Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3
Life Link (Su) wrote:
As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

So, it takes a standard action to set up or change the bonds. Any time I'm in combat and have to set up the bond, I'm losing the ability to either fire arrows or attack with swords. So it's much better if we decide ahead of time who benefits the most and pick those 3. If I had more levels (which I will eventually, as I'm working toward a prestige class that will up both Paladin and Oracle levels) then I'll gain more links, but for now, 3 is my limit.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

So, yeah. We don't want you swapping bonds in combat. I guess you make your choices and take your chances. For today, we'll likely not see combat. If we do, we're all likely to be in the mix.

Although the way this campaign is going, I wouldn't be surprised if an assassin kills the next Grand Expositor just when he opens his mouth to tell us what's really going on.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Bokehn's deception was getting us on the airship by telling us we could check Da'Sheth and go to civilization for research. Seeing Da'Sheth was a big deal for Rehil. Krezent may qualify as civilization.

Combine that with his winning personality and PC paranoia, and we just don't like him much.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Since we seem to be in a debate, should I be making Diplomacy checks to debate?


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Sorry, but these guys are full of s*~!. Tal is done being polite to them. As far as he is concerned, they are lying scum who are trying to convince them to do their biding, probably to do something immoral/evil for them.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none
therealthom wrote:

Bokehn's deception was getting us on the airship by telling us we could check Da'Sheth and go to civilization for research. Seeing Da'Sheth was a big deal for Rehil. Krezent may qualify as civilization.

Combine that with his winning personality and PC paranoia, and we just don't like him much.

Ah, gotcha. I had forgotten that. I may need to go back and read up on that section.

It's probably obvious from the thread, but Cole doesn't bear Bokehn the ill will that most of the group does. Not that it should change how anyone is doing anything, but his military background has given him a certain respect for the "need to know" approach of the chain of command. Not that it's the right way of doing things, but it's what he's conditioned to.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

No problem Cole, at least from me. Tal is a Paladin, and they have fairly linear outlooks. Trying to argue with a Paladin that doing evil to do good is good is like trying to argue with a flame that not burning gas is something it should do.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Yep, I just know that I intentionally play Cole a bit reserved, but given that he's also not good at bluffing, I figure it's fairly easy for you all to read him.

He doesn't exactly trust Bokehn as fully as he likely would have at the beginning of the game, but that's different. :)

And I say play the Pally you want to play, Tal. :D


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Tal can be reasoned with (witness Wultram and Skelly). However, these guys haven't tried to be reasonable, even once, they've just sneered a lot and talked down to Tal as if they were divinely enlightened. They remind Tal of religious zealots who justify the means to any ends, and those are anathema to Tal.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Tal'Va'Nocht wrote:
They remind Tal of religious zealots who justify the means to any ends, and those are anathema to Tal.

Says the paladin.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Aubrey the Malformed wrote:
Tal'Va'Nocht wrote:
They remind Tal of religious zealots who justify the means to any ends, and those are anathema to Tal.

Says the paladin.

And yes, they are f!$+ing annoying.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

We still talking about paladins? ;-)


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3
Aubrey the Malformed wrote:
Tal'Va'Nocht wrote:
They remind Tal of religious zealots who justify the means to any ends, and those are anathema to Tal.
Says the paladin.

Paladin's by their nature are never 'ends justify the means'. Anyone who plays a Paladin that way is violating their own code. To a Paladin, the MEANS is the END. There is no distinction between the two. Doing evil to do good is just doing evil.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)
Tal'Va'Nocht wrote:


Paladin's by their nature are never 'ends justify the means'. Anyone who plays a Paladin that way is violating their own code. To a Paladin, the MEANS is the END. There is no distinction between the two. Doing evil to do good is just doing evil.

Precisely.

I also like "A Paladin is trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean, and reverent."

Cole. wrote:
Yep, I just know that I intentionally play Cole a bit reserved, but given that he's also not good at bluffing, I figure it's fairly easy for you all to read him.

Rehil's also pretty tight-lipped. Not a lot of talkers in the group. Nalverren's our best right now.

Cole. wrote:

He doesn't exactly trust Bokehn as fully as he likely would have at the beginning of the game, but that's different. :)

...

I've had the feeling since the first page that the Bokehn was riding Rehil, and probably all of us. So Rehil hasn't liked him since day one. That dislike peaked with the airship deception. Oddly, considering that the elf meant to goad Bokehn, their interaction in the tunnels of Krezent has softened Rehil's attitude considerably.

And he's also used to everyone knowing more than him and lying about it. After all the freedom and straight up survival oriented atmosphere of our jungle adventure, our current situation is probably a uncomfortably like coming home.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3
Rehil Ecraish wrote:
Tal'Va'Nocht wrote:


Paladin's by their nature are never 'ends justify the means'. Anyone who plays a Paladin that way is violating their own code. To a Paladin, the MEANS is the END. There is no distinction between the two. Doing evil to do good is just doing evil.

Precisely.

I also like "A Paladin is trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean, and reverent."

Pretty much. If the Paladin's were real, they'd all be boy scouts, and recruit from them heavily. :)


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

I think it was referring to religious zealots, and to that large chunk of paladins fall under.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

A paladin is never a Zealot. He is instead, a devote follower. :)

Just ask them. :)

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Sure. But it is worth pointing out that (a) this campaign deals a lot in shades of grey and (b) Eberron is also very much that way generally (to the extent that evil priests can worship good deities). I'm not suggesting Tal change his stance one iota - I'm very happy with the roleplaying, and it gives me more stuff to play with - but just be aware this sort of thing might happen a lot.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

On the flip side , if you are finding these guys really irritating, I'm playing them right.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

As long as you're not upset the Paladin is being a Paladin, I'm fine.

And yes, you're playing them as irritating, and not too bright as well. Very smug and self righteously full of themselves. Reminds me of the pastor I grew up with, all of them. Hated every one.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

I am considering adding a sixth game I'm running, now that my work life has settled down with my new job (And my jaw is no longer stabbing pain into my brain). If you are interested in GURPS, you can look here and if interested, let me know in the thread.

Rather than do a public recruitment, I'm just going to ask people I'm playing with already first.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Ah, I see the discussion thread is now the latest paladin thread. Although it has a ways to go before becoming the Objectively Best alignment thread.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Well, I turn around to get kicked out of home by my parents and you guys go and surprise me with 35 freaking posts?

Sorry for the lack of posting, tho. And everybody knows Lawful Chaotic Evilfluid is OBJECTIVELY the best alignment. Get your facts straight, boys.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Condolences


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

sorry to hear it.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

Sounds worse that it was, I'm glad my lil sister believes in the Fellowship of the Ring.
She couldn't resist my refuge plea the moment I said "Gondor calls for aid."

And I'm still young and not that lazy, so things will go better ^^


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

Oh, don't get me wrong. I fully intend to kick my own kids out at the end of their 18th birthday, unless they are going to college. Just condolences on the 35 posts you missed and have to read through...

:)


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

No no the best alignment is chaotic pragmatic. Which consists of throwing the entire alignment system out.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

@Wultrum, you can do a spoiler inside a spoiler, but only if you dont' give it a title...

Example Spoiler in a spoiler:

And now the inside Spoiler

Spoiler:

This is the inner spoiler, note no title, so you have to put the title in as an OOC.


HP 48/48, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Cheers. It is still a stupid limitation though :p


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Hey some of those 35 posts are pretty good!

Good luck with your home life, Emmissary. I hope it resolves well.

The Exchange

1 person marked this as a favorite.
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Emissary, one day you'll look back at this experience, you'll see things more clearly and you will realise your parents are utter bastards.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Hopefully it will get better. I've been through rough patches with my family and recovered. Though, I've also had rifts with extended family that were never mended, so ya never know.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

100 pages! Whoot, whoot!

Thank you all. It's been a really fun game. I haven't had a PbP last like this for a long time.


M Humanborn

I find an inverse relationship exists between how much i like my family and how much i interact with them.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Yeah, hoping things work out.


Male Lizardfolk, Humanoid 2 Slayer 4 HP 67/67, AC:17/12/15, Fort:+10/Ref:+6/Will:+3 CMD: 21, Init+2, Perc+11

First thing first, I need no introspection to know my parents are cheeky c&%&s. They bred me, I wouldn't expect otherwise.

And second, great... Now its 50 posts. Starting readimg now, am I up for a spooky ride?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

On the plus side, you can only read half of the last few.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Back! But have to catch up with work first. Hopefully I can post tonight.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Aubrey:
Rehil's background put him in Qbarra in a kind of working exile from House Thuranni. If he returns to Regalport, can he expect to be recognized and what kinds of repercussions can he expect?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Thom:

Spoiler:
I wasn't aware he was an exile, more just shoved in a crappy posting. That said, they may be curious as to what he has been up to since he went missing. It is up to you if he tries to avoid his House or tries to report in.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Aubrey:
I may have overstated the case. The original background text is below in italics.

... Rehil was marked as a minor operative of no importance.

When an operation went bad through no fault of his, Rehil and his teammates on the burglary squad became the scapegoats of the mission leader. They were all re-stationed to minor posts at minimal expense. Someday they might prove valuable again by uncovering information from a remote area or providing a base for other operations should the House become interested in their area.

Now Rehil finds himself under "deep cover" in Q'barra. He has no access to Thuranni assets; his only communication is through dead drops. He's been told a few pass phrases and countersigns so that he can recognize his handlers if they ever wish to meet him face to face, but he doesn't know who they are.

He is smart enough to realize he's being punished by this obscure posting. He resents it, and thinks about just quitting. He feels that Thuranni wouldn't notice. But some vague hope of recovering the House's favor remains, and feeds a fantasy of some day gaining his mother's approbation.

He's found a new mission and friends that are more important than the vague hope of that last paragraph. So his major concern would be whether being discovered in Regalport could foul up the party's plans. Secondary concern would be whether he might tap House resources, like a safe house or information, if it would help the party.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Thom:

Spoiler:
Thanks for bringing up the Regalport angle, since it will provide some added colour and interest. I leave it to you to some extent how you want to handle it, and I'll handle the consequences. Heh heh heh...

The Exchange

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No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

For the benefit of those who stormed out of the meeting, the evil depraved types inside have agreed to equip the party. This will be abstracted as follows:
- work out the value of equipment (ignore basics like rations and bits of rope, but count any magic items and masterwork weapons and armour) that each character currently has and wishes to keep at purchase cost.
- for those of you with non-magical but unusual materials (I'm thinking primarily about the two lizardfolk with the bits of shell from Kalaktua which can be made into armour) assume these have a value of zero for this purpose.
- sell any items you wish to get rid of at normal resale prices (i.e. half purchase price). Divide the proceeds evenly between you, and add that to the imputed value of your equipment.

You should now have an idea of your current wealth per character. Now compare this to the budget of 33,000gp (that's the expected character wealth for an 8th level character, in case you were wondering - slightly above your level, but not much) and work out the difference. That's how much you effectively have to 'spend' as a character. A few comments:
- you can take this in non-magical goods and gear, magic items or 'enchantable materials' which can be used for crafting magic items. Note that you are time-restricted as to how long you have for crafting - one week only.
- to get the shells made into breastplates, you pay the masterwork element only (150gp each for armour)
- existing items can be enchanted (like masterwork curve blades or mauls, for example, or indeed dragon-turtle shell breastplates and warforged armour) so you only pay the cost of the enchantment, not of the weapon itself
- if you have a friend (like a skeleton who follows you around) their equipment comes out of your budget
- if you are planning to spend lots of money on a single item, let me know - they might not have it in stock or be able to make it. Likewise, necromantically-inclined items will definitely NOT be available, though you can make them yourselves if you wish.

Note that you will be given a few minor items in addition to cover campaign issues like disguise and communication. Don't worry about these when making your choices.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

XP check. With that 500, I have Cole at 17,372. Anyone confirm that?

Also,I'm working up a quick Google Sheet for gear stuff for Cole. For simplicity, I'll share it out momentarily.


Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 20 | Fort/Ref/Will 10/10/13 | Init 3
Skills:
Diplomacy 10, Hand Animal 9, Heal 6, Perception 11, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 3

I don't usually bother tracking the XP, we're all getting the same stuff, so we'll all level up at the same time. So I just level when everyone else does. So I can't really confirm.

As to the dragons bribes, everyone should keep in mind that anything from them is probably going to carry either some arcane mark they can track, or possibly additional enchantments they don't mention.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Cole. wrote:

XP check. With that 500, I have Cole at 17,372. Anyone confirm that?

Also,I'm working up a quick Google Sheet for gear stuff for Cole. For simplicity, I'll share it out momentarily.

i'll uh... take your word for it. my value seems to be significantly less than that much.

Tal'Va'Nocht wrote:
As to the dragons bribes, everyone should keep in mind that anything from them is probably going to carry either some arcane mark they can track, or possibly additional enchantments they don't mention.

i'll take a look at each one if there is a concern.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

@GM:

is this wealth-balancing taking into account the items Nalverren was going to drain essence from and remake? or is it all basically "shop freely according to the rulebook"?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

It takes account because you need to include the magical essence you have drained from items in your wealth. If you wish to distribute that to the others when you craft, go ahead, but you will need to account for it under their wealth when you craft them an item. Which might be complicated, and they will be reimbursed anyway, so it might be easier to just keep it and use it for yourself given the circumstances.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

yeah that sounds like a lot more math than i am interested in accounting for.

what do you other PCs think?

if i retain the essence, i essentially make items of a value equal to the items that i retained essence from. this saves us from loss in terms of selling at half value and purchasing at full, but the time allotted will only allow for me to craft 7000gp worth of stuff.

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