
_Bastian 'Ogre' Zorovich |

"Ahhh" smiles Bastion as the healing energy pours over him. For a moment he seems to glow, as if his body was fueled by the positive energy in a way beyond that which most mortals can enjoy.
"What did you do? I've never felt something like that before."
He nods to Kenzo. "I agree. We are down here now, unless you really want to do that climb an extra two times, let us explore down here further. There are likely more restless dead that need slumber bestowing upon them."

Sterling Starshadow |

"Ahhh" smiles Bastion as the healing energy pours over him. For a moment he seems to glow, as if his body was fueled by the positive energy in a way beyond that which most mortals can enjoy.
"What did you do? I've never felt something like that before."
Sterling shrugs.
"Channel Positive Energy. One of Pharasma's blessings. Human,...oids, it heals. Undead,..."The cleric gestures to the remains of the burning Skeletons.
",... It sends to their final rest. I can only do that another few times before I'm exhausted. I'll conserve them for emergencies. Although it IS very satisfying to watch undead fall at your feet."
He nods to Kenzo. "I agree. We are down here now, unless you really want to do that climb an extra two times, let us explore down here further. There are likely more restless dead that need slumber bestowing upon them."
Sterling nods in agreement with the large man.

Cole Burrns |

Cole leads the way again with a sigh of relief from the healing energies. His lit sword bright in front of him.

Zek'Karis |

"Before we go, could you quickly summarize what each of you do? You are obviously blessed by Pharasma. You, with the big sword, hit things until they stop moving. The orc here is...a mage? And the lady is the scout?"
Zek'Karis asks/states.
"I am a scout, I see well in darkness, I fit in well with it too and I can be very quiet when needed. And I shred things that want to eat me."

Cole Burrns |

Cole looks back over his shoulder for a moment.
“I bring Fire little dragon. I AM Fire.”

Teofila Agarici |

"I'm a Royal Accuser" Teofila says, expecting the title to explain herself well enough.
"Like the others I knew Professor Van Richten; I was a student of his for a while. I also received a letter from him like the others. So, here I am."
From the Wiki: The Royal Accusers are a secretive organization that serves the Ustalavic crown as investigators and enforcers of the law. The Royal Accusers' jurisdiction extends across the whole of Ustalav and, more importantly, they are completely unbeholden to the labyrinthine laws, rights, and obligations granted to the country's nobility that often effectively shield the noble houses from justice. Secretive in nature, the Royal Accusers have a somewhat dark reputation for administering harsh justice, particularly if the matter they are investigating involves national security. Rumours have it that they have ended entire noble dynasties in their relentless pursuit of justice and protection of the crown.
It's an Inquisitor archetype, Pharasma only.

GM Dark Shadows |

Within Harrowstone Prison
The Party can choose to head north, south, or west to continue to explore down here. All is still silent so there is no indication of which way would be best other than your own best judgment.

Cole Burrns |

Without instruction, Cole turns right and continues.
North is right. Right?

Kenzo Hagetora |

"My name is Kenzo Hagetora, and I am a Crusader. I have trained extensively with the bow." Kenzo says.

Dark Powers |

Without instruction, Cole turns right and continues.
North is right. Right?
Right!

GM Dark Shadows |

New arrival goes by Cole if he lets him, melding quickly in the darkness ahead.
How far ahead do you wish to go? 35' would out you just out of the range of Cole's burning blade so still within the darkness or you could do 40'. You could do more too, but as this place is a prison basement and not a dungeon proper there's only so much territory to cover!

Sergei the Haunted |

"I, Marcella," the white-skinned man says in heavily accented Taldane common. He sounds like he barely speaks the language. "I... ah...am ghosts?"
He raises his hand. A number a of rocks float. He drops his hand and they fall.
Once introductions were over, he followed the others quickly and quietly.

Sterling Starshadow |

"After you." Sterling murmurs in the general direction of Cole and Zek.
"I, Marcella," the white-skinned man says in heavily accented Taldane common. He sounds like he barely speaks the language. "I... ah...am ghosts?"
"Yeah. We're gonna need to have a long talk later." The cleric sighs.

Teofila Agarici |

Teofila silently agrees with Sterling. There are so, so many questions she has about Sergei/Marcella and company, it doesn't look like anyone has the patience to wait and dig into the subject at present.

_Bastian 'Ogre' Zorovich |

Bastion follows the scout, although not especially quietly. His alien eyes having no difficulty piercing the darkness.
I'll stick 10/15' back, enough to get up to him if he hits trouble.
stealth: 1d20 + 0 ⇒ (13) + 0 = 13

Zek'Karis |

Zek'Karis wrote:New arrival goes by Cole if he lets him, melding quickly in the darkness ahead.How far ahead do you wish to go? 35' would out you just out of the range of Cole's burning blade so still within the darkness or you could do 40'. You could do more too, but as this place is a prison basement and not a dungeon proper there's only so much territory to cover!
Just far enough I'm in complete darkness, but not silhoutted against the group...so 10' outside of light radius of any kind. If he needs to wait for the party, Zek will lay low next to the wall and wait for the group to come forward with the light.

GM Dark Shadows |

Outside Harrowstone Prison
Zyblina, you watch the Kobold ignore your warnings of the danger and run into the prison! You shrug and take a few more steps towards Ravengro. Then turn back and look at the doors once more, you know you can help, you're just not feeling yourself since the Doctor died and then damned well disappeared into thin air. You're worried about his daughter, even though you don't know her, you know he would want her protected.
Now the waters are muddied, what if the Kobold is a foe... you grit your teeth and head back in.
Within Harrowstone Prison
Following along the way you believe the Kobold went. Hearing him banter back and forth with your newfound allies you assume he is no threat, but still, you're here, you should help.
The Gunslinger and her friends can look after her, you need to get to the bottom of hes death.
You climb down the rope to rejoin the group.... feel free to re-insert yourself into the group.

GM Dark Shadows |
1 person marked this as a favorite. |

Within Harrowstone Prison
Kenzo sees Zyblina, head down the rope, looks like she changed her mind. Wait, she looks a bit different, maybe she changed hairstyles? Nah, she just took off her hat, she's the same as she always was, no one should question it!
-------
Zek'Karis & Bastion head forward to the north with Cole behind them holding the light source, the balance of the group falls in after.
The Kobold scampers up the hallway and stops just past a door, to the north appear to be several iron doors, a prison cell block with what may be a pit in the middle. The room now slightly behind him has a door that hangs slightly ajar. Within stands a table surrounded by a few rickety chairs, along with a pair of moldy but serviceable cots.
Bastion pauses as Zek'Karis pauses ahead. Cole sees Bastion stop and also pauses.
Do you wish to scout the room or head forward to the cells?

Cole Burrns |

Cole will shine his light into the room with the cots to get a better look inside.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Sterling Starshadow |

Sterling glances as Zyblina rejoins them. Does a small double -take, (so small it is easy to miss under his hood). Then shakes his head slightly, as if to clear it.
The cleric nods at Zyblina, then pads cautiously forward, not wanting their new scout and the heavy hitters to get too far away.

Kenzo Hagetora |

Kenzo motions Zyblina to continue past him and will move forward keeping an eye for anyone behind them.

Teofila Agarici |

Teofila stays around the middle of the pack, ready to go forward or backward should a threat emerge in either direction. If there's enough distance to make it necessary, she takes the Light coin out of the pocket she's keeping it in, putting it away when it's not needed.

Zyblina Arvanxi |

Zyblina, scimitar in hand, moves towards the front of the formation. Her burnished bronze chain mail glints in the light of Teofila's coin, a bit of a stark contrast to the blue and gold robes of Sarenrae she wears underneath. Said robes clash even more with her obviously fiendish appearance: her ashen grey skin, bright red hair and eyes that glow like flame even in the dark, give off the distinct impression of fire. Her long tail swishes in anticipation of any impending fight.

Cole Burrns |

Said robes clash even more with her obviously fiendish appearance: her ashen grey skin, bright red hair and eyes that glow like flame even in the dark, give off the distinct impression of fire...
Cole perks up at the sight of the fiendish woman, and her amazing eyes. He then shakes his head and tears his gaze away to keep searching.
”Stay behind me m’lady…unless you are immune to fire.”

Cole Burrns |

Without looking at her Cole nods, trying not to be obviously even more impressed...
"Then you are smarter than most. Still, you have been warned..."

GM Dark Shadows |

Within Harrowstone Prison
As Zek enters the cellblock he sees several iron doors line the walls of this large, empty room. In the middle of the room, a hinged ten-foot-square metal grating lies over a dark pit in the floor. A thick rope has been tied to the grating and dangles into the pit below. As he is deciding whether to go right or left to inspect the cells, a a soul-chilling shriek echoes from the pit!
Rising from its depths is a spectral horror that appears to have once been human. The figure has a bald head and wears no shirt, its elongated arms wield an oversized hand-axe, and its legs appear to be mangled. Despite the chain wrapped around its waist, it makes no sound other than the shriek.
The creature raises its axe above its head to perform a downward chop at Zek, its wide grin showing oversized white fanged teeth.
Note that only Zek and Bastion can currently see this figure as Cole's light source is about 50' away from the creatures current location, but you can all hear that horrible sound!
Zyblina1d20 + 1 ⇒ (20) + 1 = 21
Sterling Starshadow 1d20 + 4 ⇒ (8) + 4 = 12
Kenzo Hagetora 1d20 + 4 ⇒ (2) + 4 = 6
Cole Burns 1d20 + 2 ⇒ (3) + 2 = 5
Sergei the Haunted 1d20 + 3 ⇒ (12) + 3 = 15
Bastian 'Ogre' Zorovich 1d20 + 0 ⇒ (6) + 0 = 6
Zek 1d20 + 5 ⇒ (2) + 5 = 7
Teofila Agarici 1d20 + 3 ⇒ (9) + 3 = 12
the Foe 1d20 + 7 ⇒ (11) + 7 = 18
Round 1 - Zyblina - GO!
the Foe
the Balance of the Party

Zyblina Arvanxi |

I have darkvision 60ft, can I see our foe?
"By the Dawnflower's light, I grant my allies extra might! Zy says, as she casts Bless on the group. It last for 2 minutes.

GM Dark Shadows |

Within Harrowstone Prison
Zyblina beseeches Sarenrae and her Blessing reach all party members!
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
The horror swings its axe down at Zek and makes contact! Instead of feeling cut, Zek feels drained. Then a moment later an unusual cut opens on his chest, exactly where the blade struck. Blood seeps out and turns to smoke drifting towards the form of the undead and merging with him!
Zek takes 5 negative energy and 3 bleed damage from the strike.
Round 1 - Balance of the Party GO!
Bastion is 20' from the Foe, the rest of you are 50' plus.

Kenzo Hagetora |

Kenzo moves forward and knocks an arrow.
Move and ready a shot for when I can see whatever it is. I have the readied action in a spoiler if it goes off. I assume that it will have cover no matter what and so I have put that into the shot.
+1 Longbow-Cover: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
+1 Longbow Damage: 1d8 + 1 ⇒ (8) + 1 = 9

_Bastian 'Ogre' Zorovich |

This creature looks like a more substantial opposition than the pack of skeletons. With a roar of fury the Ogre charges forward!
Rage, charge
attack,undead,rage,charge: 1d20 + 9 + 1 + 2 + 2 ⇒ (4) + 9 + 1 + 2 + 2 = 18
damage,rage: 2d6 + 8 + 3 ⇒ (6, 6) + 8 + 3 = 23
AC is only, ahh, 10 (14 -2 charge, -2 rage) for this round
And if it hits, it becomes shaken from frightful charger, which likely will have no effect on it, but who knows. Even the dead fear the Ogre.

GM Dark Shadows |

"WHAT in the name of Pharasma's Knickers was THAT?!?" Sterling growls.
Reacting instinctively, the cleric dashes forward, sliding between his companions with dexterous ease, trying to see what abomination they have to deal with. This time.
Full move, 30', (on my initiative turn of course) I think I moved him correctly. Readying defensive actions, in case whatever it is comes out after us. Or fires something at us.

Zek'Karis |

Zek hisses at the undead and turns into veritable whirlwind, twisting and turning, clawing, biting, even his tail seems to be a weapon.
Claw1: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 241d3 + 2 ⇒ (3) + 2 = 5<+1 attack vs undead, bless>
Claw2: 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 141d3 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 161d4 + 2 ⇒ (2) + 2 = 4
Tail: 1d20 + 7 - 5 + 1 + 1 ⇒ (9) + 7 - 5 + 1 + 1 = 131d4 + 2 ⇒ (1) + 2 = 3
HP 13/21

Cole Burrns |

Cole had been looking into the first room with the cots, so he's closer than I originally thought...
Turning quickly, Cole moves towards the fighting and the noise...bringing his smoking light with him. He moves moves in to swing his glowing sword towards the obviously tormented monster!
+1 Falcata: 1d20 + 4 ⇒ (5) + 4 = 9
Slashing Damage, Magic, Cold Iron: 1d8 + 3 ⇒ (3) + 3 = 6
+Just in case!
50% Incorporeal Strike?: 1d100 ⇒ 6

Zek'Karis |

I was on a phone so not really a good post, but it should go something like this:
Swift: enter turtle stance
Full attack: attacks
Forgot about incorporeal: Miss chance: 1d100 ⇒ 2 - I'm going with only one hit, but may 16 too? Miss chance: 1d100 ⇒ 77
And the dicebot hates me :)

Sergei the Haunted |

Sergei runs forward at the sound of the shriek and mutters something unintelligible in Vistani.
Double move. Since the squares are 10 feet I think I can move past without being in AoO range.

GM Dark Shadows |

Within Harrowstone Prison
Sorry Cole, I missed the post where you moved up to the open door. I'll describe that room in further detail post combat. With respect to Incorporeal Miss Chance, let's have UNDER 50% hit and OVER 50% miss. I'll roll the miss chance for Bastion.
Cole moves forward and bathes the creature in light the monstrosity grins as you all begin to close...
Cole swings his Falcata, but the sword passes through harmless.
Kenzo's arrow flies over its head.
Bastion wades into the fray Miss % 1d100 ⇒ 32 and his blade connects! The force of the blow is of course diminished by the foes insubstantiality. Unfortunately, this creature feels no fear... Bastion stands atop the cage which rattles but holds firmly.
Zek turns into a whirlwind of claws and bites and even a tail whip! But only his first claw seems to have any effect.
Sergei moves himself into position, sliding behind Bastion, being careful to stay out of the way of the axe head. Success, move with no AoO for the foe.
Teo moves within range of her Disrupt Undead - Ranged Attack 1d20 + 4 ⇒ (5) + 4 = 9, but her ray hits the ceiling instead of the foe.
Round 2 - Zyblina GO!
the Foe
the Balance of the Party

GM Dark Shadows |

Is our foe visible to Zyblina? As a reminder, she has darkvision 60ft.
1d20+6 Religion to possibly ID it
Yes, when Cole moved forward he lit the room.
Success! This creature is a Wraith.
Zyblina Arvanxi |

I hope Cole doesn't get too excited by this post, lol
Seeing her allies struggle to harm their undead enemy, Zyblina offers some advice. "If anybody has any holy water, that would be effective against this wraith."
She then quickly casts a spell on herself. "Lady Luck grant me your favor to strike true!" Spending one use of Fervor to cast Divine Favor as a swift action, which thanks to the Fate's Favored trait, raised the bonus to +2
The tiefling then draws upon her heritage to summon forth a flame to smite her foe. Standard action, casting Produce Flame via my racial SLA. It lasts for 4 mins

GM Dark Shadows |

Within Harrowstone Prison
As Zyblina summons her inner flame, the foe glares at her. Despite the look though, the axe head falls upon the shoulders of the one who damaged him the most, Bastion!
Bleed Damage Zek
the Lopper HP = 42 +5 + 4 =51!1d6 ⇒ 5
The incorporeal axe passes through Ogre's Armor striking him deeply! However, Bastion seems to simply shrug off the negative energy that seeped into Zek leaving him chilled to the Bone Deathless Spirit! As with Zek, a line of blood opens on Bastion's chest and the blood immediately rises into a dark mist that coalesces with the foul being. Bastion, take 4 Bleed damage, I reduced it by you DR already.
And again, Zekk feels pain as his wound also continues to bleed, and the exact same effect takes place, this dark energy seems to heal the foe! Zekk, take 5 Bleed damage.
Round 2 - Balance of the Party - GO!

_Bastian 'Ogre' Zorovich |

"Arrghhhhhhhh" screams the Ogre, and now it is clear how Bastion acquired the name. Stepping to the side to put the undead into a flank seems instinctive rather than rational. And reason seems to have left him as he slashes wildly at the wraith before him.
strike, undead, rage,bless,flank: 1d20 + 9 + 1 + 2 + 1 + 2 ⇒ (4) + 9 + 1 + 2 + 1 + 2 = 19 Really dicebot? Two 4s?
damage, rage: 2d6 + 7 + 3 ⇒ (2, 3) + 7 + 3 = 15
miss chance: 1d100 ⇒ 16

Zek'Karis |

A bit of meta, but 18 hits 16 misses from my last full attack, you should be fine
"This thing heals from our blood! Cleric!" Zek'Karis shouts as he nods to his new flanking companion. "Let's bring this thing down quickly!"
Yet another whirlwind of snapping jaws, lashing tail and swiping claws, but with little effect. What little wisps of protoplasm is taken away will just heal with the next blood.
Claw1: 1d20 + 7 + 1 + 1 + 2 ⇒ (2) + 7 + 1 + 1 + 2 = 131d3 + 2 ⇒ (2) + 2 = 4<+1 attack vs undead, +1 bless, +2 flank>
Claw2: 1d20 + 7 + 1 + 1 + 2 ⇒ (4) + 7 + 1 + 1 + 2 = 151d3 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 7 + 1 + 1 + 2 ⇒ (7) + 7 + 1 + 1 + 2 = 181d4 + 2 ⇒ (1) + 2 = 3
Tail: 1d20 + 7 - 5 + 1 + 1 + 2 ⇒ (19) + 7 - 5 + 1 + 1 + 2 = 251d4 + 2 ⇒ (1) + 2 = 3
Miss chances in order: 4d100 ⇒ (99, 36, 54, 39) = 228
Grrr, miss chance(s)
HP: 8/21

Cole Burrns |

Feeling his new ring pulse on his hand in the presence of the monster, Cole realizes he can help more directly. Keeping his magical blade up, cole swipes his hand to slap the monster into reality…
Ring of Protection +3 & acts as a Ring of the Grasping Grave.
*The wearer of this ring can make a melee touch attack against an undead creature no more than one size category larger than himself, cutting off that creature from undying energy. The wearer never suffers any ill effects that might normally occur from coming into physical contact with an undead creature touched in this way. On a successful hit, the undead cannot be healed or aided by the effects of negative energy for 1d4 rounds. During this duration, positive energy affects the undead creature normally.
Ring Touch Attack!: 1d20 + 3 ⇒ (7) + 3 = 10