Inquisitor's Kit (No Backpack or Torches)
20 Cold Iron Arrows
1) Heroism Domain
1) Touch of Glory: 5/Day
You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your Inquisitor level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll.
1)Summon Monster: 6/Day
Starting at 1st level, a monster tactician can cast summon monster I as a spell-like ability a number of times per day equal to 3 + her Wisdom modifier. She can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 inquisitor levels thereafter, the power of this ability increases by 1 spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level). A monster tactician cannot have more than one summon monster spell active in this way at a time; if she uses another, any existing summon monster immediately ends. These summon monster spells are considered to be part of the monster tactician's spell list for the purposes of spell trigger and spell completion items. In addition, she can expend uses of this ability to fulfill the construction requirements of any magic items she creates, so long as she can use this ability to cast the required spells.
At 2nd level and each level thereafter, the monster tactician can add one monster from the Expanded Summon Monster list to her list of available summoned creatures. She can add a new option to any summon monster spell she can cast at the time she chooses the monster; once made, these choices cannot be changed.
The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
1) Stern Gaze:
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
While not small exactly, Caun is neither a particularly large person. Standing at 5'5 and weighing in at approximately 164 lbs. He has piercing grey eyes and black hair.
He has a scar across the right side of his cheek that is a result of an unpleasant business with a man he had tried to redeem. He had allowed his good nature to get the better of him and had payed for it with his good looks.
He is not particularly handsome (anymore), nor is he particularly bad looking.
. Cuan himself lived a medium class life, never wanting for money, nor particularly wealthy.
As a young man he had same basic experience with his parents work but soon found that sort of work uninviting. He briefly tried applying to the Bardic School out of interest in the many talents of Bards. Unfortunately he showed little promise in these area's and soon dropped out.
He worked briefly as a thief out of Riddleport, before a Paladin of Sarenrae worked to turn his life for the better. Not having much interest in the life of a Paladin nor in the clergy, Caun eventually found himself serving as a man of insight and took an interest in the lore of monster hunting and the art of seeing through lies. Soon began to become trained in the roll of an Inquisitor, the church finding him naturally talented at the various rolls Inquisitors often serve in.
It was during this time that he took a special interest in the use of beings and beasts to aid one's self and began to practice conjuration magic with a focus on summoning. He found that this allowed him, even when alone, to be deal with creatures who would otherwise be too much for one person. Plus they were useful for their various abilities.
He is a man who is deeply devoted the well-being of others souls.
Quiet in practice, though not necessarily so by nature, as it is better to watch and observe the mechanization's that surround us. If one talks to much then one will miss critical details that might provide answers or signs to a problem or task.
He is gruff but not unkind. He has no interest in hurting others and does what he can to uphold basic social customs, but is willing to move beyond those basic niceties if necessary.