Paladin

Dolvin the Traveler's page

179 posts. Organized Play character for Uthraed.


Full Name

Dolvin The Traveler

Race

Dwarf

Classes/Levels

Dwarf Cleric 1 HP 20/20 AC:17 TAC:12 FF: 15 Saves 1:0:5 Init: +0 Per: +7 ACP: -6/-4

Gender

Tracked Abilities:
Channels 6/6 BoL 6/6 Agile Feet 6/6 Bolts: 15/20 Bless: 45/50 Calephe CLW: 48/50

About Dolvin the Traveler

[dice=3d6+6]3d6+6[/dice]

Stats:

Dwarf Cleric 1
CG Medium Dwarf

Init+1;Senses Perception +7
Base Atk +1; CMB +10; CMD 21 ACP:-12
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Defense
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AC , touch 16 , flat-footed (+5 armor, +2 Dex, +2 shield) 
hp 20
Fort+5 Ref+0,Will+6
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Offense
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Speed 30
Melee
Warhammer -0 1d8 x3 Blunt
Battle Aspergillum -0 1d6-1x2 Blunt
Ranged
Light crossbow +1 1d8 19-20x2 80 ft. Piercing
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Statistics
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Str 9, Dex 10, Con 14, Int 12, Wis 17, Cha 14

Spells and Abilities:

Abilities

Channel Energy 6/day 1d8
Bit of Luck 6/day
Agile Feet 6/day

Spells

0 Level - 4
Detect Magic
Enhanced Diplomacy
Light

1st Level - 3
Forbid Action
Moment of Greatness


Skills:
4

Knowledge (Religion) +6 (1 Rank, 3 Class, 1 INT)
Perception +8 (1 Rank, 3 Class, 3 WIS, 1 Trait)
Knowledge History 8 (1 Rank, 3 Class, 1 INT, 2 Race)
Linguistics 5 (1 Rank, 3 Class, 1 INT)
Diplomacy 6

Feats:

Selective Channeling:
When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.

2 Creatures

Traits:

Militant Merchant
You gain+1 to perception Checks and Perception is a class skill

Exalted of Society
+1 Channel per day

Race Abilities:

Slow and Steady
Dwarves have a base speed of 20 but are not affected by encumbrance or armor.

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

Stability Dwarves gain a +4 racial bonus to their CMD to resist bull rush or trip attempt while standing on ground.

Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Class Abilities:

Proficiency: All simple weapons, light armor, medium armor, and shields except tower, star knife.

Aura (Ex): Chaotic good Aura

Channel Energy: Channel Posititve Energy to heal or deal damage to undead in a 30 foot radius centered on the Cleric. The ammount healed is equal to 1d6 + 1d6 for every 2 Cleric levels. Creatures who can take damage from the channel receive a Will save with a DC on 10 +1/5 Cleric level + CHA modifier. A Cleric my Channel energy equal to 3 + his CHA mopdifier per day. This is a standard action and does not provoke an attack of opportunity. A Cleric must present his holy symbol to use this ability.

Spontaneous Casting: A Cleric can channel stored spell energy into healing spells that she did not prepare ahead of time. Can convert to cast cure spells of the same level
A Cleric may also spontaneously cast cure spells

Domains

Luck

Bit of Luck (sp): You can touch a willinc creature as a standard action, giving a bit of luck. For the next round any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + WIS modifier.
Domain Spell - 1st – True Strike

Travel: Increase base speed by 10 feet

Agile Feet: As a free action, you can gain increased mobility for 1 round. For the next round you ignore all diffficult terrain and do not take any penality for moving through it. You can use this ability a num,ber of times per day equal to 3 + your Wisdom modifier.

Domain spells - 1st – Longstrider

Languages:

Common, Dwarven, goblin, Sylvan

Gear:

Totals

75 LBS Heavy Load Med without pack
GP Spent 186.14

GP gained 150+450

Battle Gear

Light Crossbow 35 gp 4lbs
20 bolts 2gp 2lbs
Alchemical Silver Battle aspergillum 25gp 4lbs
Scale Mail 50 gp 20lbs
Iron Holy Symbol 5gp 1Lb
Cold Iron Warhammer 24gp 5lbs
Heavy Steel Shield 20gp 15Lbs
Spring Loaded Wrist SHeath x2 20gp 2Lbs

Adventuring Gear
2 torches 2cp 2lbs
flint and steel 1gp 0lbs
whetstone 2cp 1 Lb
hammock 1sp 3lbs
backpack 2gp 2lbs
50 feet hemp rope 1gp 10Lbs
Grappling hook 1gp 4lbs