Dwarven Rager

Odan Shan's page

232 posts. Alias of bookrat.


Full Name

Odan Shan

Race

Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 |

Classes/Levels

S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Alignment

CG

Strength 18
Dexterity 15
Constitution 16
Intelligence 9
Wisdom 16
Charisma 11

About Odan Shan

Race: Dwarf
Background: Soldier
Class: Barbarian 1
STR 18 (+4) DEX 15 (+2) CON 16 (+3) INT 9 (-1) WIS 16 (+3) CHA 11 (+0)
HP 15 (HD: 1d12)
AC 15
Initiative +2
Speed: 25' Land
Proficiency +2
Alignment: CG

Proficiencies:
Saving Throws: Str (+6), Con (+5)
Skills: Animal Handling, Athletics, Intimidation, Perception
Weapons: Simple, Martial
Armor: Light armor, Medium Armor, Shields
Tools: Brewer's Supplies, Dice
Languages: Common, Dwarf

Class & Race Abilities:
Class Features:

Barbarian 2
Armor: Light armor, Medium armor, Shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival (Chose Animal Handling, Perception)

Rage: 3/LR, BA, for 1 min gain +2 damage on melee attacks, advantage on strength checks and saves, and resistance to bludgeoning, piercing, and slashing damage.

Unarmored Defense: AC = 10 + Dex mod + con mod

Reckless Attack: Advantage on melee attack; enemy has advantage on you.

Danger Sense: Advantage on Dex saves for threats you're aware of.

Race Features:
+2 STR, +2 CON
Darkvision 60'
Proficiencies: Battleaxe, hand axe, throwing hammer, warhammer, Brewers supplies, light armor, medium armor.
Dwarven Resilience: Advantage on saves vs poison, resistance vs poison damage
Stone cunning: expertise on history checks for any stone work
Languages: Common, Dwarf

Inventory:

Coins & Gems:
GP 10
EP 0
SP 0
CP 0

Armor: None

Weapon:
Greataxe. +6, 1d12+4 S
Handaxe (2). +6, 1d6+4 S (20/60)
Javelin (4). +6, 1d6+4 (30/120)

Trinkets:

Other Items:
An insignia of rank, a trophy taken from
a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10 gp

Explorers Pack

Mount:


Background:
Soldier
Prof: Athletics, Intimidation
Tools: Dice, Land Vehicles

Feature: MILITARY RANK: You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Trait: I face problems head-on. A simple, direct solution is the best path to success.

Ideal: Greater Good. Our lot is to lay down our lives in defense of others. (Good)

Bond: Those who fight beside me are those worth dying for.

Flaw: I won't admit I'm wrong to others. I have a soft spot for animals and won't intentionally harm them.

Backstory: Sergeant in dwarven army; unit disbanded. Now he doesn't know what to do with himself and he's looking for something to fill the void.

Motivations: He misses the action and is looking to find it again, but he isn't really aware that he's doing it.

Weakness: Loves animals. Won't intentionally harm them.