Female Merchant

Talla Zalimar's page

12 posts. Alias of Paulicus.


Full Name

Talla Zalimar

Race

Tracking:
Oracle L1 8/8, L2 7/7, L3 6/7, L4 6/6, L5 4/4 | E.Glide 10/10min, CrystSight 10/10rnd | ArcanePool(7/7; +2), BB Pool(2/2; +2d,e), Conc(+4) 1/1 | Glitterdust 1/1 | Wand 50/50 | PoP1 1/1 | Silent Rod, less 3/3 | MnemVest 1/1

Classes/Levels

Diamond Musetouched Aasimar Magus 6/Oracle of Stone 10 | [Diplo +20 | Halo (Light at will)]

Gender

[HP 74/74 + 100/100temp | AC25, FF21, T14, CMD20 (22 vs trip; +4 vs bull rush/trip on ground), Resist Acid/Cold/Electricity 5 | Init+7 | F+6 R+7 W+6 | Perc+10, Darkvision 60ft, Blindsense 30ft - can't see beyond 60ft :( ]

Size

M

Age

21

Special Abilities

Halo (Light at will, +2 intimidate vs evil creatures and saving throws vs blind/dazzle)

Alignment

CG

Deity

Shelyn

Location

Kelorav

Languages

Common, Celestial, Varisian, Shaonti, Thassilonian, Terran

Occupation

Entertainer -- Good Income (500gp/fornight), Bad Resources, Great Renown (+4 on charisma checks, aid of 5th level chars.)

Strength 8
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 10
Charisma 20

About Talla Zalimar

Description:

Ahead you see a lithe Varisian woman dancing by a fruit stand, spinning a curved sword in entrancing patterns. She wears a sari of layered silks in red, silver, and black which float around her as she spins. A striking red bandanna covers her head while lustrous auburn curls spill out past her shoulders, sparkling golden in the sunlight. Her skin is the typical deep hue of Varisians, but it's easy to pick out something more, as her skin glistens with otherworldly beauty. Her face is long and her expression soft. The only thing marring the sight of her is the patch covering her right eye, though it seems to enhance her mystery rather than dull her beauty. When her good eye opens, you notice a hazy silver flash and a sharp pupil-- it almost reminds you of a cat, though it could just be your imagination...

* Bones are made of black diamond (only visible if injured).
* Black leather eyepatch over right eye with intricate black/red stitching.
* Hair and skin sparkle like minerals.
* Palm splits to produce blade of black diamond, heals quickly.
* Her favorite drink is sweet white wine.
* Her favorite food is thin-sliced Varisian beef, marinated in brandy.
* Loves to dance, especially with a sword.
* When angry, she tends to let out long strings of Varisian curses.
* Easily upset about the impact of large mining/deforestation projects.
* Prefers living in tents or wagons in natural areas, rather than cities. Fondly remembers growing up outside of Magnimar.
* Tries to play the viola, but just can't =/
* Regains spells in the morning using sculpture as a form of meditation

Goals:
1- She desires most of all to help broker a peace between the fey defending the Arthfell Forest in Andoran, and the local timber interests backed by the Lumber Consortium.

2- Talla is convinced that her inability to play the viola is due to a curse from the fates. She wishes to find a famous musician who can teach her to play in spite of their wishes to keep her from doing so. She actually originally came to Absolom seeking the rumors of such a man...

People:
1- Mish -- a quirky gnome Talla met during her travels in Andoran. Mish lives by herself in the Arthfell Forest, preferring the company of animals and fey to the human settlements on the forest's edge. She tries to keep out of the conflicts between the forest residents and lumberjacks. She's more comfortable alone with her tea and ferrets, though she doesn't hesitate to defend her home if needed. Her connection with nature is strong, but Talla couldn't tell if her powers were druidic or more sorcerous in nature. Mish certainly had a forceful personality though!

2- Szatha and Ardin Zalimar -- Talla's parents. They were both wandering Varisian musicians who met by chance. Her mother, Szatha, grew up around Korvosa; while her father was raised near Magnimar like Talla. They met during a Gnomish festival in Whistledown. Szatha is an Aasimar herself, so Talla's birth was no surprise.

3- Alexander van Derken -- a powerful member of the Lumber Consortium. He oversees the areas bordering the Arthfell Forest and has been a strong advocate for deploying military forces against the "terrorists" that defend the forest. Talla flamed his ire during her year in Andoran by protesting and inciting the people against the Lumber Consortium. His attentions were part of the reason she left for Absolom.

4- Caadle Zrannen -- A Varisian boy only a few years older than Talla, she worked with him a few times during her stint with the Sczarni. They weren't close, but knew each other well enough. Caadle always seemed a bit obsessed with Talla, though. In recent years he's ascended the ranks in the Sczarni and now heads his own family with multiple crews under his supervision.

Secrets:
1- As a teen, Talla spent almost 2 years helping out some of the local Sczarni with a few questionable activities. She mostly acted as a lookout or distracted some guards while others did the dirty work. She was young and misguided. She left before her 16th birthday, and as far as she knows there's no bad blood between them.

2- What Talla doesn't know is that Caadle (above) has become an important player in the Sczarni-- and though she hasn't thought of him in years, he never forgot about her. He's been searching for her since he gained the resources. He's only become meaner and more ruthless over the years, and he intends to make Talla his-- even if she doesn't want to (she'll come around >=} or so he thinks).

History:

"How, you ask?"

She taps the patch over her eye a pensive look crosses her face. "It's not a happy story, but it's one I've told many times before... and I don't mind telling it again." She pauses for a bite of fish, savoring the flavor before washing it down with a swig of white wine. "I lost this eye beneath the wasted city of Kelorav, on the Isle of Kortos..."

Talla Zalimar grew up among a large Varisian family who spent most of the year outside of Magnimar. She was always a curious child; and grew up dabbling in dance, song, and storytelling. A self-appointed protector of her people, Talla also learned a blend of exotic swordplay and the arcane arts. When she came of age, Talla was sent out into the world on a journey of self-discovery, as is customary among her people. She wandered south, pointedly avoiding the autocratic nation of Cheliax, eventually finding her way to Absolom via Andoren. She arrived in Absolom after a year in Andoren campaigning against corrupt bureaucrats and defending the woodland fey. A born nurturer, Talla cared as best she could for the poor and downtrodden of the city. Eventually, her mission took her to the rotten city of Kelorav. She was a capable soul, able to defend herself from the unsavory characters she encountered while trying to better the lives of mistreated souls around her.

After weeks in Kelorav, Talla was exploring an old cave system on the outskirts of town. She had always been drawn towards the mysteries of the deep earth, and this particular cave was filled with massive crystal structures of all shapes and colors. It was fascinating. After three hours of exploration, a mysterious blue light began to emanate from the deeper in the cave. Talla moved towards it, but it was quickly obvious this light was not a good sign. The rock around her began to shake, large pieces of stone falling all around her. She rushed back towards the exit, but she never had a chance. Collapsing crystals blocked her exit and buried her beneath a cascade of diamonds.

Miraculously, Talla awoke later, somehow alive if not well. Her body ached in places she didn't know she had, and she could see almost nothing around her, though Talla knew she was still buried in the cavern. Assessing her situation, Talla realized her left arm was broken, the bones piercing her skin. She seemed to have a large piece of black crystal lodged within, but she dared not remove it. Her right eye was also injured enough that should couldn't see with it. Somehow able to move despite being covered in stones, Talla slowly crawled her way towards the surface, unsure if she would live or die. As she moved, she began to hear voices, though she couldn't be sure if they were real or simply hallucinations. "This way," they urged her, "Keep going... you're almost there..." Some of the voices pushed her forward, others pleaded for her help, still others told her stories of ages long past. Despite her condition, Talla somehow pushed through the collapsed cave towards the surface, finding her way more by feeling than by sight. As she neared the entrance to the caverns, one voice sounded over all the others-- a deep gravelly baritone voice ringing clearly in her head, speaking a language Talla did not know yet somehow understood...

"I've been waiting for one such as you," it said. "A long, long time I've waited..." Too confused to answer, Talla simply wondered as the voice continued.
"Man has ceased to listen to the earth. We once worked together in many ways, teaching and learning from each other. But now..."
"Who.... what.. are you?" Talla asked, mostly in thought.
"...I am an old, old spirit. You will come to know me in time," The voice responded cryptically. "You have a great purpose, and I am here to guide you..."
"Guide me? To what?"
"That is the question, isn't it?" The voice said, almost whimsically. "As I said, mankind stopped listening to the wisdom of the earth. I wish for you to sing the Song of Stones, to remind them of what they have lost..."
Too tired and confused to continue the taxing conversation, Talla let silence lapse. She was so close to the surface...

Talla awoke confused once again. Looking around, she seemed to be in a small bedroom. She tried to sit up, but cried out in pain as she did, falling back onto the bed. A few moments later, a kindly old man knocked and entered. "Hello," he said warmly as a grin split his face. "You're lucky to be alive you know." The man explained that he was a devotee of Nethys visiting the house of Shelyn, and found Talla behind the temple just under a pile of rubble. Orren, as he called himself, took her into his quarters and nursed her back to health during the past few weeks. Truly, it was a miracle that she was alive at all. Orren was saddened to say, however, that her eye was badly damaged and couldn't be saved. Her sight would very likely never return to normal. He did note a small glinting when stitching her eye, though it was too deep to safely remove. Talla thanked him profusely, assisting him with temple chores after she was recovered enough to walk a few days later. During her week of service, she learned of the recent rumors from Orren and the other priests. The same blue light she had seen in the cavern had penetrated to the surface to engulf the city, creating all sorts of stories of supernatural behavior and sudden powers amongst the populace. Thanking Orren and the others one last time, Talla took her leave and returned to her own apartment of the previous month. To that point, the priest's predictions had held true and her damaged eyes could make out nothing past a few building lengths. Talla was saddened, but simply glad to be alive.

It was only a day later that Talla saw one of these occurrences firsthand. A bestial man attacked her from above in an alleyway. She tried to fight him off, but he knocked her to the ground, rending her arms and face. Finding an opening, she thrust her palm into his chest, causing him to shriek and fly off. Talla examined her wounds, seeing dark crystal under her skin where bones should have been. As well, her palm had split open and produced a short spike of this same crystal. The dark blood on the end proved it had driven off her attacker. Talla made her way back to her apartment in a daze.

Unsure what to make of this, she went to her mirror and began unwrapping the latest bandages around her midsection. She noticed a new scar that hadn't been there before: a blazing golden flame on her left side. As she wondered what the cause was and what it meant, a deep voice filled the room...
"It is a symbol of your purity," it said.
Talla spun around, surprised by the sudden presence. "Who's there?!" She saw no one.
"Ah, you don't remember..." The gravelly baritone filled her head. She didn't recognize it, though it seemed familiar... Suddenly, her memories from the cavern came rushing back to her.
"You!" Talla exclaimed. "But you were only a figment!"
"So sure about that?" The voice asked, followed by a short chuckle. "I'm sorry to disappoint you, but I'm entirely real."
"What do you want?" Talla asked fearfully.
"Nothing beyond what I said before," the voice responded matter-of-factly. "That brand is a mark of your destiny, one of those with the power and will to fight the corrupted-- beings, like you, granted extraordinary gifts during the 'event,' but without the spirit to use them wisely."
Talla couldn't think straight. So many questions raced through her mind. Why her? What could she do against the evil in the world? Was this truly her destiny or just some mistake??
"I know you have many questions." The voice sounded, seemingly comprehending the jumble of her mental state. "For now, suffice it to say that I am a friend. We are inextricably linked now, you and I..." The voice continued. "I'll be here to guide you through this, though in the end you must find your own way."
"But what can I do??" Talla asked, utterly confused.
"First, you must learn the Song of Stones..." it said.

Stats:

Str 8 (-1) Dex 18 (+4) Con 12 (+1) Int 16 (+3) Wis 10 (0) Cha 20 (+5)

BaB +7/+2 CMB +6 (+11 dex; +4 to trip) CMD 20 (22 vs trip; +4 vs bull rush/trip when on ground)

AC 25 (+6 armor[magic vestment], +4 Dex, +5 Nat) [Shield +4, SoF +3]
HP 74+100 Temp/day (10d8+30; favored class/toughness)
Init +7
Speed 30ft
Darkvision 60 ft, Blindsense 30 ft, Perc +10

Saves:
Fort +6 Ref +7 Will +6

Weapons:
(Blackblade Strike +2 damage, Energy Attunement; Arcane Pool +2; Arcane Strike +3)
Blackdiamond Blade (+2 Keen Scimitar of Speed) +13/+13/+8 (1d6+6; 15-20/x2)
MW Longbow +12/+7 (1d8-1)

Skills:
1_ Appraise +7
1_ Climb +3
1_ Craft (Sculpting) +7
10 Diplomacy +20
4_ Escape Artist* +8
1_ Heal +4
__ Fly
1_ Intimidate +8 (+2 vs evil w/ Halo active)
1_ Knowledge (Arcana) +7
1_ Knowledge (Dungeoneering) +7
1_ Knowledge (History) +7
1_ Knowledge (Planes) +7
1_ Knowledge (Religion) +7
1_ Linguistics* +4
10 Perception* +10
2_ Perform (Dance) +11
1_ Perform (Oratory) +10
1_ Perform (Singing) +10
__ Profession ()
1_ Ride +8
9_ Sense Motive +12
10 Spellcraft +16
1_ Survival +4
1_ Swim +3
9_ Use Magic Device +17

* = nonclass skill

Feats:
Weapon Finesse (Diamond feat)
Dervish Dance
Alertness^ (Blackblade)
Combat Reflexes
Toughness^
Improved Trip*
Greater Trip*
Arcane Strike
Extra Arcana (Concentration)
Extra Arcane Pool

^ = magus bonus feat
* = oracle bonus feat

Class Features
-Proficient with all simple/martial weapons, medium armor

Oracle:
-Stone Mystery
--Earth Glide (10 min/day, free action)
--Crystal Sight (10 ft [metal 10 inches], 10 rds/day)
--Stone Stability (+4 vs bull rush/trip, Improved & Greater Trip)
-Clouded Vision Curse (60 ft)
--Blindsense 30 ft

Magus:
-Arcane Pool (7 points, +2 bonus)
-Spell Combat
-Spellstrike
-Magus Arcana
--Broad Study/Oracle
--Concentration (1/day reroll, +4 bonus)
-Spell Recall
-Blackblade (Diamond Blade)

Racial Features
-Halo (Light at all, +2 intimidate vs evil, saving throws vs blind/dazzle)
-Native Outsider
-Acid/Cold/Electric Resist 5
-Diplomacy/Perform +2
-SLA: Glitterdust 1/day
-*Diamond Creature
--Natural armor = cha/con bonus (higher one)
--10 Temp HP/HD each day
--Diamond Blade (Su) - +2 Keen Scimitar of Speed (+1 bonus/5HD)

Favored Class: Oracle, HP

Traits: Varisian Wanderer (Perform)
Reactionary

Spells:

*Magus Spells per Day:
0th 5 (DC 13)
1st 5 (DC 14)
2nd 4 (DC 15)

Concentration +9
SR +6

*Oracle Spells per Day:
1st 8 (DC 16)
2nd 7 (DC 17)
3rd 7 (DC 18)
4th 6 (DC 19)
5th 4 (DC 20)

Concentration +15
SR +10

Oracle Spell Known
0th-Create Water, Guidance, Stabilize, Mending, Detect Magic, Read Magic, Spark, Purify Food and Drink, Detect Poison
1st-Magic Stone, Shield of Faith, Divine Favor, Bless, Obscuring Mist, Liberating Command, Cure Light Wounds
2nd-Stone Call, Hold Person, Inflict Moderate Wounds, Silence, Status, Cure Moderate Wounds
3rd-Stone Shape, Magic Vestment (daily), Bestow Curse, Prayer, Cure Serious Wounds
4th-Wall of Stone, Blessing of Fervor, Freedom of Movement, Cure Critical Wounds
5th-Stoneskin, Cleanse, Mass Cure Light Wounds

Magus Spell Prepared
0th-Mage Hand, Ghost Sound, Prestidigitation, Arcane Mark, Open/Close
1st-Ray of Enfeeblement, Corrosive Touch, Shocking Grasp, Shield, Feather Fall
2nd-Mirror Image, Bladed Dash, Invisibility, Frigid Touch

Pearls of Power: L1

Spellbook:
(Protected by Sepia Snake Sigil on first page (paid 650). Stored with similar-looking history books. Invisible Arcane Markson all books. I identify the real spellbook by pattern on cover.)

0th
Resistance
Acid Splash
Read Magic
Daze
Dancing Lights
Flare
Light
Ray of Frost
Spark
Disrupt Undead
Mage Hand
Open/Close
Arcane Mark
Prestidigitation
Ghost Sound
Detect Magic

1st
Shield
Corrosive Touch
Grease
Mount
Obscuring Mist
Unseen Servant
True Strike
Burning Hands
Hydraulic Push
Magic Missile
Shocking Grasp
Silent Image
Ray of Enfeeblement
Expeditious Retreat
Feather Fall

2nd
Fog Cloud
Mount, communal
Web
Darkness
Frigid Touch
Gust of Wind
Blur
Invisibility
Mirror Image
Minor Image
Alter Self
Bear's Endurance
Cat's Grace
Fox's Cunning
Spider Climb
Bladed Dash

Scrolls: See Invisibility, Grace, Communal Resist Energy, Remove Fear, Water Breathing, Deeper Darkness, Breath of Life*, Versatile Weapon (2)*

(* = Spring-loaded wrist sheath)

63/100 pages

Blackblade:

+2 Bonus
Int 12 (+1) Wis 8 Cha 8
-Knowledge: Arcana +5 (1 rank)
-Common, Terran
-Blackblade Arcane Pool (2)
-Alertness
-Blackblade Strike (free action, +2 dam/1 min)
-Telepathy
-Unbreakable
-Energy Attunement (1 rnd, cold/elec/fire; sonic/force=2pts)

Equipment:

Headband of Alluring Charisma +2
Bag of Holding, Minor
Wand of Cure Light Wounds
Pearl of Power (L1)
Mnemonic Vestment
Mithral chain shirt
Cracked dusty rose prism Ioun Stone (+1 init)
Potion, cure serious wounds
Oil of Bless Weapon
Metamagic rod of Silent Spell, Lesser

Air Crystals
Spring-Loaded Wrist Sheath (2) (*loaded items)
Torch
Flint & Steel
Rope, Silk (50ft, knotted)
Traveler's Any-Tool
Quiver with arrows (20)
Antitoxin
Antiplague
Stillgut -- (move action, new save vs nausea)
Alchemist's Fire (2)
Holy Water (2)
Smoked Goggles
Earplugs
Smelling Salts
Hammock
Bedroll
Blanket
Mirror, small steel
Trail Rations (2)
Compass
Parchment (20 sheets)
Inkpen/Ink
Belt Pouch (2)
Spellbook
History Book (2)
Journal
Spell Component Pouch (2) (one in pack)
-Granite/Diamond dust (Stoneskin) x3

21 Lbs. (26 light load)

-----
48 GP
18 SP
20 CP[/i]

notes for me on future advancement (maybe):

revelations: clobbering strike, touch of acid,

feats: spell penetration, LUNGE?, weapon focus?, spontaneous metafocus?
metamagic: intensify?, persistent??, quicken spell*, spell penetration?, silent/still spell?

arcana: close range, arcane accuracy?, ghost blade?

oracle spells:
2nd-(instrument of agony?, communal prot v evil?, darkness?)
3rd-(dispel magic??, remove disease?)
4th-(death ward??, restoration?, spell immunity?)
5th-(plane shift? life bubble/fickle winds??)

FUTURE SPELLS?:
Magus 3rd
Dispel Magic??
Stinking Cloud
Elemental Aura
Fireball
Force Punch**
Lightning Bolt
Wind Wall
Displacement*
Major Image
Ray of Exhaustion
Vampiric Touch
Fly**
Gaseous Form
Haste**
Slow
Versatile Weapon
Water Breathing