Tal'Va'Nocht |
BTW: You guys REALLY want Tal to get a Phylactery of positive channeling
Wultram Denka |
Phylactery of positive channeling, yeah not a bad idea*looks* 11k...yeah maybe in a few years, that is like 2 and a half persons entire gear at the moment.
Joking aside, perhaps once we get to more civilized lands that might change. Also do your class features make a big difference in channeling? Since at it's basic form it sucks pretty damn hard even with said item.
Tal'Va'Nocht |
It affects ALL his channeling, so ALL his channel pools would go up by 3d6. The beauty of his build is he rearranges all the HP wounds so that a LOH or two and a couple of channels heal everyone up. The boots would let him basically out of combat heal everyone for free (and a half-hour or so of standing around). I would probably level dip into cleric for one level to pick up another 15D6 of healing per day after I get a phylactery.
Assuming we follow WBL, it shouldn't be long before 11K for one item isn't much.
Rehil Ecraish |
Phylactery of positive channeling, yeah not a bad idea*looks* 11k...yeah maybe in a few years, that is like 2 and a half persons entire gear at the moment.
Joking aside, perhaps once we get to more civilized lands that might change. Also do your class features make a big difference in channeling? Since at it's basic form it sucks pretty damn hard even with said item.
You've got 4500 gp in gear? You're rich. When I was young we lived in a pothole.
Seriously, I've nowhere near that much, but it's OK because Aubrey's balanced the encounters well.
EDIT:
OOooh! This conversation triggered my memory. I hadn't updated Rehil's gear list since Aubrey said we could one have item from each line. I am so much richer than I believed.
Nalverren |
Yeah Aubrey likes to emphasize the HOBO part of murderhobo.
Wultram Denka |
It affects ALL his channeling, so ALL his channel pools would go up by 3d6. The beauty of his build is he rearranges all the HP wounds so that a LOH or two and a couple of channels heal everyone up. The boots would let him basically out of combat heal everyone for free (and a half-hour or so of standing around). I would probably level dip into cleric for one level to pick up another 15D6 of healing per day after I get a phylactery.
Assuming we follow WBL, it shouldn't be long before 11K for one item isn't much.
*2d6
so 7hp on average. Since in combat channeling at least usually is a bad idea we are talking about out of combat. Compared to just buying happy sticks you would need to do 477 channels before breaking even money wise. However if your build makes channel good enough to use while fighting that is a different story.
Ashshar |
These kiddos always complaining about their wuffles, and waffles and WBL.
My home DM broke all my gear but mt weapon, drained me a level, broke whatever I managed to earn again and took one of my eyes. And I didn't even complain!
And that was before the Rust Monsters appeared.
Tal'Va'Nocht |
Over time the build keeps upping the channels and what I can do with them. Including Quickened Channel (costs two channels but channels as a move action) etc.
Nalverren |
Yeah my IRL game recently had a run of bad luck. The DM faithfully uses random loot tables, i dunno which ones but every so often something ridiculous will come out. A +4 full plate armor at level 6-7 was one. Then we had a deck of many things.
Now, only 2 PCs were alive at this point, and 2 NPCs. We drew from the cards, i forget how many times the rogue drew but i drew 10 times getting 1 good result, 5 mediocre ones, 2 sorta bad, and 2 bad. The worst we each drew was disintegration. So we each ended up as dust, carried by the NPCs to a church we'd already allied with to be resurrected. It was good in a way because it was gonna take forever to introduce the new characters of the two that died but instead they were at the church, so we'd effectively fast-forwarded.
Wultram Denka |
Ugh gives me flashbacks to the days when monsters had essentially immune to damage unless you got high enough bonus on your weapon.
Oh and Tal mostly just talking shop, it is interesting since making something like channel actually work past mid levels is no easy feat.
Tal'Va'Nocht |
Also note that the plan is to eventually go into Holy Vindicator, so his channels and spellcasting will progress faster, keeping his healing up to date while also promoting the channels, and Holy Vindicator gets some boosts to channeling options.
Also, I might have messed up on my skill point selection, need to double check that. Might need to change it. Should be able to enter it next level (7) when I get a feat.
Tal'Va'Nocht |
Yeah, I screwed up my skill points. Grrr. Aubrey, do you allow retraining?
Tal'Va'Nocht |
Well, I meant the retraining rules. I should have put 4 pts into religion and only put 1 (I had a 4 in it, and misread my sheet when building, thinking I'd put in 4 instead of having 4). I would have to move the skill points from other skills back into Religion.
Vaard |
Okay I think I'm caught up.
EDIT:
OOooh! This conversation triggered my memory. I hadn't updated Rehil's gear list since Aubrey said we could one have item from each line. I am so much richer than I believed.
Wait, I must have forgotten about that:P
What "lines" are ya referring to?Tal'Va'Nocht |
The double is only on the first attack against evil dragons, not all attacks.
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
But you are correct that I was doing 2 instead of 3. For some reason I had it in my head that it was 1/2 level and not full level. So the first hit last round should have been +6 instead of +4, and this round +3 instead of +2. I'll keep that in mind going forward, thank you for catching it.
Ashshar |
Oi Aubrey, I was checking the Withdraw action to see if it negates Dex to AC or something for that extra 1d6 Sneak Attack and I was wondering something.
The withdraw action says the square you start out in is not considered threatened. Thing is Kalaktua is large, and Ashshar is wielding a reach weapon.
Does his larger size means the "starting square" is more than one square? If not, does Ashshar's improved reach give him an AoO?
I know, I know, I'm trying to get each and every possible bit of damage. But c'mon, this thing eats my people, I want to wear its forehead's skin as underpants.
Tal'Va'Nocht |
My understanding is that the turtle can only pick one square to avoid attacks of Opportunity from. That is, one single 5ft square. So it should provoke from everyone other than the one square. It should pick the square next to Cole and Tal, as that's where it will take the most damage from, and everyone else get's an AoO as all other 5ft squares are non-designated as the withdraw square. It sucks being large and withdrawing, it's the other side of the coin for having all that reach, if you do withdraw, you are bitten on the butt if you are surrounded.
Note if it does that, it will still take damage from Cole, as Cole threatens two squares, but Tal only threatens one, and Tal is bypassing armor.
Aubrey the Malformed |
I thought Ashshar used a halberd, which isn't a reach weapon. Plus Big K moved 5' right and diagonally up before she moved forward, effectively taking her out of AoO reach for a spear from where Asshar was standing. Anyway, I've moved Ashshar now for his big jump, and he hit, so it's moot (critical AoO notwithstanding).
@Tal My reading of the Withdraw action is different to yours. Your reading basically makes it impossible for a creature which is bigger than 1 square to withdraw if there is more than one enemy, and I think that's simply because they didn't consider the possibility in the wording of the rule in the rule book (i.e. assumed everyone is Medium). Kalaktua didn't start in a square, she started in nine of them, but the rules are silent on what the actually means.
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded. You can’t take a 5-foot step during the same round in which you withdraw.
If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.
Note the rules say "If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal". Kalaktua didn't move through any squares that were threatened after her initial move, and the only squares that were threatened were squares in which she started. I don't see anything about choosing a square and so on if you are bigger than 1 square in size.
Tal'Va'Nocht |
Every GM runs it slightly different, until the devs put up a clarification, each is as likely valid as the other. As long as it's consistent, I have no issues with it.
Wultram Denka |
The way I have always run it and seen it run is that the first 5ft of momevement is provoke-free. In case of larger creatures, you essentially look at each square they occupy as seperate 5x5x5ft creature in relation to provoking.(Naturally no multiple AoOs)
Just to throw my 2 copper in. But yeah the rules in more than few places get vague when it comes to non medium creatures.
Ashshar |
I almost forgot about treasure..... damn son, this gonna be good.
Regarging experience... as a matter of fact, I don't even have an "Exp Points" in my sheet. I am too used to most PbP games not handling it like that.
Simply tell me when I level up and I'll be happy... it's still two levels until I get my second iterative.
Tal'Va'Nocht |
Ditto, I never got a 'you start at this XP' number (that I know of), so not sure what Tal was at before the dragon.
Vaard |
I lost track of xp as well....
"Pooma was saying that he knows the location of Kalaktua's lair.
Which, naturally, will house Kal's colossal+ grandparents who will devour us immediately:P
therealthom |
XP check: I got 16,872 after the Kalaktua fight. Anyone confirm?
Confirmed.
Nice fight guys. I was going to follow Cole. I didn't think he'd crush her so quickly. And Nalverren, scoring big with the catapults.
Mdt I've never played with a PC like Tal. He kept us healthy and contributed damage. I'm very impressed.
Tal'Va'Nocht |
Thank you. One of the big problems with a healer is normally that you can't contribute as anything other than healing. I liked this build when I found it because it is useful for both. Unfortuantely, he needs a belt of strength and/or another gladius to do more damage (he can do four gladi per round but I couldn't afford a third MW gladius). He can also MWF with two bows if we can get him another MW bow, which might be better than another Gladius, honestly, as long as he can stay within channel range and fire bows while channeling if need be. The LOH's are really where I need to invest if I can find something to boost them. That would let him auto transfer HP back to him and heal and attack each round.
Cole. |
Agreed on the awesome team effort. It's easy to see Cole as the "combat guy", but that could have easily been a VERY different fight without Wultram's debuffs, Nalverren's artillery (not to mention the fact that we got to reset and have this fight on our terms because of his spell in that first encounter), and pretty much everyone pulling their weight.
It's fun to watch. :D
Wultram Denka |
Since I mentioned in the game thread already, and it seems breastplates are the thing. I figured moving it here would be better.
So in short because the crafting rules for mundane items are silly, making said 2 masterwork breastplates would take 175 weeks(assuming taking 10 to meet the DC 20 on the nose) under the normal rules. I am pretty sure nobody finds that terribly either from simulationist standpoint and even less so from game POV.
I personally have pretty good experience with Spes Magna Games making craft work.(granted only ever used it in 1 game when the GM introduced me to it.) Wich bases the crafting times on complexity of the item as a base, adding modifiers for special materials, masterwork quality and optional suggestion on size of item. To use the breastplates as example, it would take 4 weeks assuming you meet the DC. The system still gets some bizarre results, but it is worlds better than what PF standard is.
Tal'Va'Nocht |
Yeah, crafting is borked. I usually just handwave it in my own games for mundane stuff. Magic stuff is no big deal, times are fine on that.
Nalverren |
I think Nalverren can pull off some fast crafting, not sure. he does have Artificer levels. but yeah 175 weeks is ridiculous, and he probably couldnt shorten that by more than 60%.
Tal'Va'Nocht |
For those who have been wondering what Tal looked like
Do note, we're using Kasatha stats, but their background/appearance was modified to fit into the world better.
Nalverren |
getting an error again where i can't post in gameplay. the whole "hit submit and it pretends you hit preview" thing.
got a 24 on the perception though.
Nalverren |
Yeah, it is weird. All i had on there was a dice roll and my typical OOC about having +2 vs traps.
in the past i have had luck by fully closing out my browser and navigating back to the thread and trying to post again, but no luck whatsoever this time.