Ezren

Ezren Z.'s page

154 posts. Alias of Abraham Z..


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Human Wizard (Tier 3.0) | Ezren's Deck //

About Ezren Z.

Welcome to Pathfinder Reward:

Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

Scenario Progress:

* 0) Played something with Darago at a Con. Received a chronicle but I think this is basically not relevant to my Ezren progression even though they are both my -1001 PC. (As I mentioned at the start of the game, I played this PFS ID # (my -1001) once before, a few years ago at a con, but as Darago, not Ezren. We failed the scenario but I did receive a chronicle (if it would be helpful I can send along a copy of that chronicle). So: does that chronicle apply to Ezren (even though I played it as Darago in that case)? Does the fact that we failed the scenario make any difference to tier progression? I think the only reward the chronicle shows is a card upgrade - should that upgrade apply to Ezren?) - I'm basically treating this as if it doesn't exist and I started Ezren with no upgrades...

* 1.1) 4-1A: AMID THE YELLOW CITY (complete 11/25/18)
Gained access to Traders: Falsin Deek, Ghoul Market, Sunburst Market
Skill feat: Int +1
Upgrade: Item 1: Sapphire of Intelligence (trading out Bestiary of Garund)

Re Hell's Vengeance Scenarios: We get a maximum of two tier advancements from this. "When replaying, you may earn the reward for each card once, but only count the scenario once for tier advancement." And there are two "Scenarios," Murder in the Market Place and Dangerous Cargo, so I believe that's two tier advancements.

* 1.2) 4-P1: MURDER IN THE MARKETPLACE LAZZERO (complete 12/5/18)
Scenario Reward: Each player may, for each future scenario, choose to exchange his character that completed this scenario with Lazzero from Hell’s Vengeance Character Deck 1. Lazzero gets the same number of skill, power, and card feats as the exchanged character, as well as all other applicable rewards that character has earned (including any valid deck upgrades and a role card if appropriate). Build Lazzero’s deck from the Hell’s Vengeance Character Deck 1 box using the Hierarchy from the Pathfinder Society Adventure Card Guild Guide. The exchanged character receives any rewards and upgrades from the scenario. Report the character as Unlocked Cleric Lazzero.
Power feat: increase hand size to 7
Upgrade: Spell B (replace Mind Thrust with Acid Splash)

* 1.2) 4-P1: MURDER IN THE MARKETPLACE - LINXIA (complete 1/1/19)
Scenario Reward: Each player may, for each future scenario, choose to exchange his character that completed this scenario with Linxia from Hell’s Vengeance Character Deck 1. Linxia gets the same number of skill, power, and card feats as the exchanged character, as well as all other applicable rewards that character has earned (including any valid deck upgrades and a role card if appropriate). Build Linxia’s deck from the Hell’s Vengeance Character Deck 1 box using the Hierarchy from the Pathfinder Society Adventure Card Guild Guide. The exchanged character receives any rewards and upgrades from the scenario. Report the character as Unlocked Hellknight Linxia.
Upgrade: Spell 1, swapping Lightning Touch 2 out for Sphere of Fire in.

* 1.2) 4-P1: MURDER IN THE MARKETPLACE URGRAZ (complete 1/18/19)
Scenario Reward Each player may, for each future scenario, choose to exchange his character that completed this scenario with Urgraz from Hell’s Vengeance Character Deck 1. Urgraz gets the same number of skill, power, and card feats as the exchanged character, as well as all other applicable rewards that character has earned (including any valid deck upgrades and a role card if appropriate). Build Urgraz’s deck from the Hell’s Vengeance Character Deck 1 box using the Hierarchy from the Pathfinder Society Adventure Card Guild Guide. The exchanged character receives any rewards and upgrades from the scenario. Report the character as Unlocked Antipaladin Urgraz.
Upgrade: take Ally B, using it to swap out Magical Child for Apprentice.

* 1.3) 4-2A: Missing Persons (complete 3/12/19)
Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in her deck with the loot Natron Fang and 1 character may temporarily replace 1 item in his deck with the loot Hand of the Honest Man. At the end of each scenario, return the loot to the game box.
Card Upgrade: Spell 1 (replace Cure with Locate Object)

* 1.4) 4-2B: Mirror, Mirror (complete 4/10/19)
* Card Feat: Spell +1 to 9
* Reward: Trader: Auction House - For the rest of the Adventure Path, your trade cost for Falsin Deek is reduced by 1 card (to a minimum of 1).
* Tier Up to 2.0
* Card Upgrade: Spell 1 - fill new empty Spell Slot with Life Drain (UM1).

2.1) 4-2C: Rumbles in Omash (completed 4/23/19)
* Skill Feat: INT +2
* Card Upgrade: Spell 2. Add Marionette and retire Force Missile 2.

2.2) 4-2D: Cinders' Truth (completed 5/13/19)
* Reward: Traders: Hadden Hoppert, Smiths of Wati
* Power Feat: After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it (X or put it in your hand).
* Card Upgrade: Ally 1. Add Chameleon and retire Sage.

2.3) 4-2E: Dark Nuptials (completed 6/1/19) - (first scenario played as Lazzero)
* Scenario Reward: For the rest of the Adventure Path, your trade cost for Ghoul Market is reduced by 1 card (to a minimum of 1).
* Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the loot Neferekhu and 1 character may temporarily replace 1 item in her deck with the loot Ushabti of the Willing Servant. At the end of each scenario, return the loot to the game box.
* Adventure Reward: Each character gains a card feat: add Spell +1 to 10 - fill slot with Augury
* Card upgrade: Spell B (Augury)

2.4) 4-P2: Dangerous Cargo (Nyctessa) (starting 6/4/19, completed 7/8/19, playing as Ezren)
* Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the item Effigy of Anubis. At the end of each scenario, return that item to the game box.
* Scenario Reward: Each player may, for each future scenario, choose to exchange her character that completed this scenario with Nyctessa from Hell’s Vengeance Character Deck 2. Nyctessa gets the same number of skill, power, and card feats as the exchanged character, as well as all other applicable rewards that character has earned (including any valid deck upgrades and a role card if appropriate). Build Nyctessa’s deck from the Hell’s Vengeance Character Deck 2 box using the Hierarchy from the Pathfinder Society Adventure Card Guild Guide. The exchanged character receives any rewards and upgrades from the scenario. Report the character as Unlocked Wizard Nyctessa.
* Card feat: Spell +1 to 11
* Tier up to 3.0
* Card upgrade: Fill new empty Spell slot with Fire and Ice (UM3)

3.0) 4-P2: Dangerous Cargo: Zelhara (starting 7/12/19)
Ezren will take loot cards:
* Deathgrip (trading Lightning Touch for it)
* Unwrapped Harmony (trading Apprentice for it)
* The Game of Afterlife (trading Codex for it)
Ezren will also, again, visit Sunburst Market and trade his Walking Stick for Blessing of the Elements.
Ezren visits Falsin Deek (items) and (maybe?) trades Sapphire of Intelligence for ?

Tier 1:

Card Upgrade Options:
Weapon B: Spell Dagger: discard for +1d4 on Attack spells

Spell B:
Augury Augury (2nd available as a Spell 1)
Acid Arrow?
Clinging Venom
Candlelight (maybe later when I have Sacred Candle to acquire Blessings from discard pile?)
Skitter
Electrified Web? (for late game when I have a high Arcane modifier to add and there are lots of monsters that are immune to spells?)
Burning Snot
Phantasmal Minion (very good for later when I have higher level Attack spells)
Arcane Armor (for later in the game?)

Spell 1
Pyrotechnic Blast
Sphere of Fire (2 available, already have 1)
Augury (2nd available as a Spell B)
Frost Ray

Item 1
Binder's Tome

Ally B:
Apprentice (2nd available as Ally 2)
Talisman Crafter

Ally 1: None

Tier 2:

Skill Feat: +2 INT
Power Feat: After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it (X or put it in your hand).
Card Feat: Spell +1 to 10

Upgrade Options:

Weapon 2: None

Spell 2
Marionette (top choice, I think)
Ghost Whip
Paralyze
Twisted Space
Fly

Item 2
Ring of Protection YES DEFINITELY
Byzantine Lexicon
Gem of Mental Acuity

Ally 2:
Cleric of Nethys
Apprentice (2nd available as Ally B)
Incanter?
Bound Lantern Archon (for late game when my Arcane is very high so I'm not always burying it?)
Bound Elemental (for late game when my Arcane is very high so I'm not always burying it?)

Tier 3:

Skill Feat: +3 INT
Power Feat: When another character at your location attempts a combat check that has the Arcane trait, add 2 to it.
Card Feat: Spell +1 to 11

Upgrade Options:
Weapon 3: Staff of Dark Flame (Reveal this card and discard a spell to decrease the difficulty of any combat check by 1d6+1.)

Spell:

Item:

Ally:

Tier 4:

Role Card: Hedge Wizard
Bonus Power Feat for gaining Role Card: Hand size 8? Or +1 to Arcane/Knowledge (up to 3 times)? Or: ☐ You may discard a card that has the Arcane (☐ or Magic) trait to add 1 die to any check by another character?
Skill Feat: +4 INT
Power Feat: Hand size 8? Or +1 to Arcane/Knowledge (up to 3 times)? Or: ☐ You may discard a card that has the Arcane (☐ or Magic) trait to add 1 die to any check by another character?
Card Feat: Item? Ally?

Upgrade Options:
Weapon:
Spell:
Item:
Ally:

Tier 5:

Skill Feat: TBD
Power Feat: Hand size 8? Or +1 to Arcane/Knowledge (up to 3 times)? Or: ☐ You may discard a card that has the Arcane (☐ or Magic) trait to add 1 die to any check by another character?
Card Feat: Item? Ally?

Upgrade Options:
Weapon:
Spell:
Item:
Ally:

Tier 6:

Skill Feat: TBD
Power Feat: Hand size 8? Or +1 to Arcane/Knowledge (up to 3 times)? Or: ☐ You may discard a card that has the Arcane (☐ or Magic) trait to add 1 die to any check by another character?
Card Feat: Item? Ally?

Upgrade Options:
Weapon:
Spell:
Item:
Ally:

Card Assortment:

Starting Assortment:
Weapon: 1
Spell: 8 (use the first 3 card feats to bring this to 11) [done, so future card feats need to go to other categories].
Armor: 0
Item: 3
Ally: 3
Blessing: n/a

Ezren advice:

* A variety of traits is good for your spells. So mixing up Fire/Electricity/Poison and the like will be good.
* I prefer to maximize Ezren's acquisition powers, so lots of his cards are geared that way.
* His allies almost have to be ones with exploring powers, or he'll be limited in exploring.
* The further we play, the higher the percentage of boons have the Magic trait. I like to make sure Ezren can get the ones that he isn't skilled in, so eventually cards like Swipe or a statstone kind of card.
* And I really like the Illusionist version of Ezren (from RotRL).