The Manyfaced One

Morwangar Valdyrgun's page

21 posts. Alias of Weezilwizard.


Full Name

Morwangar Aldin Valdyrgun

Race

Dwarf

Classes/Levels

Leve 2 Monk (of the sacred mountain of the four winds)

Gender

Male

Size

Medium

Age

115

Special Abilities

Dwarven racials, monk class features

Alignment

Lawful Good

Deity

Torag

Languages

Dwarven, Common

Occupation

Craftsman and traveling monk

Strength 16
Dexterity 14
Constitution 17
Intelligence 10
Wisdom 17
Charisma 5

About Morwangar Valdyrgun

Morwangar (Morwan, for short) is the youngest son of the brave and noble Valdyrgun clan. Unlike his cavern dwelling siblings, Morwan was driven to explore the outer mountains at a young age. Departing from home, Morwan made his way to several remote and far-reaching mountain settlements. Adopting the lifestyles and customs of these villages, Morwan continued to explore, ranging from the crystal-capped peaks of Aeres to the verdant mountain grottoes of Megabalte. After 80 years of absence, Morwan returned home to find the reunion with his kind was bittersweet.

Taking to the endless roads again, Morwan is always eager to lend a helping hand or explore the nearest uncharted landmark. He is equally fond of good company, good food, and strong drink. Unlike most dwarves, Morwan has cast off his burden of greed, and is known to tithe money to orphanages or institutions of knowledge and civil peace.

Physical description:
Morwan possesses skin that is burnt by nearly constant exposure to the sun. The top of his head is bald and is a deeper red than the rest of his body. Bushy red eyebrows, bushy red mustachios, and a long, intricately woven beard of deep umber take up most of Morwan's face and upper body. Morwan is built like a boulder: round yet chiseled. With a 5 charisma, he is probably very ugly.

Initiative: +2
Movement: 20 feet
BAB: +1, CMB + 4, CMD 19

Racial traits:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Craftsman: Dwarves are known for their superior
craftsmanship when it comes to metal and stone works.
Dwarves with this racial trait receive a +2 racial bonus on all
Craft or Profession checks that create objects from metal or
stone. This racial trait replaces the greed racial trait.

Languages:
Dwarven, Common

Defenses:

HP 27
AC 18 (ff 15) (t 15)
Fortitude + 6
Reflex + 5
Will + 6

Attacks:
Melee + 4 unarmed strike 1d6+3 (flurry -1/-1)
Ranged + 3 throwing star 1d2+3

Monk features:
Flurry of blows, Unarmed Strike, Iron Monk

Feats:
Deflect Arrows, Improved Grapple, Elemental Fist, Toughness, Ironhide

Traits:
Rough and Ready, Eldritch Smith

Skills:

Craft Calligraphy 1+0+3+2=6
Craft Pyrotechnics 1+0+3+2=6
Craft Blacksmith 1+0+3+2+2=8
Craft Idols 1+0+3+2=6
Profession Merchant 1+0+3+2=6
Perception 1+3+3=7
Knowledge religion 1+0+3=4
Sense Motive 1+3+3=7

Equipment:
4 sets of masterwork artisans tools (calligraphy, blacksmith, idols, fireworks)
2 throwing stars
wooden quarterstaff
tea cup
meditation mat
box of incense
peasant's clothing
silk sash (adventurers sash)
portable altar to Torag
metal wash basin
iron pot
10 lbs. of firewood
tinderbox w/ flint and steel
water gourd
portable anvil
50 ft. silk rope
12 cloves of garlic
pouch with 5 silver pieces
10 ft. hammock
wooden bucket
midwakh
pouch of tobacco
cold iron dagger
wooden spoon
2 vials of holy water
battleaxe
heavy pick
warhammer
2 potions of cure light wounds
factory worker goggles
hat
+1 bracers of armor
animal harness
10 lb. bag of oats
pack mule or donkey
box of fireworks (1 desnan candle, 1 paper candle, 1 sky rocket)
small cart or wagon (any crafting supplies or tools are stored in this wagon or cart)
59 gold worth of crafting supplies: blacksmith
59 gold worth of crafting supplies: calligraphy
61 gold worth of crafting supplies: idols
57 gold worth of crafting supplies: fireworks