Beginners Arc Table A (Inactive)

Game Master Awenydd83

Beginners Arc: The Confirmation, Masters of the Fallen Fortress, and Wounded Wisp

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Handouts

Initiative:
Hskoro [dice=Initiative]1d20+1[/dice]
Calephe [dice=Initiative]1d20+5[/dice]
Tellerin [dice=Initiative]1d20+2[/dice]
Dolvin [dice=Initiative]1d20+1[/dice]


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|Ruins |WBGoblins|RotRL| Emerald Spire|

Dolvin: The text of the spell states "On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal." Your PC knows that the tunnel lies behind him, and would provide a greater distance from the witch, so I feel that you would be compelled to flee there.

Watching his companions get wounded or flee the fight has been too much for Hskoro and his frantic fight for freedom! With a mighty roar, he first breaks his arms free, raising them high above his head. Next each foot is individually pried from the floor accompanied by earth rumbling roars of rage! The beast is mobile, and is seeking revenge!
Don't forget the penalties that still apply!

Dolvin manages to strike the rogue a solid blow as the Halfling tries to punch him, but fear takes root in his mind and overwhelms his senses. He turns to flee down the hallway into the secret chamber.

"Bold May Post"
Calephe- 3 dmg, 3 str penalty

Fighters
~Purple- 2 dmg
~Blue- disarmed
Tellerin- Frightened x2
Debilitator
Dolvin- 6 dmg,
Hskoro- Entangled

Tellerin: I am going to rule that since you are only frightened and not panicked, you do not have to continue to run once out of the shrine. Hopefully you will still be able to get back into the battle if it is still raging.

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

Works for me. Now that Hskoro is free and Calephe made her save, I think we'll have them dealt with before Tellerin finishes being scared :>

Tellerin scrambles out of the shrine shouting "Demon Orcs! In the Shrine! We'reallgonnadie!"

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe shifts forward, and her weapons flash out again at the assassin. She rolls her eyes at the noise Tellerin is making. At least the noise might have the guards here soon.

Scimitar: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d6 + 3 - 1 ⇒ (3) + 3 - 1 = 5

Kukri: 1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Damage: 1d4 + 2 - 1 ⇒ (2) + 2 - 1 = 3

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

You are right, I forgot that was there. Sorry bout that. Thanks for moving me.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Calephe strikes her foe once more, leaving a deep wound across his chest.

Her opponent keeps his head though and continues to poke at the valiant woman. This time, he finds a joint in her armor and as he withdraws his blade, the point is colored red.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 1d4 ⇒ 2

The other fighter grabs his rapier from the ground, and tries to turn it to good use against Hskoro. Luckily, the point catches in the sticky goo still covering the reptilian and does no harm to Hskoro.
Attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

The witch, seeing the tide turn once more against her group of assassins, sends another Hex toward Calephe.
DC 13 Will or -2 attack for 1 round or 5 rnds

"Bold May Post"
Calephe- 5 dmg, 3 str penalty, Will Save

Fighters
~Purple- 2 dmg
~Blue- disarmed
Tellerin- Frightened x1
Debilitator
Dolvin- 6 dmg,
Hskoro- Entangled

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

does Hskoro get an AOO on the fighter picking up his rapier?

-Posted with Wayfinder


|Ruins |WBGoblins|RotRL| Emerald Spire|

Yes.. I meant to type that in there..

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Will: 1d20 + 2 ⇒ (1) + 2 = 3

Calephe doesn't save against the witches attack, and feels less effective in battle. She still lashes out with her weapons.

Scimitar: 1d20 + 4 - 3 ⇒ (16) + 4 - 3 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Kukri: 1d20 + 3 - 3 ⇒ (9) + 3 - 3 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


|Ruins |WBGoblins|RotRL| Emerald Spire|

Calephe finally finishes off the troublesome rogue before her, but she is unable to fight off the witches hex as well!

"Bold May Post"
Calephe- 5 dmg, 3 str penalty, -2 Attack x5 rnds
Fighters
~Blue- disarmed
Tellerin- Frightened x1
Debilitator
Dolvin- 6 dmg,
Hskoro- Entangled, AOO

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe will move up to the witch.

With my move I'd like to move up to the witch.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Do you still have a move left after the double attack??

Edit: ok.. I think I see what you mean. First attack killed it, so you wouldn't take the second attack, therefore you now have a move action available. Cool. *Brainfart*

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

AoO: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17; Damage: 1d8 + 3 ⇒ (5) + 3 = 8
As the fighter reaches for his weapon, Hskoro brings his warhammer down onto him for his foolishness.

Warhammer (Entangled): 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19; Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Looking to finish off the fighter, Hskoro once again swings his warhammer at the unfortunate fighter with extreme prejudice.

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

Dolvin will come running back into the chamber. Depending on if Hskoro's AOO just killed that guy he may take his full movement if not he will stop where he is.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Hskoro wallops the rogue with a solid hit as he reaches down to pick up his fallen sword. One the back swing though, Hskoro takes the rogues head off.

Dolvin rushes back into the chamber as quickly as his little legs took him out of it, looking around to see that both fighters have now fallen leaving only the half orc witch standing.

Tellerin: This is your last round of being frightened. Next turn you're up!

"Bold May Post"
Calephe- 5 dmg, 3 str penalty, -2 attack x4 rnds
Tellerin- Frightened

Debilitator
Dolvin- 6 dmg,
Hskoro- Entangled

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calphe had closed the distance between herself and the witch. "You are on the wrong side." She is distracted by being that close to a witch for the first time, and misses with her attacks.

Scimitar: 1d20 + 4 - 3 ⇒ (7) + 4 - 3 = 8
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Kukri: 1d20 + 3 - 3 ⇒ (5) + 3 - 3 = 5
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

Tellerin hides outside the shrine, muttering fearfully to himself.

I didn't see anyone else get out... did... the DEMON ORCS GET THEM???


|Ruins |WBGoblins|RotRL| Emerald Spire|

Calephe steps up and attacks the half orc, but is unable to land a blow while Tellerin begins to overcome his fear!

The witch steps back from Calephe, pulling out a flask that she tosses through the air! The flask lands behind and to Calephe's left, erupting in a flash of fire that singes Calephe just a touch.
Ranged Touch: 1d20 + 2 ⇒ (5) + 2 = 7
Where'd it go, George?: 1d8 ⇒ 6

"Bold May Post"
Calephe- 6 dmg, 3 str penalty, -2 attack x3 rnds
Tellerin-

Debilitator
Dolvin- 6 dmg,
Hskoro- Entangled

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe steps up and swings with both weapons again, and misses. The battle is wearing on her. "I could use some help here! Tellerin where are you?? I don't hear you screaming anymore." Calephe yells.

Scimitar: 1d20 + 4 - 3 ⇒ (9) + 4 - 3 = 10
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Kukri: 1d20 + 3 - 3 ⇒ (9) + 3 - 3 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

With the rogue dead, Hskoro spots the last remaining enemy and makes his way toward her. Unfortunately his feet are still tangled up and he cannot make to much headway that way.

Moves 10' toward the half-orc.

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

His mind clearing, Tellerin calls out "Here Calephe, I mean, I'm on my way!" His voice is tinged with embarrassment.

He moves back into the shrine with a determined stride. Double move.

Alright you half-orc, I hope you're ready for this.

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

Dolvin marches forward slowly and raises his warhammer. pointing it at the half orc he bloows in a deep voice. "You will not make any attacks against these people. DESNA FORBIDS IT!

Forbid action, DC 14 will negates, she can take no action that requires an attack roll or cast a spell or use an ability that harms my allies, including AOE spells.

Also where is the dwarven cleric located, I know he is down but I was wondering what square he ended in?


|Ruins |WBGoblins|RotRL| Emerald Spire|

Calephe tries to continue her swath of destruction, but is unable to land a blow as her compatriots come rushing to her aid.

Will: 1d20 + 2 ⇒ (18) + 2 = 20
Dolvin steps into the room, calling upon Desna's protection in an effort to forbid the witch from doing any more damage. The witch shrugs off the compulsion, and the first sound that the team has heard from the group of attackers is laughter filled with malice and hatred.

Honestly, I don't remember exactly, but I marked the square I think it was with an "X".

The witch draws out a simple bone club and swings it at Calephe. The resounding "thunk" leaves a bruise that Calephe is going to remember!
Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

"Bold May Post"
Calephe- 11 dmg, 3 str penalty, -2 attack x3 rnds
Tellerin-

Debilitator
Dolvin- 6 dmg,
Hskoro- Entangled

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Warhammer (Entangled): 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3;Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Hskoro takes a step toward the half-orc and swings his warhammer at her, but stumbles at the last moment due to the entanglement and his swing goes wide almost hitting Calephe.

5' Step, Standard Attack

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

Tellerin takes in the battle, calling out "The rest are down?" and then steps forward to unleash a wave of fire that comes just short of catching Calephe and Hskoro.

Burning Hands, w/ Burning Amplification: 3d4 ⇒ (1, 1, 4) = 6 DC14 reflex for half. Burning Amplification: Any enemies damaged are lit on fire, taking 1d6 fire damage at the end of their turn unless they make a DC15 reflex to put themselves out.

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe cries out, but won't back up. She misses with her scimitar, but manages a solid hit with the kukri. She steps back to give Hskoro a chance to move in.

Scimitar: 1d20 + 4 - 3 ⇒ (7) + 4 - 3 = 8
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Kukri: 1d20 + 3 - 3 ⇒ (19) + 3 - 3 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Kukri Crit Confirm: 1d20 + 3 - 3 ⇒ (5) + 3 - 3 = 5
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

2/13 HP left. Let's hope she goes down soon.

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

May, Desna close your wounds. Dolvin takes a step and spontaneously casts CLW on Calephe

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


|Ruins |WBGoblins|RotRL| Emerald Spire|

Hskoro steps in and swings his warhammer, but seems more a danger to his compatriots than his enemy..

Tellerin judges the distance and moves so that he won't overshoot and turn his friends crispy, then unleashes a jet of flame. The woman dodges the worst of it, but still catches fire!
Reflex: 1d20 + 2 ⇒ (16) + 2 = 18

Calephe misses with her scimitar, but manages to catch her with the tip of the Kukri.

Dolvin moves in to support the fight by healing Calephe.

The witch turns her club towards the source of the fire, attacking Tellerin in a furious conflagration.
Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Fire Dmg: 1d6 ⇒ 4

"Bold May Post"
Calephe- 2 dmg, 3 str penalty, -2 attack x2 rnds
Tellerin- 5 dmg

Debilitator- 11 dmg, fire
Dolvin- 6 dmg,
Hskoro- Entangled

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

"Thank you Dolvin. I feel much better." She moves up to he witch , and swings her scimitar at the half-orc, but she misses.

Scimitar Flank: 1d20 + 6 - 3 + 2 ⇒ (5) + 6 - 3 + 2 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Warhammer (Entangled): 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22;Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Confirm Critical: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12Critical Damage: 2d8 ⇒ (5, 4) = 9
If Critical Hit successful, 19 damage total.

Hskoro still upset with the surprise attack, chases after the half-orc as he yells. "You will not get away from me witch." With that said he quickly moves around the pillar and with murder in his eyes, brings his warhammer down with a horrible smacking sound on top of the half-orc's head.

10' move, standard attack

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

I assume that solid blow from Hskoro brings her down, if not:

Tellerin backs up 5ft step, draws his dagger, and feebly tries to defend himself from the dangerous half-orc. Total Defense

As Hskoro lays into her from behind, Tellerin gasps out "Yes!"


|Ruins |WBGoblins|RotRL| Emerald Spire|

Calephe steps in and distracts the witch long enough for Hskoro to step in and completely obliterate the half orc's head.

As sudden silence once more falls ringing upon the cool marble of the shrine, the team looks to each other in relief of another battle survived. You eventually gather yourselves and return to daylight just as the crowd, which has grown exponentially since your entrance to the tomb, lets out a collective gasp and groan of dismay. Throughout the crowd, several female voices cry out in tears or in swoon.. it seems you have returned to the present just in time for Sir Reinhart's misguided attempt to vault across the chasm surrounding the Star Stone Cathedral on horseback. It seems that the aspirant has been judged as simply a man, as he and his loyal steed plunge into the unfathomable darkness below.

You arrive at the Lodge in short order, where Drandle Dreng has you ushered quickly into his office. "It seems that your walk in the rain last night has turned into a bit of an adventure!!" the Venture Captain greets you. "I swear, I knew nothing of the hidden room, but tell me.. what have you found? Heryn sent me a missive telling me that you found a secret room and cleared her basement of some foul creatures, and then rushed out of there like there were demons on your tails!"

You take turns telling the tale of your adventure to Dreng, who listens in stunned silence. "Well, we will certainly make every effort to discover what these notes hold.. in the mean time, make sure that you file your reports with the archivist. We will contact you as soon as we know something."

Several days later, a street urchin seeks each of you out to hand you a note before running off before you could possibly ask a question. Opening it you find Drengs characteristic scrawl noting the finds so far.
Last handout on the link above!

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