
GM Lareg |

Busy Monday as always. I will try to get an updated map posted this afternoon.

GM Lareg |

Working for home this morning while my kids do the online thing so posts aren't going to be their typical speed. I'll be back in the office this afternoon so there is that.

GM Lareg |

Just a heads up for the weekend. Took tomorrow off for a longer weekend. Will try to check in, no promises though.

Tezuzu Curseclaw |

Just a quick clarification the darkness spell has a radius of 20ft centered on Tezuzu. It looks like on the map it has a diameter of 20ft. It should probably be double the size it is right now.

Maka Na'Shota |
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And Fin's shotgun claims another victim!

GM Lareg |

Every time I want to find a way to post the sound clip for 'Nuclear Launch Detected' from StarCraft.

Maka Na'Shota |
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GM: Unless I missed something, which I sometimes do, Maka posted her first round attack early on, right after Quasit attacked and just before Fin; she attacked cyan with fire.

Maka Na'Shota |

I've been really sick and it doesn't seem to be letting up soon. Please not Make as needed.

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Sorry to hear that, thoughts and prayers are with you for a quick recovery. It's not the same when Maka's not jetting around, spouting fire, wrestling, and giving off her toothy grins; hope you can get some rest while we keep an eye on her for you. Hope to see you back soon!

GM Lareg |

Thinking of focusing on some roleplay for the time being as Quasit heals. I'm not well versed with Kineticist so I'd rather not run GMPC Maka. If one of you is more familiar with the class we could make that work also. Whatever you're thinking - let me know.

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That sounds good, GM. It'll give time for Maka to heal out-of-game and Quasit to heal in-game...
Of course Fin will have to look around and see if he can find something to construct a tube out of though... ;)
I'm not familiar with kineticist either; but if we can construct a tub, I know enough to bot Maka for heating up the water...
Not sure if she'd want to, but Quasit was most excellent when she botted Fin when I was either cruising or hiking...and she also did quite well when she had to bot Selena when she was away...

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Not sure if she'd want to, but Quasit was most excellent when she botted Fin when I was either cruising or hiking...and she also did quite well when she had to bot Selena when she was away...
Except for getting her killed. :P
I'm pretty sure kineticists can't cure deafness or neutralize poisons or cast restoration spells, so if we're going to rest here for a bit there's nothing Maka really needs to do, per se, as long as we don't get jumped. I'm always happy to step up and hog the spotlight if desired though.

Bulvi |

I've played a hydrokineticist before, mostly the same but with different tricks so if combat crops up I can have a swing at it. Maka could pick up a utility wild talent called purifying flames that could neutralise poisons at a higher level.
Oddly enough that hydrokineticist could have healed the stat damage but not neutralise the poison.

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Thinking of focusing on some roleplay for the time being as Quasit heals.
Can I just say "SQUEEEEEE!!" My own Gilligan's Island dream sequence! Thank you GM, I live for this kind of thing.

Tezuzu Curseclaw |

Apologies for being a bit absent lately I've been quite busy for the last couple of weeks.
I hit yellow in round 1 with a powerful smash ability for a DC 15 fort save or become dazed and used his swift action to misfortune him for a DC 18 will save. I didn't see either save. I'm fine playing it out however you like Lareg, but I figured it was worth mentioning since it might affect whether or not Q gets hit 2 or 3 times total.
As for poisons if it's one of those that has no onset and an initial effect which is what it sounds like with the 1 STR drain. Than the initial effect happens immediately and the secondary 1d3 STR damage happens every round as per the frequency. It shouldn't apply drain every round.
Each dose of the poison wouldn't trigger the initial effect again nor stack as the penalty for failing a save on further doses is adding +2 to the DC per does and increasing the duration by 1/2.
Regardless Tez has neutralize poison he can cast spontaneously in the spirit magic slot and my post in game-play after he retrieves a scroll on round 2 and cast Delay Poison to simply stop the poison in it's tracks halting any extra damage past round 2 for 3 hours giving him time to use as many castings of neutralize poison as he needs to.
The ability drain is going to be a real headache regardless of if its 1 or multiple points since while Tez can cast restoration fixing it the material component is expensive.
I can bot Maka if necessary, but I don't think it will be needed as combat is over and while I'm comfortable running her tactically in combat doing so for RP wouldn't be something I am comfortable with.

GM Lareg |

Tezuzu thanks for the poison details. That is very helpful. I will double check that save thing and tweak accordingly.

Tezuzu Curseclaw |

Question for Lareg,
When shopping in town Tez bought 500gp worth of granite and diamond dust. The intended purpose was as the material component for Stoneskin which is 250gp worth of the two together per casting. So Tez has two castings of stoneskin avaible.
However he also has the Restoration spell. That costs 100gp worth of diamond dust per casting.
I've always imagined the material component for stoneskin as granite and diamond dust mixed together, but with your permission would it be reasonable to assume they would be separated with 250gp of diamond dust and 250gp of granite?
If so he would have a viable component (100gp worth of diamond dust) to cast restoration and the spell slot available for it. Consuming diamond dust is a hit to in his coin-purse, but I like the idea of getting rid of the drain and healing all ability damage as well for his 4th level spirit magic spell slot.
The alternative is burning through multiple spell slots casting lesser restoration which is less than ideal, but serviceable.

GM Lareg |

Tezuzu, it seems entirely reasonable that the components would not be mixed as this would provide flexibility for the caster. I imagine it akin to buying spices. Sure, you might mix cinnamon and sugar but generally they will be purchased unmixed.

Maka Na'Shota |
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Oh Fin, I love you and your shotgun.

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Thanks, Maka, I love your fire blasting as well; we make a good team for dealing ranged damage. After those rolls, I think I need to pick up that improved critical feat where I can crit on a 19 or 20...
After seeing you went blind, I was sweating my save...it'll be bad enough with one of us blind. Good thing we have Tez around though...looks like that cure blindness/deafness spell is already yielding great dividends...

Tezuzu Curseclaw |

Nice thing about that eruption infusion of Maka's is as long as she picks the correct place for the sizable 10ft radius being blinded doesn't matter there's no attack roll as it's an Aoe. It's essentially a mini fireball that costs burn.
I feel somewhat the fool for burning one of the two scrolls we bought curing the last blindness. Considering we got a rest that refreshed our spell slots. Hindsight is 20/20 I guess. I don't typically prepare it so casting it on the fly in combat isn't something that's very viable, but it's one of the status effect removal spells I keep multiple spell slots open for so I can prep it with a short break.
Completely on the meta Lareg the thing we're fighting...is it a nymph? The description plus her blinding sounds an awful lot like it.....I'm hoping Fins shotgun can end this thing quickly...I really don't want to have to spend tons of spell slots un-blinding everyone. I have this sneaking suspicion that this dungeon is just filled with terrible curses and status effects and they are going to bleed my magic dry very quickly.

Bulvi |

Remember there's always variants of it so she could have all kinds of water based tricks as well... or class levels.
I suspect there's going to be a a great demand for Tezuzu spell slots so I'm going to just keep Bulvi's eyes closed and cheat with more sword magic. -His comfort sword to the rescue again.

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mmmmmm, sworrrrd magic... /lolling tongue sound

Selena Snoe Yelizaveta |

I think we need to discuss Undeen Servent.
Upon review, it has no shape nor size, yet it can't fly nor climb. This means it can not open doors because it can not reach door handles, nor open drawers because it can not reach above the floor, yet it is primarily described as doing these things. Self contradictory there.
Additionally, it is described as having a strength of 2 including an explicit mention of dragging 100 lbs, yet also is stated to be only able to apply 20 lbs of force. Again, self contradictory.
So important questions are How high can it reach? How much can it move around? Can it suddenly shove, or is it slow force only? How big is it, since it is shapeless yet can take damage, can it fit in a 5' cube, or a 10' cube?
There is a lot that isn't making sense. I suspect they wanted to make it unable to anything but be a butler/maid, but you can't logically make such a restriction.
It is like giving one a ball to throw but saying you can throw it anywhere except at a creature. What prevents you from throwing the ball at a creature that does not also prevent you from throwing the ball anywhere else? There is no logical answer.

Maka Na'Shota |
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Things can drag 5 times their carrying capacity. So the servant can carry 20 lbs and drag 100. The reason for that being that the surface of ground is doing some of the work. It has a size(medium) just not a shape, in the way that liquid doesn't have a shape. It has a volume that might conform to a shape, but has no fixed shape on it's own. I've always thought of it as an invisible, hovering ball of energy that uses tendrils to manipulate things, but the fluff is left intentionally vague. I knew someone who pictured it as a large(medium sized) ectoplasm slug that oozed around. It's actually pretty common for people to basically just picture a ghost butler.
As for increasing caster level: Heighten Spell and the Spell Focus line are the go to for increasing DCs, though there are numerous other ways. Of course, increasing your primary casting Stat is almost always the best way, but throw that on the pile of reasons you should be bumping your primary stat ASAP.
As spread out as you are though focusing on non-save spells is probably the way to go. It will take more away from your Gish stuff then it will add to your control spells. For anything along the lines of a 6th level caster class, it will generally be better to go around rather than through saves. Unless you are going to be very specialized in it.
However going in the opposite route and decreasing your opponents DCs is a whole other ball game. Especially with Tez in the mix with Misfortune and Evil Eye. Ill Omen is a good spell for set up. Two rolls at disadvantage or 2 move action losses(3 at 10lv) is nothing to sneeze at on its own, but adding 2-3 save or sucks over the next round or two is a real nice combo.
Another thing to keep in mind is targeting weak saves. Because PCs often fight higher CR targets, high saves can be extremely difficult to bulldoze throw. The Nymph we are fighting as a +20reflex save, which is basically a guaranteed pass for most stuff we can throw. But she might have a 12 or less for a fort save, which is a 40% increase in success just from throwing a fort spell instead of a reflex spell.

Tezuzu Curseclaw |

I'll echo the sentiment that going around saves instead of through them is probably your best bet at this point in the mechanics of how your character functions Selena. You should definitely look into raising your primary casting stat regardless though.
I believe if you're sitting at a 14 INT you're awfully close to getting 5th level spell slots and being unable to cast 5th level spells since you need 10+[spell level] casting stat to even cast the spell.
I would recommend for both other casters in the party if you're going to hit something with a save choosing your targets as something Tez has hit with misfortune or acting after Tez in the round would be helpful to that end.
Something to keep in mind an Arcanist can expend a point of their arcane reservoir to bump a spells DC by 1. With the Potent Magic exploit that goes up by two instead.

Selena Snoe Yelizaveta |

I've been working on my system, and I noticed the issue with saves. The issue is that saves go up with HD which means "for free," but DCs do not. Basically the ability to resist a spell goes up for free, but making spells harder to resist requires spending progression resources. It isn't right that a lvl 20 wizard casting a sleep spell is as easily resisted as the sleep spell of a lvl 1 wizard. The comment was not about my current inabiliy nor lack of building for it, rather noting something for fixing in my system.
As for unseen servent,
- They have no size. I even double checked the description. No size is given.
- Dragging 100 lbs takes far more force than carrying 20. The strength score values are based on human capacity and not by pure force values, which means carrying stuff is also impacted by the ability to still move. In fact, a strength of 2 can still lift 40 lbs off the ground, but only while staggering around, so the 20 lbs is only the heavy load which means carry over long distances. To match a human with strength of 2, unseen servent would need at least 40 lbs of force and drag half the normal amount due to lacking leverage.

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Looks like a lot of unexplored area to the south; since it looks like we're gonna have to explore every bit of area to make sure we find the keys, my vote would be to backtrack to that compartmented room and head south...

Bulvi |

Both 5e and Pathfinder 2e have moved away from the DC of spells being based off the spell level and are static based off the casters skill and ability. You could try striking a balance so both the spell level and the level of the caster are worked into the DC of the spells.

Maka Na'Shota |

Saga Edition combined AC with saves. Saga edition actually did a lot of interesting things with the 3.x system.

GM Lareg |

GM Lareg holds tightly to his pile of six-sided dice, fondly recalling the glory days of Shadowrun 4th edition.

Bulvi |

Ah Saga edition. I remember I made a Mon Cal Scoundrel focused around mechanics and gambling. With the gambling table and choices he made on average he came out ahead when betting. The scope of the plot was big enough to handle it as the GM was having a big intergalactic war going on. We weren't focused on loot since I could bank roll any finances. I bought a corellian corvette and customised it to hit way above it's weight class... that said the bad guys could easily show up with multiple star destroyers so we could never get too cocky. I paid the other PCs and NPCs on the ship a wage. It's a build I'd love to revisit but it's not a fair one to employ unless it suits the campaign.
I'm technically playing in a game now though since the Pandemic started there's been no sessions. My character in that is a Doros Noble who focuses on piloting. Krod 'Flash' Mandoon.
Not a perfect system or one that has aged very well but it has it's charms.

Maka Na'Shota |

I love Shadowrun but it is so hard to play. It feels like every player needs to be an expert in the system. One of the reasons I love the RPGs from Harebrained Schemes. Really wish they'd make another one.

GM Lareg |

I still haven't played through the follow up games. The first one was a riot.

Maka Na'Shota |

They keep getting better. Dragonfall really fleshed the mechanics out.

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Sorry, super busy. I hope to catch up tomorrow.

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Looking at the maps, C8 was the "formerly bright room", right? And the doll room was a room to the north of C8. So that means that in the cubicle room (C5) we have unexplored exits north and south. Does that match everyone's expectations?

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Looking at the maps, C8 was the "formerly bright room", right? And the doll room was a room to the north of C8. So that means that in the cubicle room (C5) we have unexplored exits north and south. Does that match everyone's expectations?
yup

Maka Na'Shota |

Fin and Quasit pulling some clutch diplomacy rolls.

Maka Na'Shota |

Haha Maka shotgun

Tezuzu Curseclaw |

I'm glad you got use out of that harrowing on that save. I'm not sure Tez, Selena, and Q had the damage output to kill that thing in 1 round if rolls were bad.
I got sniped on the post by a few minutes by Maka. Figured trying to slumber the thing while it was misfortuned and set up Q for a coup de grace was good safety net if Maka missed with her blasty fire.

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Looks like several posts got ninja'ed/sniped on this encounter.
Glad I made my second save against petrification...seems like Artrosa has lots of potentially lethal effects in store for us. Not sure how this petrification works...Tez do you have a stone to flesh spell to overcome it if Bull or Saki fail their next saves?

Tezuzu Curseclaw |

The two spells that can get rid of petrification IIRC are both Break enchantment and Stone to Flesh
Sadly both spells being at 5th and 6th level respectively are unavailable to any caster below 9th or 11th level characters. A gorgon only permanently petrifies you if you're hit by it's breath weapon a second time while already under the effects of its petrification. Otherwise it should be temporary.
I am very glad it was taken care of quickly a few bad saves or attack rolls and it's likely more than a few of us would be statues until Tez reached next level.
Using the uses of stunning fist/powerful smash on meta was definitely because I didn't like the idea of having multiple characters be forced out of the game till we could find a way to change them back from being a statue. Normally I would try to act less on meta there unless a knowledge roll was passed, but I really don't fancy the idea of forcing someone in a PBP to sit out for weeks/months because of a failed save, so I figured throwing everything Tez had at it to try and stun lock it for a round was worth it meta or not.

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Wow. Website is running crazy slow today.