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Seeing Chest Thumper assaulted by the three bloodsuckers, Fin fires at the same vampire as Q, hoping to add to her damage…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, PBS, Deadly Aim, Favored Enemy, Precise Shot, Improved Precise Shot, Point Blank Master
Damage Mods: Longbow Arrow, Magic, Strength, Studied Target, PBS, Deadly Aim, Favored Enemy, Holy
Magic Longbow (Manyshot): 1d20 + 19 + 3 + 1 + 1 - 4 - 2 + 4 ⇒ (4) + 19 + 3 + 1 + 1 - 4 - 2 + 4 = 26
Perfect Strike: 1d20 + 19 + 3 + 1 + 1 - 4 - 2 + 4 ⇒ (17) + 19 + 3 + 1 + 1 - 4 - 2 + 4 = 39
Magic/Cold Iron/Good/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 2d6 ⇒ (4) + 3 + 2 + 1 + 8 + 4 + (4, 3) = 29
Magic/Cold Iron/Good/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 2d6 ⇒ (3) + 3 + 2 + 1 + 8 + 4 + (5, 3) = 29
Magic Longbow (Iterative Shot): 1d20 + 14 + 3 + 1 + 1 - 4 - 2 + 4 ⇒ (14) + 14 + 3 + 1 + 1 - 4 - 2 + 4 = 31
Magic/Cold Iron/Good/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 2d6 ⇒ (2) + 3 + 2 + 1 + 8 + 4 + (5, 1) = 26
Magic Longbow (Rapid Shot): 1d20 + 19 + 3 + 1 + 1 - 4 - 2 + 4 ⇒ (7) + 19 + 3 + 1 + 1 - 4 - 2 + 4 = 29
Magic/Cold Iron/Good/Piercing Damage: 1d8 + 3 + 2 + 1 + 8 + 4 + 2d6 ⇒ (3) + 3 + 2 + 1 + 8 + 4 + (4, 2) = 27
Clustered Damage (assuming all hit): 111
Perfect Strike: 3/6
…and steps back 5’ to let Bulvi thru the doorway…

Kalchine |

Kalchine's wall of flame doesn't deter the vampire, though it is visibly burned by it. The three vampires close on Chest Thumper and attack him with their claws.
The two vampires that pass through the wall to get out of the circle take
fire damage: 2d6 + 14 ⇒ (6, 5) + 14 = 25 doubled for being undead.

Bulvi |

Bulvi charged forward to reinforce Chest Thumper, he focused in on the vampires. Was Rasputin human, undead, native outsider? That was unclear but vampires he knew how to handle
Charge! Power Attack +1 Holy Longsword with Bane Undead: 1d20 + 20 + 2 + 2 ⇒ (13) + 20 + 2 + 2 = 37
Damage: 1d8 + 19 + 4d6 ⇒ (8) + 19 + (6, 5, 3, 6) = 47
Warrior Spirit (Bane Undead) 1/10

GM_Almonihah |

Reflex: 1d20 + 12 ⇒ (8) + 12 = 20
Maka is able to get into the sphere with her fires erupting from the ground--and this time they do burn Rasputin. The vampire all of you focused fire on explodes into a cloud of bats.
Polokovnik, the headless Cossack, rides without fear through the wall of flame even though it burns him. When his mount runs up against the antilife sphere he leaps from its back to make his attack on Maka.
Attack: 1d20 + 21 + 2 ⇒ (3) + 21 + 2 = 26

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”Fin! Get Headless off Maka’s back!” yells Quasit as she prepares to leave her hiding spot…

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Upon hearing Quasit, Fin nods, changing targets to the headless bastard and leaving the remaining vampires to Bull & Chest Thumper…
Stepping up 5’, he murmurs, ”Hold on, Maka, help’s coming,” and unleashes a rain of holy cold iron at the undead Cossack…
To Hit Mods: BAB+DEX, Magic, Weapon Focus, Studied Target, Deadly Aim, Favored Enemy, Precise Shot, Improved Precise Shot, Point Blank Master
Damage Mods: Longbow Arrow, Magic, Strength, Studied Target, Deadly Aim, Favored Enemy, Holy
Magic Longbow (Manyshot): 1d20 + 19 + 3 + 1 - 4 - 2 + 4 ⇒ (5) + 19 + 3 + 1 - 4 - 2 + 4 = 26
Perfect Strike: 1d20 + 19 + 3 + 1 - 4 - 2 + 4 ⇒ (8) + 19 + 3 + 1 - 4 - 2 + 4 = 29
Magic/Cold Iron/Good/Piercing Damage: 1d8 + 3 + 2 + 8 + 4 + 2d6 ⇒ (4) + 3 + 2 + 8 + 4 + (2, 6) = 29
Magic/Cold Iron/Good/Piercing Damage: 1d8 + 3 + 2 + 8 + 4 + 2d6 ⇒ (8) + 3 + 2 + 8 + 4 + (2, 1) = 28
Magic Longbow (Iterative Shot): 1d20 + 14 + 3 + 1 - 4 - 2 + 4 ⇒ (7) + 14 + 3 + 1 - 4 - 2 + 4 = 23
Magic/Cold Iron/Good/Piercing Damage: 1d8 + 3 + 2 + 8 + 4 + 2d6 ⇒ (3) + 3 + 2 + 8 + 4 + (6, 2) = 28
Magic Longbow (Rapid Shot): 1d20 + 19 + 3 + 1 - 4 - 2 + 4 ⇒ (20) + 19 + 3 + 1 - 4 - 2 + 4 = 41
Confirmation: 1d20 + 19 + 3 + 1 - 4 - 2 + 4 + 3 ⇒ (10) + 19 + 3 + 1 - 4 - 2 + 4 + 3 = 34
Magic/Cold Iron/Good/Piercing/Critical Damage: 3d8 + 9 + 6 + 24 + 12 + 2d6 ⇒ (2, 6, 1) + 9 + 6 + 24 + 12 + (6, 4) = 70
Clustered Damage (assuming Manyshot & Rapid Shot hit/confirm): 127
Perfect Strike: 3/6

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Sakitu still reels from the overwhelming despair she's feeling. This whole battle feels hopeless and she knows that everyone is going to die. They are just not strong enough to face someone like Rasputin. It was foolish for them to even try.
And yet, a small core of resilience burns inside her. She raises her gaze across the broken ruins to see Maka engaged with Rasputin. Focusing her energy, she casts another spell at the evil mage.
Casting Feeblemind on Rasputin. DC 24 Will Save, SR applies so I'll roll it.
Caster check, spell penetration: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31

Maka Na'Shota |
1 person marked this as a favorite. |

Okay dice gods, now is the time for a 1.

GM_Almonihah |

Will: 1d20 + 20 + 4 ⇒ (3) + 20 + 4 = 27 That would have been funny... but yeah, he only could fail on a one. Selena is up.