Aveira: Nation of Mages

Game Master Tark the Ork

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Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Fine with me.


No problem here.


Male Human, dual talent Hedgewitch 3

Thanks folks, all done.

Found a couple of errors on the way so it was worth while.


So to open the sarcophagus do we simply need to be able to lift 1000 points collectively or is there a strength check as well?


Male Human, dual talent Hedgewitch 3

Likely a check but you and Caun should be able to do this without breaking a sweat.

I could magic it. But I am very much against using limited resources with out need.


Male Orc Expert 5

Hmmm well, add up your deadlift poundage and lets find out. :)

I might decide you bypass it entirely if the combination is ludicrously high enough to simply move it.


Male Human, dual talent Hedgewitch 3

18 str. lift over head 300 lift off ground 600 drag/slide 6-1500

Add in a 16 str to help and bob is very much your uncle.

I just happened to have the lifting rules pulled up for some strange reason.....:7)


Well Cuan can expend one use of his summon monster ability to summon a Small Gravity Elemental and it could apply reverse gravity to the lid. I think that'd work.

Between me and my zombie we can lift 560 lbs.


Male Human, dual talent Hedgewitch 3

You and Caun can do it without expending any resources. This is room one. We are not likely to get a rest in here, we may just need every last bit of juice to pass this little test. On the other hand I might be overthinking this.

Lift off ground is all we need here so your 600 plus Caun's 460 is just more than we need. With no resources used.

Heck if is makes a difference Ryzern can throw his 200 into the mix.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

It sounds like we have enough lifting capacity anyway, but if it's closer than we'd like, I have a set of muleback cords. I'd need to set down everything not combat essential and just deal with being encumbered for a fight until they can be passed back to me, but it's an option if we need it.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Doh! I didn't even think about it that way. Nice idea Aiseilura.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Thanks. If only my Perception check was better...


Male Orc Expert 5

Do feel free to banter about and take the initiative when it comes to doing things guys. Even if one guy is the dedicated "rogue" none of you are particularly lacking in skill points and stuff you can do.


Male Orc Expert 5

I should also say as a rule I actually tend to hate hallway and corridor traps in pbp because they're a waste of f%%+ing time unless they're semi-obvious.


Male Human, dual talent Hedgewitch 3
TarkXT wrote:
Will post tomorrow. Been a busy week between my birthday, getting a new computer soon, and legal troubles involving my daughter.

***HAPPY BIRTHDAY!***

Good luck with the new comp and I hope the legal issues resolve nicely.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

It's all good Tark, no issues here, hope everything is working itself out.


I've got low-light vision but with all these torches flying around I'm not sure it would be necessary.


Male Orc Expert 5

Could not get my map back.

So Here's a long loading bar while I do my best to reconstruct it sometime tommorrow or wendesday. In the meantime...

Entering the room your lights and visions reveal a white tiled room. Scattered through out are a number of wooden crates stacked and scattered to form something of an obstacle course. It takes you a moment to take it in and as the horror of understanding comes upon the more martial among you there is the soft click of mechanics coming from the darkness...

Perception checks please.


Male Human, dual talent Hedgewitch 3

Good thing i'm not a martial cause I have no idea what is happening. Guile 1/4 used.

Perception, using a guile point: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

oops wrong thread I think Tark.

I'll copy this over as soon as there is a place for it.


Male Orc Expert 5

Whoops this is the wrong thread.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Apparently I'm just terrible at Perception rolls.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Woot, always nice to start off combat with a critical threat. Just a shame I had to switch stances to get close enough.


My move was to -N, 3. I seem to have ended up at -N, -3 instead.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Does anyone know for sure if Outer Sphere Stance applies to my Bite attack? My assumption is no, since it's concerned with dual wielding... But Bite is still a weapon, so maybe?

Tark: If you think it counts, go ahead and add another 1d6 of damage to my Bite attack.

Also, wtf at my d20 rolls this round. Two 20s, a 19, a 3, and 1? Talk about rolling extremes.


Male Orc Expert 5

I'll allow it.


Male Orc Expert 5
Dreadguard Lienhol wrote:
My move was to -N, 3. I seem to have ended up at -N, -3 instead.

Whoops. Fixing on my end then.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Just so you guys know, if I have any charge lane available to me next round, I'll be using my Brave Gambit to try to recover the maneuvers I've used so far. If that's successful, everyone will get a +3 morale bonus to damage for your next attack before my next turn.

Basically, if you see a charge lane for me, you might want to wait and take your turn after me so you can get the potential damage bonus.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

... I'd really appreciate some numbers in the middle of the d20, honestly.


Male Human, dual talent Hedgewitch 3

Good thing direct attacks are not Ryzern's focus.


Male Orc Expert 5

I just have a deep love of leaping dragon. I have to make a note to get that on every initiator I can.


Bump?


Male Orc Expert 5

probably holidays ill push it tommorrow if britt doesnt post.


My EXTREME apologies for being absent the last few days. Crazy inter-family drama saw me having to go to the middle of nowhere for the Thanskgiving holiday and I got unexpectedly cut off from the universe. Very sorry.


Male Orc Expert 5

No worries. My power supply exploded yesterday. So the gods favor you.


Ick usually I ask divine intervention to be a bit less costly, sorry about that ;p


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Yeah, for real, normally you can get by with just sacrificing some 1st level spells.


Male Human, dual talent Hedgewitch 3

[scotty]She can'ne take it captain![/scotty]

commiserations boss.


I think this would be a good time to use my necromatic servant to search the room. That way we don't have to worry about getting involved with the corpses.


Male Human, dual talent Hedgewitch 3

Good idea. How much control do you have? Given the disease theme I do not want this door open any longer than we need it to be.


Necromatic Servant:

As a standard action, you can expend 1 point of mental focus to raise a single human skeleton or human zombie from the ground to serve you for 10 minutes per occultist level you possess or until it is destroyed, whichever comes first. This servant has a number of hit points equal to 1/2 your maximum hit point total (not adjusted for temporary hit points or other temporary increases). It also uses your base attack bonus and gains a bonus on damage rolls equal to 1/2 your occultist level. At 5th level, whenever the necromantic servant would be destroyed, if you are within medium range (100 feet + 10 feet per level) of the servant, you can expend 1 point of mental focus as an immediate action to cause the servant to return to full hit points. At 9th level, you can choose to give the servant the bloody or burning simple template (if it's a skeleton) or the fast simple template (if it's a zombie). At 13th level, when you take an immediate action to restore your servant, it splits into two servants. You can have a maximum number of servants in existence equal to 1/2 your occultist level. At 17th level, the servant gains a teamwork feat of your choice.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Yeah, that seems like a fine idea to me. The less we have to get our hands dirty, the better.


Male Orc Expert 5

Been listening to Lovecraft audiobooks lately.

No reason.

Just sharing.


Male Human Inquisitor (Monster Tactician) 3 | HP: 10/10
Common Stats:
AC: 17, T: 11, FF: 16; F:5, R:3, W:7 (+1 on all Saves vs Arcane Spells); CMD 16, CMB +5; Init: +6 ; Perc:+9, SM: +10; Summons: 4/6

Any of them particularly catch your fancy>


Male Human, dual talent Hedgewitch 3
TarkXT wrote:

Been listening to Lovecraft audiobooks lately.

No reason.

Just sharing.

Used to be a huge fan but times change.

Now I stick to the H. P. Lovecraft Historical Society radio-ish plays and movies.


Male Orc Expert 5

The Colour out of Space was recommended to me.

Damn creepy.


Male Human, dual talent Hedgewitch 3

Catch their movie version of Call if you can. Very well done, and perfect holiday viewing.


Male Human, dual talent Hedgewitch 3

Hope you don't mind the lore. I was thinking of the old Thief game lately and thought "Tapper" as slang/insult needed a comeback.


Male Orc Expert 5

I miss those games.

Mordor just doesn't have the same heart wrenching terror as the Asylum.

Though it's cathartic to stride into an Uruk fortress atop a Graug and treat it to a delicious orcish buffet.


Female Tiefling Warlord 3 | Damage Taken: 1 of 28
Common Stats:
AC: 16, T: 12, FF: 12; F:4*, R:5, W:5 (+3 on Fort vs death effects, fatigue or exhaustion effects, poison); CMD 16, CMB +7; Init: +4 ; Perc:+6, SM: +4

Apologies for slow responses; holidays and all.


I want to apologize in advance that my access will be spotty through the 4th of January. Basically my family is having some issues that require more attention than anticipated and additional issues of illness add to the complication. I will do my best to check in as I can but don't wait for me, I guess is what I am saying.

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