[ACG] [CaG] [SoFF] Season of Factions' Favor Adventure 1+

Game Master Hawkmoon269

POTENTIALLY SUMMONED CARDS:

Acid Pool:
Acid Pool
Henchman Barrier B

Traits
Obstacle
Acid
Veteran

Check
Intelligence
Craft
Wisdom
Survival
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.

Aghash:
Aghash
Henchman Monster B

Traits
Outsider
Curse
Electricity
Trigger
Veteran

Check
Combat
11
OR
Divine
8

Powers
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.

Blightwing:
Blightwing
Henchman Monster 1

Traits
Outsider
Curse
Poison
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

Crawling Hands:
Crawling Hands
Henchman Monster 2

Traits
Undead
Swarm

Check
Combat
13

Powers
The Crawling Hands are immune to the Mental and Poison traits.
If you do not defeat the Crawling Hands by 4 or more, each character at your location rolls a 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character buries a card.

Giant Sand Eel:
Giant Sand Eel
Henchman Monster B

Traits
Animal
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, shuffle this card into a random open location and discard a card.
If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from.

Graven Guardian of Nethys:
Graven Guardian of Nethys
Henchman Monster 1

Traits
Construct
Nethys
Inquisitor
Veteran

Check
Arcane
Divine
9
OR
Combat
12

Powers
The Graven Guardian of Nethys is immune to the Mental and Poison traits.
The difficulty to defeat the Graven Guardian of Nethys is increased by the current scenario's adventure deck number.
You may discard a card that has the Nethys trait to defeat the Graven Guardian of Nethys.
If defeated, you may immediately attempt to close the location this henchman came from.

Silver Chain Smuggler:
Silver Chain Smuggler
Henchman Monster 2

Traits
Human
Rogue

Check
Combat
12

Powers
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage. After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Voices of the Spire:
Voices of the Spire
Henchman Monster B

Traits
Human
Inquisitor
Veteran

Check
Combat
8
OR
Charisma
Diplomacy
7

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by a combat check, or if undefeated, draw the scourge Curse of Vulnerability from the box.
If defeated, you may immediately attempt to close the location this henchman came from.

SCOURGE TABLE:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.



RULE: FAVORS:
Season of Factions’ Favor introduces a new type of support card: favors. Certain scenarios place favors into the blessings deck. When that card is discarded from the blessings deck, do what it says. If a favor would be encountered or removed from the blessings deck discard pile, banish it instead.

RULES: TRADERS:
In Season of Factions’ Favor, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

Campaign Sheet

Sunburst Market


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Deck Handler Desired upgrades: Item 1, Weapon 1

So this is Ukuja.

Deck list.

1. Terbutje
2. Terbutje
3. Hatchet
4. Light Crossbow
5. Cure
6. Call Animal
7. Cloud Puff
8. Koala
9. Dwarf Caiman
10. Crow
11. Dog
12. Blessing of the Elements
13. Blessing of the Green Faith
14. Blessing of the Green Faith
15. Blessing of the Elements

And I get 2 cohorts.
Leryn (Hunter Class Deck)

Not sure on the other one. Either Dexterity Stealth or Dexterity Acrobatics looks good.


Deck Handler Desired upgrades: Item 1, Weapon 1

Replacing Koala with Frilled Lizard because I noticed Koala examines not explores.

I know I'm playing with new and better cards when my desired upgrades list for tier 1 is this short.

Light Crossbow - Wendifisa Spear (Weapon B)
Frilled Lizard - Fire Gecko (Ally 1)
Crow - Raven (Ally 1)
Blessing of the Elements - Blessing of Milani (Blessing B)

I'm undecided on my card feat.
My powers are based around animal allies so ally would seem to be the obvious choice.
But Alternatively I could pick spell and as soon as a Spell 1 becomes available to me I could upgrade to Charm Animal.

Charm Animal - Bury this card to draw a random ally that has the Animal trait from the box.

Since it doesn't say return it afterwords I think this counts as an extra acquired card.


Correct. Charm Animal is a neat way to get an extra card for the upgrade pool.


Deck Handler Desired upgrades: Item 1, Weapon 1

Actually since the party is fine with replaying the first scenario I can replace Call Animal with another Cure from Sunburst Market early on. Once I get a Fire Gecko into my deck I will want Call Animal back in so will probably replace a Blessing of the Elements instead.

As for upgrades I could actually add an item to my deck in preparation for Angelstep. Which is an item 2 that works like a Cure but recharges with Survival.

So I would move around killing enemies with my weapons and casting Cures. Barriers might be an issue but I will usually have 1 or more of the following skills from cohorts: Acrobatics, Perception, Stealth.


Grazzle's deck Desired upgrades: None until tier 3

For multiple reasons I'll be playing Grazzle. Still down for replaying the first scenario.

Not much to say about Grazzle. He is good at healing the party. The only upgrade I'm looking for at tier 2 is a spell 2.


Grazzle's deck Desired upgrades: None until tier 3

With 3 pure casters in the party and Mavaro able to cast spells, Spells will be a highly sought after upgrade. The simplest method is of course just rolling off for them. It might not be the best choice for the party as a whole but no one has to feel like they were treated unfairly.

Alternatively we can discuss what upgrades we are planning on making and maybe the party can just agree that a specific upgrade is the best choice.

Since the only upgrade that does anything for me is upgrading one of my basic attack spells to a better attack spell I'm not too concerned with getting spells until we hit tier 3. At that point there are 3 spells I'm looking at.

Major Cure Cure but then I heal 1 card. Since my healing ability cures on a 2 for 1 basis it is more efficient to use my ability then cure myself so this is just a better cure. For me anyway since the higher recharge DC doesn't matter.

Restorative Touch Cure but it also removes up to 2 curses. Not a full replacement for Remove Curse since it can't remove laws but it is very good. A bit awkward since I will sometimes have to choose between healing myself or decursing someone else.

Create Mindscape Display it next to a location and until that location is closed everyone there adds 1d4 to any mental trait roll. For the casters that is 1d4 extra dmg. +1d4 to recharge spells. +1d4 to acquire allies, blessings, and so on.
I'm not sure if it is good enough though. How often will 2 or more of us be at a location?


Not immediately relevant, but when the time comes, know that Seoni only got Ultimate Magic at the end of the last scenario. So I'll have a variety of items/blessings/allies I'll be interested in for upgrades, and should be able to be flexible in taking non-spells, and especially non-highest level spells.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

Doing d1000s works. If someone is being consistantly shafted by RNG we can negotiate to balance, and as always, we can chat and work it out when it makes sense to do so. I find that doing a prioritized list and roll gets everyone on the same page with who wants what at the very least.

And if there's an upgrade you want but is not a high priority, you can always 1d1 it.


Grazzle's deck Desired upgrades: None until tier 3

This is Grazzle's second scenario at tier 2 so taking +1 hand size for my feat.
Not taking any upgrades.

Who plans to take Remove Curse? I plan to dump my weapon but with a 5 player party I wouldn't mind adding a 3rd Cure to my deck. Though anyone can grab a cure and eventually pass it to me freeing me up to take an attack spell.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

As long as Ezren has one and I have Game of Afterlife I think we are in good shape with Curses.


Human Wizard (Tier 3.0) | Ezren's Deck //

Ezren will continue to have both Remove Curse and a Cure spell. And I'll continue to give my Cure spell to Grazzle as soon as I draw it (would make sense for Ezren and Grazzle to start at the same location so that I can hand it off immediately if I draw it in opening hand).

I could use a little help with a couple of questions at this point.

First, I'm confused about where Ezren is now in his tier progression. As I mentioned at the start of the game, I played this PFS ID # (my -1001) once before, a few years ago at a con, but as Darago, not Ezren. We failed the scenario but I did receive a chronicle (if it would be helpful I can send along a copy of that chronicle). So: does that chronicle apply to Ezren (even though I played it as Darago in that case)? Does the fact that we failed the scenario make any difference to tier progression? I think the only reward the chronicle shows is a card upgrade - should that upgrade apply to Ezren? Finally, what does all of this mean for where Ezren is now (after completing our current scenario) and what - if any - changes do I need to make decisions about?

Second, with regard to strategy, I would welcome any suggestions that people may have for card upgrades for Ezren at this point. I'm using the Wizard class deck and the Ultimate Magic deck. I'm assuming that I upgrade one card now, as a result of our just completed scenario, but I might also have an additional upgrade coming if that older chronicle does apply to him. Related to that, am I now eligible to use the Sunburst Market before the next scenario (and if not, when do I become eligible?)?

Many thanks for any guidance any of you can provide.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

I swear I did a pro-active rewards post last night, but it looks like it went away

boon?: 1d20 ⇒ 18

Item 1 (one of the two): 1d1000 ⇒ 735
Item B: 1d1000 ⇒ 617

For Ezren: A variety of traits is good for your spells. So mixing up Fire/Electricity/Poison and the like will be good. For Deck 1 Upgrades...
Wizard Deck: Sapphire of Intelligence and Sphere of Fire
Ultimate Magic: Pyrotechnic Blast, Binder's Tome
But I will say, Hawkmoon is an experience Ezrenarian and could offer good tips too.


Grazzle's deck Desired upgrades: None until tier 3

You should now have access to Sunburst Market. Since this is the first scenario you have succeeded at you should gain a skill feat. Presumably +1 Int.

Up to Hawkmoon on the upgrade. Does the chronicle say what the upgrade is? In theory you would start with it.

As for upgrades you are all about the spells. You want mostly combat spells since you really don't want to be fighting with a weapon. But there are a few nice utility spells.

Prime spell candidates.

Spell 1
Sphere of Fire
Sphere of Fire (It is a good spell and is in both decks.)
Pyrotechnic Blast
Life Drain

Spell B
Augury (Maybe. Risk/Reward hard to judge.)

Of course you might not always win spell rolloffs so other good choices.

Apprentice makes a passable Ally B
And as mentioned Sapphire of Intelligence and Binder's Tome are good item 1s.

Edit: Just remembered. We are jumping straight to tier 2 after this. So here are some sweet tier 2 options.

Wizard deck
Item 2 Ring of Protection

Ultimate Magic
Spell 2 Marionette
Spell 2 Ghost Whip
Ally 2 Cleric of Nethys


Human Wizard (Tier 3.0) | Ezren's Deck //

Thanks for the suggestions. But I won’t be tier 2 for awhile I think, even if we start playing tier 2 scenarios, right?


Grazzle's deck Desired upgrades: None until tier 3

Right. I forgot about that.


Human Wizard (Tier 3.0) | Ezren's Deck //

Is this game eligible for boons?: 1d20 ⇒ 19 Ooh, I hope so with that roll!

Re the chronicle upgrade, I'm pretty sure it was a spell upgrade but I'll have to doublecheck.

For my skill feat (assuming that's correct that I get one now), I'll take +1 INT.

For my card upgrade my choices will be:
1. Spell 1: 1d1000 ⇒ 261
2. Item 1: 1d1000 ⇒ 425
3. Spell B: 1d1000 ⇒ 431


Unfortunately, no, this game is not eligible for boons as Gameday has ended.


As far as Ezren advice, this is all my personal opinion. I prefer to maximize Ezren's acquisition powers, so lots of his cards are geared that way. His allies almost have to be ones with exploring powers, or he'll be limited in exploring. The further we play, the higher the percentage of boons have the Magic trait. I like to make sure Ezren can get the ones that he isn't skilled in, so eventually cards like Swipe or a statstone kind of card. And I really like the Illusionist version of Ezren.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

Note that there are no Spell 1s in this spread.


Grazzle's deck Desired upgrades: None until tier 3

Feat upgrade +1 hand size.
No card upgrade.


deck handler

Replay so no feats
Item 1: 1d1000 ⇒ 887


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

Giving up Item 1 to Ezren.

Taking Item B: Lasso in place of Magnifying Glass

Lasso:
Traits
Tool
Elite

Powers
Recharge this card to add 1d8 to your check to acquire a card that has the Animal trait.

When a character at your location fails a check to defeat a non-villain monster, discard this card; that character evades the monster and puts it on top of the location deck it came from or under its top card.


Grazzle's deck Desired upgrades: None until tier 3

Looks like there is just 1 item 1 and the rest of the boons are B.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

For the sake of not needing to wade through a long Hangouts thread...
We have the option to do 0-6 promo scenarios with Murder in the Market Place and Dangerous Cargo. Each unlocks a different Hell's Vengeance character that can act as a replacement character in this AP. Each scenario also adds a replacement card (like the others we've been getting).

This link is a pretty good explanation of how it works
Murder...

Current Votes:
EmpTyger: 0 or 6 of them
Nathan: 1-6 of them
GM Abraham: 6, but is easy


Grazzle's deck Desired upgrades: None until tier 3

I don't plan to buy HV decks but it sounds like we tier up and get upgrades regardless. So I'll abstain from the vote since it doesn't effect me either way.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

I'll note one thing: We get a maximum of two tier advancements from this.

"When replaying, you may earn the reward for each card once, but only count the scenario once for tier advancement."

And there are two "Scenarios," Murder in the Market Place and Dangerous Cargo, so I believe that's two tier advancements.


Human Wizard (Tier 3.0) | Ezren's Deck //

Ok, I'm still pretty new at all this so someone please correct me if this is wrong:

* I get a skill feat for completing my first scenario: +1 to INT

* I get a card upgrade, drawn from the loot we acquired, and it sounds like everyone is ok with me taking the Item 1: Sapphire of Intelligence (trading out Bestiary of Garund).

* I now have access to the following traders: Falsin Deek, Ghoul Market, Sunburst Market. Unless advised otherwise, I'll plan to trade my Walking Stick (my only weapon card) for Blessing of the Elements.

* Other than this, there are no other changes or adjustments called for at this time.

Correct?


Grazzle's deck Desired upgrades: None until tier 3

There was only one item 1. Reiko mentioned in chat that he really wanted it and that he rolled higher then you. There was talk of making sure you got a item 1 but I think that was under the mistaken belief that there were two of them. So if Reiko relinquishes the item 1 to you then it is yours. Otherwise I would pick one of the spell Bs.

The rest is correct though I would wait to find out what the setup is before using the market.

Edit: Apparently a Mummified Cat (Item 1) was acquired but unlisted so there were two item 1s.


Human Wizard (Tier 3.0) | Ezren's Deck //

Ok, Ezren is ready to go. Thanks for the help, everyone.

p.s. Now that I've had a chance to read the blog about the Murder in the Marketplace theme, switch me to strong support for doing all 6 of these scenarios. Seems like a fun concept/reward. No idea if I'll get the HV decks to actually use it, but it seems like a fun idea so why not do it?

Just to clarify, are we now shifting to Tier 2 scenarios? And how many more scenarios does Ezren need to play before he tiers up to 2?


Grazzle's deck Desired upgrades: None until tier 3

Yes and up to you. You MAY tier up after 4 scenarios. You MUST tier up after 6. Since you are a few behind everyone else it can't hurt to tier up after your 4th scenario unless you plan to play a special with Ezran.


Human Wizard (Tier 3.0) | Ezren's Deck //

Ok, good to know. Thx.


Human Wizard (Tier 3.0) | Ezren's Deck //

I will be completely off the grid from Thursday (Dec. 6) to Tuesday (Dec. 11). Please bot me as needed.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

Tier Progress: Skill Feat: Intelligence d8 [X] +1 [X] +2 [ ] +3

Upgrades! Hawkmoon hasn't posted, but I've looked through what we got
Ally 2: 1d1000 ⇒ 366
Blessing 1: 1d1000 ⇒ 136
Spell B: 1d1000 ⇒ 711
Weapon B: 1d1000 ⇒ 228


Grazzle's deck Desired upgrades: None until tier 3

This is my 3rd scenario at tier 2 so no feat upgrade. Not taking any card upgrades.


Human Wizard (Tier 3.0) | Ezren's Deck //

This is Ezren's 2nd scenario at tier 1, so he gets a Power feat: increase hand size to 7.

For card upgrades, hard to say because I'm not sure what we got. But his priorities are:
Spell 1 (replace Mind Thrust for Sphere of Fire)
Item 1 (replace Codex with Binder's Tome)
Spell B (replace Mind Thrust with Acid Splash)
others? Any suggestions?

Loot: take Death Grip (trade Mind Thrust for it, or something else if Mind Thrust has already been replaced)

Trade: trade Walking Stick for Blessing of the Elements

I'm heading offline in the morning (and might not have time to post again tonight) but Grazzle will bot me while I'm gone. Back late Tuesday.


Grazzle's deck Desired upgrades: None until tier 3

So Ezran will take spell B for his card upgrade, replace whatever he upgrades to as the Deathgrip loot, and trade Walking Stick with Blessing of the Elements at the Sunburst Market.


deck handler

Don't care much for Ally 2. I'd like the Weapon 1 for a Double Chicken Saber.

No one else seems to be interested in it so I'll take it and replace Shuriken +1.

Skill feat is DEX +2.


deck handler

Scorpion Whip isn't valid; Bastet is more interesting than anything I have so I'll replace a BotG with a Wadjet to test it out.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

Replacing Psychokineticist with Ally 2: Cleric of Nethys

Cleric of Nethys:
Traits
Human
Cleric

Powers
On your check, after the roll, recharge this card to add or subtract 2 from the result.

Discard this card to examine the top 2 cards of your location deck and put them back in any order, then explore your location.


Human Wizard (Tier 3.0) | Ezren's Deck //

Back from my trip and just getting caught up now. Confirming:

At the end of the last scenario Ezren received a Power Feat, which I used to increase my hand size to 7.

For my card upgrade at the end of the last scenario, I took Spell B, replacing Mind Thrust with Acid Splash.

For loot, I'll take Deathgrip (I don't think anyone else wanted this? Also, I don't see any place on the combined tracking sheet where I should note this?), trading Lightning Touch 2 for it.

For Sunburst Market, I'll trade Walking Stick for Blessing of the Elements.


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

Blessing 2: 1d1000 ⇒ 763
Item 1: 1d1000 ⇒ 129
Spell B: 1d1000 ⇒ 598
Weapon B: 1d1 ⇒ 1


Deck Handler // Searching for: Spell 3 > Item 3 > Weapon 3

Forgot one! Prioritized after Item 1
Spell 1: 1d1000 ⇒ 910


Grazzle's deck Desired upgrades: None until tier 3

I think his is is our acquired cards.

Bladeguard (item B)
Acid Flask (item C)
Embalming Fluid (item 1)

Cure (spell B)
Acid Jet (spell B)
Unshakable Chill (spell C)
Speak with Dead (spell 1)
Flames of the Faithful (spell 1)

Fighting Crook (weapon C)
Icy Longspear +1 (weapon C)
Explorer's Staff (weapon C)

Blessing of Bastet (blessing B)
Blessing of Nethys (blessing B)

Tooled Crocodile Skin (armor 2)
Filter Hood (armor B)

(Not sure who acquired the blessing 2 Mavaro mentions.)

This is my 4th scenario at tier 2 so I am adding an ally to my deck. Researcher for now.

Desired upgrades
spell 1: 1d1 ⇒ 1
spell 1: 1d1 ⇒ 1
armor 2: 1d1 ⇒ 1


Human Wizard (Tier 3.0) | Ezren's Deck //

Desired upgrades in order of priority:

Spell 1: 1d1000 ⇒ 487
Item 1: 1d1000 ⇒ 211
Spell B: 1d1000 ⇒ 921
Ally B: 1d1000 ⇒ 829

Was that the 3rd scenario of our adventure?


Grazzle's deck Desired upgrades: None until tier 3

Blessing 2 from the Candle. I think that is everything.


Hm Some boons are still unlisted. We got at least 2 allies:
Druid of the Hive B (Seoni)
Stained Glass Elemental B (Reiko)

Regardless, I'll defer my upgrade until everyone else gets their first choices. I've still got enough B boons from Ultimate Magic to not be picky. (All things being equal, I'd probably want among what's listed the Item 1.)

And as Ezren is still catching up, he can have the Unwrapped Harmony. Especially since he probably gets the best use out of it anyhow.


Human Wizard (Tier 3.0) | Ezren's Deck //

Ok, Ezren will take Unwrapped Harmony as loot, temporarily trading out Magical Child for it. Thanks, Seoni.


Human Wizard (Tier 3.0) | Ezren's Deck //

Per discussion in hangouts, Ezren takes Spell 1 for his card upgrade, swapping Lightning Touch 2 out for Sphere of Fire in.


Grazzle's deck Desired upgrades: None until tier 3

Apparently Grazzle doesn't tier up and doesn't get a card feat.


deck handler

Blessing 2: 1d1000 ⇒ 165
Spell 1: 1d1000 ⇒ 246

Sadly nothing else is useful for me, so if I don't get either I'm going to forgo the deck upgrade

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