Aveira: Nation of Mages

Game Master Tark the Ork

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Male Orc Expert 5

It's still going I just tend to post in fits and bursts trying to keep it steady as long as possible.


If the GM asks "are you taking any other precautions" you answer yes! :p


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6
Brittiri Longtread wrote:
If the GM asks "are you taking any other precautions" you answer yes! :p

That's just insanity.


Male Human, dual talent Hedgewitch 3

Well.... I'm not sure what other precautions we have available. I could slap a minor bonus to AC or Damage or something like a Prot. vs Evil but mostly only for a minute or so. Caun has Bless that might help but saving it for a fight on better ground might be the better option....

<lightbulb>

Actually The Dreadguard is taking the correct action. We should follow him into the dark.

We have no agency here. There is NOTHING we can do to effect our fate. If our captors wish to release us they will. If they do not they will not. They have shown command of resources FAR in advance of anything we can muster. They do not NEED us. We are apparently here for their amusement...

By walking blindly into a lethal threat the Dreadguard has forced our captors to make a choice. They can either kill him or not. If they kill he ceases to be either amusing or useful if they do not they might as well open the door because the so called test aspect is broken.

Good call Dreadguard.


Male Human, dual talent Hedgewitch 3

Dreadguard
I do not want to steal your thunder but perhaps it would force our captors hand further if more of us or even all of us walked into the dark with you. Your call, this is an awesome play and it is all yours if you want it.


Youre welcome to follow.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Lol, I guess I wasn't very clear, probably because I forgot to type the last bit up. But Caun plans on following in with Lienhol leading (hence why he tied the rope around him too). If anyone wants to be in front of me, feel free to be so.


Male Orc Expert 5

How this looks to me right about now.


Male Human, dual talent Hedgewitch 3

I am worried that this "I dare you to kill me ploy" could be motivated by frustration with our current powerlessness and the slow pace inherent to PbP rather than (or perhaps in addition to?) a desire to change the framing of the situation and seize some initiative from the captors.

I have to admit that I am a little frustrated with this rats in a maze scenario but it is an established trope and I can deal.I am likely overthinking this and am just depressed re: Belgium. But I thought this might be worth talking about.

Thoughts?

also: nice clip pick Tark though I see this more like the Stephen Universe episode "The Test".


I think you're assuming way, way more thought on my part then I actually put in.


Male Human, dual talent Hedgewitch 3

So what is your thought? Why are you sending Lienhol into near certain death?


To see what's in the room?


Male Human, dual talent Hedgewitch 3

Cool, and thanks. I do way overthink things.

On we go!


Male Orc Expert 5

Yeah I know, anticlimactic sorry. I honestly could not think of even an interesting way to do this in pbp, I can't imagine it's interesting in tabletop either.


Heh. I think at a table with this the players overthinking it for you would have made it interesting, as they would giveyou what you might have needed to flesh it out in response to the parties tensions or whatever. On the board with this sort of setup its hard to maintain "tension" in the same way, my 2cp anyway.


I'm not scared of the dark!


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

It's all good. I figured it was either going to be really terrible, or not.


Eagle?


As in, use an eagle? Cuz otherwise all I can think of is Scrubs and I don't think that will help us much...


Male Human, dual talent Hedgewitch 3

There is no way in which the scrubs plan is not a good idea.

I can Lift/Animate/Teleport over and grab the key if we cannot manage a way to do it w/o resources.

But I think it looks like another job for a grappling hook. Might take fifty or so throws the drag the key over to us but w are not pressed for time.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6
Ryzern wrote:

There is no way in which the scrubs plan is not a good idea.

I mean its a serious power move. I'm small so it works even better I'm just not sure it "helps" this specific scenario, lol.


Male Human, dual talent Hedgewitch 3

Well you would not be the person setting off the traps so there may not be a down side, for you. <smile>


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Lol, I could see Brittiri riding along Lienhol's shoulders.

Options all seem good to me. I have 4 more summons for the day so if we need anything in that fashion I've got fuel still. But, as always, if a plan can be done that won't burn resources that's A-Okay with me. Never know when you'll need them. Teleporting would also likely be very effective from the description so far.


Male Human, dual talent Hedgewitch 3

Tk would likely be the cleanest. Even if they have Indiana Jones style negative weight triggers we would be, at worst, on the edge of the effect. But I will need word from Tark as to what category the key falls into. Spheres of Power has some idiosyncratic rules.

Teleportation would actually be my last choice. Actually being in the room would trigger whatever surprises are in the offing and I would be trapped there for at least one full round. More if they put thought into the trap.

Animation would work nearly as well as TK. Upside, it uses a different resource and I have a bit more juice in that bottle. Downside, The key actually has to walk over to us and means weight on the tiles. Could trigger things if they were sensitive enough. But the key is solid metal so depending on the trap/surprise it might not matter.

All of the choices depend on Tark for stuff like SoP TK/Animation class of the key and the distance from the key to the door.

There is also the good old hook/ring and rope toss. It's loud and slow but free so we might go with that once we see how far we would need to toss the rope.


I would love it if we could animate the key, lol. That would be awesome.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Thumbs up on animating if possible.


Male Orc Expert 5

Posting tomorrow.


Bump?


Mhmm hmm...ayup.


Male Orc Expert 5

I have neither abandoned nor fogotten. Simply reorganizing/reordering things since this is now pretty much my only meaningful interaction with the boards.

Expect a post later this afternoon.


I think it's about time to let this game go folks...


Male Human, dual talent Hedgewitch 3

Well I'm here until I hear last call from Tark. But it is getting pretty dark outside......


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6
Ryzern wrote:
Well I'm here until I hear last call from Tark. But it is getting pretty dark outside......

Ditto.


I mean it isn't hurting me that its on the list, just sad that the numbers are so infrequent...


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

I honestly kind of forgot about this in the midst of a computer failure, picking up on two real life games, and starting a new job. Kind of unfortunate to see I haven't really missed anything. :/


Male Human, dual talent Hedgewitch 3

<cough>


Male Orc Expert 5

Anyone still around? I was going to revive this .


Male Human, dual talent Hedgewitch 3

Its ALIVE!


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

I had fun with this. If it ever kicks back up, count me in.

I've not been super active on the PbP boards though lately so shooting me a message might be the quickest way.

Happy New Years peeps.


Male Orc Expert 5

So the more i get into it the more the spark is coming back.

Will send pms where appropriate and revive the recruitment thread.


Male Human, dual talent Hedgewitch 3

Any movement Tark?

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