Kobold Catgirl |
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1. Collapsible Gazebo Trap CR 8
Type mechanical; Perception DC 35; Disable Device DC 20
Trigger location; Reset automatic reset in 1 round
Effect Atk +15 melee (8d6); multiple targets (all targets in a 15-ft. square)
2. Gazebo Cage Trap CR 6-7
Type magic; Perception DC 35; Disable Device DC 20
Trigger location; Reset none
Effect spell effect animate objects (11 rounds, gazebo moves at base land speed 60 feet and climb speed 60 feet, otherwise equivalent to Huge-sized animated object), +19 grapple vs. all occupants in 15-ft. square, gazebo stands up and moves to preset location and then releases its cargo.
Special: Builder may spend 500 additional gp. to give this construct the Trample special attack. CR increases by 1 in this case.
These don't all have to be traps, of course.
Bandw2 |
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Pack the space beneath the floorboards with black powder, install a bronze plaque into the floor enchanted with explosive runes. Tell them it's dedicated to their greatness and they won't believe what great things the plaque says.
if crusader kings has taught me anything it's that you should use manure not black powder for an explosive trap.
lemeres |
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The only confusion is deciding what size category it should be. I picked huge, since the it was closer to a wagon than catapult. Also, it is at a lower CR that lets you throw it in earlier, at the point in the adventure where players are more willing to accept WTF?. Not to mention the fact that animated objects are usually not that amazing as far as constructs go.
BretI |
4 people marked this as a favorite. |
Gazebo
CR 14
Animated Garden Guardian
N Huge Construct
Init +0; Senses Darkvision 60', Low-light vision;
--
Defense
--
AC 29, touch 10, flat-footed 29 (+19 natural armor, +4 deflection, -2 dex, -2 size)
HP 204 (19d10 + 100)
Fort +12, Ref +10, Will +7
Defensive Abilities All-Around Vision (Ex); Immune Cold
Weaknesses: vulnerability to fire (Ex);
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Offense
--
Speed 10 ft.; sprint
Melee bite +25 (2d6+8)
Special Attacks: Swallow Whole
--
Statistics
Str 26, Dex 6, Con -, Int -, Wis 1, Cha 14
Base Atk +19; CMB +25; CMD 33 (can not be tripped)
UnArcaneElection |
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From the thread about Things a DM can put in a dungeon to totally mess with players: Have the Gazebo floating inside a Gelatinous Cube (have to make the gazebo out of something non-corrodable that is still light enough to float).
Dreaming Psion |
Have the friendly dragon tell them there is something powerful hidden under the gazebo. After numerous take 20 checks on the (nonexistent) mystery, inform the players that they have starved to death.
Or just place a bomb or delayed blast fireball in there. It was certainly be "something powerful"...
gamer-printer |
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I think 19 (?)
A local maiden who was a witch in training met a lover at the Midsummer's Night Festival, and at a dance held in the gazebo at the center of the village. For the rest of the summer, the two met as lovers in midnight trysts at the gazebo. At summer's end the young man proposed to the maiden and promised to meet on the following night to run to the next town and secretly marry.
Unfortunately a riding accident on the following day caused the falling death of the young man. The maiden waited all night in despair, with only a flock of ravens gathered around her which she summoned for a sacrifice followed by her own suicide by hanging.
To this day, after dark, a sorrowful ballad can sometimes be heard to draw listeners towards a quaint gazebo in the village square. Strangely, the gazebo is surrounded by dozens of mangled raven corpses.
Field of Mangled Ravens Haunt (CR 5)
XP 1600
CE haunt (30 foot diameter circle encompassing gazebo)
Caster Level 5th
Notice Perception DC 20 (raven corpses begin to writhe)
Research Knowledge (local) DC 20
Hit Points 15; Trigger proximity; Reset 1/day
Effect
If a party crosses the circle of mangled raven corpses to access the gazebo within, the corpses sudden begin to write and undulate as if animated by maggots, and utter ghastly caws. All creatures within the area are targeted by Cacaphonous Call, Mass.
Destruction
Gathering and burning the raven corpses followed a Sanctify cast on the ashes.
One round after the Field of Mangled Ravens haunt ends, a ghostly woman materializes at the center of the gazebo as if hung from its rafters...
Ghost of the Spurned Lady of the Gazebo (CR 6)
Witch 4 CE + ghost template. Special Attacks: Alluring Song (Su) (a sweet and mournful ballad, as a standard action, all listeners in a 30 foot spread must succeed on a Will save or be fascinated for as long as the ghostly woman sings), and Draining Touch (Su); Spells and Hexes.
[Increase the Witch level to increase the CR as necessary.)
Sedoriku |
Uh, make that 1d40...man, I need to aim higher on these. How does one even roll a d40? I guess a d4 and then a d10, and a 4 on the d4 is considered a 0. Huh. That's pretty simple.
or just go for a d100 (which exist but don't really roll well...)
And more on topic...
25: Form the gazebo out of something explosively flamable (hollowed out wooden beams with alchemist's fire, oil, gasoline inside?) and then place a low level enemy vulnerable to fire inside. Watch as the group blows themselves up. Might also work for the manure/black powder filled floor.
Trimalchio |
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Gazebo, major artifact
Aura overwhelming enchantment; CL 30th; Slot none; Weight 1,200 lbs.
Description
a roofed structure that offers an open view of the surrounding area, typically used for relaxation or entertainment.
Gazebo is a huge object with hardness 20, 180 hit points, break dc 35. If destroyed in some manner besides the one proscribed the Gazebo reforms somewhere else.
Gazebo Antipathy (Ex)
All intelligent creatures who can perceive the gazebo or are otherwise within 100 feet must make a will save DC 23 every round or be affected similar to an antipathy spell directed at their alignment. There is a cumulative -1 penalty to this save each round a creature has perceived the gazeboo or has otherwise been within 100 feet of it.
This effect cannot be countered nor dispelled by sympathy.
Destruction
If three or more intelligent creatures take tea within the gazebo for over an hour it vanishes from existence.
Cevah |
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28. Teleport trap. 50' diameter or larger. You can step in, but anytime you try to leave, you are teleported to the opposite side. DR 20/Adamantine, immune to energy attacks. To leave, you go to the center and jump up. This teleports you to the roof, which is covered in grease. Alternate exits: Disable Device, dimensional lock on the perimeter, dimensional magic to exit.
For more fun, add an instant black tentacles once no-one is outside within 100' of it. That should start it when the last of the party has entered.
29. Gender bender. Entry causes sex change, duration 24H, but each re-entry while affected causes 10x duration remaining. Someone is going to try to reverse the effect by going in twice.
30. Love shack. Entry casts a communal version of unnatural lust when party is inside. For the duration, dance music plays.
/cevah
Voadam |
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ellindsey wrote:The Gazebo is a Giant Mimic.Mimics are Medium in Pathfinder, but you can always advance them manually. :P
In 2e there were giant ones known as House Hunters IIRC.
There is this on their pathfinder bestiary entry.
A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 900 pounds. Legends and tales speak of mimics of much greater sizes, with the ability to assume the form of houses, ships, or entire dungeon complexes that they festoon with treasure (both real and false) to lure unsuspecting food within.
There is also the giant creature template.
Cevah |
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The Vanishing Village
Marcus Rowland
AD&D
Levels 3-5This isn’t really an adventure; it’s a single encounter. There’s a bunch of mimics the size of houses that pretend to be a village. How is that an adventure? And how does it take three pages to describe it? But, hey, at least there’s no treasure! There is nothing to this. Yes, the pretext is nice. No, it doesn’t justify being in here. It’s just an idea that someone had that deserves to be expanded in to a full adventure and instead gets a single encounter setup.
/cevah
MagusJanus |
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The Gazebo hides an invisible sphere of annihilation inside it. The party doesn't find out until one of them accidentally walks into it.
Another idea:
Hiding in a crack between floorboards in the gazebo is the Ninja Tarrasque.
Kahel Stormbender |
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Obviously, some of you have read "Eric and the Gazebo" ......(In an early Dungeon Mag.)
I had indeed read that story. Not in Dragon Magazine, but online. Thing is... I first read the story AFTER I had a party of adventurers do something similar.
My players had been hired to protect a wedding. It was going to be held in the gardens of the princess's family manor. THey were hired because someone has been threatening the princess's life should she get married. My notes detailed that it was a snubbed suiter who just couldn't take 'no' for an answer. There was a gazebo, painted white, standard oak construction. The wedding was going to be held with the couple standing inside it.
The day before the wedding the players are going over the garden, figuring out how defensive it is. So I, being the mildly evil GM that I use to be, described the gazebo without actually saying what it is. The dwarven fighter had Architecture as a skill for some odd reason that I can't remember anymore. So when he asked if he knows what it is (he actually had several monster related knowledge skills too) I have him make an Int check since this was 2nd edition. He passes the check, but just barely so I tell him "You aren't entirely sure, but you think it's called a gazebo."
Cue twenty minutes IRL of the players panicking, trying to figure out what the hell a gazebo is. No, seriously, the players weren't messing around. They honestly thought it was a monster of some sort. The entire time they're poking at it, trying to figure out if it's friendly, hostile, hungry, aggressive, sleeping, you name it. And I'm getting frustrated with them. After all, the gazebo is a PROP. It does nothing except serve as the backdrop for the wedding combat scene the next day.
When one player stabbed the floor with his sword, I finally got fed up. Told them "Fine, it's a giant mimic and you're all standing inside it. Roll initiative."
The next day the princess who'd hired them was confused. Her bodyguards were nowhere to be found. The gazebo was giving off the impression of lazy smugness, and then it burped. Retroactively, I decided the gazebo was probably a mimic that her family had made into a pet a century ago.
Cyrad RPG Superstar Season 9 Top 16 |