Tiger

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Organized Play Member. 1,352 posts (5,173 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters. 13 aliases.


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Seoni will take a Spell 1 (Pyrotechnic Blast).
Skill feat will be CHA.


Seoni will fish for a blessing also.

First choice is Blessing 1 (of Pharasma), but I would also be happy with Spell 1 (Pyrotechnic Blast) or Item 1 (Wand of Detect Magic).
Card feat will be a spell.


On my list of things-I-might-try-someday is a Hell’s Vengeance 2 WotR Seoni. It would *not* be a legal build, but why should wizards (and inquisitors) get all the fun? I’m curious how well Corruptor Seoni could then go on a non-WotR adventure.


Seoni’s first choice is Item 1 (Crown of Charisma), but could also take Spell 1 (Pyrotechnic Blast). But I got an Item 1 last scenario, so I’ll defer if there aren’t enough to go around.


Seoni’s first choice is Item 1 (Binder’s Tome). If there aren’t enough to go around, I could take a Spell 1 (Locate Object or Pyrotechnic Blast).
Power feat is +1 to my sorcery attack.


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Anyone interested in final upgrades? I kind of want to take Spell 6 (Dominate) for flavor.

Quite the adventure! Yes, thanks to all, and double-thanks to eddiephlash and all the other box runners. I’m truly glad we got to finish it out.

It’s no secret that I love playing sorcerers, but Tattooed Mystic surprised me with how elegant the play was. (Step 1: Acquire boon with Knowledge. Step 3: Throw boon with Arcane. Step 2: Profit!) She definitely became one of my top 3 sorcerers. And pleased that I got to 40 cards on that last scenario.
A couple times, I did wonder if I should have chosen my feats differently. My first feat, (extra +2 on Magic acquires) felt excessive, and also unnecessary in earlier adventures where there were more non-Magic boons. On the other hand, I had originally chosen it because it felt the most party-friendly, the better to get upgrades with. (Never imagining how Ezren would turbocharge the pool!) And of course, the fantasy of drawing 4 or 8 cards off an Elemental Arachnid.

This wound up also being my first experience using Ultimate Magic. That’s another what-if, had I stuck to the pure Sorcerer deck build? (Ironically, if I had, I’d probably would still have had Crown of Charisma during the capstone. Not that we needed to trivialize it!)

eddiephlash: Don’t sell Raz short. I was much more comfortable pushing my explores, knowing that there was a panic button if I ran into a construct. The number of times that power was actually used was much less than the invisible number of times it came into play for me.


Seoni could take either Item 1 (Binder’s Tome) or Spell 1 (Life Drain). Slight preference for the item, but would be happy with either.


Seoni’s first choice is Spell 1 (Life Drain), but I could also take Ally 1 (Riftwarden). So I’ll defer to Yoon.
Skill feat will be CHA+1.


Seoni actually has 8 hero points- again, hadn’t yet updated.
Taking the same loot. Unless anyone else wanted a turn with Varanthe?

My feat choice feels like the classic Timmy/Johnny/Spike:
[] You may bury a card to add its adventure deck number to your check.
[] After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card.
[] Hand size 7
I’m going Timmy: as much as I hate burying cards, it really does combos with Ezren. Johnny only combos with Zelhara if I actually discard to damage, and I might not even encounter any Elemental Arachnids. Spike is boring.

During This Adventure wrote:
Display the scourge Curse of Daybane next to the scenario; all characters with a scourge next to their character deck also suffer Curse of Daybane.

Remove Curse etc say “Recharge this card to banish a displayed card that has the Curse trait.” But I’m assuming that we couldn’t simply turn off the adventure power that way.


Seoni’s vote is Deal. (CHA, Diplomacy, and this Pharasman has already befriended undead and evil clerics, so why not devils too?)

Seoni used a hero point, gained a hero point.

Loot/trader/power feat will depend on the scenario specifics- will confirm once we know locations/story banes. (Although there’s a good chance Seoni goes to Ghoul Market regardless.)

First choice for upgrade is Blessing 5 (of the Lady of Graves). Only other possibility is Spell 6 (Dominate), but still don’t think I want it, especially after Ezren’s experience last scenario.


Any thoughts on turn order?
I'm in Central-US, but I'll post throughout the day, often by mobile.
For my own enjoyment, I typically like to include in-character flavor in my gameplay posts, but please don't feel pressure to do likewise, though- use as much or as little flavor as you like.


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Confirming RotR Seoni! After trying longer than I should admit to make a sorcerer Hayato.

Re promos: I don’t feel strongly one way or another, but I don’t plan on using them myself.


I don’t mind pre-Core or post-Core. Kind of curious to try the hybrid, actually.

I’ve yet to play the original RotR Seoni via PbP, and that might be appropriate in a RotR-based adventure, so leaning towards that + Ultimate Magic.
But not final. And trusting the dice gods could be interesting too. (lol Sorcerer Hayato does sound fun.)


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I’m interested.


I’m interested- haven’t played it, and the only online game I’m currently in is winding up.


Seoni has 8 now- I hadn’t updated yet.


I think regardless of story banes, Seoni will be going to Ghoul Market. Interested still in Varanthe unless someone else wants a turn?


Seoni will take Ally 6 (Autumn Witch) for her reward upgrade.
For the normal upgrade, 1st choice is Item 6 (Pearl of Magic), if there’s enough to go around? Or if not, maybe Spell 6 (Dominate), but I’m not sure what I’d swap out- still don’t really feel good about replacing the anti-Undead Wall of Fire with a Mental spell.


Seoni will go to Ghoul Market. Haven’t finalized loot yet- still thinking about whether Golden Serpent Armband, but that won’t affect traders, and rest should be same as last scenario. Interested in Varanthe the Paralyzer but would defer to Raz.
(Glad we took that hiatus. My December was unexpectedly chaotic. Things haven’t fully settled down yet, so I may be a little slower than usual, but I should be able to keep up.)


Seoni’s first choice is Ally 6 (Clockwork Owl, or maybe Autumn Witch). Might conceivably be able to take a Spell 5, but still thinking that over. (Maybe Eagle Aerie for Dimension Leap? Or maybe Blizzard for Wall of Fire, although I like the anti-Undead bonus with Wall of Fire. Any opinions?)
Feat will be INT skill.

Varanthe: Will defer to Raz. Would be nice for Construct evasion, but Raz is even better Construct evasion :)
Mortevia: Interested, but willing to defer if someone else wants. It’s nice for Seoni because I don’t have to worry about losing a combat option to a random recharge.
Xandhul: Nice, but no strong feelings. Only if no one else wants.


Seoni’s first choice is Ally 6 (Clockwork Owl), but could also take Item 6 (Ring of Energy Resistance). I probably could also take Spell 6 (Dominate), although less enthusiastic given how many Mental-immune enemies there are (and siege scenarios for that matter).

Power feat will be to max my sorcery attack. No interest in the new loot, but I’ll probably adjust what I’m taking given the siege.

Trader will be Ghoul Market again.

Re location powers: Defensive Stance says to “encounter the top card of the siege deck as if it were the top card of your location deck”. So they would become Undead.


For Ghoul Market, Seoni’s 1st choice is Gravewatcher Chain Mail, 2nd choice is Rhino Hide Armor.

Can we get spoilers for the locations/henchmen? We need to decide who gets who. Seoni’s preferences are:
1) Mortevia: Wouldn’t mind additional damage prevention, and I don’t have to worry about losing a combat option to a random recharge. (Interest, but willing to defer if someone else wants.)
2) Varanthe: Emergency combat bonus is nice, but I’ll probably be avoiding Ruined Temple because half my deck is Divine. (Weak interest, if no one else feels strongly.)
3) Xandhul: I’ll be staying away from Eternal Arena and the Brass Golem there. (No interest, only if no one else wants.)


We may need to be very strategic this scenario.
We can’t start at 5-Pointed Sun, and can’t move at all until we close a location. So maybe we begin by ganging up on a location to try to close it quickly?

However, because we can’t move from open locations, whoever goes to babysit 5-Pointed Sun is stuck there the entire game. (Seems a great scenario for Harsk or Lirianne.)


I think even without seeing henchmen/locations, Five-Pointed Sun is enough for Seoni to go to Ghoul Market.


Seoni’s first choice is Ally 6 (Clockwork Owl). Could also take Item 6 (Ring of Energy Resistance) or Blessing 6 (of the All-Seeing Eye).

Feat will probably be an ally, but might switch depending on what upgrade I get.

No interest in loot.


Seoni will go to Ghoul Market.


Seoni's first choice for upgrade is Blessing 5 (of the Lady of Graves). But if someone else wants it, I probably can find some other Boon 5 for trading purposes.

Still thinking about the loot allies. Will again bump my sorcery attack with the Power Feat.


I think there's an unclaimed Item 5 (Samisen of Oracular Vision) I'll take for my upgrade.

Seoni will go armor shopping at to Ghoul Market.

Any thoughts about strategy for the upcoming scenario? Five-Pointed Sun will need babysitting. (Slightly tempted to metagame and instead take Spell 5 Eagle Aerie for my upgrade.)


No priority upgrade for Seoni. I'll choose from whatever's leftover. Probably an Item 5 for trading purposes, maybe a Spell 5.

Passing on loot- think I'd rather have Golden Serpent Armband than Pharaoh's Key unless something very scenario specific.


Seoni does want the Ally 5 (Sand Elemental), thanks!
Trader will be Falsin Deek. And assuming no one else wants it, I'd like to take Symbol of Pain loot this scenario.

Any thoughts on strategy? I was thinking, does it make sense to prioritize emptying out 1 location first (Altar of Riddles maybe?) to use to store our win condition cards. Then we can spread out and hunt the Elusive Knowledges.
Although, something seems off with the setup instructions. It seems like there should be a stack of 2 loot + 5 Elusive Knowledges, but there are only 6 locations. Are we missing a location?

(In the future, how much trouble would it be to get details for the locations/story banes along with the scenario intro? I like to use that when deciding my traders and loots. But if it's a hassle, don't worry about it, I can use my physical cards for reference.)


Seoni is looking for Ally 5 (Sand Elemental or Pyromaniac Mage) or Blessing 5 (of the Lady of Graves). Slight preference for ally all things being equal.

Feat will be skill to bump INT.

Seoni might have occasional interest in the loot Vision, but only depending on the scenario. I'll defer to Ezren/whoever else wants.


Hmhmhmhm Deciding between Ghoul Market and Falsin Deek. Seoni will go to whichever of those 2 is more popular. (And all things being equal, I guess I'll do armor at Ghoul Market due to the forced movements.)


Thanks for the adventure! I'm glad I got to finish it out with Valendron. And it was fun playing before Amli- really allowed me to lean into the weapon side of things.

For the final upgrade, could I have that Ally 6 (Clockwork Owl)?

(And Happy New Year!)


Seoni's first choice is Blessing 5 (either of Achaekek or of the Lady of Graves; any opinions?), but if there aren't enough blessings to go around, I could also take an Ally 5 (Sand Elemental).

As hilarious at it would be to draw 4 or 8 cards off of an Elemental Arachnid, I think I'll use my Power Feat to bump my sorcery attack.


Also no upgrade for Valendron. (Only really looking for an Ally 6, or maybe a Blessing 6.)
For loot, taking the Quickened Ray this scenario, no Farglass.
Since we can't use hourglass powers, presumably we should just take whichever ship has the best damage prevention?


Seoni will go to Falsin Deek.


Does Zova have a Blessing 6 she’s interested in? If so, I’ll take the Ally 6. If not, I can take the Blessing 6 so Zova has the Ally 6 to take.


Valendron doesn't need any more item or armor upgrades.
I could use either Ally 6 (Clockwork Owl) or Blessing 6 (of Nethys).

For next scenario, Valendron is interested in Alise Grogblud, and maybe also Farglass.


Confirming Item card feat, taking back Spellbook (or Game of Afterlife, depending on the scenario).


Seoni is mainly interested in Spell 5 (Life Leech).
Still thinking about item vs blessing card feat, currently leaning towards item.
No interest in loot.


Valendron's first choice is Ally 6 (Clockwork Owl), but I'll defer to everyone else. Would also be happy with an Item 6 (Ring of Energy Resistance).
(Rethinking whether or not I want Spell 6 Sign of Wrath. It is party-unfriendly, but maybe in place of Wall of Fire or Swipe? Hm.)

Valendron is very interested in the Crossbow loot.
Power feat will be to autorecover Attack spells.

This next scenario seems challenging. The forced starting location is potentially brutal.


Chronicle sheets are posted to google drive, sorry for the delay. Let me know if anything is wrong.


Valendron doesn't need any more Spell 6s, so I'll vote Weapon hoping for Weapon 6 (Force Sling +3). But it's a low priority upgrade, so I can defer if there aren't enough to go around.

Skill feat will be to max out CHA. For loot next scenario, I'll be swapping Lady Agasta in for Alise Grogblud.

My vote is ally for plunder, same reasoning as with Letter of Marque. For our ship, maybe Abrogail's Fury?


Valendron's top choice for upgrade is Spell 6 (Dominate). I could take a Weapon 6 (Force Sling +3) if I had to.

Mild interest in the loot ally Alise, especially for scenarios with lots of barriers. Such as the next one, even if unfortunately she won't work on the Skirmish henchmen. And someone should be taking Besmara's Tricorne this scenario. Valendron will if no one else wants it, but I'll defer to Amli/Zova since they use CON/WIS more. (Also wondering if Rickety Hake might be worth it, hm.)

Feat will be another ally.


The adventure path is over. Congratulations!


Valendron will past on both upgrades.

Still thinking about the reward. The only card I might want is Blizzard, but I'm not sure if the unfriendliness is worth it. The other option is probably just keeping Black Spot (and/or maybe swapping out for Quickened Ray if no one else is taking it). But IIRC there are a lot more multiple combat than non-combat checks in S&S 6. Hmhmhm.


Seoni will go to Falsin Deek.
And I think I'll take Golden Serpent Armband instead of Game of Afterlife this scenario. (Don't want to be burying items unnecessarily this scenario, and scourge removal shouldn't be as much a problem with this many checks to acquire to overkill.)


Valendron is only interested in a Spell 5 (Life Leech), but I'm probably okay to defer to Ezren. What spell is he thinking about?

Power feat is to bump my sorcery.
No interest in loot armor.

For our extra ship next scenario, maybe Truewind? After we corner the first villain, the hourglass will reset to 5 turns, so if we know that's about to happen, we may have extra time to milk any extra blessings for healing.


There's also an acquired Blessing 3 of Isis that Seoni got from Concordance's Favor.

Seoni is only interested in an Item 4 (Wand of Treasure Finding) for upgrades.
No interest in the loot. Although I might be interested in Reiko's Golden Serpent Armband for siege scenarios.


Still thinking about upgrades. Valendron's top choice is definitely Spell 5 (Life Leech), but might be willing to take an Item 5 (for Item 4 Wand of Treasure Finding).

Hero point will be for a DEX skill feat.

This scenario looks a little tricky, with the non-closing barrier henchmen, since I'm assuming no one is running any curse removal. And I'm personally not thrilled about the villain requiring CON/Fortitude. So Valendron is probably going to be sticking very close to Amli or Zova.
Any thoughts on ship choice? I'm wondering if Wormwood might be nice here. Although the -2 Structural damage from Kraken would still be useful too, although risky if it gets wrecked.

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