Beginners Arc Table A (Inactive)

Game Master Awenydd83

Beginners Arc: The Confirmation, Masters of the Fallen Fortress, and Wounded Wisp

MAPS

Handouts

Initiative:
Hskoro [dice=Initiative]1d20+1[/dice]
Calephe [dice=Initiative]1d20+5[/dice]
Tellerin [dice=Initiative]1d20+2[/dice]
Dolvin [dice=Initiative]1d20+1[/dice]


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|Ruins |WBGoblins|RotRL| Emerald Spire|

Calephe opens the door to reveal that the newest room spans half of this level of the tower. Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.

As you open the door and peer within, two skeletons wreathed in auras of flame turn their sightless eyesockets towards you and move forward.

DC 10 K. Religion:
You identify this room as a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy book, and the holy symbols on each alter also belong to Nethys.

Initiative:
Hskoro Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Calephe Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Tellerin Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Dolvin Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Rashid Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Skellies Inititative: 1d20 + 6 ⇒ (11) + 6 = 17

Bold May Post
Dolvin
Tellerin

Skellies
~Red
~Blue
Calephe
Rashid
Hskoro

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

Tellerin follows after the rest of the party, inspecting the walls and floor for anything interesting as the party returns back to ascend the stairs. He gulps "I thought we'd shaken off that smell, but the way these stairs are spiraling are making me nauseous..."

When the party pushes the door open, he jerks to attention What now! Skeletons? "I know you said explore Calephe, but every door we open seems to have an unpleasant surprise!"

Tellerin steps into the room, and then, rather than manipulating his tattoos in any fashion, he laboriously casts a spell using more traditional gestures. Its clear that he's not exceptionally practiced with this type of magic, based on the way he stumbles through it.

Ray of Frost vs. blue: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 ⇒ 1

Tellerin gives a yelp as an unhappy fox nips at his ear.

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

Dolvin takes a step into the room, and drops his war hammer. He clutches at his holy symbol and waits for the skeletons to close in.

my assumption is that they will converge on the group at which time I will let out a blast of holy light at them when they both are within 30 ft radius, offensive channeling. If he thinks that they are ranged from a possible knowledge religion check he will probably do something different.

Religion: 1d20 + 5 ⇒ (1) + 5 = 6Didnt make it, so he assumes they will converge

channel: 1d6 ⇒ 5 DC 12 will save


|Ruins |WBGoblins|RotRL| Emerald Spire|

Dolvin, I am assuming that is a readied attack and will treat it as such.

Red: 1d6 ⇒ 1
Blue: 1d6 ⇒ 3

Tellerin blasts one with a ray of fire, but it doesn't seem to do any damage to this one. The skeletons converge on the open doorway, but as soon as they are both in range, Dolvin releases his gods favor, emanating a wide radius of holy power that washes over the skeletons and destroys them.

Out of Combat!

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

"Good job DolIvin. I may need to talk to you about Desna after this mission is over. She's been helpful." Calephe moves into the room an looks at the white alter.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Hskoro enters the room just to see the skeletons drop. He pats Dolvin on the shoulder, "Good job!"

He then looks at the two altars, "Odd. Why different colors?"
With Calephe checking the white altar, Hskoro checks the black atlar.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

"ahhh, the power of Desna is strong" Dolvin smiles, reveling in the glory of his goddess.

"as for why the alters are different colors, I believe it is because there are two different gods being worshiped here."

I am role playing the 1 I rolled, Dolvin has no idea

-Posted with Wayfinder

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid looks in awe at the power that Dolvin gathered from his goddess...Maybe these deities aren't such a bad thing...

Rashid checks out the room.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


|Ruins |WBGoblins|RotRL| Emerald Spire|

Any more attempts at K. Religion or Perception?

Looking about the room, the team identifies a second pile of bones from a third flaming skeleton, and near it lies the burned skeleton of a troglodyte. The alters each have a full alter service set out, including a silver holy symbol.. it seems that the skeletons have protected this room since it was last used! The silver accoutrements seem untouched by the ages but for a thick layer of dust. In addition, a scroll case sits in the center of each alter.

DC 22 Spellcraft or Read Magic:
The scroll on the black alter is a scroll of Shatter

DC 22 Spellcraft or Read Magic:
The scroll on the white alter is a scroll of Shield Other

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

As the skeletons are stilled by the holy energies, Tellerin gives out a whistle. "That was incredible Dolvin! I hope you have more of those if we see any other skeletons." He gives the remains of the skeletons a wide berth as he looks around at the two altars.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Kn:Religion (Untrained): 1d20 + 1 ⇒ (6) + 1 = 7

"Two gods? Which gods was this place dedicated to? Hmm... they seem like they were very well maintained. Certainly not desecrated. Must be a god that doesn't mind their altars being guarded by undead."

Tellerin inspects the two scrollcases while murmuring to himself. "This is the first fully intact room, protected by the two gods? Or something else. I wish these walls could talk and tell me..."

Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14
Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21 Dang, I really wanted to work out at least one of the two :<


|Ruins |WBGoblins|RotRL| Emerald Spire|

Tellerin: I see that you have "Read Magic" prepared. Read Magic allows you to be able to read magical writing and is used to decipher scrolls (as well as other things). You may cast the spell and then pop BOTH of the spoilers. That's why it says spellcraft OR read magic. :-)

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

Oops, I saw spellcraft and my eyes glazed over the rest of it :> Thanks for the heads up.

After casting Read Magic, Tellerin inspects the two scrolls.
Rovagug and... Sarenrae then maybe for the two altars? Hmm.

"Two magic scrolls here, one for protective magic best used by clerics, a Shield Other spell. The other one seems to be for breaking things, a Shatter spell. Not sure what that can tell us about this room, but if we have an emergency we should make use of them."

Tellerin passes the scroll of Shield Other to Dolvin.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid furiously scribbles down notes about the past few encounters as the magic users divide the spoils. Afterwards, Rashid stretches and jogs in place - his body, his temple.

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

I believe That I can cast Shield Other without a check because it is a Cleric spell and level 2 I should only need a WIS score of 12. But I don't really understand scrolls all that well so let me know if I am way off

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

As the casters of the group explore the altars, Hskoro proceeds to investigate both rooms.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


|Ruins |WBGoblins|RotRL| Emerald Spire|

Dolvin:
Yes, you can cast the spell from the scroll, but because the spell is above your level you must make a UMD check. DC=Scrolls caster level+1. You can find everything that you need to know here.

The team looks through the large room, but finds nothing else out of the ordinary. You move back to the stairway and continue your ascent into the darkness, arriving at yet another landing and ancient doorway.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Hskoro goes ahead and opens the door, then steps through, ready to slaughter anything hostile in his path.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Hskoro pushes the door open revealing what must be a barracks room. Crude bunks are scattered around the room, filled with the nauseating stench of this rooms inhabitants and littered with soiled belongings. Three troglodytes in this room turn as the door opens behind them!

Fort 1:
Hskoro: 1d20 + 5 ⇒ (9) + 5 = 14
Calephe: 1d20 + 4 ⇒ (8) + 4 = 12
Tellerin: 1d20 + 2 ⇒ (11) + 2 = 13
Cupper: 1d20 + 3 ⇒ (12) + 3 = 15
Dolvin: 1d20 + 1 ⇒ (6) + 1 = 7
Rashid: 1d20 + 2 ⇒ (1) + 2 = 3

Fort 2:
Hskoro: 1d20 + 5 ⇒ (2) + 5 = 7
Calephe: 1d20 + 4 ⇒ (11) + 4 = 15
Tellerin: 1d20 + 2 ⇒ (8) + 2 = 10
Cupper: 1d20 + 3 ⇒ (19) + 3 = 22
Dolvin: 1d20 + 1 ⇒ (9) + 1 = 10
Rashid: 1d20 + 2 ⇒ (20) + 2 = 22

Fort 3:
Hskoro: 1d20 + 5 ⇒ (10) + 5 = 15
Calephe: 1d20 + 4 ⇒ (8) + 4 = 12
Tellerin: 1d20 + 2 ⇒ (9) + 2 = 11
Cupper: 1d20 + 3 ⇒ (4) + 3 = 7
Dolvin: 1d20 + 1 ⇒ (16) + 1 = 17
Rashid: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative:
Hskoro Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Calephe Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Tellerin Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Dolvin Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Rashid Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Trogs Initiative: 1d20 - 1 ⇒ (2) - 1 = 1

[ooc]Sickened:
Hskoro x10
Calephe x20
Tellerin x20
Cupper x10
Dolvin x20
Rashid x20

"Bold May Post"
Tellerin
Dolvin
Rashid
Calephe
Hskoro

Trogs
~Red
~Blue
~Green

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe beghins gagging again. "Wonderful more of those things. I'm really going to need to wash my armor after this." She moves into the room and swings at the purplish troglodyte.

Scimitar: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
Damage: 1d6 + 3 - 2 ⇒ (2) + 3 - 2 = 3

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Hskoro gags from the stench, "Filthy! Must taste terrible. With that said, he strides forward and slams his warhammer down on the nearest Trog.

Warhammer vs Green (Sickened): 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10; Damage: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid weakly moves in to attack the trog by Hskoro, flailing feebly at the monster.

-------------
Melee Attack (Heavy Mace) Sickened: 1d20 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

"More of these! Ugh." Tellerin wrinkles his nose. "You don't think these things have anything to do with that shrine below, Dolvin?"

Tellerin pushes through the doorway and stands next to Calephe. "Alright you smelly things, prepare yourselves!" He sweeps his hands through the air, flaring sparks from his skin that turn into a wave of fire.

Casting Burning Hands, southwest hitting blue and red, with burning amplification. DC14 Reflex for half vs. burning hands. On their turn DC15 Reflex to put themselves out or take 1d6 fire damage.
Burning Hands (burning amplification): 3d4 ⇒ (1, 3, 1) = 5

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

Dolvin drops his hammer as he doubles over to retch but is able to hold it back and flick his wrist to retrieve his wand. Still with a hand on his knee he holds the wand out and is able to cast bless.

+1 on attack rolls and saves against fear for 1 min.

-Posted with Wayfinder


|Ruins |WBGoblins|RotRL| Emerald Spire|

Calephe, Hskoro, and Rashid all miss their targets as they move into the room and engage.
Meanwhile, Tellerin unleashes a blast of fire at the southern two creatures. The two trogs burst into flame with gutteral screams of pain.
Red: 1d20 - 1 ⇒ (11) - 1 = 10
Blue: 1d20 - 1 ⇒ (2) - 1 = 1

Dolvin drops his weapon and activates a wand of Bless to aid his friends.

Green strikes out at Rashid, flailing with claws and teeth. One claw finds its mark, scoring a wound across the mans arm.
1d2 ⇒ 2
Claw 1: 1d20 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 2 ⇒ (18) + 2 = 20
Bite: 1d20 + 2 ⇒ (8) + 2 = 10

Dmg: 1d4 + 1 ⇒ (4) + 1 = 5

The other two drop to the ground and try to put themselves out!
Red: 1d20 - 1 + 4 ⇒ (13) - 1 + 4 = 16
Blue: 1d20 - 1 + 4 ⇒ (16) - 1 + 4 = 19

Sickened:
Hskoro x9
Calephe x19
Tellerin x19
Cupper x9
Dolvin x19
Rashid x19

"Bold May Post"
Tellerin
Dolvin
Rashid- 5 dmg
Calephe
Hskoro

Trogs
~Red- 5 dmg, prone
~Blue 5 dmg, prone
~Green

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe takes a step forward, and swings at the creature with both weapons.

Scimitar: 1d20 + 1 - 2 + 1 ⇒ (20) + 1 - 2 + 1 = 20
Damage: 1d6 + 3 - 2 ⇒ (3) + 3 - 2 = 4

Scimitar Crit Confirm: 1d20 + 1 - 2 + 1 ⇒ (8) + 1 - 2 + 1 = 8
Damage: 1d6 + 3 - 2 ⇒ (2) + 3 - 2 = 3

Kukri: 1d20 + 2 - 2 + 1 ⇒ (11) + 2 - 2 + 1 = 12
Damage: 1d4 + 1 - 2 ⇒ (2) + 1 - 2 = 1
5 foot step Edit: Forgot Bless Added


|Ruins |WBGoblins|RotRL| Emerald Spire|

Calephe sinks her scimitar into the blue armored troglodyte, killing it where it lay before drawing her kukri across the other ones arm as it lay writhing on the ground.

Sickened:
Hskoro x9
Calephe x19
Tellerin x19
Cupper x9
Dolvin x19
Rashid x19

"Bold May Post"
Tellerin
Dolvin
Rashid- 5 dmg

Calephe
Hskoro
Trogs
~Red- 6 dmg, prone
~Green

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid yelps in pain as the troglodyte's claw gashes his arm. Enfuriated, he strikes again with his mace, hitting the trog solidly.

----------
Round Two

- Standard action: Melee Attack (Heavy Mace): 1d20 ⇒ 19
Damage (Heavy Mace): 1d8 ⇒ 4

Stats:

HP 5/10
AC 15, touch 13, flat-footed 12
Conditions: Sickened (19/20 rounds); Bless
Melee (Heavy mace): -0- = +0(base) +1(STR), -2(Sickened) +1(Bless) x2
Melee Damage (Heavy mace): 1d8 = +1(STR), -2(Sickened) +1(Bless)

Range (shortbow): +2 = +0(base) +3(DEX), -2(Sickened) +1(Bless) x3
Range Damage (shortbow): 1d6-1 = 0 modifier (no STR bonus for me yet), -2(Sickened) +1(Bless)
Arrows: 40/40

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

Dolv tucks the wand into his pocket and pats Hskoro on the shoulder.

"Go tear em to shreds lad" he says as the power of Desna passes from him to Hskoro.

Bit O Luck

-Posted with Wayfinder


|Ruins |WBGoblins|RotRL| Emerald Spire|

Rashid strikes out, trading blows with the green clad monster before him!
Dolvin grants some divine luck to Hskoro, trying to help the nagaji end this fight.

Sickened:
Hskoro x9
Calephe x19
Tellerin x19
Cupper x9
Dolvin x19
Rashid x19

"Bold May Post"
Tellerin

Dolvin
Rashid- 5 dmg
Calephe
Hskoro
Trogs
~Red- 6 dmg, prone
~Green- 4 dmg

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

Tellerin starts a smug laugh at the panicked rolling about of the southern troglodytes, but the laugh quickly becomes a pained gagging as he inhales too much of the stench.

I'd be happy to see no more of these things!

With a thumbs up to Calephe, who seems to be finishing off the trogs to the south, Tellerin steps towards her and faces the trog to the north. He clears his throat and incants a short spell, drawing out another ray of fire from his tattoos.

Ray of Flames: 1d20 + 3 - 2 - 4 ⇒ (12) + 3 - 2 - 4 = 9 Sickened and shooting into melee is a LOT of penalty :<
Ray of Flames damage: 1d3 ⇒ 1

After the failed ray, he draws out his light crossbow.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Tellerin fires off a ray that hits the floor, bounces to the ceiling, and then destroys one of the bunks.

Hskoro tries to smack his opponent again, but instead takes another chip out of the floor.
Warhammer: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8

Having drawn blood once on Rashid, the troglodyte continues to attack his foe, scraping another claw across the mans torso but missing with the other claw and his teeth.
Green c1: 1d20 + 2 ⇒ (14) + 2 = 16
Green c2: 1d20 + 2 ⇒ (4) + 2 = 6
Green bite: 1d20 + 2 ⇒ (11) + 2 = 13
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2

The other troglodyte swipes at Calephe from the floor but cant seem to scoot within reach of the woman.
C1: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
C2: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Bite: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9

Sickened:
Hskoro x9
Calephe x19
Tellerin x19
Cupper x9
Dolvin x19
Rashid x19

"Bold May Post"
Tellerin
Dolvin
Rashid- 7 dmg
Calephe
Hskoro

Trogs
~Red- 6 dmg, prone
~Green- 4 dmg

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

I want to point out that Hskoro was the target of my bit of luck so he should get another attempt at the attack

-Posted with Wayfinder


|Ruins |WBGoblins|RotRL| Emerald Spire|

I keep forgetting that Bit o luck is a reroll not a +1. Thanks!

Hskoro BOL: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Confirm: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15

Dolvins holy influence not only redirects Hskoro's warhammer, but drive it right through the creature! The splatter reaches the other wall as the Nagaji looks over at the holy dwarf in awe and wonder!

Sickened:
Hskoro x8
Calephe x18
Tellerin x18
Cupper x8
Dolvin x18
Rashid x18

"Bold May Post"
Tellerin
Dolvin
Rashid- 7 dmg
Calephe
Hskoro

Trogs
~Red- 6 dmg, prone

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Does Hskoro's lucky strike mean I avoided damage? This influences my next turn.

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe attacks the creature on the floor.

Scimitar: 1d20 + 3 - 2 + 1 ⇒ (13) + 3 - 2 + 1 = 15
Damage: 1d6 + 3 - 2 ⇒ (4) + 3 - 2 = 5

Kukri: 1d20 + 2 - 2 + 1 ⇒ (18) + 2 - 2 + 1 = 19
Damage: 1d4 + 1 - 2 ⇒ (1) + 1 - 2 = 0

Kukri Crit Confirm: 1d20 + 2 - 2 + 1 ⇒ (12) + 2 - 2 + 1 = 13
Damage: 1d4 + 1 - 2 ⇒ (3) + 1 - 2 = 2


|Ruins |WBGoblins|RotRL| Emerald Spire|

Rashid: Yes it does. Thank you. This past week has been pretty rough, and I apologize for the oversights!

Calephe steps in and finishes the last troglodyte with a particular prejudice as it lay on the floor!

Out of Combat

Rashid- 5 dmg

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid whips out his trusty Wand of CLW and basks in the healing powers of the mysterious magic it carries.

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe examines the room, and the dead creatures.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


|Ruins |WBGoblins|RotRL| Emerald Spire|

Rashid heals himself of his wounds, while Calephe takes a look around the room. Aside from the miscellaneous and inconsequential belongings of the reptile people that obviously make this place their home, she finds nothing of interest. None of the three corpses turn up anything of interest either.

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

"Hmmm... how have these things managed to survive in here until now? No food anywhere, unless they ate the spiders below."

While he speculates out loud, Tellerin follows Calephe around the room. Finally he comes to rest in front of the northern door. He points at it, looks at the others, and raises an eyebrow. After a short pause he puts his ear up against it to check for more Trogs

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid examines the door after Tellerin listens for more monster.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


|Ruins |WBGoblins|RotRL| Emerald Spire|

Rashid and Tellerin are unable to discern anything through the heave wooden portal.

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe pushes past Tellerin and Rashid, and opens the door.

Liberty's Edge

Male Nagaji Fighter 6.0 | AC 30 (T 15/FF 27) *+2 AC vs Critical Confirmation | CMB +12 CMD 26 (FF 23) | HP 70/70 | Init +2 | Fort +8 Ref +4 Will +2 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20' | Active Conditions:

Hskoro clears his throat form the rancid smell, "Perhaps there is an underground entrance that allowed them to come and go from the tower."

The Exchange

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50
Dwarf Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

Dolvin shrugs "Twas the power of Desna my friend"reffering to luck that allowed Hskoro to strike such a fatal blow.

He ponders the Nagaji's idea "You might be onto something Hskoro, but for now lets take care of this next room." Dolvin walks to retrieve his fallen warhammer and clicks his new favorite gadget back into place.

Grand Lodge

Male Gnome Sorcerer (Tattooed Sorcerer) 2 | AC 13 T 13 FF 11 | HP 15/15 | F +3 R +5 W +4 | Init +2 | Perc +8 | Spells Avail:: L1(5/5)

"An underground entrance? We didn't see one, did we? On the first floor that is. I'm thinking that they must've come in the same way as us, somehow. But of course they don't seem like the type to close doors behind them!"

Tellerin gives a grin and follows the rest of the party into the northern room.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Are we still sickened, GM?


|Ruins |WBGoblins|RotRL| Emerald Spire|

Rashid: No, you are not still sickened. I would assume that before moving on, you would wait until the sickness passed.

Calephe strides past the men at the door and throws it open to reveal the next room. Cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceiling. Sitting in the middle of the room is a very large frog. It turns towards the opening door, and lashes out with its tongue!
The tongue wraps around the stunned woman, and begins to draw her closer.

Initiative:
Hskoro Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Calephe Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Tellerin Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Dolvin Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Rashid Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Kermit Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Grab: 1d20 + 7 ⇒ (17) + 7 = 24

Bold May Post
Calephe- Grappled
Rashid
Dolvin
Tellerin

Kermit
Hskoro

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

"Aw hells - reptiles, amphibians - what is this place? An aquarium?" Rashid moves into the room to try to save Calephe, striking with his mace.

----------
Round One

- Move action: move 25 feet
- Standard action: Melee Attack (Heavy Mace): 1d20 + 1 ⇒ (20) + 1 = 21
Crit confirm? Melee Attack (Heavy Mace): 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
if applicable Crit dmg: 1d8 + 1 ⇒ (6) + 1 = 7

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (Heavy mace): +1 = +0(base) +1(STR) x2
Melee Damage (Heavy mace): 1d8 +1 = +1(STR)

Range (shortbow): +3 = +0(base) +3(DEX) x3
Range Damage (shortbow): 1d6 = 0 modifier (no STR bonus for me yet)
Arrows: 40/40

Liberty's Edge

Human (Varisian) fighter (two-weapon fighter) 2 AC 16, T 13, FF 13 | hp 22/22 | Fort +5, Ref +3, Will +2 (+1 vs. Fear)

Calephe decides to try to grab the frog knowing it will make it easier to hit. "Please don't let it eat me."

Grapple CMB: 1d20 + 5 ⇒ (11) + 5 = 16

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