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Well, mythic monsters are quite nasty...
That said, there were some comments that WotR got a bit easy as the mythic tiers racked up. Obviously the full number of mythic tiers is 10, but I don't intend to go that far. You effectively become unkillable at tier 8 or so, so I'll probably stop at 7...

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OK, as if going mythic wasn't enough to pimp your characters, there's more coming specifically from the scenario:
- first you each get a +2 permanent untyped bonus to a skill of your choice. This is a gift from Iomedae which you will receive imminently (so you can put it on your character sheets now).
- secondly, your campaign traits gets boosted by going mythic so they provide additional abilities. These are quite powerful and set out below (based on the trait):
Chance Encounter (Trickster): The PC gains a +2 trait bonus on Ref lex saves. By expending one use of mythic power, the PC can take 20 on an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check without an increase in the time required to make the check.
Child of the Crusades (Marshal): The PC gains a +2 trait bonus on Will saves. Whenever he successfully saves against a mind-affecting effect from a demon, as an immediate action the PC can expend one use of mythic power to cause the demon to become staggered for a number of rounds equal to the PC’s mythic tier. The demon can reduce this effect to 1 round by making a successful Will save (DC = 10 + the PCs’ mythic tier + the PC’s Charisma modifier).
Exposed to Awfulness (Guardian): The PC gains +3 hit points per level. When she is reduced to negative hit points by an attack or effect from a demon, as an immediate action the PC can expend one use of mythic power to heal damage equal to 2d6 + twice her mythic tier. This healing occurs after the damage is done — if the damage is enough to kill the PC, she cannot activate this ability.
Riftwarden Orphan (Archmage): The PC gains a +4 trait bonus on caster level checks to penetrate a demon’s spell resistance. Once per day, he can recharge a charged magic item by expending one use of mythic power. Doing so adds a number of charges equal to 1d10 + his mythic tier to the item, up to its normal maximum number of charges.
Stolen Fury (Champion): The PC gains a +2 trait bonus on Fortitude saves. By expending one use of mythic power as a swift action, she can ignore a single demon’s damage reduction for 1 minute, and increases the critical multiplier of any weapon she wields against that demon by 1.
Touched by Divinity (Hierophant): The PC can select a second domain granted by his affiliated deity. He can use the 1st-level spells of both domains as spell-like abilities a number of times per day each equal to his mythic tier. By expending one use of mythic power, he may use any of these two domains’ spells as a spell-like ability, but may only use spells of a level equal to or less than his mythic tier.

Mulluq'Tar Sheptat |

HeroLabs already included my trait bonus.
Aubs, in running the game up through the 1st third of the 2nd book so far, I have some suggestions about the army rules, if you would like? If you want I can PM you how they went down in my experience, and how I'm modifying them.

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HeroLabs already included my trait bonus.
Hopefully PCGen will have done the same... but I'm not sure.
Child of the Crusades (Marshal): The PC gains a +2 trait bonus on Will saves. Whenever he successfully saves against a mind-affecting effect from a demon, as an immediate action the PC can expend one use of mythic power to cause the demon to become staggered for a number of rounds equal to the PC’s mythic tier. The demon can reduce this effect to 1 round by making a successful Will save (DC = 10 + the PCs’ mythic tier + the PC’s Charisma modifier).
Hmmmm, that paragon thing is going to make that effect last 3 rounds right?

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HeroLabs already included my trait bonus.
Aubs, in running the game up through the 1st third of the 2nd book so far, I have some suggestions about the army rules, if you would like? If you want I can PM you how they went down in my experience, and how I'm modifying them.
OK, please do.

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Mulluq'Tar Sheptat wrote:HeroLabs already included my trait bonus.Hopefully PCGen will have done the same... but I'm not sure.
Child of the Crusades (Marshal): The PC gains a +2 trait bonus on Will saves. Whenever he successfully saves against a mind-affecting effect from a demon, as an immediate action the PC can expend one use of mythic power to cause the demon to become staggered for a number of rounds equal to the PC’s mythic tier. The demon can reduce this effect to 1 round by making a successful Will save (DC = 10 + the PCs’ mythic tier + the PC’s Charisma modifier).
Hmmmm, that paragon thing is going to make that effect last 3 rounds right?
Yes, I should think so.

Jod Eastwind |

Also, just to let you all know, I intend to write Rhok and Kaygan out at this point.
That's a lot of potential spellcasting we lose. I wasn't sure if Vatters was hoping to ease into this game, also, now that he's returned.
Regardless, rule 0 is always in effect and it's your game. Thanks for letting us know.

therealthom |

Sol Calondor wrote:So if Mulluq stayed up all night in vigil (in that pretty awesome post), was he in the dream? And if so did her worship tell him to put a sock in it?It may come to that.
Putting a sock in it? I'm not sure even the Inheritor's express command could do it.
I do love Mulluq.

therealthom |

Aubrey, finally getting around to mythicizing Sol. Would combat trickery open Sol up to AoOs during its use?
Combat Trickery (Ex): Through buffoonery and deceit, you can trick opponents into moving where you want them. You can make a single combat maneuver check using your Bluff check modifier in place of your CMB. Apply the result of this check to all adjacent opponents, and resolve it for each enemy independently as a bull rush, drag, or reposition combat maneuver. For example, if facing three opponents, you can roll one check and attempt to bull rush the first, drag the second, and reposition the third.

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Well, plus an army of knights and a few others. But yes, to keep things smooth and simple the party is being pared back to the PCs. Though you have a habit of picking up waifs and strays so maybe the NPCs will be back in force.
Based on Aadvark's advice this will differ a bit from the written scenario. There are a series of battles resolved using the battle system in the Advanced Campaign book, but it's not a very good system and very swing-y. So I'm going to use the system from Heroes of Battle (3e WotC) which breaks things down to the level of the party, with skirmishes and battle objectives. Irabeth's around to run the army sort-of 'off screen' so the PCs can concentrate on being heroic.

therealthom |

Don't know, though if it doesn't say that you don't provoke (without the relevant feat) then you probably do.
That's sort of what I figured. Some abilities say they don't trigger AoOs. This one doesn't. Which makes it kind of weak, unless you're doing a whip-focused tripping build. I played in a game once where the bard was told, they had to use a whip. I wasn't the bard, but I still resented it. I can see where that might be a good combat option, but to dictate another player's choices didn't sit well with me.
Rambling. Too many margarita's tonight.
I'll take my second option.
Clown (Su): As a standard action, you can expend one use of mythic power to make one creature laugh uncontrollably, as the hideous laughter spell. The saving throw against this effect is equal to 10 + your tier + your Charisma modifier. If you aren't in combat when you use this ability, it can affect any number of creatures in a burst with a radius of 10 feet per tier.

Jod Eastwind |

My previous post was out of frustration. Obviously I can post and I have a lot of information in my character sheet, so I'm not dead in the water.
That said, something I need to work out is that weapon question. It appears that a cold iron weapon costs double the normal price of the weapon - I will presume that only refers to the cost of the weapon itself and not to the cost of making it masterwork as I see no mention otherwise. That puts the cost of the masterwork cold iron falchion at 450 gp.
Considering the state of my coffers, it appears I will be selling some gear to make the purchase.
My masterwork falchion sells for 187.5 gp.
My masterwork chain shirt sells for 125 gp.
I have 43 gp, so I have 355 gp to work with. Does anyone have a claim on either of the items I am selling? Is anyone willing to loan me 100 gp?

Mulluq'Tar Sheptat |

Mulluq has not touched any of his coin (and I'm not even sure how much he actually has). He would loan you whatever he could, especially if it meant you didn't have to sell anything you need.
He really doesn't need coin as found loot, as he has upgraded his armor, shield, and weapon already.

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OK, I am getting increasingly pissed off the with the intermittent nature of the messageboard here. The games are grinding to a halt. Do we have any views about alternative venues to host the games? Have people played at other sites and what were their experiences like using other PbP sites?

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The conversation is mainly taking place here. Please feel free to come by and comment.

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OK, the website seems a bit more stable, and people seem to be able to post in the discussion threads, which is encouraging. Like most of you, I'm not keen to move from Paizo as it has considerable advantages (when it works). Since it seems to be working again, let's stick with it but keep an eye out. If it becomes intolerable again, we can consider our options.

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Looks like we have a traitor in our midst.... I don't want to post out the rest of Kira's actions until mulluq reveals that spoiler though.
Which brings me to a question. For a couple of levels now, kira has had detect evil, but I've been leaving that to mulluq. does it help to have multiple party members using it at once, or do we just gloss over it?

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It'll help to the extent that I can move things on if both of you are doing it, and one of you doesn't post for a little bit. In fact, why not look at his spoiler if you want to have a go yourself (although it reveals the result of his Sense Motive check as well).

therealthom |

PR, I might be able to magic myself out of this, but I doubt I can magic us both out of it. If you want to try to fight it out, I'm game for that too, but Sol's obviously the weakest combatant in the party. We might both go down against three and their mounts.