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as for buying things it will be what you have acquired in game only and prestige wouldn't be an option

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I forgot to finalize my level up. Be we can move forward with the postings. I'll update my profile later today.

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I'm good to go...for my favored terrain I chose Cold as it'll give me a nice range of bonuses for this AP...I'll get a additional +2 to my initiative in cold climes...I'm assuming that means for the foreseeable future in this AP so should I update the Initiative block in the map slides?

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Go ahead and drop me. After taking a break and not even bothering to check these threads to see if anything was even relatively interesting to keep me even wanting to keep playing, there wasn't.
Please remove me.

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Yeah, I'm unsure if we're supposed to continue with Nadya or go to the tavern...

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We all still good? Is anyone bailing because of the 2E announcement? I hope not.

Selena Snoe Yelizaveta |

No, I'm not going anywhere. I've not been on the top of my game lately though.
I do plan on running something for the 2e playtest, if I can get suitable players. It'll be the test of the starstone (players shouldn't expect to become gods, though it will be achievable). The trick is finding players who can leave "playing the rules" behind. I also hope to run it on discord since I'm not very good at running pbp games.

Bulvi |

It makes no difference to me. I'm curious about trying 2E out but... I mean the playtest wont be out for six more months let alone the finished version so the idea of people bailing seems odd to me.

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Yeah, my understanding is that the Playtest materials will be released at Gen Con, and 2E probably won't go live until Gen Con 2019. So we have plenty of time still.
I'm looking forward to the new edition. I think Pathfinder is way too fractalized into zillions of rules and options and weird archetypes and exceptions to every rule. GM-ing a Pathfinder game now feels like a series of Profession (barrister) checks instead of a fun storytelling experience. Definitely time for a reset.

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BTW, I'm obviously amusing myself in this game, but if the GM's circumstances have changed to that he no longer has time to run things, I think we'd all understand. I get the feeling we've come into a role-playing heavy section of the module, and that can definitely be more time intensive.

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I'm not bailing, but my initial reaction is negative... I bought the core Starfinder book and didn't much care for it...wondering if they're gonna try to make PF more like that or 5e...
Kinda ironic that PF got its start when folk didn't like the direction D&D was heading and now they're changing...while I'm in wait and see mode, I wonder if another 3rd party will do what Paizo did 10 years ago...

Bulvi |

I don't mind it being more like Starfinder (some things wouldn't be as accepted) but will wait to see the end product. Worst case scenario if I don't like it I don't have to jump ship. Loads of adventure paths and modules I haven't run or played in still plus coming up with your own.
I do hope they don't space out the 'core' books as much as they have with Starfinder. What possessed them to space out the core rulebook, alien archive and the Pact Worlds book I can't fathom. Wouldn't be so bad with Pathfinder as the world is established but a 2E bestiary would still be a good idea to have out at the same time or one month after the core rulebook.
Systems are like a right tool for the job, depends on the campaign and players as to which suits best.

Selena Snoe Yelizaveta |

James implies 2e will tie flavor and mechanics in a fashion like starfinder. I don't have starfinder so I don't know what all it has done.
3.x explicitly tells gms to adjust rules on the fly to suit situations and even gives an example for adjusting a class to fit a player's character concept. Clearly 3.x followed Gygax in the idea of "playing the story" and not "playing the rules." However, I think paizo is firmly in the "play the rules" camp.
Hence, I'm not looking forward to the new edition cause I expect it will make it harder to use for "playing the story."
On the other hand, if that ends up being the case, maybe I can get a fanbase of "playing the story" type players for my own system. :)

Selena Snoe Yelizaveta |

Sakitu, did you go with Selena or away from her?
Not sure why, but no one seems to have caught on that Selena walked off, as in "not inside the inn." Sakitu was the only one who also left right then, so Selena likely waited at the door for her, but Selena never went back to the table, and never gave Emil the chance to return her coin.

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Sakitu just left without waiting for anyone or any concern about anyone else. It just seemed like leaving was a very good idea. She's not trying to avoid anyone, but she's also fairly narrowly focused in her decision to leave town. So Selena, if you started walking with Sakitu as she started marching out of town, then you'd probably still be with her.

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Dont be concerned, anniversary week last week and gaming con this week, I will get things updated

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Your anniversary was taking priority over this game! We've got to talk about your priorities...

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Fin, I thought it was your intention to sneak around and check on the house from outside, to look for precisely this sort of danger and then report back? How did he end up inside talking to Nadya? Did I miss something?

TheAlicornSage |

Were we aware of a lot of soldiers being in this village? I don't remember soldiers being here when we first arrived, just suspicious villagers.
We were not told explicitly, but it is obvious from the talk in the tavern, the speed of which they started patrolling*, and simple logic that there would be a guard posted at any large enough town to protect against attacks from monsters as well as troublemakers who'd defy the witches.
*We got to the edge of town and back and the soldiers started patrolling in that brief timsframe means they were closer than the edge of town. It is possible, if far less likely, that the soldiers actually have barracks elsewhere and come to town through a portal, but that is for all practical purposes the same as being in town already.
It should be obvious by now that I am a logical person that does not need things to be spelled out for me (except for social skills). It doesn't take any thought on my part, I can simply see the connections and consequences and emergent bahaviours of systems as easy as you can see your computer screen.
That is one of the reasons I value consistency and plausibility in the games I play in. I can't turn my brain off and not see these things.

Bulvi |

Presumptions or even a very good deduction are not the same as fact. Visibly seeing soldiers is still a lot more than it being extremely likely they are there prior to this.

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I'm not saying you're wrong Alicorn. Just asking GM for a clarification on something I wasn't sure about.

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Fin got inside to avoid being spotted by the patrol coming to Nadyas house.
The patrols itself, they were not there in this mass, they were not hidden with illusion and they are not an illusion. In the time from leaving the tavern then town and back to town was a total of 2 hours, however while in the tavern the mirrors, were a gateway veiwer that was used to spy on the tavern patrons, so they were alerted before you all left

Bulvi |

I've got a -2 penalty with Bulvi for stealth. I'll go with the group but I'm not going to lead the charge in case someone has another idea.

Selena Snoe Yelizaveta |

game/ap written wise no this amount of them were not here when you first arrived, there may have been a small handful just for guards at the entrance, though it does not state.
Not stating doesn't mean they weren't here. 2 hours is just not enough time for them to have come from somewhere else, even with instant communications, except by portal, which is basically no different than if they were already here.
Plus if there were this many when you arrived one would think the tavern owner would have called for the guards when a rogue got uppity and snippy instead of using the drinks to get you to leave
Not really. The tavern keep gave the drinks before Quasit went psycho, and in any case, doesn't seem to like the guards from they way she warned us about others calling for them. The drinks were actually the better option as it gets rid of the newcomers without giving the guards a reason to come occupy her tavern, which would likely be considered a very undesirable outcome given the situation. Indeed, getting rid of the outsiders was probably entirely motivated to avoid having the guards come pay a visit.
That said, the few modules from Paizo I've read tend to make weird assumptions, and this one may have assumed the pcs wouldn't antagonize their probable favorite person in town.

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The second table has closed, and one of the members wants to continue, there is a 6th slot open here and checking with you all if you mind him joining

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Second table?
I don't object to another player, as long as he comes into the game in a way that makes some sense.

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Well went in for my knee, and now we are just waiting on test results to see if I admitted to the hospital (ack and ugh good lord hope not) or if can get pain killers and go home, got a few more hours left

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Ok, I want to give you folks an option, the actions will result in combat with the sergeant and soldiers, I will be in the hospital for a few days, so we can either
A)ignore the actual combat and have you win it, and keep on with the story,
Or
B)we can wait till I am no longer in the hospital for knee surgery/recovery then proceed with combat.
I am fine either way but want to leave it up to you the players

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I'd rather not skip. I enjoy the process of playing as much as the story.