Anyone interested in final upgrades? I kind of want to take Spell 6 (Dominate) for flavor. Quite the adventure! Yes, thanks to all, and double-thanks to eddiephlash and all the other box runners. I’m truly glad we got to finish it out. It’s no secret that I love playing sorcerers, but Tattooed Mystic surprised me with how elegant the play was. (Step 1: Acquire boon with Knowledge. Step 3: Throw boon with Arcane. Step 2: Profit!) She definitely became one of my top 3 sorcerers. And pleased that I got to 40 cards on that last scenario.
This wound up also being my first experience using Ultimate Magic. That’s another what-if, had I stuck to the pure Sorcerer deck build? (Ironically, if I had, I’d probably would still have had Crown of Charisma during the capstone. Not that we needed to trivialize it!) eddiephlash: Don’t sell Raz short. I was much more comfortable pushing my explores, knowing that there was a panic button if I ran into a construct. The number of times that power was actually used was much less than the invisible number of times it came into play for me.
Seoni actually has 8 hero points- again, hadn’t yet updated.
My feat choice feels like the classic Timmy/Johnny/Spike:
During This Adventure wrote: Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane. Remove Curse etc say “Recharge this card to banish a displayed card that has the Curse trait.” But I’m assuming that we couldn’t simply turn off the adventure power that way.
Seoni’s vote is Deal. (CHA, Diplomacy, and this Pharasman has already befriended undead and evil clerics, so why not devils too?) Seoni used a hero point, gained a hero point. Loot/trader/power feat will depend on the scenario specifics- will confirm once we know locations/story banes. (Although there’s a good chance Seoni goes to Ghoul Market regardless.) First choice for upgrade is Blessing 5 (of the Lady of Graves). Only other possibility is Spell 6 (Dominate), but still don’t think I want it, especially after Ezren’s experience last scenario.
I don’t mind pre-Core or post-Core. Kind of curious to try the hybrid, actually. I’ve yet to play the original RotR Seoni via PbP, and that might be appropriate in a RotR-based adventure, so leaning towards that + Ultimate Magic.
Seoni will take Ally 6 (Autumn Witch) for her reward upgrade.
Seoni will go to Ghoul Market. Haven’t finalized loot yet- still thinking about whether Golden Serpent Armband, but that won’t affect traders, and rest should be same as last scenario. Interested in Varanthe the Paralyzer but would defer to Raz.
Seoni’s first choice is Ally 6 (Clockwork Owl, or maybe Autumn Witch). Might conceivably be able to take a Spell 5, but still thinking that over. (Maybe Eagle Aerie for Dimension Leap? Or maybe Blizzard for Wall of Fire, although I like the anti-Undead bonus with Wall of Fire. Any opinions?)
Varanthe: Will defer to Raz. Would be nice for Construct evasion, but Raz is even better Construct evasion :)
Seoni’s first choice is Ally 6 (Clockwork Owl), but could also take Item 6 (Ring of Energy Resistance). I probably could also take Spell 6 (Dominate), although less enthusiastic given how many Mental-immune enemies there are (and siege scenarios for that matter). Power feat will be to max my sorcery attack. No interest in the new loot, but I’ll probably adjust what I’m taking given the siege. Trader will be Ghoul Market again. Re location powers: Defensive Stance says to “encounter the top card of the siege deck as if it were the top card of your location deck”. So they would become Undead.
For Ghoul Market, Seoni’s 1st choice is Gravewatcher Chain Mail, 2nd choice is Rhino Hide Armor. Can we get spoilers for the locations/henchmen? We need to decide who gets who. Seoni’s preferences are:
We may need to be very strategic this scenario.
However, because we can’t move from open locations, whoever goes to babysit 5-Pointed Sun is stuck there the entire game. (Seems a great scenario for Harsk or Lirianne.)
I think there's an unclaimed Item 5 (Samisen of Oracular Vision) I'll take for my upgrade. Seoni will go armor shopping at to Ghoul Market. Any thoughts about strategy for the upcoming scenario? Five-Pointed Sun will need babysitting. (Slightly tempted to metagame and instead take Spell 5 Eagle Aerie for my upgrade.)
Seoni does want the Ally 5 (Sand Elemental), thanks!
Any thoughts on strategy? I was thinking, does it make sense to prioritize emptying out 1 location first (Altar of Riddles maybe?) to use to store our win condition cards. Then we can spread out and hunt the Elusive Knowledges.
(In the future, how much trouble would it be to get details for the locations/story banes along with the scenario intro? I like to use that when deciding my traders and loots. But if it's a hassle, don't worry about it, I can use my physical cards for reference.)
Seoni is looking for Ally 5 (Sand Elemental or Pyromaniac Mage) or Blessing 5 (of the Lady of Graves). Slight preference for ally all things being equal. Feat will be skill to bump INT. Seoni might have occasional interest in the loot Vision, but only depending on the scenario. I'll defer to Ezren/whoever else wants.
Seoni's first choice is Blessing 5 (either of Achaekek or of the Lady of Graves; any opinions?), but if there aren't enough blessings to go around, I could also take an Ally 5 (Sand Elemental). As hilarious at it would be to draw 4 or 8 cards off of an Elemental Arachnid, I think I'll use my Power Feat to bump my sorcery attack.
Valendron's first choice is Ally 6 (Clockwork Owl), but I'll defer to everyone else. Would also be happy with an Item 6 (Ring of Energy Resistance).
Valendron is very interested in the Crossbow loot.
This next scenario seems challenging. The forced starting location is potentially brutal.
Valendron doesn't need any more Spell 6s, so I'll vote Weapon hoping for Weapon 6 (Force Sling +3). But it's a low priority upgrade, so I can defer if there aren't enough to go around. Skill feat will be to max out CHA. For loot next scenario, I'll be swapping Lady Agasta in for Alise Grogblud. My vote is ally for plunder, same reasoning as with Letter of Marque. For our ship, maybe Abrogail's Fury?
Valendron's top choice for upgrade is Spell 6 (Dominate). I could take a Weapon 6 (Force Sling +3) if I had to. Mild interest in the loot ally Alise, especially for scenarios with lots of barriers. Such as the next one, even if unfortunately she won't work on the Skirmish henchmen. And someone should be taking Besmara's Tricorne this scenario. Valendron will if no one else wants it, but I'll defer to Amli/Zova since they use CON/WIS more. (Also wondering if Rickety Hake might be worth it, hm.) Feat will be another ally.
Valendron will past on both upgrades. Still thinking about the reward. The only card I might want is Blizzard, but I'm not sure if the unfriendliness is worth it. The other option is probably just keeping Black Spot (and/or maybe swapping out for Quickened Ray if no one else is taking it). But IIRC there are a lot more multiple combat than non-combat checks in S&S 6. Hmhmhm.
Valendron is only interested in a Spell 5 (Life Leech), but I'm probably okay to defer to Ezren. What spell is he thinking about? Power feat is to bump my sorcery.
For our extra ship next scenario, maybe Truewind? After we corner the first villain, the hourglass will reset to 5 turns, so if we know that's about to happen, we may have extra time to milk any extra blessings for healing.
Still thinking about upgrades. Valendron's top choice is definitely Spell 5 (Life Leech), but might be willing to take an Item 5 (for Item 4 Wand of Treasure Finding). Hero point will be for a DEX skill feat. This scenario looks a little tricky, with the non-closing barrier henchmen, since I'm assuming no one is running any curse removal. And I'm personally not thrilled about the villain requiring CON/Fortitude. So Valendron is probably going to be sticking very close to Amli or Zova.
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