Caun
Male Human Inquisitor (Monster Tactician)
NG Medium humanoid (Human)
Init +3; Perception +6
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DEFENSE
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AC 19, touch 13, flat-footed 16 (+3 DEX, +5 Armor, +1 Shield)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +4
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OFFENSE
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Speed 20 ft.
Melee: mwk Glaive +6 (1d10+4, x3), Scimitar +6 (1d6+4, 18-20/x2)
Ranged: Longbow +3 (1d8, x3)
Inquisitor Spells Known (CL 3rd; concentration +6)
0th:
1st (2/day): Bless, Cure Light Wounds
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STATISTICS
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Str 11, Dex 17, Con 14, Int 12, Wis 15, Cha 8
Base Atk +0; CMB +1, CMD 14
Traits:
Feats:
1) Spell Focus: Conjuration
1) Weapon Finesse
Languages:
Common, Varisian
Gear:
140 gp
Inquisitor's Kit (No Backpack or Torches)
MWK Backpack
Scale Mail
Buckler
Shortbow
20 Cold Iron Arrows
Scimitar
Magic Items:
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SPECIAL ABILITIES
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1) Heroism Domain
1) Touch of Glory: 5/Day
You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your Inquisitor level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll.
1)Summon Monster: 6/Day
Starting at 1st level, a monster tactician can cast summon monster I as a spell-like ability a number of times per day equal to 3 + her Wisdom modifier. She can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 inquisitor levels thereafter, the power of this ability increases by 1 spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level). A monster tactician cannot have more than one summon monster spell active in this way at a time; if she uses another, any existing summon monster immediately ends. These summon monster spells are considered to be part of the monster tactician's spell list for the purposes of spell trigger and spell completion items. In addition, she can expend uses of this ability to fulfill the construction requirements of any magic items she creates, so long as she can use this ability to cast the required spells.
At 2nd level and each level thereafter, the monster tactician can add one monster from the Expanded Summon Monster list to her list of available summoned creatures. She can add a new option to any summon monster spell she can cast at the time she chooses the monster; once made, these choices cannot be changed.
1)Monster Lore:
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
1)Orisons+Spellcasting
1) Stern Gaze:
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).