHA which is low. Pass.

Cavalier - Tactician and Banner are both nice, so might be worth a few levels of...

Sounds familiar. You might also want to consider Ninja instead of rogue - you'd be able to spend ki for an extra attack, which is always good for sneak attackers.

Remember that you have 20% chance to miss on every attack you make unless you turn off blinking, though. The rules are silent on the action to disable it (I'd assume free?), but it's a swift action to reenable it. To be honest, I just realized you could turn it off at all. I always assumed constant meant constant.

I looked at Ninja, but his Ki pool is based on CHA (which is 11). Paradoxically, if I get the Rogue ki pool talent, it is based off WIS (presumably from Monk?)

I didn't realise Blink could be turned off at all. Thanks for that tip, might come in useful when socializing or trying to disguise himself (just imagine trying to use a in disguise while Blinking). I was actually looking forward to roleplaying it by adding <Blink> to the conversations he has, though now he will only do that when in superhero mode.


The spell Blink is dismissable. Dismissing a spell is a standard action. So it looks like it would be a standard to turn it off and a swift to turn it back on.

Shadow Lodge

And Here he is. Just need to complete purchases, and tomorrow I will post the Fluff.

Rundown:

Speed Silver Ghost can maintain an incredible speed of 280' per round so long as he can see that far ahead.

Infiltration With Stealth at 23, and his ability to phase through walls with Blink, Silver Ghost has no problem infiltrating anything from Evil lairs to Imposing Fortresses. In addition, should he ever be discovered, he can simply Dimension Door out of trouble

Combat With his Dimension Door, he can appear and disappear alongside opponents, setting up flanking positions with himself and others and gaining sneak attacks on a full attack. With Improved Two weapon Fighting, he gains a total of four attacks per round. Altogether, he can pull off an incredible 20d6+4d4+28 before buffs.

Spells With Use Magic device boosted to +19, he can use any wand with only a 5% failure (1 is always a fail). He currently holds a wand of Lead Blades, a wand of shield and a wand of cure Light Wounds

Skillsapart from the aforementioned Stealth and use Magic device; Disable Device and Perception are both Maxed out, while many other skills are high.


Silver Ghost wrote:

And Here he is. Just need to complete purchases, and tomorrow I will post the Fluff.

Rundown:

Speed Silver Ghost can maintain an incredible speed of 280' per round so long as he can see that far ahead.

Infiltration With Stealth at 23, and his ability to phase through walls with Blink, Silver Ghost has no problem infiltrating anything from Evil lairs to Imposing Fortresses. In addition, should he ever be discovered, he can simply Dimension Door out of trouble

Combat With his Dimension Door, he can appear and disappear alongside opponents, setting up flanking positions with himself and others and gaining sneak attacks on a full attack. With Improved Two weapon Fighting, he gains a total of four attacks per round. Altogether, he can pull off an incredible 20d6+4d4+28 before buffs.

Spells With Use Magic device boosted to +19, he can use any wand with only a 5% failure (1 is always a fail). He currently holds a wand of Lead Blades, a wand of shield and a wand of cure Light Wounds

Skillsapart from the aforementioned Stealth and use Magic device; Disable Device and Perception are both Maxed out, while many other skills are high.

So your average damage from one hit is 27...not bad at all. Also, skill checks don't fail on a 1, just attacks. That quickened dimension door at will is really nice...wish I would have seen that when I was looking over the monsters. Nightcrawler was always my favorite X-Man.


If my character didn't use natural attacks, I'd have picked up a lead blades wand myself for my similar character.


DM Jelani wrote:
Silver Ghost wrote:

And Here he is. Just need to complete purchases, and tomorrow I will post the Fluff.

Rundown:

Speed Silver Ghost can maintain an incredible speed of 280' per round so long as he can see that far ahead.

Infiltration With Stealth at 23, and his ability to phase through walls with Blink, Silver Ghost has no problem infiltrating anything from Evil lairs to Imposing Fortresses. In addition, should he ever be discovered, he can simply Dimension Door out of trouble

Combat With his Dimension Door, he can appear and disappear alongside opponents, setting up flanking positions with himself and others and gaining sneak attacks on a full attack. With Improved Two weapon Fighting, he gains a total of four attacks per round. Altogether, he can pull off an incredible 20d6+4d4+28 before buffs.

Spells With Use Magic device boosted to +19, he can use any wand with only a 5% failure (1 is always a fail). He currently holds a wand of Lead Blades, a wand of shield and a wand of cure Light Wounds

Skills apart from the aforementioned Stealth and use Magic device; Disable Device and Perception are both Maxed out, while many other skills are high.

So your average damage from one hit is 27...not bad at all. Also, skill checks don't fail on a 1, just attacks. That quickened dimension door at will is really nice...wish I would have seen that when I was looking over the monsters. Nightcrawler was always my favorite X-Man.

Yeah, I've always wanted a Nightcrawler build.

Good to know that skills don't fail on a 1, and yes 27 average damage per hit (obviously less against opponents immune to Sneak attack or which can't be flanked); can be increased with Lead Blades or any other buffs that other characters place upon him (hint, hint).

I might swap out the wand of shield for a wand of Enlarge. I think that between his Dimension Door hit and runs and Blink, he should not really get attacked often and when he does Blink (50% Miss chance) will give him enough defense. What he needs is more damage (Power Attack has not been factored in; that would add another 3 damage per attack for 30 average damage per attack, or 120 altogether).

Next level I can go for one handed weapons in both hands. maybe I should consider changing my Weapon Focus and weapon Specialization to scimitar in anticipation


UMD doesn't fail on a 1, but if you roll a 1 and it's a failure, you can't try that item again for 24 hours. Also remember that you can't both start blinking and DD in the same turn, since they're both swift actions.
Also, shouldn't DD be 680'? 400+(40*7) for a long range spell. One of my players had a blink dog ranger as a cohort, and the most frequent use for him was to send messages back to town. If you assume running as a full round action in-between DDs, you get an overland travel speed of 95mph.

I'm glad someone pulled it off - I really liked the idea, but I just couldn't make it work for me. If I'd known you could turn off blink, I may have had different luck, but I'm happy with my Witchfire, so it ended up working out well.


I agree, nice use of the Blink Dog!

Note, you gave yourself all the normal Human extras (+2 to an ability, bonus feat, skilled, etc.) Flinnfurious should confirm, but my impression was we either got to be a standard race or a monster, but can't take the qualities of a core race and put them onto a monster template. (I think the one exception is if it's a template that's designed to be applied to a race, e.g. half-celestial or diamond).

If I'm wrong, I'll happily apply one to Grenadil.


No, you're right. You don't get two races' stats.


I'm using dervish dance and TWF. It works fine, with improved unarmed strike. And my next feat will be Belier's bite. 2d4 bleed with the off hand while getting dex to hit and dam on the main hand.

Feral combat training in a couple levels when my druid gets to 4th level.


By the way, I just noticed the following in the list of character options (my emphasis):

>> Lycanthrope- Gain the lycanthrope template, choosing any CR 3 or less Animal, Magical Beast, or Vermin. Gain 8 levels in another class.

Unless I'm reading this wrong, it means one could create a were-blink-dog which would be strictly superior to creating a vanilla one, if one were so inclined. (It would get the best of either a human or a blink dog attribute, with the following mods: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con...and also get DR 10/silver and +2 natural armor

That also seems to mean one can build a were-unicorn that's slightly superior to a normal unicorn build, and that gets one extra class level.

I'm already quite pleased with Grenadil and doubt I'm going to put together a second submission...but oooh there are a lot of interesting options buried in that list...


gyrfalcon wrote:

I agree, nice use of the Blink Dog!

Note, you gave yourself all the normal Human extras (+2 to an ability, bonus feat, skilled, etc.) Flinnfurious should confirm, but my impression was we either got to be a standard race or a monster, but can't take the qualities of a core race and put them onto a monster template. (I think the one exception is if it's a template that's designed to be applied to a race, e.g. half-celestial or diamond).

If I'm wrong, I'll happily apply one to Grenadil.

I hope not. Any chance of clarification, Flinnfurious?

If that is true, I will drop 2 STR from his belt and add to DEX. I won't be able to get Power Attack, but that's not a major part of the build. The loss of focused study would hurt, though. +6 on UMD and Stealth is a nice bonus.

It would also mean there is no point changing from Kukri to Scimitar, despite being able to use one handed in his off hand with no penalty from level 11. Probably no point anyway as I think I lose weapon finesse bonuses unless it's a Rapier. Perhaps I could go double Rapier - just like Nightcrawler (actually, he was triple Rapier IIRC).

@Bobson: Yes, I meant 680, not 280. Probably a typo (it was about 4a.m. when I posted). Either way, a seriously long distance, though probably not achievable in a crowded city or indoors. I can see him using it to race across rooftops, teleporting from rooftop to rooftop, but getting down to street level would slow him down. It's still cool to be able to say that he can achieve such impressive speeds out of combat. Between that and Scent, it would be very difficult to shake him off your tail.


I'm going to go ahead and drop out of this one. Take it easy and good luck to everyone.

Shadow Lodge

Gavmania wrote:
gyrfalcon wrote:

I agree, nice use of the Blink Dog!

Note, you gave yourself all the normal Human extras (+2 to an ability, bonus feat, skilled, etc.) Flinnfurious should confirm, but my impression was we either got to be a standard race or a monster, but can't take the qualities of a core race and put them onto a monster template. (I think the one exception is if it's a template that's designed to be applied to a race, e.g. half-celestial or diamond).

If I'm wrong, I'll happily apply one to Grenadil.

I hope not. Any chance of clarification, Flinnfurious?

If that is true, I will drop 2 STR from his belt and add to DEX. I won't be able to get Power Attack, but that's not a major part of the build. The loss of focused study would hurt, though. +6 on UMD and Stealth is a nice bonus.

It would also mean there is no point changing from Kukri to Scimitar, despite being able to use one handed in his off hand with no penalty from level 11. Probably no point anyway as I think I lose weapon finesse bonuses unless it's a Rapier. Perhaps I could go double Rapier - just like Nightcrawler (actually, he was triple Rapier IIRC).

@Bobson: Yes, I meant 680, not 280. Probably a typo (it was about 4a.m. when I posted). Either way, a seriously long distance, though probably not achievable in a crowded city or indoors. I can see him using it to race across rooftops, teleporting from rooftop to rooftop, but getting down to street level would slow him down. It's still cool to be able to say that he can achieve such impressive speeds out of combat. Between that and Scent, it would be very difficult to shake him off your tail.

i find that if that is the case (and my impression is that it is) it makes the "powerless" characters just that much more powerful than the monster characters, that's an extra 1/3 to 1/2 of a CR the others don't get


Gavmania: Just use Piranha Strike instead of Power Attack.


Gavmania wrote:
gyrfalcon wrote:

I agree, nice use of the Blink Dog!

Note, you gave yourself all the normal Human extras (+2 to an ability, bonus feat, skilled, etc.) Flinnfurious should confirm, but my impression was we either got to be a standard race or a monster, but can't take the qualities of a core race and put them onto a monster template. (I think the one exception is if it's a template that's designed to be applied to a race, e.g. half-celestial or diamond).

If I'm wrong, I'll happily apply one to Grenadil.

I hope not. Any chance of clarification, Flinnfurious?

If that is true, I will drop 2 STR from his belt and add to DEX. I won't be able to get Power Attack, but that's not a major part of the build. The loss of focused study would hurt, though. +6 on UMD and Stealth is a nice bonus.

It would also mean there is no point changing from Kukri to Scimitar, despite being able to use one handed in his off hand with no penalty from level 11. Probably no point anyway as I think I lose weapon finesse bonuses unless it's a Rapier. Perhaps I could go double Rapier - just like Nightcrawler (actually, he was triple Rapier IIRC).

For clarification, you don't add the two together. That's actually one of the downsides of being a monster class; they generally don't have balanced ability scores.


Alright everyone, it's finally go time. Well, a few days before go time. PM or post your character submissions in the next few days, stating whether the character is for Corruptions or Branded. You can submit multiple characters, but only one will get selected. If for some reason two days aren't enough to finish it, focus on crunch and save the fluff for later. Next we meet, it will be on the mean streets of Kelovar!


Do you want aliases yet?

Shadow Lodge

OK. removed Power Attack and 2 skill focus feats (from focused study), adjusted skill totals for armour. Changed Belt of Giant Strength to belt of Incredible Dexterity. Reduced STR to 12.


*car tires squeal as they brake in the thread*
I HAVE A CHARACTER IDEA!
But, can we take Multiclass Archetypes?
It will be a Half-Orc Barbarian(Titan Mauler)//Summoner(Blood God Disciple).
Part of the Corruptions, Chaotic Evil
Name is Gormuth Bloodspiller.
Concept is a Half-Orc cultist of an orcish blood god who was given extreme strength by the event. He believed it was a gift from the blood god, and so he did what any good cultist of the blood god would do - summoned an Eidolon and began to wreak havoc on the populace.
---------
STATS
---------
BAB 10

Str 19
Con 18
Dex 10
Int 7
Wis 7
Cha 16

HP 160

Feats: Extra Rage, Extra Evolution Point, Enduring Eidolon, Power Attack, Cornugon Smash
Rage Powers: Ferocious Mount, Ferocious Mount(greater), Greater Beast Totem +prereqs


Maxelmish is most definitely a branded.


Paulicus' Powerless Magus/Wizard, good guy for the Branded.


Paulicus' Diamond Aasimar Magus 6/Oracle 10, also for the Branded.

(if I find time I might make something for the corruptions too, perhaps a lich or graveknight)


Kaarya is definitely branded.


meh, I guess I'll drop out. To much to fast I say.


DM Jelani's submission, BRANDED


wilros: gold dragon oracle: branded
sam starfield: quickling rouge sorcerer: corruption (not quite done)
if I have time I'll put forth a giant eagle animal lord or lycanthrope druid

question: can we apply a rouge archetype to a ninja so long as it has the class features to replace?


gyrfalcon's submission, Grenadil Hasbrek, is complete and ready to fight for the Branded.


PwntQ's Dragonhorse Weapon Master Fighter 1 / Ninja 10, Branded

Mythweaver Sheet

Melee *****: 1d10+22, +20/+17/+12 with ki, 5d6 sneak damage, 25% crit chance, ignore concealment. Invisible Blade ensures all attacks gain sneak damage, provided the opponent doesn't have a counter.

Range ****: 10d6 30ft cone, cold damage, DC20 Fort save. Also with spring attack and Kanto's speed (60ft land 120ft fly) he can quickly close any gap and attack, or make his way back to his starting spot after dealing damage.

Defense *****: High AC of 31. Shadow clones give miss chance. Good resists. Improved Uncanny Dodge helps keep that AC high. Invisibility at ki cost. Wind Stance gives 20% concealment vs ranged attacks if he moves 5ft or more at any point that round.

Skills ****: 120 skill points total, spread around.

Mobility ****: 60ft land, 120ft fly. Plane shift ensures an escape method from anywhere, though 1/day means it will take another day to get back.

Special Fog cloud, Severe Wind Blast. Fog cloud + Invisible Blade + Heartseeker Katana provides for a battleground very much in his favor. Fog cloud also doubles as a screen for get aways or defense. Invisible Blade should also work for Underhanded, so Kanto can open up combat dealing max sneak damage

Did the crunch in a hurry, and will be trying to get up another for Corruption. I'll add in fluff later.


Andiemus' dweomercat Branded, HP changed.

Myth-Weavers

Melee*** 5d6 sneak attack, +18/18/17 can be used on charges or when flanking or whenever he moves so much as ten feet, can charge on difficult terrain, pounce+rake+.

Range ** He has no ranged attacks worth mentioning but he can move into melee like no other.

Defense *** AC's comparably low at 24, but has SR and DR, can cast Lesser Globe of Invulnerability at will and Antimagic field 1/day.

Skills **** 120 points. 5 skills at net +20 or higher.

Mobility: Like a Baus **** Can't fly, but can teleport and has 50 ft base ground speed, that increases when he rages.

More Details: Dude is a wizard's nightmare. He can teleport at the range of most spells, drop an antimagic field once a day, drop globes of invulnerability at will and dispel magic at will, and launch full attacks whenever he charges and whenever he teleports to attack, meaning three sneak attacks whenever someone tries to hit him with a spell or is in charge range. If for whatever reason he doesn't want to leap through spacetime and ruin their day, he can instead take a number of effects whenever he is targeted by any spell and even damage them back, whether they beat his spell resistance or not.

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