[5e] Master of the Fallen Fortress [Completed!]
(Inactive)
Game Master
mishima
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
I have a request:
Can you out your GM notes in the campaign tab instead of the game header? It messes up my page size when using my phone.
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Sure, I just put them there to shame Glor into finishing his stats. ;)
Male Mountain man Woodsman/6
Hey fellers > checking in. Thanks for helping me out with my stats. With those numbers I should have played something other than a simple fighter. :)
Still have some work to do on Glori > can't promise to get it all done this weekend, but definitely by next week.
Male Mountain man Woodsman/6
btw, how do I get my stats to appear when my alias is posted?
-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6
Write them in the gender or class level slot of your alia's profile page.
(the same way you have "Male Mountain man Woodsman Bard/ 4" in your hedgeknight profile)
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No problem man, and yeah you got some awesome ones. The only fields that show up are Race and Class/Levels so you just gotta cram everything in there.
Male Mountain man Woodsman/6
Thanks Seth, thanks GM > I'm working on it.
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
If you follow the way I did it, you can fit everything in without having to scroll over in the individual fields.
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In the past I've used Gamemastery's Fumble Deck for nat 1's. Good thing I didn't this time, that troglodyte would've imploded thermonuclearly.
Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]
GM Infinity wrote: In the past I've used Gamemastery's Fumble Deck for nat 1's. Good thing I didn't this time, that troglodyte would've imploded thermonuclearly. Nice! Just last night in my home game, I had advantage on an attack - rolled double 1's. Fun times.
For the trog, I just envisioned an overly melodramatic actor:
*feeble swipe*
*feeble swipe*
*clutches chest*
"Alas! ... I die."
*gracefully drops to the ground*
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Give me a summary of the level 2 changes if you would. Expecting people here and there for holiday, so just whenever you can.
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Also, we're just about done with this module. I've been looking at some options for what's next and am open to suggestions. My top 4 at the moment:
-Storm King's Thunder Chapter 1
-Chapter 2 of Iron Gods (5e conversion)
-5e Adventurers League, some random pick
-Tomb of Horrors from Yawning Portal
-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6
I would like a d&d classic, but with some more Rp than tomb of horrors. Otherwise +1 to Storm King's Thunder,
Male Mountain man Woodsman/6
GM Infinity wrote: Also, we're just about done with this module. Wow > already?
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Honestly I'd be down for any of the Yawning Portal ones, except for Dead in Thay...too freaking huge.
And yeah, I think only the beginner's box module (Black Fang's Dungeon) is shorter than this one. Sorry for it being so hack n slash, I'll keep perusing.
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
Hack n slash doesn't bother me, I was just expecting it to be more than three fights. :)
Moving forward, I'm good with any of the options above.
Level 2 stuff:
Gain reckless attack
Gain danger sense
Gain 10 HP
M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |
Storm King's Thunder: +1
Sohar:
Circle of the Moon
Wild Shape (bonus action)
HP: +6
1st level spell: +1
Male Mountain man Woodsman/6
Any adventure but Tomb of Horrors.
Gloriana:
Action Surge
HP: HP: 1d10 + 4 ⇒ (4) + 4 = 8
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
What's your policy on leveling while low on HP?
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Go ahead, just subtract what's been taken from new max.
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Hmm, swarms only occupy one square in 5e unless I'm misreading something?
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
If it's medium size or smaller, yes.
You can always just increase the size.
Also, I'm really tempted to yell in game, "SEE ANYTHING IN THERE?" :)
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Guys just a heads up I'll be travelling the better part of tomorrow and start a grad class that will last the next few weeks. My posting will be limited to early morning, lunchtime, and evenings instead of refreshing every 30 minutes. Hopefully not much impact. :)
Male Mountain man Woodsman/6
No worries. Safe travels and good luck with your class.
Male Mountain man Woodsman/6
Apologies for disappearing for a couple of days; I hurt my back working in the yard and could barely walk. After a couple of shots from my doctor and daily visits to the chiropractor, I'm back in somewhat decent health.
Now, is it just me, or does this prisoner seem a bit odd? :)
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Apologies for slow posting rate this week on my part. This class is kicking my butt much more than I expected (aerospace engineering).
Male Mountain man Woodsman/6
Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]
Whoops! I missed that Odan was grappled, so I wouldn’t get sneak attack.However, I’m pretty sure I also missed with my arrow, too, so probably moot. But wanted to keep Pindleton honest and fess up to the goof. :)
-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6
WOuld violently moving the croc 10 ft away help in freeing Odan? or would they both move together?
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Yeah something can break apart 2 creatures in grapple, the PHB gives the example of the Thunderwave spell doing it.
I think Odan just broke free though.
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Thanks Pindleton, I didn't realize grapple prevented sneaks.
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
Why does grapple prevent sneak attack? I'm still threatening it.
Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]
Odan Shan wrote: Why does grapple prevent sneak attack? I'm still threatening it. Odan's right. Had it in my head that being grappled included being incapacitated or something. (Tooo much jumping between editions and not paying enough attention.) As long as he threatens it, sneak attack still works.
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
Ok, whew. I thought I had it completely wrong for my own rogue in another game.
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Hey, in class at the moment. Just wanted to let you know that I've seen Sohar's action and will write up consequences in about 6 hours from now. Just wanted to update since Sohars post is about 8 hours old at the moment. Response is too big to handle right now where I am, stay tuned.
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So, whats supposed to happen when the trigger for a ready isn't really valid anymore? The PHB implies she could either take the reaction or not. I've already said that Glor can change her action, but just wondering what you all might do in similar situation.
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Module is essentially over beyond whatever further RP you're into.
Have to say, I'm pretty disappointed with myself. From my perspective, all of the fights seemed oddly out of balance despite my attempts to fix them. And of course the nasty end of Odan.
I think maybe I should have started with a straight 5e module, because I don't think I got this right at all.
Anyways, If you guys are still with me, I'll setup a new game thread and plan on getting going here in a few days with Storm King's Thunder.
Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]
No worries, I enjoyed it and am up for more! Really low level can be awful tricky. With the lower numbers, I think the sweet spot for not too hard but not too easy is much narrower. I have heard good things about Storm King's Thunder, so I think that will be much better.
This adventure was fun, but in hindsight, that last encounter is kinda weird. Maybe instead of it falling all the way, it might be less realistic but more cinematic to have it fall one level, and be crumbling difficult terrain then on the next round fall another level, etc. Otherwise, whether 5e or PF, that's just brutal.
But don't be disappointed, it was still enjoyable. Plus, even if it was a short one, this is the first PbP adventure I have played to completion! :)
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
May want to check out this link:
Advice for Converting PF to 5e
-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6
GM Infinity wrote:
Anyways, If you guys are still with me, I'll setup a new game thread and plan on getting going here in a few days with Storm King's Thunder.
I'm all for it.
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Link to discussion page
Would like to get some thoughts on how you'd all like to start out there.
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