Note that Enora banished the Fireball Beads during the scenario so the Item 4 is ineligible for an upgrade.
Enora is interested in Spell 5 (Death's Touch) or Spell 4 (Channel the Gift). Technically I would take Item 5 too, but it'd be for Item 4 (Codex of Conversations) so I'll defer. And I'm more interested in spell upgrades anyway.
I think my Hero Point will be for skill feat INT+2.
Here are the total boon counts this scenario:
The only upgrade Enora's interested in is the Blessing 6 (of the All-Seeing Eye). But I imagine there's lots of demand for it, and Blessing of the All-Seeing Eye's unique powers only work for Enora herself, so I'll defer to anyone else who has a more party-friendly blessing upgrade.
Saving the hero point. I'll replace the banished loot ally back to Chronicler.
5-6D reward: 1d20 ⇒ 16
I think Enora is able to serve as sole healer in a 4-person party at this point. I currently have 2 heal spells (though might swap out 1 for Channel the Gift), and I can self-heal about 1/2 my own cards. And if we do find that we could use more healing, I can take the "cleric" power feat (discard a spell instead of 1st exploration to heal 1d4+1 local).
I think I'm hoping for a Blessing 1 (The Theater, or maybe The Big Sky?) and a Spell 1 (Invisibility).
Power Feat will be handsize 7.
Bloodthorne Manor 1C reward: 1d20 ⇒ 11
Thank you all for an incredible campaign! And doublethanks to Yewstance, for balancing the dual player/BR role during the second half.
I had started this game concurrently with playing Amaryllis in a Season of the Righteous game, way back in Outpost I (my first PACS/PbP experiences). And for a little bit I was wondering if I should have reversed it: whether it was a mistake to play Qualzar in a MM-based campaign, where it felt so many monsters were Mental-immune. But especially after I took the Impeller role, I had no regrets. (And for her part, Amaryllis and her rerolls were a great fit for WotR's high-stakes encounters. Plus Qualzar's Knowledge was great in MM, whereas Amaryllis's Fortitude was nice for WotR.)
And Qualzar was such a hoot to play, even when we were dealing with crashing sky-pyramids or city-destroying monsters. Thank you all for putting up with my irreverence!
Okay, I think I've finalized my rebuild.
Seoni Core Tier 2:
Weapon 0 Sling
Spell 0 Sleep
Item 0 Luckstone
Ally 0 Acadamae Student
Blessing 0 Incantation
No preference for turn order.
Hi, I'm playing a Tier 2 Core Seoni. Sorry for the late arrival- was hoping for a Tier 2 Normal, but Legendary Tier 1 seems the next best thing! I am still finalizing my rebuild. (Which is right now looking like Arcane + Support + Occult?) But I'll be ready to start when the event launches.
I'm in Central-US, but I'll post throughout the day, often by mobile.
Welcome! This is a discussion thread for my Outpost III A Night at Bloodthorne Manor table. We're 1 week away from the Monday, March 30 start date.
Please don't hesitate to ask any questions at any time.
Some pregame instructions:
Celeste is only interested in a Spell 1 (Life Drain). I expect Ezren or Oloch want it, so unless somehow neither do, I’ll forfeit my upgrades.
(Celeste can’t ever take Weapons or Armors. And the Item 1s and Ally 1s available to me are underwhelming. And I’ve taken all the B upgrades I want. So I’m expecting to be passing on upgrades quite a bit.)
No upgrades for Qualzar.
For loot: I won't be taking Remove Curse or Scarab of Mummy Defense.
Assuming no surprises in the rewards, Seoni would like a blessing or spell upgrade, but I'm flexible on what exactly I take. Does anyone has any thoughts on what would be most helpful for the party? (Although all things being equal, I'd want the highest value for trading purposes.
Blessing 3 (of Gozreh), Blessing 2 (of the Master of Masters), Blessing 1 (of Sivanah)