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I've got the hardcover of Shackled City, and got the other two as the original Dungeon adventures. I have always hankered a bit to play them, Paizo APs notwithstanding, as they were an exciting new concept back then - I remember waiting for Dungeon to arrive and going straight to the AP adventure as I wanted to know what happened next. Never really got to play them other than Shackled City maybe half-way.
Tell you what, that seemed to get you interested, so let's take a vote. Rank them in order of preference and then give them a score, with 3 as the one you want to do the most, 2 for the next-most favorite and then 1 for the last one. My preferences are:
Age of Worms - 3
Savage Tide - 2
Shackled City - 1
But honestly, I'm happy to play any.

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Man, hard choice between AoW and Savage Tide. I’m fairly familiar with the first two parts of AoW and less familiar with the details of Savage Tide … but I’d probably have to go with Age of Worms on the strength of the first part, which is one of the best first level D&D adventures I’ve seen, and that (in)famous Richard Pett adventure later in the series, featuring the marzipan and the tureen (if any of you remember that old thread on the messageboards ..). Also as much as I like what I know of Savage Tide, there are probably a lot of similarities between the latter half of that AP and Wrath of the Righteous . So;
3. Age of Worms
2. Savage Tide
1. Shackled City

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Age of Worms - 3
Shackled City - 2
Savage Tide - 1
I think they are all good. AoW is way too TPKish, but has Kings of the Rift, which is the baddest adventure ever written. Savage Tide is really good, but we're already doing a demon-themed AP. I like Shackled City a lot, but the final adventure was meh.

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...that (in)famous Richard Pett adventure later in the series, featuring the marzipan and the tureen (if any of you remember that old thread on the messageboards ..)
"Waaaaah! Why so many words!? What are marzipans? Pett, you so elitist!" As someone who learned English by playing AD&D, I was never more disgusted with the messageboards.
Speaking of Pett, he got in another blow with the Young Master monster, too, but I think that was in Savage Tide. Those were the days...

Jod Eastwind |

I'm very sure I've never been active on a thread that Richard Pett crashed. It feels ... surreal.
For the vote, I could honestly make it a three-way tie, but I won't:
Shackled City 3 (because I know it least)
Age of Worms 2
Savage Tide 1 (only because I just got done running it at our table)

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I think Richard is a secret (or not so secret) Aubrey fan, stalking him around the boards. Although some of those past interjections were Heathy’s game now I think of it (Aubrey was playing that one for a while).
Way to damn with faint praise. "Hey, he likes Aubrey! Oh no, wait, that was Heathy..."

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Mothman wrote:I think Richard is a secret (or not so secret) Aubrey fan, stalking him around the boards. Although some of those past interjections were Heathy’s game now I think of it (Aubrey was playing that one for a while).Way to damn with faint praise. "Hey, he likes Aubrey! Oh no, wait, that was Heathy..."
You're both his bros. I reckon Pett has enough love to go around.

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Around the boards, oh no, I don't just stalk my beloved Aubrey around the boards...
That was Pett in the shower this morning?
However, the presence of His Pettyness makes me think. I subscribed to the Kickstarter for his Styes II campaign book with Frog God. Now, I haven't read this yet (I don't actually possess it, to be fair, since they haven't managed to publish it yet) so it could be crap. But on the assumption it isn't, that is also something we could consider playing (and something with which none of us is actually familiar) when it comes out.
So I guess I could ask the authorial authority himself - when is this likely to come out?

Richard Pett Contributor |

Pass the towel Aubrey, oh yes.
Hmmm, well as for delivery of the blight, I've had Vaughn locked in my attic for months, he's giving me lots of art and doing lots of crying so my guess is not too long, but there's 660000 words so I can only say it took ages to write so it'll take time to edit, fillet and defile. And well done for backing it, excellent choice, I can't wait to see it of course, nor even more so of what it'll do to you, as for timings exactly I know the boys are very hard at it, just to keep checking. I've held off bringing Greg some adventure ideas I have so he gets a little rehab but those disturbed things are due eventually too. I've always been of the do something once beautifully school but I know once people part with their hard earned ever scarcer cash they want to have the filthy degraded soiled sallow thing in their hands. But I must say I very much think you'll be glad of it once it slithers into your warm human flesh.
Mnaaaaaaaarrrrrrr

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I'm sure I will be delighted once it arrives. Though clearly, having shelled out I am now entitled to pester you on a daily basis, blaming you personally for any delays. And Vaughn's piteous weeping merely makes me angry.
On this basis, let's consider the Blight as the next one, once it shuffles into the light of day. I think we can all agree that it will be worth waiting for. Well, a day or two, anyway.

Jod Eastwind |
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I backed it, too. And I'd be happy to leave it on the shelf so the surprises are surprisier and the disturbing disturbing-ier when it arrives if you are going to run it.

Mulluq'Tar Sheptat |

I'm late to the party once again, but my vote is as follows:
Age of Worms - 3
Shackled City - 2
Savage Tide - 1
I've only ever heard good things about AoW (yes, maybe I do consider TPK's a good thing, ask any of my players).

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I dunno, AoW is getting quite a lot of love...
I'm torn. If I had the Blight in my hands we could just run it and I'd probably do that. But I have to defer my gratification, which is never something I like. What do people think? AoW now, or Blight later?

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I loved The Styes. I could go either way. Having said that, are we sure we're not facing a Logue-type scenario here? I don't want to delay my gratification too long... :P
Vattnisse wrote:Styes II: Electric Bogaloo
Son of the Styes: This Time it's Personal
Styes Redux: Sometimes You Can Go Back
So many possibilities...
Son..
Oh, no, it's not remotely human...
Return to the Styes: Dagon Says "You're the Father

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I dunno, AoW is getting quite a lot of love...
I'm torn. If I had the Blight in my hands we could just run it and I'd probably do that. But I have to defer my gratification, which is never something I like. What do people think? AoW now, or Blight later?
Or? You say this like we don't all have another good 60 years of gaming left in us..... we will finish runelords eventually, we need a plan for then.....

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For the big Blight book (which I see is around 1200 pages) there is no clear indication of where it is on the timeline. I see some comments that people are thinking around fall, but they have no more information than anyone else. There is a 1st level stand alone adventure by Brandon Hodge as part of the package and its release seems to be further along the path. Or there are two stand alone adventures (4th level and 7th level) available now, but I'm not sure how well you could run any of these without the main setting book.

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I backed it, too. And I'd be happy to leave it on the shelf so the surprises are surprisier and the disturbing disturbing-ier when it arrives if you are going to run it.
Don't leave it on the shelf ... it will fester and whisper and infect your other books ...

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The Styes was one of my favourite settings from Dungeon mag (and one of many favourite adventures that I never got to run), I’d be happy to wait and play the Blight.
In the meantime … Age of Worms is very cool, I was thinking, if you guys wanted I could have a go at running it. I have started running it before, so some of the legwork is done, at least for the early part. Now, I realise I am no Aubrey, and likewise that some of us are pretty tapped out on pbps and may not want to commit to another two potentially long campaigns (ie, AoW now and the Blight in 6 months or a year or however long it takes) … hell, I’m not sure I want to commit 100% to running AoW in full, those Dungeon APs are monsters comparted to the Pathfinder APs (and those take us long enough).
What I would propose, if it interests people, is that I commit to running the first one or two parts of AoW as a mini campaign, and at the point we finish that (and / or the point Aubrey is ready to run the Blight) we all re-assess and see if the general consensus is to continue with both games or stop AoW at that point.
Let me know if that appeals? I didn’t want to step on Aubrey’s toes, so I ran the idea by him first – I get the impression he’d enjoy playing AoW, but if my suggestion above does not appeal to the majority I think he’d still be willing to run something else short prior to the Blight (I don’t mean to speak for you Aubrey, just full disclosure - correct me if I'm wrong in any of that).

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Good question; what would you guys prefer?
I’m not overly familiar with Greyhawk (played a few modules set there back in the day, but I’ve never owned any setting books or anything), but I think you could pretty much run the campaign ‘out of the box’, change a couple of names (the Free City = Greyhawk, I think there are a couple of NPCs who are stand ins for famous Greyhawk NPCs, I’m sure I could track down the ‘proper’ names) and it would essentially be Greyhawk.
I’m happy to ‘Golarionize’ the campaign; swapping out gods and major NPCs is probably easy enough, but I haven’t given any thought to substitute locations. I’m sure plenty of people before us have already thought about this and there’s probably good resources on the boards; if anyone is aware of someone having come up with good substitute options for a Golarion set AoW, or if you have some ideas yourself, let me know.
The other option is to keep the setting somewhat vague / generic (as they did in Dungeon magazine, since they couldn’t actually set it in Greyhawk) but use Pathfinder gods, races etc. This will cut down on a lot of conversion if people are comfortable with taking this approach, as we can use all the Pathfinder stuff as is without converting, and I won’t have to shoehorn the setting into Golarion friendly locations.

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Oh, my mistake. I thought the Dungeon APs were loosely Greyhawk setting. I don't know the setting at all, but mainly I was asking because I realized I have mostly forgotten the 3.5 gods.
The setting for those APs is certainly based on Greyhawk, but they couldn't explicitly use a lot of Greyhawk names due to licensing issues or soemthing (or WotC wanting to keep the setting generic for a wider appeal); they also tended not to publish any really large scale area maps in the AP to explicitly tie things into a Greyhawk location.
Later, a lot of the AP locations were 'officially' put into Greyhawk when they showed up on the 4 part Greyhawk map that came with either Dungeon or Dragon mag (I forget which) towards the end of the magazine(s) run.
It is supposed to be very easy to convert AoW to a proper Greyhawk setting with a few name changes.

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As for gods, a lot of the main Greyhawk gods were represented in the ‘generic’ pantheon in the 3.5 PHB if you still have that floating around. I could post up a primer if people don’t. OR the majority of the gods who have significant representation in the AP (with their churches being potential allies or enemies of the party) have fairly obvious Golarion counterparts, so that aspect wouldn’t be difficult to convert.

therealthom |

And I'm back. Baby Aleksander was born on Monday morning; he's clocking in at a healthy 8 pounds 12 ounces, and both he and his mom are doing well. We got home last night and are currently juggling catching up on sleep and getting his healthcare paperwork in order. Thank FSM I have next week off, as it is Phoenix' HS spring break.
Congratulations, Vatnisse. GLad to hear that Mom and son are doing well.
Best of luck!