
Dresdarro |

Mavaro: Blessing 2
Seoni: Item 1
Ezren: Spell 1
Reiko: Spell 1
Grazzle: Armor 2

Dresdarro |

Replacing Blessing of the Spy with Blessing of Maat
Divine
Maat
Healing
Powers
After a character rolls the dice on any check, discard this card to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
On any non-combat check, when a character assembles the dice, discard this card to replace each die with a d8.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of cards from his discard pile.

Grazzle the Grubmaster |

Upgrading my silk coat to Hide Armor of Fire Resistance.

Dresdarro |

Proposed plan to win it!
1. Reiko stays at Mumia Lab
2. Seoni goes to Sepulcher of the Servant
3. Ezren goes to Vizier's Hill
4. Grazzle checks the lay of the land to see is ready to attack the Villain
5. Profit
(If Grazzle can't do it, Mavaro's set up to do it)

Dresdarro |

Item 2: 1d1000 ⇒ 983 However, I'll give it to Seoni/Reiko if they have use for it since I got 2s the last couple of times.
Spell B: 1d1000 ⇒ 316 I think we got at least three, so there shouldn't be an issue with this

Ezren Z. |

Spell 1: 1d1000 ⇒ 499
Item 1: 1d1000 ⇒ 734
Ally B: 1d1000 ⇒ 457
I'm not sure if I'm due any other kinds of upgrades (like a card feat?) because I've lost track of how many scenarios I've played with Ezren, but will try to figure that out.

Dresdarro |

Note that Deathgrip and Unwrapped Harmony are not available (they were brought in)

Ezren Z. |

Note that Deathgrip and Unwrapped Harmony are not available (they were brought in)
Sorry, what does this mean? Aren't they loot cards they we can potentially take again?
Edit: ah, ok, I see. They are listed on the list of acquired cards when they were actually loot that we started with. But is there any reason why I can't take them again (as loot)?

Dresdarro |

They are not available as upgrades but will continue to be available as replacement cards.

Ezren Z. |

I will defer to EmpTyger on the Item 2 and take Ally B instead, using it to swap out Magical Child for Apprentice.

Dresdarro |

AS discussed in Hangout (a long time ago), I think Grazzle and Mavaro are the only ones with use for the Ooze Falchion +1. Since Grazzle doesn't want it, Mavaro is happy to be its keeper for now (thereby releasing the Scorpion Whip).
Sword
Melee
Slashing
Acid
Magic
Elite
Powers
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled on this check is a 4, count it as 5.
Recharge this card to add your Strength or Melee skill to your check to defeat a barrier that has the Obstacle trait.
Replacing Cure with Spell B: Detect Desires
Magic
Arcane
Divine
Mental
Powers
On a character at your location's Charisma or Diplomacy non-combat check, discard this card to add 1d6; if you have the Diplomacy skill, add another 2.
During your turn, discard this card to examine the top card of your location deck. If it is an ally, you may immediately encounter it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Item 2 will go to either Seoni or Reiko

Ezren Z. |

I'll be out of town Friday to late Monday. Please bot as needed. Thanks.

Ezren Z. |

As noted previously, Ezren takes Ally B for his upgrade, trading out Magical Child and adding Apprentice in its place.
I think there's no feat for Ezren this time around.
Unless anyone objects, Ezren will again take two loot cards:
* Deathgrip (trading Force Missile 2 for it)
* Unwrapped Harmony (trading Sage for it)
Ezren will also, again, visit Sunburst Market and trade his Walking Stick for Blessing of the Elements.
My deck handler is set up (but I haven't drawn my hand - I think I don't do this until locations are created, right?).
I'll be offline from tomorrow until Tuesday morning so please feel free to bot me (I've set my deck handler so that y'all can edit it).

zeroth_hour's Reiko |

Taking a Weapon 1. I would like an Item 2 at some point as it greatly amplifies my combat ability (Boots of Elvenkind are not limited to non-combat checks), but I don't have to do it this scenario.
Double Chicken Saber +1 replaces Blowgun.

Grazzle the Grubmaster |

I mentioned this in Hangout but am repeating it here. I'm bowing out of this game.
I'm in too many games The next con will add more. And the card game is just far more effort for me then the RPG.
Something has to give and I'm afraid it is this game. On the plus side you should be able to find another player without much trouble.
Good luck all.

EmpTyger |

Moving explanation from hangout into thread
Can someone explain to me how the traders work? I've never done anything but Sunburst Market.
First of all, note that trading is different for Organized Play vs, uh, Unorganized Play. (What is the term for non-organized play, anyway?) So this is only for OP.
The box runner draws n+1 cards, where n is the number of characters going to that trader. (For this reason, even if you aren't interested in trading, you may as well accompany someone else to a trader, to give them a getter selection.)
Then you may swap out some of your cards for one of the trader's cards. The trader says how many of your cards you need to give away. However, the cards you give away can't be 2 or more levels lower than the gained card. One of the cards gets traded; the rest get buried.
As an example: let's say that Seoni accompanied Reiko to Falsin Deek.
The Box Runner would put out 1 more item in addition to the 2 for Reiko. Seoni decides that she really wants that Soul Stimulant. It's an Item 2, so she would need to give up 2 cards for it, and none of those cards could be Boon Bs. So, Seoni trades her Ally 1 Incanter and buries her Item 1 Binder's Tome, and gets the Item 2 Soul Stimulant.
At the end of the scenario, she loses the Soul Stimulant and gets back the Incanter. If during the scenario she banishes the Soul Stimulant, then she loses the traded Incanter for good. But she'll get back the buried Binder's Tome no matter what.

Ezren Z. |

Take care, Edward! See you in our various other games.
Re the explanation of the traders, thanks very much - that's helpful. So, just to clarify, in the example given, when Seoni accompanies Reiko does that a) mean Seoni can't *also* go to Sunburst Market or another trader? b) are the cards that are made available for trading the same for both Seoni and Reiko?

Dresdarro |

With the departure of Grazzle, retcon for Mavaro
Instead of replacing Cure with Detect Desires, replace Possession.

EmpTyger |

Good questions!
Re the explanation of the traders, thanks very much - that's helpful. So, just to clarify, in the example given, when Seoni accompanies Reiko does that a) mean Seoni can't *also* go to Sunburst Market or another trader?
Correct. Each character can only go to 1 trader, and each character can only get 1 card. (Although you don't have to get anything if you decide you don't want to, like Reiko is doing.)
Also, you have to get something from the trader you go to. For example, let's say that while Reiko and Seoni are at Falsin Deek for items, meanwhile Mavaro goes to the Ghoul Market (which offers armors for 2 boons). Mavaro can't then decide he wants one of the items at Falsin Deek; he has to trade for an armor or nothing. Likewise, Seoni and Reiko couldn't trade for one of the armors.b) are the cards that are made available for trading the same for both Seoni and Reiko?
Also correct. The 3 cards (1 more than the number of characters at the trader) are there for both of us. If both Seoni and Reiko want the Soul Stimulant, we'd have to discuss or decide somehow which of us would get it, since in this example there's only 1 copy. But, if Seoni took the Soul Stimulant, Reiko could also take 1 of the other 2 items available.

Dresdarro |

Upgrade Prios
Item 2: 1d1000 ⇒ 2
Spell 2: 1d1000 ⇒ 306
Blessing 2: 1d1000 ⇒ 212
Power Feat
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)

Ezren Z. |

Spell 1: 1d1000 ⇒ 386
So if I decide to play one of the Hells Vengeance characters for the next scenario, how does that work? I build the deck using HV and also Ultimate Magic? Or HV and any other 1 deck that I own?

zeroth_hour's Reiko |

Upgrades:
Power Feat: Recharge to add CHA instead of d6
Deck Upgrade: Item 2 (Boots of Elvenkind -> Compass)

Dresdarro |

Spell 2 Mind Over Gravity replaces Spell B Clinging Venom.
Magic
Arcane
Divine
Mental
Powers
Discard this card to add 1d10 to any Dexterity check. If this check is during an encounter, after the encounter, you may move.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 or Perception 8 check to recharge this card instead of discarding it.

Ezren Z. |

When you get a chance, would you mind marking this table inactive? Thanks!