Hskoro Tailfeather's page

448 posts. Organized Play character for Banesama.

Full Name

Hskoro Tailfeather




Fighter 3.2 | AC 28 (T 14/FF 26) | CMB +6 CMD 19 (FF 17) | HP 37/37 | Init +1 | Fort +6 Ref +2 Will +1 (All +2 vs Mind-Affecting Effects & Poison; +1 vs Fear); +4 Hot/Cold Environment & Suffocation) | Perception +2 | Low-Light Vision | Speed 20'




6'5" (237 lbs)



Special Abilities

Low-Light Vision, Armored Scales, Resistant, Serpent's Sense






Common, Nagaji



Strength 16
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 10
Charisma 12

About Hskoro Tailfeather

PFS# 138079-5
Liberty's Edge
XP: 8
Fame: 16
Prestige: 15


Male Nagaji Fighter 3
N Medium Humanoid
Senses: Init +1, Perception +2
AC 28, touch 14, flat-footed 26
HP 37 (1d10 +3 Con +1 FC +3 Feat)
Fort +6, Ref +2, Will +1 (All +2 vs Mind-affecting effects and Poison; +1 vs Fear; +4 vs Hot/Cold Environments; +4 vs Suffocation Damage)
CMD 19, flat-footed 17
AC= 10 +10 Armor +1 Dex +1 Natural +3 Shield +1 Trait +1 Deflection +1 Dodge
Speed 20 ft.
BAB +3
Melee +6
Range +4
CMB +6

Heavy Shield Bash +6 (1d4+3/x2) B
Battleaxe +6 (1d8+3/x3) S
Gauntlet +6 (1d3+3/x2) B
Warhammer +6 (1d8+3/x3) B
Unarmed +6 (1d3+4/x2) Non-Lethal

-Ranked Skills-
+6 Intimidate
+6 Knowledge (Dungeoneering)
+5 Profession (Soldier)

-Untrained Skills-
-5 Acrobatics
+0 Appraise
+1 Bluff
-3 Climb
+1 Diplomacy
+1 Disguise
-5 Escape Artist
-5 Fly
+0 Heal
+2 Perception
-5 Ride
+0 Sense Motive
-5 Stealth
+0 Survival
-3 Swim
+0 Knowledge (Any)

Shield Focus (bonus): +1 bonus to AC on any shield used.
Toughness: +3 HP; +1 HP for every HD beyond 3.
Dodge (bonus): +1 dodge bonus to AC.
Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.

Defender of the Society: +1 Trait bonus to AC when wearing medium or heavy armor.
Militia Veteran [Profession (Soldier)]: +1 Trait bonus to skill.

Race/Class Abilities:

Low-Light Vision
Armored Scales: +1 Natural Armor bonus.
Resistant: +2 Racial saving bonus against Mind-Affecting effects and Poison.
Serpent's Sense: +2 Racial skill bonus on Handle Animals with reptiles and +2 skill bonus on Perception checks.

Bonus Feat (Shield Focus)
Bonus Feat (Dodge)
Bravery +1: +1 Will save vs Fear


-Flint & Steel
-Trail Rations (4 days)
-Waterskin (water)
Belt Pouch
-GP: 1834
-SP: 9
Cold Weather Outfit
Heavy Steel Shield
+1 Full Plate
Ring of Protection +1
Wand of Cure Light Wounds (50 charges)

Temp/Quest Equipment:


Ring of Protection +1 (2000gp)
Wand of Cure Light Wounds (2 PP)
+1 Full Plate (2650gp)


#5-08: The Confirmation Completed (1 XP, 2 Prestige)
Masters of the Fallen Fortress Completed (1 XP, 2 Prestige)
#6-10: Wounded Wisp Completed (1 XP, 2 Prestige)
#5-21: The Merchant's Wake Completed (1 XP, 2 Prestige; Out of Subtier 4-5)
The Silent Tide Completed (1 XP, 2 Prestige)
#9-04: Unseen Inclusion Completed (1 XP, 2 Prestige)
#9-16: Fallen Family, Broken Name (1 XP, 2 Prestige)
#6-99: Dragons of Absalom (1 XP, 2 Prestige)


Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, The GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You many only use this boon if you would also gain at least 1 XP for completing the adventure.

A lost treatise entitled "The Inward-Facing Circle" written by Coganaris the Wracker, a famed Chelish devil-binder (When making Knowledge (The Planes) checks, this treatise grants a +2 circumstance bonus on checks concerning devils. Using the treatise in this way takes 1 minute.) (Cost: 100gp)

Debt to the Scarred Sage: As a representative of the Jeweled Sages, you promised that Grandmaster Torch would be welcome to participate in confronting any threat to the organization. Whether this is ultimately to your benefit or not remains to be seen.

Impressive Find: The Pathfinder Society is impressed with your discovers in Isger. Once you earn 12 or more Fame, your superiors award you 1 additional Prestige Point (but not Fame) in recognition of your excellence.

{} Infernal True Name: You have learned the true name of the Irrica family's devil. Check the box that precedes this boon as a swift action to give one devil you can see within 60' the sickened condition for 1 hour. Alternatively, you may check the box that precedes this boon to give one creature of the devil subtype you have summoned the effects of a heroism spell for 1 minute. Once this box is checked, you have earned the enmity of devils everywhere. This may have a specific effect in later scenarios.

Field-Commissioned Kobold: When you could play a 4th-level pregenerated character in a Pathfinder Society scenario, you can cross this boon off the Chronicle sheet to play your kobold PC from this scenario.

Trapmaker: A kobold from the Sewer Dragon tribe taught you a few trap-making tricks and provided you with a few specialized supplies. You can use these supplies, together with materials that you have collected in your adventures, to assemble the swinging axe trap below with a successful Craft (traps) check. You can attempt to make the trap more deadly, at the cost of making it more difficult to craft. Before attempting the check, you may increase the DC of the Crafts (traps) check by up to +1 per character level. For each point by which you increase the Craft DC, increase the trap's Perception and Disable Device DCs by 1, its attack bonus by 1, and the damage it deals to each target by 2. Assembling the trap takes 5 minutes. If you fail the Craft (traps) check, you do not create a functioning trap, but still expend the materials. Once you use this boon, cross it off your Chronicle sheet. See Chronicle Sheet for trap info.

Purchasable Loot:

-Amulet of Natural Armor +1 (2000gp)
-Bracers of Armor +1 (1000gp)
-Cloak of Resistance +1 (1000gp)
-Elixir of Swimming (250gp)
-Pearl of Power (1st-level spell; 1000gp)
-Potion of Barkskin (300gp)
-Ring of Protection +1 (2000gp)
-Scroll of Gust of Wind (150gp)
-Scroll of Mage Armor (CL 6th; 150gp)
-Wand of Burning Hands (CL 3rd, 4 Charges; 180gp, limit 1)
-Wand of Cure Light Wounds (CL 3rd, 8 Charges; 360gp, limit 1)
-Potion of Cat's Grace (300gp)
-Potion of Lesser Restoration (300gp)
-Scroll of Shatter (150gp)
-Scroll of Shield Other (150gp)
-Wand of Summon Monster I (CL 3rd, 9 charges; 135gp, limit 1)
-Alexandrite Gem (750gp; glows as affected by continual flame heightened to a 3rd-level spell {CL 5th})
-Potion of Cure Moderate Wounds (300gp)
-Scroll of Shatter (150gp)
-Wand of Cause Fear (15 charges; 225gp)
-+1 Light Fortification Light Steel Shield (4159gp)
-+2 Light Fortification Light Steel Shield (9159gp)
-Ring of Protection +1 (2000gp)
-Ring of Protection +2 (8000gp)
-Scroll of Animate Dead (1050gp)
-Scroll of Animate Dead (CL 12th; 1800gp, limit 2)
-Black Adder Poison (90gp, limit 2)
-+1 Keen Scimitar (8315gp)
-Bladed Belt (2000gp; Pathfinder RPG Ultimate Equipment 211)
-Burnt Othur Oil (2100gp, limit 1; as burnt othur fumes with the injury type)
-The Inward-Facing Circle Book (100gp)
-Potion of Blur (300gp)
-Scroll of Arcane Lock (175gp)
-Scroll of Cure Moderate Wounds (200gp)
-Scroll of Delay Poison (200gp)
-Circlet of Persuasion, lesser (2000gp; acts as a circlet of persuasion but only grants a +2 bonus on related skill checks, and a PC can upgrade this to a standard circlet of persuasion by spending an additional 2500gp)
-Dagger of Venom, lesser (2602gp, limit 1; acts as a dagger of venom but each activation of the poison ability expends one of the dagger's 5 charges [maximum 1/day], and a PC can upgrade this to a standard dagger of venom by spending an additional 5700gp)
-Potion of Lesser Restoration (300gp)
-Scroll of Eagle's Splendor (150gp)
-Wand of Resist Energy (6 charges; 540gp, limit 1)
-+1 Flaming Ammunition (167 gp, limit 5)
-Bracers of Armor +1 (1000gp)
-Campfire Bead (720gp; Ultimate Equipment 306)
-Elixir of Tumbling (250gp)
-Featherstep Slippers (2000gp; Ultimate Equipment 231)
-Hellfire Rod (6480gp; 1/day on command the wielder can fire an Acid Arrow [CL 9th] from this 5 lbs rod, dealing fire damage instead of acid damage)
-Iron Rope (750gp; Ultimate Equipment 306)
-Potion of Barkskin (300gp)
-Potion of Bull's Strength (300gp)
-Potion of Invisibility (300gp)
-Ring of Protection +1 (2000gp)
-Scroll of Fog Cloud (150gp)
-Wand of Pass Without Trace (10 charges remaining; 150gp; limit 1)
-Aegis of Recovery (1500gp; Pathfinder RPG Ultimate Equipment 254)
-Dust of Emulation (800gp; Ultimate Equipment 294)
-Dust of Tracelessness (250gp)
-Oil of Darkness (300gp)
-Potion of Bull's Strength (300gp)
-Potion of Cure Moderate Wounds (300gp)
-Potion of Enlarge Person (CL 3rd, 150gp, limit 1)
-Potion of Invisibility (300gp)
-Traveler's Any-Tool (250gp, Ultimate Equipment 323)
-Wand of Magic Missile (11 charges; 165 gp, limit 1)
-Wand of Shocking Grasp (11 charges; 165 gp, limit 1)
-Wand of Sleep (11 charges; 165 gp, limit 1)

Liberty's Edge Faction:

REWARDS | Total Goals:
ORATOR (2+ goals): You are skilled at inspiring people, particularly when you oppose tyranny. Once per adventure before rolling a skill check to convince an NPC to cooperate with you, you can add a bonus to your check equal to 1+ half the number of goals you have completed (rounded down). Double this bonus if the check involves convincing the NPC to participate in an uprising.

BOND BREAKER (4+ goals): Once per adventure, you can perform one of two liberating acts. You can cast shatter as a spell-like ability, with a DC equal to 12 + half the number of goals you have completed (rounded down). Alternatively, you can deal 1d10 additional points of damage on your next attack against a creature or object with hardness. If your weapon’s critical multiplier is ×3 or ×4, you deal 2d10 or 3d10 additional points of damage, respectively.

LIBERATOR (7+ goals): When you or any of your allies reroll a check to escape a grapple, an Escape Artist check, a Will save against a compulsion effect, or a Reflex save to avoid being entangled, staggered, or paralyzed, that character can roll two dice and use the better result. Once per adventure, you can grant a free reroll to a PC who is attempting one of these checks.

{}{}{} Liberate one or more captives, hostages, or slaves during an adventure.

{} Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a
slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at
least 1 day, or is explicitly cited as trafficking slaves.

{}{} Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding
at a Diplomacy or Perform (oratory) check with a DC equal to 15 + your character level.

{} Adventure in Andoran or Galt.

{}{} Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves,
or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check
with a DC equal to 15 + your character level.

{}{} Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening
innocent lives.

{} Participate in the one of the Leaders in Liberty contests on by submitting an entry or voting for an existing
entry. When you do so, check this box on the Faction Journal Cards of all of your Liberty’s Edge characters.

Plan Progression:

Stalwart Defender PrC
-BAB +7

Hskoro's Chronicle PDFs and Tracking Sheet