Adventure Path Reign of Winter

Game Master Almonihah

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Maps: Travel * Hut and more

Taking a long weekend with Monday and Tuesday off so posting may be a bit slow those days, but will try to stay on top of it so combat doesn't slow down too much.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
Maka Na'Shota wrote:
Maka has Acid Resistance 7 so she is all good. She also has Cold Resistance and a good reflex save I'm hoping to tank the swarm and goo monster a bit and keep them away from the party.

Cool, now Fin won't have to go on another guilt trip because he hurt another friend. And now we can add another moniker for Maka: Mistress of Fire, Resistor of Acid...


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Haha, resistor of everything but sonic!

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Dang, that die roller was brutal to Maka on her last attack...might be time for the Mistress of Fire to torch the die roller!


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Haha it's a karmic rebalancing for all the crits I've gotten in the current dungeon crawl in my Iron fang game.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Quasit will get 5 hp back from Life-link, right? Tez, you might want to head down there nearer to her...if she takes another round like that, she might need breath of life...I think Selena and I can handle the demons up top...

Don't think the blob can be taken out in one round...hopefully Bulvi and/or Tez can take out the injured demon; would take out the flank and save Quasit from more slams. Or perhaps Sakitu can redirect her magic missiles to that demon since I think she has LOS...

Dark Archive

NG Female Kitsune Sorcerer 14 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

I don't know which creature is more durable. I think that since we've already damaged the blob, I'm going to keep at it to try and get rid of one enemy. However, now that we have the other creatures, I have some spells that might work best with them. Next round.


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2
GM Lareg wrote:
Reminder, 1 bleed for Maka. Tezuzu's link doesn't count as a heal for the purposes of stopping the bleed.

I'm not sweating the 1 bleed damage, but from my understanding it is magical healing so I thought it did. My only question of clarification, for future reference, is if it doesn't stop bleed does it stabilize creatures since any healing should stabilize if someone gets knocked into negative HP and becomes unstable? Just so I know when/if that happens as I would hate to count on it and someone dies because I was unclear on things.

GM Lareg wrote:
Tezuzu (may adjust actions).

I'm fine leaving it as is. I totally missed there was a 2nd blob. But had the slumber hex hit I probably would have wanted to keep the action and truth be told I probably would have only changed it to misfortune knowing there was two which has the same DC anyways and it would've passed anyways.

Findurêl wrote:
Quasit will get 5 hp back from Life-link, right? Tez, you might want to head down there nearer to her...if she takes another round like that, she might need breath of life...I think Selena and I can handle the demons up top...

Yeah, I had him move closer and I considered channeling, but without Selective channel it's gonna hit most of the baddies as well in this positioning. I had considered walling off the demons hitting us from behind with stone shape, but I think Tez would be more worried about Q and Maka. Plus I want to save his spell slots....

I bought a spring-loaded scroll case so Tez can draw the breath of life scroll as a swift action should it be needed as well. Because having it is less useful if move action to draw + move action to be adjacent + standard to activate. Not enough actions in 1 round otherwise unless you're right next to someone already.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

I feel like Quasit should take some levels in Barbarian to help better withstand getting smashed in the face all the time.

The Exchange

Female Human Unchained Rogue/14|HP:94/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Or she should just remember that she's a girl wearing a leather apron running around with a steak knife and stop being so reckless. To be honest this is just her, people that have been in the game from the beginning could probably name half a dozen times she's pulled this same stunt and gotten nailed for it. The smart thing to do would be to put all that agility to use and take some levels of ranged fighter, then stand next to Findurel and pepper things from 30 feet away.

Quasit is not an emotionally stable person, but barbarian feels like a bad fit for her personality, and it would be odd to suddenly develop a tendency to enter a slavering murderous rage. Unless she gets hit with a massive dose of GAMMA RADIATION. The Incredible Quasit.

What she really wants is to be a bard, but she has no real talent with music and she isn't disciplined enough to learn all the lore. Is there an archetype for being a satyr's trophy wife?


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

That's the beauty of the Urban Barbarian. You have a controlled rage so you can add the moral bonus to your Dex and don't take mental penalties. I always pictured it more as an adrenaline rush than "ANGRY". Plus it stacks with with Invulnerable Rager Which only gets rid of stuff you already have from Rogue. But that's more of a "protect Quasit!" than an organic story path.

Bard really is a great class though. So many good archetypes and so many ways to style your fluff. There have been so many times when a bard is exactly what a player is describing but they get turned off by the name. This is a Bard yes, but so is Hermes Conrad, and you could definitely build Star Lord as a Bard.

It is really unfortunate they never made a spell less bard archetype. Faster advancement, and probably extra options, for performances. Long delays to effects rather than actually removing them. Temp HP instead of actual healing. So many possible mechanics to play around with.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
Quasit* wrote:
The smart thing to do would be to put all that agility to use and take some levels of ranged fighter, then stand next to Findurel and pepper things from 30 feet away.

But even while trying to fight at distance, Fin nearly got eaten by the future trophy wife’s undead satyr husband’s pet plant...

Can you take levels of a subclass/archetype of Unchained Rogue? If so, with a few levels of Sniper, you could deal your sneak attack damage from 40+’ away when the opportunity arises...


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Oh crap, Tez just pointed out the Urban Skald.


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Combat is getting a little bit dicey here. I'm sorta delaying posting till I see what Bulvi/Selena do or the morning comes whichever is faster, but I am thinking about channeling positive energy...

Since Tez is in the hallway and it's a burst effect that doesn't bend around corners/walls the only baddie it should effect would be the blob. Which isn't ideal, but 4d6 for everyone seems like a good idea right about now. Tez is probably going to need to cut the life link between Bulvi & Maka as an immediate action off turn just so he doesn't get zapped for 20hp this round. Of the 4 wounded characters I think they're the ones that can most afford to do without.

Unless someone thinks inadvertently healing the blob isn't worth the heal to everyone else....

Maka Na'Shota wrote:
Oh crap, Tez just pointed out the Urban Skald.

Yeah, when I saw Maka suggesting urban barbarian and Q mention bard the only thing that came to mind was "Why not both?" that and the 'Infuriating Mockery' ability reminded me of Q. The archetype lowers the power of inspired rage a bit by making it a bit more flexible and getting rid of the worst part of rage for casters which is nice.

Swashbuckler or Fighter wouldn't be a bad multi-class either. If Quasit is inclined to go fighter Free-style Fighter archetype is kinda fun. It requires a bit of book work to come up with a list of feats to use, but martial flexibility is a lot of fun especially for a rogue and gives you some flexibility to improvise on the fly with feats as a move action.

The Exchange

Female Human Unchained Rogue/14|HP:94/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

All those are great suggestions. Swashbuckler would actually be an awesome fit for her. But honestly I'm probably just going to keep advancing her as a rogue, for a couple dumb reasons.

First, from a story point of view, it just feels that if a person is behaving as a rogue day in and day out, then it feels like you are earning 'rogue XP', if you know what I mean. I think narratively, if my character was going to take a 90 degree turn in her career path (or even a 45 degree turn!) I would want to set it up with a major change in her circumstances and a mentor and some amazing new weapon and a fair amount of down time. Sorta like if I decide to give up my job as a librarian and become a teacher, it would involve going to school and probably moving and spending money and going through regulatory hoops -- and all that might be worth it because being a teacher is so awesome, but its gonna take a while to turn that battleship and meanwhile I'm just earning librarian xp day in and day out.

Secondly, I think Quasit's main utility to the group is as a skill monkey, and rogue is still the best class to get those skill points, particularly for traps and locks. And sneak attacking can still be a game changer when you aren't fighting blobs. She just needs to fight smarter, or at least find a ring of protection +10.

In a way too, I sorta like that she's kinda just this regular person who's gotten thrown into an epic adventure, and is doing her best with the few skills that being a street rat all her life has given her. If she was suddenly casting spells or employing awesome supernatural abilities, she might be more able to survive or contribute, but she'd also feel very different as a person. The central dilemma in Quasit's character is an existential question -- in essence, who is she? Is she fundamentally a good person? Is she capable of sticking to anything (or anyone) in her life and accomplishing something? Can she overcome her massive self-doubts and grow into her potential as a human being? And fundamentally, can she just grow the heck up and stop being Girl Peter Pan? I'm actually really excited about the themes of this part of the adventure, with its overlay of exploring the archetypes of womanhood, because in some ways this represents the way stations of Quasit's own life journey, and her struggles to be a woman who doesn't know if she wants to be married or have children or do any of the traditional roles of females in Golarian society. And sure, a lot of that subtlety gets buried under fighting monsters and stuff, but I think this could provide a sort of framework to inform her future musings (and certainly her dreams!) going forward.

Rogue is a useful everyman class, conceptually. Not everyone can be a wizard or a monk or even a fighter, but pretty much anyone can be a rogue. I like that for her. If she one day has an apotheosis, it will be because she has truly had a life-changing revelation and knows definitively who she wants to be.

Anyway. Yap yap yap. I'm trying to decide if the charisma-damage attack should leave her with a cool scar on her face, or if that's getting too anime, especially since she's gonna be better tomorrow, assuming she lives.

I'd say don't channel yet Tez, if it means we heal the blob too. But it's not up to me. :)


Maps: Travel * Hut and more

The spirit of a pushy satyr could always sway Quasit in an unexpected way..


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

He could sway her to be such a good rogue that she can steal magic. Hahaha or you can get weird and go Spiritualist so Quasit has a cursed satyr bard as a Stand.

Quote:
Is she fundamentally a good person?

I mean only a fundamentally good person would take charge of this pack of magical critters to stop an eternal winter. Quasit could be spending her time getting off world in any number of ways.

Quote:


I sorta like that she's kinda just this regular person who's gotten thrown into an epic adventure, and is doing her best with the few skills that being a street rat all her life has given her.

Rogue is a useful everyman class, conceptually. Not everyone can be a wizard or a monk or even a fighter, but pretty much anyone can be a rogue. I like that for her. If she one day has an apotheosis, it will be because she has truly had a life-changing revelation and knows definitively who she wants to be.

This is a really fun difference of perspective for how Maka sees the world. She grew up in a place were fantastical abilities were fairly commonplace and heavy emphasis was placed on the physical arts. So magic isn't really all that more impressive than martial to her.

Quasit is an amazing hero because she responded to the call, she works to help others. Those things are as rare in Jalmarey as anywhere. And Maka wasn't kidding when she said Quasit and Saki were braver than her. She is pretty amazed at y'all being able to do stuff when you are terrified. She's too dumb and strong to be scared of much but problems like that shut her down.

Quote:
I'm trying to decide if the charisma-damage attack should leave her with a cool scar on her face, or if that's getting too anime, especially since she's gonna be better tomorrow, assuming she lives.

She can have a cool battle scare AND get it healed.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

I considered a 5ft step and cure moderate wounds for Selena but I was worried about her catching 2 breath attacks or one or more of the demons ignoring yang and smashing her again.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
Quasit* wrote:
Is she fundamentally a good person?

Considering Quasit's background, i.e., dysfunctional family, lost loves, gang rape victim, not to mention being nearly killed on several occasions, she's proven to be very good...not to mention resilient as hell. If she were not, I doubt that the rest of us would follow her so diligently...

Quasit* wrote:
And fundamentally, can she just grow the heck up and stop being Girl Peter Pan?

Why would she want to? One of my favorite things 'bout Q is she's a kid at heart: Getting excited over treasure, glowing in the praise of getting the killing blow on the bad guy, camping out with the girls, and taking a fancy to interesting male NPCs (charmed or otherwise). I love that, for the most part, she wears her heart on her sleeve and shows her emotions...something that Fin has a hard time doing...

Besides, many of the actors that have played the part were girls any way and Q plays the Peter Pan role so well. So, if Q is Peter Pan who are the rest of us...hmmm...perhaps...

Sakitu: Wendy
Maka: Tiger Lily
Selena: Tinkerbell
Bulvi: Nibs
Tez: Tootles
Fin: Slightly
GM: Captain Hook


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Maps: Travel * Hut and more

Tick tock, tick tock, tick tock.

More like the crocodile...

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Aye, you're right GM...I forgot about the Croc; but since my companion is Izzy, perhaps I was subconsciously saving the crocodile role for him... :)


Maps: Travel * Hut and more

And for the record I posted my comment here before posting for this round...

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Yeah, definitely Captain Hook... :P

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

I'm guessing Yang followed Selena since she left...Fin gets hit like that again, breath of life won't do him any good...

Sorry, GM, confused about the newly appearing demon...5' to the south of what?


Maps: Travel * Hut and more

South of Find. Adding it to map. And undid token positioning so you don't unintentionally walk into an attack of opportunity.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Thanks GM, was planning on moving 5' back and attacking so I moved my token; I had misread your post thinking it was 5' from the end of the map...

Changing my action; will post in a few...


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Wow, @Findurel that's a pretty hefty beating.

Findurêl wrote:
Changing my action; will post in a few...

Posting this quickly to get it out there before you commit to actions. Tez is going to mention it IC, but you should probably Withdraw down the tunnel and behind Tez. I'm thinking he's going to stone shape the tunnel closed. Should buy us a round if they decide to teleport back into the room at bare minimum giving us a round to let life link do it's work and some space/time to heal Fin back up a bit.

You did heal up to full HP from the channel positive energy before the onslaught of attacks didn't you?

Findurêl wrote:
I'm guessing Yang followed Selena since she left...

I never really moved him, but considering he only really took a standard action and has 40ft speed. It makes sense having him bite/move after Selena since the last command given by his master was to guard her.

Granted I'm pretty thankful for that because 26hp familiar wouldn't be able to stand up to 66 damage. I would've had to activate the bloodstone collar which stabilizes Yang at -1 and puts the remaining 39 damage onto Tez. Putting him into -1 HP. Otherwise dead yang = no more magic for Tez. It's one of the reason's I channeled, because I half expected a lucky crit or some solid damage coming Yang's way and I frankly needed the HP for myself if I wanted to tank the hit

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Yeah I was full health; I put 66 down as my current health when I meant to put 4 (since I took 66 points of damage)...I did an Acrobatic move to avoid an AoO (think I succeeded) so I could try and get at least one shot off...

Sealing 'em off is a great idea...it'll save us a charge next round...but they can teleport so I'm sure we'll be seeing them...and since we're pretty beat up, we better find a way to kill 'em quick...


Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2
Findurêl wrote:
Sealing 'em off is a great idea...it'll save us a charge next round...but they can teleport so I'm sure we'll be seeing them...and since we're pretty beat up, we better find a way to kill 'em quick...

Killing them is you guy's job. :p

I'm just here to put them to sleep/daze/stun/curse the bad guys. Wasting three of their turns if they choose to continue engaging us by making them teleport is straight up Tez's forte.

Keep in mind Fin an often overlooked rule in Acrobatics under modifiers is that if you have at least 3 ranks in the skill you get a +3 Dodge bonus for fighting defensively or a +6 when taking total defense. Every extra bit of AC helps. ...it may or may not be why Tez has exactly 3 ranks.

Findurêl wrote:
Tez: Tootles

As much as that made me cringe a little it's weirdly appropriate for a number of reasons.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
Tezuzu Curseclaw wrote:
Keep in mind Fin an often overlooked rule in Acrobatics under modifiers is that if you have at least 3 ranks in the skill you get a +3 Dodge bonus for fighting defensively or a +6 when taking total defense. Every extra bit of AC helps. ...it may or may not be why Tez has exactly 3 ranks.

Thanks, Tez, I was not aware of that...I'll update my post...

Tezuzu Curseclaw wrote:
Findurêl wrote:
Tez: Tootles
As much as that made me cringe a little it's weirdly appropriate for a number of reasons.

Well, he had a thick pair of glasses so I was thinking it made him more studious than the others, so I thought that'd be more up Tez's alley..

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Oh and just to clarify, Fin's swearing at Selena is just roleplaying his on-again, off-again acrimony with the white witch...it's a good thing she withdrew or she might've had to be reincarnated again...but if he does die here, he'll cuss her with his last breath...


Quasit, taking a class does not require keeping the fluff. You could take barbarian and just fluff it as all the straightforward fighting experience you have been getting (instead of the classic backstabbing/guerrilla fighting rogues are known for) is toughening you up.

Also, we left "normal people" behind several levels ago. We are well into supernatural capability at this point.

As for bard, no need for music,none. Select Oratory as your perform skill and bard becomes instant noble class instead of ministral. In fact I often wonder if bard was designed as a noble class first then switched to minstral flavor due to having "nobility as class" being a bad thing. And doing that actually makes sense, Quasit has several casters willing to start her magical explorations, bards are still very skillful, and diplomacy seems to be Quasit's schtick.


In other news, I should be getting a change in my work schedule. Theoretically it will be easier to keep up with posting. Of course, this month I'm doing the nanowrimo thing, except aiming for 20k words instead of 50k cause I seriously can't expect 50k.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
GM Lareg wrote:
@Selena going to need a bit more on what you are doing. At minimum a caster check assuming the spell it touch. A link or name or really anything more than the roll is really helpful.

GM, I checked out her profile...after looking at her spell book, pretty sure she's casting Gloomblind Bolts as it's the only thing I saw matching her description of dark bolts; and you're right, it's a ranged touch attack. I don't know if she has LOS on the #2 demon so I assume she'd target the grappled one (#5) or the blob if she doesn't...

If you don't want to wait, I'll roll her CLC check here:

Caster Level Check: 1d20 + 7 ⇒ (9) + 7 = 16


Maps: Travel * Hut and more

Thank you. My quick d20 search popped up so many results that I got frustrated and didn't even think to look at Selena's profile. Thanks :-)

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

No worries, it took me a bit to find it. I was looking for a spell that matched the 'rta' acronym; it took a while to register that 'rta' meant 'Ranged Touch Attack' (I suck at acronyms). I'm not a very smart man...


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Kaaa meee haaa meee haaa!


Yes, it was gloomblind bolts, Sorry for not being clear about that. I also didn't consider sr so thanks for rolling the cl check.

I figure on putting the spell info into my "spellbook" section. Once that's done, you should be to just check it out from there instead of googling. Just not sure how I'll do it yet, leaning towards simplified statement with link to full desc.


I got spell descriptions for some of my higher level spells. What do you guys think about the layout?


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Looks fine.


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Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Has there ever been an adventuring party as clean as us?


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Maps: Travel * Hut and more

I'm tempted to finds some kind of bath monster for you all ;-)


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 125/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

A bath monster you say?


Maps: Travel * Hut and more

Gah. Firewall at work doesn't like that link. I'm thinking a tub construct.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
GM Lareg wrote:
Gah. Firewall at work doesn't like that link. I'm thinking a tub construct.

Yeah, that would fit...Selena got killed by an oven so it’d follow that a tub could do another of us in...but you know, using a tub construct, you’d only be targeting Fin and/or Maka... :)

Perhaps you might also consider a rubber ducky eidolon...


I wish I had a link, but a star wars comic showed the death star with a trash chute that had tentacles snap up unwary imperials and leave the helmets/hats in a pile nearby.

Also, water elementals. You think it's a bathtub, but it's actually a place to keep a water elemental, or a gelatinous "cube."


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Male Tengu Monk 1 / Shaman 7 | HP: 47/52 NL: 0/52| AC: 23(D:27) Touch: 16(D:20) FF: 21 CMD: 25(D:29)| Fort: 5 Ref: 9 Will: 11 | Initiative: 2 Perception: 14(LL Vision) | CPE: 2/2 PS: 4/4 SF: 2/2

Figured this worked more as a writing thing for backstory/exposition on Tez's clan. Tossed it here in spoilers instead of gameplay since it's a bit long. I don't think I'm nearly as good of a writer as some here, but I enjoyed writing it. Feel free to let me know what you think of it.

Broken Communion.:

"This tale begins a little over forty years ago when I was but an infant and takes place near the end of my clans journey across the frozen crown of the world after our banishment from the lands of Kwanlai far to the east."

"When the journey started out our proud clan numbered three hundred strong, but near the end of such an arduous journey we had been diminished down to just over one hundred. Early through the month of Lamashan we had settled in a valley surrounded by mountains to try and weather a terrible blizzard only to discover that the harsh weather was not the only thing to fear in the valley..."

"It was then in the middle of the night on a new moon that a war-band of frost giants attacked. The butchery that night in the valley claimed 20 of our warriors lives merely to slay two of the giants and drive the another three away. The clan sent forth scouts and consulted our council of elders on what to do. One of our sages read the stars and was able to divine a grim prophecy. The death of clan Curseclaw was to find our clan in that frozen damned valley."

"To confirm the dire prophecy the scouts of my clan reported back shortly after that the giants had established a fortified encampment and palisade blocking off the only pass out of the valley. The next few weeks were hard; the frost giants content to starve us out picking us off slowly when we sent out foraging parties as we hopelessly waited for the snowfall to relent and merely endured."

"After eight weeks of torment in our darkest most desperate of moments and on the edge of starvation our salvation arrived just before the dawn. A wounded giant red mammoth on the brink of death had wandered into our camp. A strange omen, but even stranger still it began to speak in a language none in the clan save for one of our elders understood. After hearing the beast speak she translated for the rest of our clan. The beasts name was Glosveg and it had come to us with a story of it's own and bargain."

"According to clan elder, Krejaka, the creature had been the spirit ally to a taiga giant priestess of Fandarra who had been slain in a dispute with our common enemy that we shared, the frost giants. According to the mammoth the frost giant chief Vhedkaros Hoarblood, who resided in a cave up the mountain, was the one who had slayed her master and caused the wounds that would be fatal to herself."

"Glosveg then told the elder that if our clan would vow to vanquish Vhedkaros that she would provide the three gifts of her own body and soul and that they would give us a chance to slay our common enemy and escape the valley with our lives. After some deliberation the elders of our clan agreed and Glosveg instructed our elders how to harvest such gifts before the great fiendish beast succumbed to her wounds."

"The first of the gifts came from the mammoths blood as it's magic soaked into the thick snow it transformed the frost-fall into giant bestial animals fur as white as the snow whence they were formed. As they emerged each formed a spirit bond with a member of the clan and granting them a connection strong to primal magic. The second came from the meat that provided a strange nourishment giving each member of our clan mighty strength, fortitude, and protection from the elements. The last of the three gifts came from Glosveg's bones and tusks for when specially forged into amulets, armor, and weapons held strong magic powers."

"After receiving such powerful gifts thanks to Glosveg my clan began plans for striking back at the frost giants. As irony would have it clan Curseclaw descended on the Frost giant's fortified pass at night on a new moon much like they had done to us months prior. Much blood was spilled on both sides, but at the end of the fighting our clan was victorious having slayed more than three quarters of the giants the remainder fleeing up to their camp in the caves up the mountain."

"The battle however was not was not without loss. Even with Glosveg's three gifts of the sixty warriors that attacked only half remained alive and of the survivors only half still were un-maimed or not seriously wounded. It was at that point the elders and the war-leader's including my own grandfather, Thakzho, turned their back to the mountain washing their bloodstained claws of giants leaving the encampment that had imprisoned them in the valley and fled west through the pass instead of pursuing vengeance and their oath by slaying Vhedkaros in the caves up the mountain.."

"Little did they know that the prophecy that predicted we would find the death of our clan in that frozen valley still held true, but in a less obvious sense. Months after our clan's escape our diminished number now to under forty we soon discovered the curse that dishonoring our duty to Glosveg held. Every member of clan had become sterile and unable to bare a clutch of viable eggs. Unable to propagate our line our clans eventual death was assured."

"Worse still starting first with elder Krejaka the clan became aware of a wasting disease of the mind that began that to take hold of each elder member of our clan shortly after marking their sixth decade alive. It seemed Glosveg and her god Fandarra was not simply content preventing the future existence of our clan, but sought to steal the past as well. The disease eats memories slowly over years stealing ones experience and sense of self until there is absolutely nothing left."

"Some in our clan have speculated that there might be a third punishment to coincide one for each of the three gifts given, but even to this day what that punishment may be is unknown."

"And so is the grim fate of clan Curseclaw. A fate fit for oathbreakers...."

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Bravo, Tez, that was excellent...

The Exchange

Female Human Unchained Rogue/14|HP:94/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13
Tezuzu Curseclaw wrote:
"And so is the grim fate of clan Curseclaw. A fate fit for oathbreakers...."

Quasit thinks about this grim tale a moment in silence, frowning. Then she ventures an opinion. "You should just join a new clan."

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:139/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)
Quasit* wrote:
I think Jadrenka was another potential name of the witch we eventually called Caigrel who gave us the keys and introduced us to her nice pet gorgon. We should probably nail that down if they are supposed to be the same person. If Jadrenka is the witch we met who is helping us, we don't want to piss her off by helping an enemy of hers. But if we haven't met Jadrenka, then we can be more open-minded about this half-elf

Yeah, I agree...this could be tricky to navigate here. If I recall correctly, the GM initially mentioned the maiden with the gorgon as Jadrenka...yet she introduced herself to us as Caigreal...but she didn’t act like Caigreal had when we first met her. Fin had accidentally shot her in the swamp room (the satyr used her as a shield) and then she was terrified of Fin from then on, not even speaking to him; yet when we met her with the gorgon, she acted much more friendly to us and, in particular, Fin...at least until she teleported away leaving us to deal with her pet...

And the ‘first’ Caigreal had to disappear and transmute the wall to escape us, yet the second just teleported away. After hearing this half-Elf speak of Jadrenka, thinking Maka was her, it would seem that Jadrenka is a shapeshifter...perhaps she was disguised as Caigreal when we were in the room with the gorgon. And it seems the half-Elf is an estranged lover or a hostile ex of Jadrenka that she wants to keep an eye on...

Just my thoughts...but I’m probably wrong on all counts... ;)

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