Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

>>> Campaign resources one-stop-shop <<<
Quick links:
Interactive map and VTT
Current battle map (static images)
Loot Spreadsheet


701 to 750 of 1,281 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Reflex save: 1d20 + 4 ⇒ (18) + 4 = 22


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Right you are.

Reflex: 1d20 + 11 ⇒ (18) + 11 = 29


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Damn, yeah, sorry!

Bron goes try to help the others. One of the demons seems already weak, and Bron finds a tactical advantage, so he advances with the intention of driving the combat to a successful end. He can feel Stingy running all over his body before striking the evil creature.

Moves 5 squares to M14, avoiding AoOs. Enters Rage.

Cold Iron Longsword vs Brimorak 2, Enraged, Power Attack, Reckless Abandon: 1d20 + 16 - 2 + 2 ⇒ (19) + 16 - 2 + 2 = 35

Enraged Damage, 2h, Mythic PA: 1d8 + 15 + 9 ⇒ (4) + 15 + 9 = 28

Crit Confirmation: 1d20 + 16 - 2 + 2 ⇒ (5) + 16 - 2 + 2 = 21

Crit Damage, Mythic PA: 1d8 + 15 + 9 + 18 ⇒ (7) + 15 + 9 + 18 = 49


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Juuuuuust made it!


Uriel advances on the brimorak and strikes, dealing a savage blow. Boiling blood sprays out from its wounds. The demon reels from the onslaught, but manages to hold its ground.

On the other tower, Bron moves along battlements and engages the wounded brimorak. He, too, delivers a crushing blow, but this demon's existing injuries are significant and it falls, dead, to the stone floor.

Back on the right tower, another brimorak appears with a pop of displaced air north of the catapult below the battlements. It quickly assesses the situation, and casts a spell.

The brimorak targets Kemat with Dispel Magic, as she appears to be flying without wings. It doesn't know the specific spell she is using, however, so it's just a non-specific, targeted dispel.

Targetted dispel check vs Kemat (no specific spell identified): 1d20 + 6 ⇒ (11) + 6 = 17

Kemat's active spells, in descending order by CL:

Air Walk, CL 7, DC18 (fail)
Resist Energy, Communal, CL5, DC16 (success)

Resist Energy, Communal is dispelled. This affects Kemat only.

The brimorak seems frustrated that Kemat is not falling to the ground.

Round 2

Brimorak 2
Alexa, Darya
Brimorak 3
Uriel, Bron
Brimorak 4
Kemat, Arloric, Telerin <---

>>>>> Map <<<<<


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric continues to rise to the roof of the tower!

Does that get me over the edge so I can do something there, likely starting my bardic music up, or do I have to do that next turn?


The spell says that moving something (or yourself) 20 ft/round is a move action, so you have a standard action or another move action that you can take.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She casts blur on herself and will then move.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

For some reason I cannot move my token, I would like to move to AW.

The subject’s outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance).


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Stepping off the pillar of cloud onto the solid ground of the tower, Arloric swiftly begins singing to empower the group.

Bardic music time, this time faster with my Lightning Performance ability! Everyone gets the customary +2 to AC and Reflex saves!


The brimorak engaged with Uriel unleashes a full assault.

bimorak 2, melee vs Uriel: 1d20 + 11 ⇒ (13) + 11 = 24
brimorak 2, longsword damage?: 1d6 + 3 ⇒ (1) + 3 = 4
brimorak 2, fire daamage: 1d6 ⇒ 2

Does this hit? It may not with Arloric's bonus to your AC in play.

bimorak 2, melee vs Uriel: 1d20 + 6 ⇒ (6) + 6 = 12

bimorak 2, hoof vs Uriel: 1d20 + 5 ⇒ (1) + 5 = 6

The two tieflings disappear through the doors, which close shut behind them.

Round 3

Brimorak 2
Alexa, Darya <---
Brimorak 3
Uriel, Bron
Brimorak 4
Kemat, Arloric, Telerin

>>>>> Map <<<<<


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa slices and dices at the brimorak!

Flanking Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage?: 1d6 + 3 + 4d6 ⇒ (2) + 3 + (5, 4, 4, 6) = 24


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion
GM the Fifth wrote:
]Does this hit? It may not with Arloric's bonus to your AC in play.

With Arloric's bonus and my alternate racial trait (below, for reference) it misses.

Celestial Crusader:

Some aasimars follow their destiny to war against the powers of ultimate evil. These individuals gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; they may use these skills untrained for this purpose. This racial trait replaces celestial resistance and skilled.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Uriel Aurelius wrote:
GM the Fifth wrote:
]Does this hit? It may not with Arloric's bonus to your AC in play.
With Arloric's bonus and my alternate racial trait (below, for reference) it misses.

I'm helping! :D


Alexa Dorne wrote:
Alexa slices and dices at the brimorak!

Brimorak 1 (the one you were flanking) was already slain by Bron.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11
GM the Fifth wrote:
Alexa Dorne wrote:
Alexa slices and dices at the brimorak!

Brimorak 1 (the one you were flanking) was already slain by Bron.

Curses. Will have to post when I get home.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Revising my actions!

Trusting Bron and Darya to handle the last brimorak, Alexa turns her attention to the massive ballista nearby and tries to disable it!

Moving to O11.

Disable Device?: 1d20 + 12 ⇒ (19) + 12 = 31


Alexa hops down to the roof and runs up the steps to the catapult. It's an onager design, and she notes that it uses a bundle of ropes twisted together for its spring. She brings her gladius down on them, severing two of them. It's enough to render it unusable in the short term.

This is the best you can do as a standard action. It's pretty obvious that this could be repaired, maybe in a couple of hours. To really render the device unusable for the duration of the siege, you'd need to spend a few minutes with it.


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Spinning on her heel, Darya immediately tears into the remaining Brimorak with a Vengeance.

Radiance (+1 Evil Outsider Bane): 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
Slashing/Magic/Bane: 1d10 + 5 + 2d6 ⇒ (8) + 5 + (3, 3) = 19

Radiance (+1 Evil Outsider Bane): 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Slashing/Magic/Bane: 1d10 + 5 + 2d6 ⇒ (10) + 5 + (3, 4) = 22

Confirm
Radiance (+1 Evil Outsider Bane): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Slashing/Magic/Bane: 1d10 + 5 ⇒ (7) + 5 = 12


Darya slices into the brimorak with Radiance, spraying the brimorak's superheated blood around her.

Ignoring the boiling blood damage since it can't get through the energy resistance.

The brimorak steps back and utters a few words as it looks at Darya.

Dispel Magic, targeted at Darya: 1d20 + 6 ⇒ (7) + 6 = 13

That's only good enough to end a spell with CL2, or spell level 1, which means no spells on Darya are affected.

It huffs in frustration as its effort shows no effect.

Round 3

Brimorak 2
Alexa, Darya
Brimorak 3
Uriel, Bron <---
Brimorak 4
Kemat, Arloric, Telerin

>>>>> Map <<<<<


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Bron closes in with the remaining Brimorak, trying to cut its retreat.

Moves to Q11.

Cold Iron Longsword vs Brimorak 3, Enraged, Power Attack, Reckless Abandon: 1d20 + 16 - 2 + 2 ⇒ (14) + 16 - 2 + 2 = 30

Enraged damage, 2h, Mythic PA: 1d8 + 15 + 9 ⇒ (7) + 15 + 9 = 31

AC 13


Q11 puts you up on the catapult. Do you mean Q15?


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Yes, sorry. Q15. Lol!


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Uriel takes a moment to size up the startlingly resilient Brimorak he didn't kill last turn, channels power into his blade, then tries to finish the job.

Move Action for Fiendish Studies (from my PrC), Swift to use Divine Bond to make my sword +1, Standard to Vital Strike.

Attack: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25
Damage: 2d10 + 19 ⇒ (4, 8) + 19 = 31


Bron hops down to the tower roof and dashes up the stairs. He slashes with his sword, cutting deep into the brimorak. Boiling blood sprays out of the wounds, but the brimorak is still standing, albeit looking badly injured.

On the other tower, Uriel runs his sword through the brimorak on the battlement, and it falls to the floor, dead.

Your fire resistance again prevents injury from the spraying blood.

On the right tower, the remaining brimorak steps back as it starts casting a spell.

Round 3

Alexa, Darya
Brimorak 3
Uriel, Bron
Brimorak 4
Kemat, Arloric, Telerin <---

>>>>> Map <<<<<


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric keeps the song going as he turns his attention to the remaining brimorak. He bolts towards them, the manic look in his eyes saying it all: Oh no you DON'T!

Move 20 ft. to current position and then attack!

His sword is already out, and with a flash it slashes across the brimorak's chest!

MWK Cold Iron Scimitar: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 3 ⇒ (6) + 3 = 9
Crit?: 1d20 + 9 ⇒ (11) + 9 = 20


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7 I definitely do not recognize that spell. Must be Arcane.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

There do no appear to be any bad guys near me.


Telerin Quenya wrote:
There do no appear to be any bad guys near me.

There's a brimorak at AS15 which is less than 30' away.


Arloric dashes to the brimorak and slashes into it with his scimitar.

brimorak 4, concentration, DC22: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20

It's a hit, not a crit, but it's enough for the demon to lose the full-round spell it was casting.

The brimorak snarls in frustration as the injury disrupts its concentration.

Round 3

Alexa, Darya
Brimorak 3
Uriel, Bron
Brimorak 4
Arloric, Kemat, Telerin <---


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elven wizardress will begin to chant and after her chanting is done, a small cloud like creature with dark hollows that look like eyes and a mouth manifests 40 ft ab0ve the demon.

She cast Summon Monster II to summon a small air elemental

AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +6, Will +0
Defensive Abilities air mastery; Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)
Melee slam +6 (1d4+1)
Special Attacks whirlwind (DC 12, 10-20 ft.)

STATISTICS

Str 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +7, Escape Artist +7, Fly +17, Knowledge (planes) +1, Perception +4, Stealth +11
Languages Auran

SPECIAL ABILITIES

Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

ECOLOGY

Environment Plane of Air
Organization solitary, pair, or gang (3–8)
Treasure none

Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.

Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.

An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses much of its speed and mobility when underwater.

A small air elemental is 4 feet long and weighs 1 pound.

She speaks in the language of air elementals, Destroy the demons


Unless you have an ability that changes it, casting a summons is a full-round action, so this will appear next round.

Kemat holds for now.

Round 4

Alexa, Darya <---
Brimorak 3
Uriel, Bron
Brimorak 4
Arloric, Kemat, Telerin

>>>>> Map <<<<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Laughing contemptuously as the demon's magic fails, Darya steps forward, her blade flashing divine fury and power as she presses the attack.

Radiance (+1 Evil Outsider Bane): 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Slashing/Magic/Bane: 1d10 + 5 + 2d6 ⇒ (6) + 5 + (6, 4) = 21

Radiance (+1 Evil Outsider Bane): 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Slashing/Magic/Bane: 1d10 + 5 + 2d6 ⇒ (4) + 5 + (2, 6) = 17


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 42/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa will move to check the double doors leading inside the tower. If they're not locked, she will try to jam them closed to prevent reinforcements from getting in.

Disable Device: 1d20 + 12 ⇒ (1) + 12 = 13


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5
GM the Fifth wrote:

Unless you have an ability that changes it, casting a summons is a full-round action, so this will appear next round.

Kemat holds for now.

Round 4

Alexa, Darya <---
Brimorak 3
Uriel, Bron
Brimorak 4
Arloric, Kemat, Telerin

>>>>> Map <<<<<

Okay. I just wanted it out there that this is what was being summoned.


Darya steps forward and slashes at the wounded brimorak, and the demon falls dead at her feet. Its boiling blood pools at her feet.

Alexa grabs one of the random tools piled near the catapulb, and runs down to the doors. Thinking quickly, she wedges it in where the too doors meet the ground.

It will hold for a round or two, depending on how much force someone applies.

Round 4

Alexa, Darya, Uriel, Bron <---
Brimorak 4
Arloric, Kemat, Telerin


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Allowing mythic power to course through him, Uriel launches into the air on flaming wings and lands behind the Brimorak facing Arloric and lashes out with his bastard sword!
1 mythic power for Fleet Charge (Ex): As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.

The next two hits are my normal full attack. Cold Iron sword if it matters.

Attack, Fleet Charge: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Damage: 1d10 + 10 ⇒ (10) + 10 = 20

Attack: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Damage: 1d10 + 10 ⇒ (6) + 10 = 16

Attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 1d10 + 10 ⇒ (7) + 10 = 17


LG Half-Orc Bloodrager 7 Champion 2| Status: Ok |
Stats(Raging):
AC 17(15), T 11(9), FF 16(14) | CMB +13(+15), CMD 24 | Init +1 | Speed 60ft | F +12(+15, R +6 W +8(+10) | Perc +13, SM +0 (Darkvision)
HP 89(110) | Damage 0 | Stingy 44/44 | Spells 1st 2/2 | Spells 2nd 1/1 | Bloodrage 25/27 | MP 9/9

Assuming Brimorak 3 is dead and Spider Climb is still active...

Having no enemies nearby, Bron quickly rushes to the other tower to help the other half of the group. Using his recently cast spell to stick to the stones, he walks on the walls with swiftness and grace.


Bron, you should be able to get down the tower this round. I have you at P17, on the ground.

Uriel unleashes a vicious assault on the brimorak, striking it three times and leaving it heavily wounded. Boiling blood splashes onto him and Arloric, but to no effect.

Trapped between the two warriors, the brimorak lashes out at both.

brimorak 4, melee vs Uriel: 1d20 + 11 ⇒ (14) + 11 = 25
brimorak 4, longsword damage?: 1d6 + 3 ⇒ (3) + 3 = 6 + fire damage (ignore): 1d6 ⇒ 4

brimorak 4, melee vs Arloric: 1d20 + 6 ⇒ (8) + 6 = 14
brimorak 4, longsword damage?: 1d6 + 3 ⇒ (3) + 3 = 6 + fire damage (ignore): 1d6 ⇒ 2

I believe this hit both of you?

brimorak 4, hoof vs Uriel: 1d20 + 5 ⇒ (18) + 5 = 23
hoof damage?: 1d3 + 1 ⇒ (1) + 1 = 2 + fire damage (ignore): 1d6 ⇒ 5

I think that misses.

Round 4

Alexa, Darya, Uriel, Bron
Brimorak 4
Arloric, Kemat, Telerin <---

>>>>> Map <<<<<


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elemental manifests now, correct?


Correct. Any changes on where you want it?


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Between the new armor and the song, that's actually gonna miss Arloric! :P

Arloric keeps the song going as he strikes back at the brimorak, hoping to finish it!

Mwk Cold Iron Scimitar: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 3 ⇒ (5) + 3 = 8


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She would summon it near where it could attack


Arloric slashes at the brimorak, drawing more boiling blood.

Air Elemental, slam attack: 1d20 + 6 ⇒ (10) + 6 = 16

A small air elemental appears next to the brimorak. The smoky form lashes out at the daemon, but is unable to land its blow.

Botting Kemat

Kemat approaches the party, staying close in case healing is needed.

Telerin, do you have another action this around?

Round 4

Alexa, Darya, Uriel, Bron
Brimorak 4
Arloric, Kemat, Small Air Elemental, Telerin <---


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She will cast a 3 action summon spell to summon a celestial viper.

Viper

N Tiny celestial/fiendish animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 [5] (1d8–1) [1d8+1]
Fort +1 [+3], Ref +5, Will +1; SR 5
Celestial – Resist cold 5, acid 5, electricity 5
Fiendish – Resist cold 5, fire 5

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 [1d2] plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks smite evil/good

STATISTICS

Str 4 [8], Dex 17, Con 8 [12], Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1 [+3]; CMD 8 [10] (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11 [+13], Perception +9, Stealth +15, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth

SPECIAL ABILITIES

Smite Evil/Good
1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Poison (Ex)
Bite—injury; save Fort DC 9 [11]; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Uuugh once again Paizo's boards stopped giving me update notifications. This happens too much for my liking. Sorry folks.


Kemat can still act if you have something you want to do.


Round 5

Alexa, Darya, Uriel, Bron <---
Brimorak 4
Arloric, Kemat
Small Air Elemental
Telerin


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Uriel tries to finish off the Brimorak.

Attack: 1d20 + 11 + 2 + 1 ⇒ (18) + 11 + 2 + 1 = 32
Damage: 1d10 + 10 ⇒ (10) + 10 = 20

Attack: 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 22
Damage: 1d10 + 10 ⇒ (4) + 10 = 14

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Since the fight's off to a good start, Kemat throws down a prayer spell to give the warriors a little extra nudge.

701 to 750 of 1,281 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM the Fifth's WotR: The Siege of Drezen All Messageboards

Want to post a reply? Sign in.