Classes/Levels |
Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N] |
About Pindleton Montague IV
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Race: Lightfoot Halfling
Class: Rogue 6
Alignment: NG
Gender: Male
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STR: 10 +0
DEX: 18 +4
CON: 12 +1
INT: 15 +2
WIS: 8 -1
CHA: 14 +2
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Armor Class: 15
Hit Points: 39
Speed: 25 ft.
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Saving Throws and Proficiencies
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Saving Throws: Str +0, Dex +7, Con +1, Int +5, Wis -1, Cha +2
Brave: Advantage on saves vs frightened
Skills:
Acrobatics +7 (p)
Animal handling -1
Arcana +8 (p,e)
Athletics +3 (p)
Deception +2
History +5 (p)
Insight -1
Intimidation +2
Investigate +2
Medicine -1
Nature +2
Perception +5 (p,e)
Performance +2
Persuasion +2
Religion +2
Sleight of Hand +4
Stealth +10 (p,e)
Survival -1
Thieves' Tools +10 (Dex) (p,e)
Tool Proficiencies: Thieves's Tools
Senses: Passive Perception 15
Languages: Common, Giant, Halfling, Primordial
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Actions
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Shortsword. Melee: +7 to hit.
Hit: 1d6+4 piercing damage.
Dagger (2). Melee or ranged (thrown): +7 to hit, range 20 ft./60 ft.
Hit: 1d4+4 piercing damage.
Shortbow. Ranged: +7 to hit, range 80 ft./320 ft.
Hit: 1d6+4 piercing damage.
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Class Abilities
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Expertise - Double proficiency bonus to 2 skills or 1 skill & thieves tools. 2 more at 6th level.
Sneak Attack (3d6) - Extra damage if have advantage or another enemy of target within 5' of it. Must use finese or ranged.
Thieves' Cant
Cunning Action. Take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Archetype - Arcane Trickster
Spellcasting - see below
Mage Hand Legerdemain. - when cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:
- You can stow one object the hand is holding in a container worn or carried by another creature.
- You can retrieve an object in a container worn or carried by another creature.
- You can use thieves’ tools to pick locks and disarm traps at range.
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check. In addition, you can use the bonus action granted by your Cunning Action to control the hand.
Uncanny Dodge - When an attacker that I can see hits me with an attack, I can use my reaction to halve the attacker's damage against me.
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Racial Abilities
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Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
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Spellcasting
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Save DC: 13, Attack: +5, Known: 3/4, Slots: -/3
Cantrips
Mage Hand
Message
True Strike
1st Level
Disguise Self
Identify
Silent Image
Sleep
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Equipment
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Studded leather armor, 2 daggers, thieves' tools, shortbow, quiver of 50 arrows, shortsword, bedroll, bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch
Special stuff
Jade and diamond figure, Winged Boots, alchemist's fire, antitoxin (2), potion of healing (3)
Arrows: 33/50
208 gp
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Background and Personality
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Background: Sage
Personality Trait: I've read every book in the world’s greatest libraries—or I like to boast that I have.
Ideal: Knowledge. The path to power and self-improvement is through knowledge.
Bond: I work to preserve a library.
Flaw: I am easily distracted by the promise of information.
Speciality: Librarian
Feature: Researcher. When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.