Defenses
AC 18 (Flat Footed 14, Touch 15)
CMD 14
HP 14/14
Saves (Fort +2, Refl +8, Will +3) (+2 vs fear)
Speed 20’
Initiative +4
Skills
Acrobatics [1 rank +3 class +4 dex +2 race] +10 (-4 to jump)
Bluff [2 rank +3 class +2 cha] +7
Climb [1 rank +3 class +2 race] +6
Diplomacy [2 rank +3 class +2 cha] +7
Disable Device [2 rank +3 class +4 dex +1 trait +1 CE +2 tools] +13
Escape Artist [2 rank +3 class +4 dex] +9
Knowledge: History [1 rank +3 class +2 int +1 bard] +7
Knowledge: Other [2 int +1 class] +3
Linguistics [2 rank +3 class +2 int] +7
Perception [2 rank +3 class +2 racial -1 wis +1 CE] +7
Stealth [1 rank +3 class +4 dex +4 size] +12
Use Magic Device [2 rank +3 class +2 cha] +7
Feats
Lingering Song
Abilities
Weapon Familiarity
Favored Class: 2 Skill Points
Archaeologists Luck (5/6/day, +1 to rolls for 3 rounds)
Uncanny Dodge
Clever Explorer
Traits (Trap Finder, Extremely Fashionable)
Attack (BAB 1)
Crossbow +5 (1d6 19-20x2)
Short Sword +2 (1d4 19-20x2)
Whip +2 (1d2)
CMB +0
Gear
Small Hot Weather Outfit
Masterwork Thieves Tools
Small Light Crossbow
Small Short Sword
2x Small Whip
21 Bolts
Medium Waterskin
Masterwork Small Backpack
2 days rations
potion of lesser restoration
gold scarab clasp (50 gp)
Small Masterwork Studded Leather Armor
Thunderstone
Alchemist's Fire
70 pp
6 sp
3 cp
Capacity 32.25/64.5/97.5
Spells (CL 2, Concentration +4, DC 12+level)
Cantrips (at will)
Light
Open/Close
Mending
Message
Spark
1st Level (3/3/day)
Cure Light Wounds
Comprehend Languages
Feather Fall