1d20 Ways To Kill PCs With A Gazebo


Homebrew and House Rules

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1. Collapsible Gazebo Trap CR 8

Type mechanical; Perception DC 35; Disable Device DC 20
Trigger location; Reset automatic reset in 1 round
Effect Atk +15 melee (8d6); multiple targets (all targets in a 15-ft. square)

2. Gazebo Cage Trap CR 6-7

Type magic; Perception DC 35; Disable Device DC 20

Trigger location; Reset none
Effect spell effect animate objects (11 rounds, gazebo moves at base land speed 60 feet and climb speed 60 feet, otherwise equivalent to Huge-sized animated object), +19 grapple vs. all occupants in 15-ft. square, gazebo stands up and moves to preset location and then releases its cargo.
Special: Builder may spend 500 additional gp. to give this construct the Trample special attack. CR increases by 1 in this case.

These don't all have to be traps, of course.


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Pack the space beneath the floorboards with black powder, install a bronze plaque into the floor enchanted with explosive runes. Tell them it's dedicated to their greatness and they won't believe what great things the plaque says.


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Pathfinder Lost Omens Subscriber
Bruunwald wrote:
Pack the space beneath the floorboards with black powder, install a bronze plaque into the floor enchanted with explosive runes. Tell them it's dedicated to their greatness and they won't believe what great things the plaque says.

if crusader kings has taught me anything it's that you should use manure not black powder for an explosive trap.


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4. Wicked Witch style, drop the gazebo on them from a planar storm.


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Animated Gazebo, CR~7

The only confusion is deciding what size category it should be. I picked huge, since the it was closer to a wagon than catapult. Also, it is at a lower CR that lets you throw it in earlier, at the point in the adventure where players are more willing to accept WTF?. Not to mention the fact that animated objects are usually not that amazing as far as constructs go.


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Trap the inside of it with a teleporation circle that pops the PC just a couple hundred feet short of orbit.


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The Gazebo is a Giant Mimic.


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The gazebo has rose vines coiling along the walls, hidden among the roses are violet fungi which attack the party when they are in the gazebo.


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ellindsey wrote:
The Gazebo is a Giant Mimic.

Mimics are Medium in Pathfinder, but you can always advance them manually. :P

Also, for reference, we've got 8 so far.


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Gazebos fall, everyone dies.

Grand Lodge

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A flame giant throws a flaming gazebo at the party.

A frost giant throws a gazebo carved from ice at the party.

Sczarni

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Polymorph the PCs into a gazebo?

Better yet, just imply the presence of a gazebo and watch their common sense fall to pieces.


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Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Gazebo
CR 14
Animated Garden Guardian
N Huge Construct
Init +0; Senses Darkvision 60', Low-light vision;
--
Defense
--
AC 29, touch 10, flat-footed 29 (+19 natural armor, +4 deflection, -2 dex, -2 size)
HP 204 (19d10 + 100)
Fort +12, Ref +10, Will +7
Defensive Abilities All-Around Vision (Ex); Immune Cold
Weaknesses: vulnerability to fire (Ex);
--
Offense
--
Speed 10 ft.; sprint
Melee bite +25 (2d6+8)
Special Attacks: Swallow Whole
--
Statistics
Str 26, Dex 6, Con -, Int -, Wis 1, Cha 14
Base Atk +19; CMB +25; CMD 33 (can not be tripped)


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Ed wrote:
If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don't know why anybody would even try. It's a f!#~ing gazebo!

Should it get some sort of hardness or damage reduction, perhaps? Not even a +3 arrow can bypass it!


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Gazebo dance party!


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Have the friendly dragon tell them there is something powerful hidden under the gazebo. After numerous take 20 checks on the (nonexistent) mystery, inform the players that they have starved to death.


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From the thread about Things a DM can put in a dungeon to totally mess with players: Have the Gazebo floating inside a Gelatinous Cube (have to make the gazebo out of something non-corrodable that is still light enough to float).


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Gazebo Golem.


Pathfinder Adventure Path Subscriber

Have a whole bunch of treants get royally ticked by it, rip it apart and begin tossing huge chunks of it at the offenders (presumed to be the PCs).


Pathfinder Adventure Path Subscriber
Clockstomper wrote:
Have the friendly dragon tell them there is something powerful hidden under the gazebo. After numerous take 20 checks on the (nonexistent) mystery, inform the players that they have starved to death.

Or just place a bomb or delayed blast fireball in there. It was certainly be "something powerful"...


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I think 19 (?)

A local maiden who was a witch in training met a lover at the Midsummer's Night Festival, and at a dance held in the gazebo at the center of the village. For the rest of the summer, the two met as lovers in midnight trysts at the gazebo. At summer's end the young man proposed to the maiden and promised to meet on the following night to run to the next town and secretly marry.

Unfortunately a riding accident on the following day caused the falling death of the young man. The maiden waited all night in despair, with only a flock of ravens gathered around her which she summoned for a sacrifice followed by her own suicide by hanging.

To this day, after dark, a sorrowful ballad can sometimes be heard to draw listeners towards a quaint gazebo in the village square. Strangely, the gazebo is surrounded by dozens of mangled raven corpses.

Field of Mangled Ravens Haunt (CR 5)
XP 1600
CE haunt (30 foot diameter circle encompassing gazebo)
Caster Level 5th
Notice Perception DC 20 (raven corpses begin to writhe)
Research Knowledge (local) DC 20
Hit Points 15; Trigger proximity; Reset 1/day
Effect
If a party crosses the circle of mangled raven corpses to access the gazebo within, the corpses sudden begin to write and undulate as if animated by maggots, and utter ghastly caws. All creatures within the area are targeted by Cacaphonous Call, Mass.
Destruction
Gathering and burning the raven corpses followed a Sanctify cast on the ashes.

One round after the Field of Mangled Ravens haunt ends, a ghostly woman materializes at the center of the gazebo as if hung from its rafters...

Ghost of the Spurned Lady of the Gazebo (CR 6)
Witch 4 CE + ghost template. Special Attacks: Alluring Song (Su) (a sweet and mournful ballad, as a standard action, all listeners in a 30 foot spread must succeed on a Will save or be fascinated for as long as the ghostly woman sings), and Draining Touch (Su); Spells and Hexes.
[Increase the Witch level to increase the CR as necessary.)


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bars fall down once you enter the Gazebo. then a magic mouth count down from 10(9..8..7 etc) when it hits 0 the Gazeno luanchs (was the head of a magical space rocket) to smash on the moon.

Sovereign Court

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Step through the entry to the gazebo ... and find yourself in the depths of the Abyss (man, I miss Planescape and Sigil, City of Doors)


Uh, make that 1d40...man, I need to aim higher on these. How does one even roll a d40? I guess a d4 and then a d10, and a 4 on the d4 is considered a 0. Huh. That's pretty simple.


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Pathfinder Maps Subscriber

An exceptionally tall knight in the woods demands a gazebo before allowing the party to pass.


24. There's a horrible rainstorm. When the PCs go into the only shelter for miles around, a big gazebo, kerblam! Blue lightning, 20d20 damage.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Kobold Cleaver wrote:
Uh, make that 1d40...man, I need to aim higher on these. How does one even roll a d40? I guess a d4 and then a d10, and a 4 on the d4 is considered a 0. Huh. That's pretty simple.

or just go for a d100 (which exist but don't really roll well...)

And more on topic...
25: Form the gazebo out of something explosively flamable (hollowed out wooden beams with alchemist's fire, oil, gasoline inside?) and then place a low level enemy vulnerable to fire inside. Watch as the group blows themselves up. Might also work for the manure/black powder filled floor.

The Exchange

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Maybe it belongs to Bubba Yaga, the swamp witch and walks around on giant frog legs


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Gazebo, major artifact

Aura overwhelming enchantment; CL 30th; Slot none; Weight 1,200 lbs.

Description

a roofed structure that offers an open view of the surrounding area, typically used for relaxation or entertainment.

Gazebo is a huge object with hardness 20, 180 hit points, break dc 35. If destroyed in some manner besides the one proscribed the Gazebo reforms somewhere else.

Gazebo Antipathy (Ex)

All intelligent creatures who can perceive the gazebo or are otherwise within 100 feet must make a will save DC 23 every round or be affected similar to an antipathy spell directed at their alignment. There is a cumulative -1 penalty to this save each round a creature has perceived the gazeboo or has otherwise been within 100 feet of it.

This effect cannot be countered nor dispelled by sympathy.

Destruction

If three or more intelligent creatures take tea within the gazebo for over an hour it vanishes from existence.


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Catch the PCs in epic battle between the Gazebo and its natural arch-enemy the Zephyr.


I still don't get the Duck of Doom. I mean I know it's a munchkin card, but I don't know what that was a reference to.


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Pathfinder Adventure Path Subscriber

Polymorph Any Object the gazebo into the Tarrasque

Scarab Sages

27. Standing inside the gazebo are three men busily discussing such things as blubber, galoshes, mukluks, macadamias, tuberculosis, foibles, and bouffants. If the PCs get to close to them, they fall under an irresistible dance enchantment, and are stuck there until they get hit by a bus.


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28. Teleport trap. 50' diameter or larger. You can step in, but anytime you try to leave, you are teleported to the opposite side. DR 20/Adamantine, immune to energy attacks. To leave, you go to the center and jump up. This teleports you to the roof, which is covered in grease. Alternate exits: Disable Device, dimensional lock on the perimeter, dimensional magic to exit.

For more fun, add an instant black tentacles once no-one is outside within 100' of it. That should start it when the last of the party has entered.

29. Gender bender. Entry causes sex change, duration 24H, but each re-entry while affected causes 10x duration remaining. Someone is going to try to reverse the effect by going in twice.

30. Love shack. Entry casts a communal version of unnatural lust when party is inside. For the duration, dance music plays.

/cevah


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31. Floor of the gazebo is actually a concealed spiked pit trap, 50 ft. drop onto spikes.


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Cevah wrote:

30. Love shack. Entry casts a communal version of unnatural lust when party is inside. For the duration, dance music plays.

/cevah

You mean, the band rocks the house with "music from porn flicks"?


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Adventure Path Charter Subscriber

Treebeard: Many of those trees used to make that Gazebo were my friends. Creatures I had known from nut or acorn.
Pippin: I'm sorry, Treebeard.
Treebeard: They had voices of their own. Saruman! A wizard should know better!

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

If the Gazebo is in the Old West, you can add 999,980 more ways to die by it.


Gazebo full of super poisonous spider swarms.


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Kobold Cleaver wrote:
ellindsey wrote:
The Gazebo is a Giant Mimic.

Mimics are Medium in Pathfinder, but you can always advance them manually. :P

In 2e there were giant ones known as House Hunters IIRC.

There is this on their pathfinder bestiary entry.

Quote:
A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 900 pounds. Legends and tales speak of mimics of much greater sizes, with the ability to assume the form of houses, ships, or entire dungeon complexes that they festoon with treasure (both real and false) to lure unsuspecting food within.

There is also the giant creature template.


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Review of Dungeon #19

#19, p14-16 wrote:

The Vanishing Village

Marcus Rowland
AD&D
Levels 3-5

This isn’t really an adventure; it’s a single encounter. There’s a bunch of mimics the size of houses that pretend to be a village. How is that an adventure? And how does it take three pages to describe it? But, hey, at least there’s no treasure! There is nothing to this. Yes, the pretext is nice. No, it doesn’t justify being in here. It’s just an idea that someone had that deserves to be expanded in to a full adventure and instead gets a single encounter setup.

/cevah


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The Gazebo hides an invisible sphere of annihilation inside it. The party doesn't find out until one of them accidentally walks into it.

Another idea:

Hiding in a crack between floorboards in the gazebo is the Ninja Tarrasque.

Dark Archive

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Does it really matter? If you are close enough to see the Gazebo, then its too late for you as the Gazebo has already noticed you. You are dead, its a Gazebo after all.


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Obviously, some of you have read "Eric and the Gazebo" ......(In an early Dungeon Mag.)


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Imagine the terror when the characters discover the name of the elusive enemy they've pursued for many adventures is..."Madame Gazebo".

Other possible killer NPCs: The Gazebo Knight. Gazebo the Mad. Doctor Gazebo. The Dread Pirate Gazebo. Count Maladicti Von Gazebo. Gazebo, Destroyer of Worlds.


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Gazebo Roll: 1d20 ⇒ 19
Quickened Silent image + Extended Create Pit.

Dark Archive

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Quasi wrote:
Obviously, some of you have read "Eric and the Gazebo" ......(In an early Dungeon Mag.)

I had indeed read that story. Not in Dragon Magazine, but online. Thing is... I first read the story AFTER I had a party of adventurers do something similar.

My players had been hired to protect a wedding. It was going to be held in the gardens of the princess's family manor. THey were hired because someone has been threatening the princess's life should she get married. My notes detailed that it was a snubbed suiter who just couldn't take 'no' for an answer. There was a gazebo, painted white, standard oak construction. The wedding was going to be held with the couple standing inside it.

The day before the wedding the players are going over the garden, figuring out how defensive it is. So I, being the mildly evil GM that I use to be, described the gazebo without actually saying what it is. The dwarven fighter had Architecture as a skill for some odd reason that I can't remember anymore. So when he asked if he knows what it is (he actually had several monster related knowledge skills too) I have him make an Int check since this was 2nd edition. He passes the check, but just barely so I tell him "You aren't entirely sure, but you think it's called a gazebo."

Cue twenty minutes IRL of the players panicking, trying to figure out what the hell a gazebo is. No, seriously, the players weren't messing around. They honestly thought it was a monster of some sort. The entire time they're poking at it, trying to figure out if it's friendly, hostile, hungry, aggressive, sleeping, you name it. And I'm getting frustrated with them. After all, the gazebo is a PROP. It does nothing except serve as the backdrop for the wedding combat scene the next day.

When one player stabbed the floor with his sword, I finally got fed up. Told them "Fine, it's a giant mimic and you're all standing inside it. Roll initiative."

The next day the princess who'd hired them was confused. Her bodyguards were nowhere to be found. The gazebo was giving off the impression of lazy smugness, and then it burped. Retroactively, I decided the gazebo was probably a mimic that her family had made into a pet a century ago.


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36? Call it a gazebo till they are too close, then say,"Oh, I meant Glabrezu. I always get those two mixed up."


Kobold Cleaver wrote:
ellindsey wrote:
The Gazebo is a Giant Mimic.
Mimics are Medium in Pathfinder, but you can always advance them manually. :P

Dungeon denizens revisited would like a word with you.

RPG Superstar Season 9 Top 16

Colossal animated object with swallow whole, DR/slashing, and vulnerability to fire.

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