Multi-classing. Yes? No?


Advice

Liberty's Edge

Curious to see what people think about multi-classing in general.

Do you have any characters that have levels in more than one class?

What do you think about it?

I have a concept in mind(slightly inspired by the animated series Avatar: The Last Airbender), but haven't put it to paper yet. I am thinking of taking levels as Monk and Druid with an Undine boon I have from GMing at a local event. Using fighting styles while also Wild-Shaping and throw around some spears.

I don't know if I will create the character any time soon, but wanted to share my little idea since I'm still mulling over details, and also wanted to hear about concepts my fellow players have created.

Silver Crusade

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Link

Dark Archive

Yes!

I love a 2 level dip into another class to flush out a character concept.

It might not be the most powerful option ever, but I like it.


I only have one MC character, and that's my Fighter/horizon walker.

Grand Lodge RPG Superstar 2012 Top 32

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Victor Zajic wrote:
I love a 2 level dip into another class to flush out a character concept.

Got character concepts clogging your valves? A quick 2-level dip will get it flushed right out!

;)


In general I like it for martials and I dislike it for casters.


I like doing it with Prestige classes. I'd do it for a character concept which often leads to less optimized because of it. It makes for more interesting characters I find.

Like I had a Inquisitor with Darkness domain in FR campaign who worshiped Mask. I ended up taking Shadow Dancer even though it weakened my character but it just fit the role playing going on.

Shadow Lodge

I multiclass almost religiously. Generally between one and four levels to give myself abilities or feats that complete the ideas I have for my character. I only have a few exceptions that I never Multiclass.

Magus- just to many abilities that can get held up for to long. Also they can do so much that i can't imagine the need to multiclass

Alchemist - Same as above, if your character is a Alchemist what else could you need to get (exception for rage chymist)

Oracle and Sorcerer. If you are trying to have 9th level spells, don't multiclass. Just don't do it.

Other than that they are all fair game as long as the abilities fit the dream.


There are a few builds that do it really well, but generally only when you have a good synergy between both abilities and primary stats for both.

The Oradin is one - a level 4 Oracle of Life/x Paladin. You can basically use Life Link from the Life Mystery to grant your entire party Fast Healing 5 and keep yourself healed by Lay on Hands. It works well because both benefit from high Charisma, the primary class (Paladin) isn't a main caster so dipping doesn't hurt spell progression much and so on.

Primary casters lose a lot from multiclassing. To their credit Paizo have done a good job of ensuring progressing bonuses as you level, so there's almost always a compelling reason to stay as a single class rather than just further BAB/HP progression.


I mostly do it to martial characters so you are pretty badass early levels and still survive well later on. But say if you are fighter or monk, your team have pretty good team work and they understand you will need all the gears you can get to make your class work, stick to what you got.

Zen archer at level 20 with your wisdom, strength and dex maxed out with bracer of armor +8 along with +5 amulet of natural armor and ring of protection is pretty tank and scary.

Fighter at level 20 with a +5 Ghost touch Phase lock Anchoring scythe with a + 5 heavy Fortification full plate is not bad too when you have mask of giant and Lunge.

The Exchange

Quite a few of my characters have done it, but I understand going in that I'm sacrificing power for flexibility. Even caster/noncaster multiclassing isn't too bad, if you remind yourself going in that you're a "noncaster" that knows a few spells, and don't go trying to use pure-caster strategies.


From what I see in Pathfinder, multi-classing (to me and most of my group) seems unnecessary. Most of our character concepts are usually pulled off with archtypes or feats. Also, now with the ACG coming out it pretty much solidified my stance on it. Keep in mind, we don't min-max/optimize. I don't mind if other people want to multiclass however.


I love multiclassing! Even though it isn't really necessary (and is often detrimental) it makes a character feel unique. Kind of like colouring outside the lines a bit just to show that it was a human being who filled out this colouring book and not a robot*.

I am running a Samurai/Oracle/Chevalier currently and he's pretty fun. But sometime afterwards I'm really looking forward to playing a Winter Witch Magus.

*Why robots would be trying to fill our your colouring book I don't know.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Absolutely, anytime.

Liberty's Edge

It's usually a bad idea on casters. Non caster builds? Often a solid choice depending on details.


Gregory Connolly wrote:
In general I like it for martials and I dislike it for casters.

Agree here but do like the Eldritch Knight and Arcane Trickster too.


I often times get bored with only taking levels in one class and start looking for MC options to get in some fresh wind.
And for some builds I already start with MCing in mind.

Fan fighter:
A fighting fan user I built (but never played for lack of gaming group) where I was looking for possibilities to get more static bonuses to damage to offset having a low damage die and low strength. I ended up combining the archaeologist bard with the brawler fighter into a fan fighting high diplomacy guy. His flavour was that of a L5R/Rokugan style crane diplomat who could more than hold his own in a fight.

Grand Lodge

If it meets the needs of the build, mechanically, and thematically, I will.

If I cannot make a reasonable argument for either, then never.


I make up some character and then i try to fit him in the rules. That often involve multiclassing but far from always.


Silh wrote:

Curious to see what people think about multi-classing in general.

Do you have any characters that have levels in more than one class?
What do you think about it?
I have a concept in mind(slightly inspired by the animated series Avatar: The Last Airbender), but haven't put it to paper yet. I am thinking of taking levels as Monk and Druid with an Undine boon I have from GMing at a local event. Using fighting styles while also Wild-Shaping and throw around some spears.
I don't know if I will create the character any time soon, but wanted to share my little idea since I'm still mulling over details, and also wanted to hear about concepts my fellow players have created.

It honestly boils down to what the intention is in multi-classing. Is it a ludicrous power build that is specific in intention? It is a build that takes advantage of special class features/archetypes to achieve an above average power? Is it there to add flavor for RP?

I have a retired Werewolf Sorcerer 1/Fighter 1/EK 4/Dragon Disciple 7 who was built for power. Of course I realized later how stupidly easy getting DR is with arcane builds and rethought the idea of being a werewolf. It was fun, of course, being a bestial character is one of my favorites.
There is a warm fuzzy part of my heart for Gishes even if they are overly complicated and situational at best as well as often times gimped at castiness when compared to their dedicated counterparts.

The general rule I offer is thus: Mutli-class if you are doing it for a reason. If you don't have a specific reason for it then you probably wont be gaining much out of it. It is also highly possible that pointlessly multi-classing can make you less viable in the party. Of course this wasn't as bad as it was in 3.5 since the classes are just better in Pathfinder, but it is still entirely possible to gimp yourself beyond recognition with pointless multi-classing. It is not as obvious in Pathfinder because everyone is highly competent at what they do, but in 3.5 an unoptimized group was just begging to be killed by a hard or standard encounter or two.

Lets take the Monk 1/Druid 19 build. The druid is going to have better defenses than the druid 20 and better abilities than the monk 20. He will likely also be more capable than the monk 10/druid 10 since he is still getting all of the major benefits of the druid while also gaining the most important aspects of the monk (Wis to AC) from a dipping perspective.

For your Airbender character I would, since I discovered it recently, go with a Sylph Magus (Kensai) all to 20, and focus on Dex instead of STR. The main reason being the use of Windy Escape to gain DR at level 1 and increase character longevity. For fighting just two cesti since when not spell-combatting it means he can fight with both or only 1.

If he has a great WIS score then maybe a level in monk.

The primary reason multi-classing was so popular in 3.0 and 3.5 was because the base classes were total garbage. The PrCs were just plain better. A 3.5 lvl 20 Fighter was only slightly better than a level 20 Warrior, whereas in Pathfinder the difference is enormous.

In Pathfinder multi-classing is a give and take (Do I want cool abilities or 9th level casting or stupidly high circumstantial AC) whereas in 3.5 it was a CLEAR benefit. (Do I want 10d6 sneak attack damage, or SPELLS, stupidly high offense, defense, utility, and cool stuff while doing a ton more damage with 10d6 or more sneak attack damage?)


I think it's all about the character concept.

If you're planning to play a certain prestige class (arcane trickster, anyone) then you might be required to multi-class. Nothing wrong with that -- it's built into the character concept from the beginning.

I'm currently playing an inquisitor. There are certain inquisitor builds that would benefit from multi-classing into cleric, maybe fighter. The way I built mine, that wouldn't help me much. (I'll spare everyone another "tell you about my character" post.) So I'm gonna be single-classed all the way up to 20, like one of those amplifier ads.

Cuz going up to 11 wasn't high enough.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Some classes can benefit from multiclassing, some do not.

A fighter / Ranger multiclass allows someone to trade off feats for skill points to balance a desired result.

A summoner is very level dependent and most mutliclassing with the class gains little benefit wen weighed against the loss of ability. The same is true with many classes with an animal copanion - though most classes with an animal companion option can opt out of it (Rangers can give allies bonuses instead, druids can choose an elemental domain instead). In general, casters usually suffer when multiclassing, unless multiclassing into a prestige class that allows the caster to continue gaining spells in the base class.

In D&D 3.5 the mystic theurge was an awesome combination once the PC gained 10+ levels in the various classes. In Pathfinder, the trade-offs are iffy. I would only try such a build in a group that hated to play casters and "forced" one player that was comfy to play a caster to try covering the arcane and divine caster role at the same time.

Sovereign Court

Pathfinder Rulebook Subscriber

I love multiclassing, my PFS characters are currently:
Cavalier 1/Evangelist Cleric 11 (was going to do Battle Herald, but cleric casting was better)
Paladin 10/Master of Many Styles Monk 1/Holy Vindicator 1
Magus 8 (no plans to multiclass)
Gendarme Cavalier 4/Thug, Scout Rogue 3 (going 2 more rogue levels then Hellknight prestige class)
Oracle of Life 6 (might dip Holy Vindicator, not sure)
Warpriest 6 (no plans on multiclass)
Enlightened Philosopher Oracle of Nature 1/Oath of Vengence Paladin 1 (plan on increasing only paladin levels)
and a Planned:
Lore Warden Fighter 1/ Wizard (diviner/scryer) 1/ Eldrich Knight 5/ Arcane Archer 4 (if leveling higher go back to EK)

Dark Archive

Almost everything I play ends up as a caster, even my gunslinger, after level 5, was going to go sorcerer, but went shaman(acg playtest)for the wild man element. Beyond that, thought, I only multiclass to make gishes.


I multiclass with most PCs. Some multiclassed characters I've played or am currently playing include:

Human Monk 1/Druid 18 - This guy did lots of pouncing, lots of grappling, and quite a bit of summoning, all with Wisdom to AC. He'd also turn into a Huge Earth Elemental and punch people, usually with flank from his hyena companion. AC 40+, crushing attacks, and Greater Grapple almost for free easily made up for being behind a caster level.

Gnome Monk1/Summoner 14 - This PC rides around on a toad-like eidolon with Bodyguard and In Harm’s Way. His Wisdom helps give him a very high AC, and his bonus feats allowed him to get Bodyguard at 1st level and still be able to fit feats like Mounted Combat and Augment Summoning into the build. Sure, the eidolon is a level behind, but the master can boost its AC by +3 and Ride away touch attacks.

Human Paladin 4/Bard 12 - This PC features high attack bonuses and AC combined with decent damage, self-healing (rarely needed), and a vast array of buffs. Oath of Vengeance is really great. My girlfriend's Oracle 1/Wizard 1/Sorcerer 14 in the same game also does just fine.

I'd say that an Alchemist 15 (only played from levels 13-15) was probably my most powerful Pathfinder PC overall. The Paladin/Bard is more fun though, and he won't fail a Will save and blow up a party member like the Alchemist.


I have a Rogue3/Fighter 5 that uses TWF. I dig it. Adds flavor to your character and can increase saves and class skills.

Scarab Sages

Martial PCs yes without question. Caster PCs maybe a 1-2 level dip, but make sure you have the magical knack trait to keep caster level up.


I multiclass extensively with all my character builds, just about. The question is, are you building a character based on acquisition of high level class abilities, or are you building a character based on the accumulation of bonuses, feats, and/or spells? If the latter, then dip everywhere!

One artifact of extensive multiclassing is that your saving throws bonuses get very high very fast.

Multiclassing has a disadvantage in that things like your Domains, familiars and animal companions tend to fall behind, so if that is important to your character, MC sparingly.

I probably wouldn't multiclass as a sorcerer or oracle: those classes have diminished spell acquisition but have cooler class abilities. I have a Cleric/Wizard Mystic Theurge I'm starting, but I wouldn't do a Sorcerer/Oracle Mystic Theurge. I might dip a level in Stormborn Sorcerer to get Lightning Fists for my Monk, though.

If you are thinking Druid/Monk you MUST visit the "Most Powerful Monk" thread and take a look at the Monktopus: OMHFG!

Monktopus!!!!

Grand Lodge

I reviewed the Monktopus....first thing I saw is his feats....Dragon style at level 1 is impossible without retraining. Same goes for the 3rd level feat Dragon ferocity. So if he can't qualify for them so early how does he get them? The build seems cool and all but the feat progression just seems really off to me.

Cool concept tho.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Fruian Thistlefoot wrote:
The build seems cool and all but the feat progression just seems really off to me.

Master of Many Styles ignores prerequisites for style feats.

Grand Lodge

Ahh did not catch the master of many styles.

even still I would not want to level that monstrosity. Taking feats like weapon focus tentacle and not being able to shape-change for another 4 levels. To be honest it will be a weak build till you reach level 7. cool concept...just going to be hard to get there without being killed.


I love multiclassing! Normally I GM, but as a player I've only ever done two PCs as single-class (one was a Sorcerer, and the other was a fighter), whereas I've done plenty of multiclass.

...Admittedly I've had one or two characters planned for multiclass who died or reached a premature campaign end before taking their second class, but I count those as multiclass since they were intended to be multiclass.


Fruian Thistlefoot wrote:

Ahh did not catch the master of many styles.

even still I would not want to level that monstrosity. Taking feats like weapon focus tentacle and not being able to shape-change for another 4 levels. To be honest it will be a weak build till you reach level 7. cool concept...just going to be hard to get there without being killed.

True but its great as a replacement character when your original PC goes down or you just get tired of playing it and want something new.


I like mixing Rogue into Fighter. If you focus on just a couple skills you can add a nice stealth/infiltration component to a fighter.


Well, either you think you're gonna make it to level 20 or not. If you do think so, then multiclassing means you don't get the capstone, which in some classes is pretty sweet.

It's also usually a bad idea for spellcasters.

Sometimes you can take a level of a class and think the abilities of that multiclass are great, then realize 4 levels later they have fallen behind so much are nigh worthless.

Scarab Sages

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DrDeth wrote:

Well, either you think you're gonna make it to level 20 or not. If you do think so, then multiclassing means you don't get the capstone, which in some classes is pretty sweet.

The capstone is a myth. Even if you make it to 20th level, an ability that is only there for less than 5% of your career is not as useful as an increase you can get from multiclassing that will be there for 70% of your career.


Imbicatus wrote:
DrDeth wrote:

Well, either you think you're gonna make it to level 20 or not. If you do think so, then multiclassing means you don't get the capstone, which in some classes is pretty sweet.

The capstone is a myth. Even if you make it to 20th level, an ability that is only there for less than 5% of your career is not as useful as an increase you can get from multiclassing that will be there for 70% of your career.

Then why do so many Builds go out to 20? And there is gaming past 20th. Besides there is this thing called Roleplaying.

Not to mention, like I said, many benefits of multiclassing are lost after a few levels.


Desidero wrote:
*Why robots would be trying to fill our your colouring book I don't know.

Oh....[beep] we have our reasons. [boop]


DrDeth wrote:
Imbicatus wrote:
DrDeth wrote:

Well, either you think you're gonna make it to level 20 or not. If you do think so, then multiclassing means you don't get the capstone, which in some classes is pretty sweet.

The capstone is a myth. Even if you make it to 20th level, an ability that is only there for less than 5% of your career is not as useful as an increase you can get from multiclassing that will be there for 70% of your career.

Then why do so many Builds go out to 20? And there is gaming past 20th. Besides there is this thing called Roleplaying.

Not to mention, like I said, many benefits of multiclassing are lost after a few levels.

But therein lies the individual game context, I've never had a 20th level+ character in over 35 years of rpg'ing. Most of our games stop about 7th and 11th is 'high level' play. Multi-classing in that context is perfectly viable, but most prestige classes haven't achieved their full potential.

The other thing I would add here is the element of teamwork. The groups I grew up playing with discussed how they planned/viewed their characters with each other and didn't just develop a 'build' in isolation, without any reference to what is required by the party you are in. Again multi-classing is viable here too.


Interesting question.

I have a couple of PFS characters planned out. A fighter who is level 3 that I am probably going to multiclass into monk at level 9. I have an Oracle that currently level 3 and will remain an Oracle throughout his career. I have a level 2 swashbuckler that will multiclass into Magus when he hits level 3. When I do another character I'd like to make a sorcerer that would eventually go into Dragon Disciple.

So I guess I like multiclassing for the most part.


Silh wrote:

Curious to see what people think about multi-classing in general.

Do you have any characters that have levels in more than one class?

What do you think about it?
*snip*

I generally take a class at level 1 that will give me a lot for a 1 level investment.

Any class that is melee gets a level of fighter (If I'm not playing a fighter), my Oradin has 1 level of Life Oracle with Magical Knack.

A sorcerer I am building has one level of Rogue to give me a bunch of unlocked skills.

I know that this will leave me a level behind on spellcasting and other features, but I don't really care. I play characters that I find fun, flaws and all.

Were I actually ever given the chance to get to level 20 I may consider going single class, but it's not happened in any games I have played over the last couple years.

Summed Up: Multi- Classing is fine as long as you accept the negatives along with the positives.


Big fan of it on martials last few characters were a Rogue/Fighter, a Monk/Fighter, a full Oracle, and a full Sorc. Really don't care for it outside of a 1 level dip to pick up pre reqs for a prestige class on casters.


My melee alchemist has two levels in barbarian for rage and gore attack.


I've only played two multiclass characters in recent memory. One was a Gunslinger/Paladin (Holy Gun) and the other was a Ranger/Fighter who only took fighter levels to speed up the feats he wanted.

Prior to Pathfinder I would nearly always take a couple levels of rogue with whatever I was playing for sneak attack and evasion. These days though I prefer to stick to single class characters.


I think there are a few ways to look at it. We tend to end up by 11th because high level play is so different. In that context it becomes a choice between mid level class features (full casters, barbarians), more low level class features, or trying to get early enough entry into a prestige class to get anything out of it. I see plenty of single class characters, and most of the multiclass ones are rogue concepts who don't want to suck.


I am running my first multiclass character, though most of his multiclass choices will probably be made obsolite when the bloodrager comes out. In the end, he should be a silver dragon sorcerer 12 / paladin 2 / nature oracle 1 / dragon disciple 4. Also mythic guardian/archmage with the ability to use his caster level as his BAB while polymorphed. Will have very good attack power, and adds his charisma to pretty much every one of his stats.


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strayshift wrote:
DrDeth wrote:
Imbicatus wrote:
DrDeth wrote:

Well, either you think you're gonna make it to level 20 or not. If you do think so, then multiclassing means you don't get the capstone, which in some classes is pretty sweet.

The capstone is a myth. Even if you make it to 20th level, an ability that is only there for less than 5% of your career is not as useful as an increase you can get from multiclassing that will be there for 70% of your career.

Then why do so many Builds go out to 20? And there is gaming past 20th. Besides there is this thing called Roleplaying.

Not to mention, like I said, many benefits of multiclassing are lost after a few levels.

But therein lies the individual game context, I've never had a 20th level+ character in over 35 years of rpg'ing. Most of our games stop about 7th and 11th is 'high level' play. Multi-classing in that context is perfectly viable, but most prestige classes haven't achieved their full potential.

The other thing I would add here is the element of teamwork. The groups I grew up playing with discussed how they planned/viewed their characters with each other and didn't just develop a 'build' in isolation, without any reference to what is required by the party you are in. Again multi-classing is viable here too.

It's significant that you've been gaming for 35 years. You must have played AD&D 2nd edition, 3rd edition, 3.5, and Pathfinder. You might have played Expert, Basic and even the old White Box, with Chainmail, Men and Magic, Monsters and Treasure and Blackmoor, introducing the new character class, the Monk!

Back in the day, we old timers had nothing like the rules platform for character building like we do today. And coming up with builds that look good on paper is very different from builds that actually play well at the table. The complexity of coming up with a build that even plays well with others is even harder.

Another thing that is different is that there is a whole lot more public gaming than there used to be. When I was a kid there was no going down to Barbarian Books or Hobbies and Arts to play PFS or even one of the store manager's adventures. Gaming venues were strictly limited to a few nerdy boys in our mama's basements or maybe the math teacher would let us play in his classroom during lunch or after school. Then there was the dorm room lounge on Saturday nights. The thing about going to the comic book store to game is that lots of people don't know each other, and even when there is a steady rogue's gallery of regulars, there are always enough newcomers that can change the dynamic at the table with no warning. Having players design their characters to work together with teamwork feats, having the wizard realize that he can cast Web without worrying about catching the grappling character, and such is really hard to do.


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strayshift wrote:
DrDeth wrote:
Imbicatus wrote:
DrDeth wrote:

Well, either you think you're gonna make it to level 20 or not. If you do think so, then multiclassing means you don't get the capstone, which in some classes is pretty sweet.

The capstone is a myth. Even if you make it to 20th level, an ability that is only there for less than 5% of your career is not as useful as an increase you can get from multiclassing that will be there for 70% of your career.

Then why do so many Builds go out to 20? And there is gaming past 20th. Besides there is this thing called Roleplaying.

Not to mention, like I said, many benefits of multiclassing are lost after a few levels.

But therein lies the individual game context, I've never had a 20th level+ character in over 35 years of rpg'ing. Most of our games stop about 7th and 11th is 'high level' play. Multi-classing in that context is perfectly viable, but most prestige classes haven't achieved their full potential.

The other thing I would add here is the element of teamwork. The groups I grew up playing with discussed how they planned/viewed their characters with each other and didn't just develop a 'build' in isolation, without any reference to what is required by the party you are in. Again multi-classing is viable here too.

I think you are making a good point about level 20. I've never seen level 20 either. The highest I've seen is something like level 14. I think Dungeon Masters should make a decision at the start of the campaign how long they expect it to run for and what level they expect characters to reach, and they should assign xp accordingly. I think Pathfinder Society is onto something with their experience point system. If it did go up to level 20, a player using the same character every week, would take just the better part of a year to get to level 20.

I'm designing a campaign right now. I expect it to last a year, an I want the characters to reach level 20 by the end. So let's say 50 weeks and 20 levels. I am going to make it an average of 5 xp/level, and give out 2xp/adventure on average. I want to be able to reward good play with more xp and penalize poor play with less xp, so inflating the xp to 2/session will let me do that. I also like the idea of prestige points. PFS uses it as an alternative game mechanic to buy minor magic items, get raised, and retrain. I will expand upon it and use it as a mechanism for making or having magic items made for you. For retraining, 1 day of training = 1 prestige point. So I will make 1 day of magic item crafting = 1 prestige point, too.


I have a suli summoner who just reached level 5. He and his eidolon play as flanking buddies. I was tempted to multiclass when he leveled up, but it's hard to forgo that bump up to the next level of summon monster and to pass on evolving the eidolon. That said, he is one of the more powerful members of the party, and our GM isn't super brutal. Therefore, even though multiclassing will likely make him less powerful than just sticking with summoner levels, I am not worried that it would hurt too bad.

So for a flanking buddy type summoner, what level dips might be fun/interesting? My GM is really interested in firearms, so a gunslinger dip might be cool. I would also like to give him a big boost in skills.


As a player I've been to levels 16-19 probably half a dozen times, and we did have one 3.5 game where the highest level PCs (including mine) reached 24th level.

As a DM I usually start out strong but lose direction somewhere between levels 12-16. I do have one campaign at 16th level which is about to start up again after a hiatus though.

@Slamron - If you take 2 levels of Barbarian and the Ferocious Mount rage power you can make your eidolon rage. I've seen such a character in play, and she is quite effective. Be sure to save some feats for Raging Vitality and Extra Rage though.

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