Pathfinder Card Game Subscriber
Thanks for looking into this!
Off the top of my head, there are Attack spells that can provide another explore (Fiery Glare, Bewilder) or can auto-acquire boons (Swipe, Dominate). Those 4 examples do each require an encounter, but I don't know whether or not that condition is enough of a limitation to prevent some kind of abuse? (Also I'm not familiar enough with the class/ultimate decks to know whether there's something worse out there.)
For the unfinished replay scenario, you earn 1 upgrade and a d20 roll. Since we didn't acquire at least 4, the upgrade pool becomes:
If anyone is interested, please say so know ASAP.
10-00D replay: 1d20 ⇒ 18
Looks like upgrades are:
*There's still Weapon 2, Armor 1, Spell 1, Ally B, Blessing B available if Angban would like a 2nd upgrade.
Intro is posted. Note that you should ignore Astral Rifts when attempting to close the Theater of Corruption.
Choose starting locations and draw opening hands!
For the record, the Muckmouth were the lizardfolk in scenario A. There was an additional bonus if you were playing that scenario at the time.
You've completed all the scenarios in Part 2, but Part 3 isn't yet ready to begin. We can optionally replay any of scenarios A-C, or we can take a break for a few days until Part 3 is ready to begin. Let me know which you prefer?
10-00C reward: 1d20 ⇒ 7
For reference, here are the initial 39 boons (of which we need 5x5 = 25)
I'm thinking about at the start of the first turn Flying Enora over to the House of Stolen Kisses, so her Binder's Tome and Byzantine Tome are available for anyone going after the 4 allies there. If I do so, any requests for which 2 locations I scout? (Maybe Sharkskin Reef and Shark Island?) Alternatively, I could hold on to Fly and use it later on to shuttle Maznar somewhere usefully.
Pathfinder Card Game Subscriber
This is one of the issues which brought me to this thread, so I'm glad to have developer attention drawn to it!
WotR Seoni wrote:
Before your combat check, you may discard a card to draw a card that has the Arcane ([ ] or Magic) (or mastered/[ ] or Corrupted) trait from your discard pile.
Previously, WotR Seoni could use a single Attack spell multiple times to handle multiple combat checks each turn. Now separate Attack spells are needed for sequential checks, multiple explores, summons, etc. So while it is repetitive, it seems to be intended repetition, in the same way that, for example, Core Seoni can repeatedly cast an Arcane + level + 2d4 Force spell. (The ability is a direct parallel with WotR Seoni, a variation on the prototypical sorcerer "discard a card as an Attack spell" ability.)I do not think that Jenceslav's concern about difficult recharge checks is relevant to the issue here. (For a couple reasons, but most of all WotR Seoni can automatically recharge Attack spells!)
S&S Feiya has a similar issue: she could substitute allies to recast spells. And similar powers are also on roles of S&S Seltyiel and MM Amhotep. (I didn’t see anything in character decks with a quick search, although I’m not as familiar with those as with base set characters.)
S&S Feiya wrote:
You may discard ([ ] or recharge/) an ally that has the Animal trait (/[ ] or any ally) to return a spell from your discard pile to your hand.
MM Amhotep Eldritch Scion wrote:
[ ] You may discard ([ ] or recharge) a spell to draw a spell from your discard pile.
S&S Seltyiel Spellblade wrote:
[ ] You may discard a spell to draw a weapon from your discard pile ([ ] or discard a weapon to draw a spell from your discard pile).
Brainstorming a fix:
I came up with this idea while trying to brainstorm an alternative to drawing out of the recovery pile. It's not intended as a final consensus alternative- just something I was playing around with myself.
I considered how the WotR Seoni Corruptor power essentially simulates playing a blessing out of the blessings discard pile, and tried to adapt that into playing a spell out of the recovery pile.
Possible alternative WotR Seoni? wrote:
During your combat check, you may display a card to play it as if it instead has the powers and card type of an Arcane ([ ] or Magic) (or mastered/[ ] or Corrupted) card in your recovery pile or discards; the card you choose cannot be one that could be banished or buried during recovery. During recovery, discard the displayed card.
This would be a mechanical change, since the chosen card has to be used immediately, rather than redrawn into the hand. (The flavor justification being that this is an alternate way of casting a spell, rather than a healing ability.) Setting aside a card until end of turn by displaying it provides a resource cost, although admittedly that may not be enough of a cost to limit degeneracy. And I'm not sure whether the other affected characters (eg S&S Feiya) are too open to abuse without the something like WotR Seoni's in-combat limitation. (I’m not certain that the timing of “During your combat check” works as I intend, but that’s a wording issue.)
Pathfinder Card Game Subscriber
Resurrecting this thread again because the new Core rules have introduced an additional awkwardness for Tier 3 characters in specials.
PACS Guide wrote:
Previously, roles could only be used when playing scenarios of 4 or higher. Characters couldn't gain a role until the start of Tier 4.Now, characters gain a role during Tier 3, potentially as soon as after their first scenario. Yet during a special, a Tier 3 character must play at a Tier 2 table, which disallows roles.
As mentioned in the hangout, Seoni is playing for tier advancement, and will not be needing any upgrades from B/1/2.
I keep wavering between which skill feat to take among INT+1/WIS+1/CHA+3. At the moment I'm leaning towards WIS+1, but I think I'd like to sleep on it.
10-00A reward: 1d20 ⇒ 8
I think Qualzar's top choice for upgrade is Spell 6 (Dominate). But would also be happy with Armor 6 (Robe of Vision), or maybe Item 6 (Pearl of Magic). If there aren't enough of those to go around, I'll choose Spell for my reward; if there are, I'll choose Blessing.
Not sure yet about my feat. I might want the extra armor slot (especially if I get the armor upgrade), might instead take the power feat for the flat -2 to Combat damage, might stall with INT +3.
I won't finalize trader until I decide my feat, but probably Hadden Hoppert. (Might be tempted if others are going to Ghoul Market or maybe Falsin Deek.)
Prior to Darago's turn, this is a quick summary of what I think's left in the siege deck. Card numbers are from this post.