Aveira: Nation of Mages

Game Master Tark the Ork

Big Map

Battle Map


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Male Orc Expert 5

Another power supply detonated on me and took some things with it. Bear with me, I haven't forgotten you.


Male Human, dual talent Hedgewitch 3

HAPPY NEW YE{boom} computer.....


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Yikes, no worries, with holidays around I haven't been expecting much activity anyways.


Male Orc Expert 5

Good news and bad.

First I'm basically out a good desktop for a while.

But! Found the missing campaign files! So now I can stop improvising maps from memory.

Going to get a post up sometime today and get this horrific massacre of innocent life sucking undead going.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Can I get either Caun or Lienhol to 5 foot step out of their current position so I can step in and get off a full attack at "Creatures 1"?


Sure, after my attack I'll take a 5' east


Male Orc Expert 5

Post tommorrow. Dealing with legal s$%@ today. Also found out my wife's aunt is basically trying to convince someone to mortgage our house to bail out the boyfriend of hers that molested my daughter.


What. The. F*#+. B~@*#$~!. All power to you Tark.

-Posted with Wayfinder


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6
Brittiri Longtread wrote:

What. The. F#%%. B#+~##$$. All power to you Tark.

-Posted with Wayfinder

What the Gnome said.

As an aside, I swear I know how to use commas. Despite my apparent ineptness in the last two posts. Inward Cringe.


Take all the time you need. Sock him in the nose for me.


Oof your life is too interesting Tark. Good luck.


Doesn't Thrashing Dragon have some maneuvers that'll help here?


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

In theory, Leaping Dragon trivializes this.

Brittiri and I both have +9 Acrobatics; Leaping Dragon provides both a +10 bonus and counts as a running start. That's sufficient to leap the gap even without a roll, so even if combat starts, there shouldn't be any danger with the leap itself. As a Warlord, though, I can't easily recover the maneuver to make it back, but it looks like Warders just need to be able to spend a full round action; Brittiri shouldn't have any problem with it.

That said, our mysterious benefactors seem to have a fair idea of what we can do already, and it seems suspect that they'd provide a challenge that can literally be taken care of with one full-round action and two swift actions. It could be that simple, but I think we're better served assessing how things might go wrong and planning for it (or approaching the problem from non-obvious angles) than just taking what could amount to bait.


Any class that uses maneuvers can recover one as a standard action, warlords included.

Anyways, nothing ventured nothing gained.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Ah, I missed that when looking over stuff. (Probably doesn't help that this is the only context I'm currently using Path of War, and I haven't read over things in their entirety since character creation.)


Male Human, dual talent Hedgewitch 3

Leaping up onto the alter, grabbing the key, and then leaping back could work. It is rather risky though if the platform is trapped.

It would be easy to make the altar a shell, stone sides, no top, full of acid, and slap a painted plaster lid on it.

You go through the plaster when you land which triggers the brazier to fall leaving you on fire in a small stone box full of acid.

But then I may be paranoid.

I am sure the jumping plan will work just fine.


Probably just for safety it would be better for me to jump rather than Aiseilura simply since I am lighter and smaller and less likely to trip something maybe? That was why I was wondering about the layout as far as anchoring a rope, If I could basically shimmy up to it, grab it and back without making contact with anything I figured that would be ideal ...


Male Human, dual talent Hedgewitch 3

That is pretty much what Ryzern is proposing under the spoiler in the gameplay thread.

Britti climbs on someone's shoulders to get the height to anchor a rope so that it passes over the key. Climb over, grab key, climb back. An alarm spell would still trigger but Caun's detect should/might see that.

Course this all depends on us having access to the back wall to run the rope. If the green goo goes to the wall then we need a re-think.


At this point I want to do anything. Id almost rather spring a trap if it meant something to do; I'm starting to go stir-crazy with all the analyzing


Male Human, dual talent Hedgewitch 3

Feel free.
Don't mean to stand in your way.

Far as I can see we are waiting to see if there is room to string a rope over the key.


Now I dont mean it like that, I dont have the tools to solve this situation and Im not going to get myself in a bad spot 'cause Im bored.

It just seems like we're outsmarting ourselves here.


Male Human, dual talent Hedgewitch 3

I can understand that.

My, well Ryzern's, opinion is that this is an obvious trap. Leaping out the the island would be trivial for pretty much any of us. That makes it too easy and therefore suspicious.

Pretty much the same way he would view a room where the key was just sitting on a table. This whole place is supposed to be a test. This room, taken at face value, is not a test. Therefore either Tark/our hosts screwed up and didn't realize how easy this would be, or there is something we are not seeing.

So caution....

But I understand the frustration. If it helps I think this is also related to the computer issues Tark was having. The question holding up the rope plan would have been answered by a room map but for reasons I suspect are related to the power-supply boom we do not have a map.

I also have a tendency to overthink. Sorry. I will work to curb it as we go forward.


And if it were a test of our ability to act decisively? Also we could summon an eagle or something to pick up the key, right?


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

The problem with summoning an eagle (or even an air elemental, given Caun's languages) is communicating what we want it to do. Thus why I tried to suggest going under the moat, instead of the obvious over; an earth elemental using earth glide takes an unexpected approach to get there, and Caun speaks terran and therefore can instruct it on what to do.

But yeah, my understanding is that we were waiting on Tark to answer the current outstanding questions before actually acting. Our characters should be taking that knowledge into account, after all.


What's our ideal, go-to plan, then?


Male Human, dual talent Hedgewitch 3

Not sure who you are addressing Lienhol but any plan that has a gnome dangling over a pool of acid will be tough to beat. ;7)


Everybody in case there isnt a consensus.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Earth glide and using a rope strung across the moat both seem like good ideas. I'm fine with either.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Guess it depends if the Earth Elemental could glide through here. All the same, if we can solve our predicament without expending the magics, I'm all for that, more for later. But Caun would be happy (as happy as Caun can be at least) to summon one and see what happens.

So I guess I'd suggest using the rope across strategy. Also I'm in agreement with Ryzern, plans involving dangling Gnomes are hard to beat :-)


I am so glad that risking my life and limb is ideal such an enthusiastic option for you all. :p

With Tark's map in place it looks doable. I say we go for it.


Male Human, dual talent Hedgewitch 3

Just think of yourself as a pinata in goggles Britti.

Right, go time. Did I miss anything in the last post? If not then lets clear this room and get out of here.


Sorry guys, would have responded sooner but I forgot I had 18 INT.


By the by, if anyone was wondering I was just mistranslated when I said we wanted something on the brazier. It's totally not because I wasn't paying attention and thought the key was on the brazier itself. That would be silly.


Male Orc Expert 5

And we can't have silliness whilst having a conversation with smokey imp things in your terrible broadway rendition of Saw.


Apologies for slow replies, last couple of days, I have been having real bad connection issues at work, they are doing something to the network side and everything is running like crap...


Male Human, dual talent Hedgewitch 3

I knew there was a reason for all those crates.


Male Human, dual talent Hedgewitch 3

Ooops sorry Caun. I jumped in before Ryzern could have known about the lack of magic thing.

I an very sorry. Less coffee and more attention in the future.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Hah, it's all good, I didn't even notice actually. Perhaps I'm the one who needs to pay better attention. ^_^


Male Orc Expert 5

http://www.twitch.tv/officialpaizo

longstory short the reason the boards keep going down is the staff got on twitch.


Male Orc Expert 5

Real post coming tomorrow. Work has been nasty.


Male Human, dual talent Hedgewitch 3

Just glad to know you are still with us. Prost!


Male Orc Expert 5

As the group evacuate the bubbling moat of goop and its abandoned luxury brazier you enter the 5th room to the smell of smoke coming from the distance. Asphyxiation in the back of everyone's minds and the bottom of everyone's lungs the door to the room opens up into pitch darkness.

Little more than a gaping silent nothingness greets you.


Male Orc Expert 5

Dammit.


Male Human, dual talent Hedgewitch 3

(chuckle)

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I want to apologize for my absence I came down with some hellish virus thing and was hospitalized on Monday. I was recently released and am trying to get back on my feet. I hope to have updates to all my games by tonight or tomorrow morning by the latest.


Should we wait until that post migrates to the gameplay?


Soooooo.... It sorta seems like maybe we are flickeribg out...

-Posted with Wayfinder


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Are we? I admit, still newish in the more general sense. Seems like a few of my games have been slowing down lately. But I've also been fairly busy and adjusting to new life style choices (yay for exercise and eating better and more sleep (except for tonight that is). Boo for having time to keep up with everything.)

I've been enjoying things though. For the record.


Male Human, dual talent Hedgewitch 3

This is normal. Things wax and wane as far as posting rates and pacing. I have been in a game with Tark as GM before and can attest that we have a solid GM. The game will go on.

That said Summer slowdown is real and Play-by-post is NOT a good venue for fast paced games. Some people can do it but to me that is like taking a Penny-Farthing into a triathlon. It can be done but it is not what it was designed for.

I also am enjoying the Hazing summer slowdown be dammed.


YEah I have some games that flicker and endure and quite a few where the lagging post is indicative of some other issue and its just a slow dying.

As long as I know which way the wind is blowing I have been on these boards for years and I'm not leaving any time soon, I just like to poke the hive every once in a while to make sure the bees are still home...

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