Level One Human wrote:
Rise of the Goblin Guild is from an earlier season, and prior to season 5, all scenario's had a faction mission that was handed out at the start. Also, Paladins are fun (I have two different kinds), and the Silver Crusade is a really fun faction overall and has the most direct/obvious goals in PFS.
A roommate of mine has a little sister who lives with her mom in Louisville, and she is interested in getting into Pathfinder. My buddy Mike Bramnik was able to give me some info to contact Kentucky's VC but it sounds like he might be slow to respond right now, something to do about getting married recently? Can anyone in the KY area give me an address/locations of stores so I can pass them along to her? It would be very much appreciated, thanks in advance! (Feel free to send me a PM)
I was curious to see what fellow members of the Society thought of the current season of scenarios, and how the faction missions tie in our characters. Pretty straight forward questions: What do you think of Season 5 overall? Are you enjoying it and changes made to the guide to organized play? Any favorite scenarios from this season? I think my favorite has to be 'The Weapon in the Rift' (so far). I do like the changes were made, and enjoying dealing with the demons and the Worldwound.. however, I am looking forward to the conclusion of this season to see what is in store for us next.
Michael Brock wrote:
Do we know if people aren't coming to conventions and PFS in general for just one specific thing that isn't 12+ ? Does that make a lower tier more or less significant? Some people might want to show off a character that they are proud of.. why not? If they are willing to spend that much, should they be denied? Edit-- I'm not siding with other people who have posted, just genuinely curious.
One thing I would like to point out-- and I don't know if it is a problem, but a concern of mine: Not too long ago, I played Eyes of the Ten and have a character sitting at 13.2 in terms of experience and I have already played season specials that also allow for a 12+ tier meaning this character will never be at a flat level for the rest of his PFS career. (I was also hoping to see a 12+ tier for the season 6 special, or something season 5 related that was 12+ and possibly related to Tankred Desmire-- my character played all the scenarios in which that NPC was involved in that I know of.. needless to say, I am kinda bummed he probably won't have the chance to confront that traitor to the Society.) In light of that, if I play modules that give multiple experience, would I just receive less in order to make my character hit an exact level? Again, I don't think this is a problem, but should it at least be a concern for the developers and people who write scenarios?
I'm currently playing TWO paladins in my lodge. One is more focused around combat (divine defender who worships Shelyn), the other is more focused around support and healing (oath of charity & hospitaler who worships Sarenrae). I think too many people who do NOT play paladins immediately think of 'Lawful Stupid'. However, there are certain times where a paladin can complicate things simply because of being around certain situations that the player has no way of knowing (assuming they don't meta-game) and not because of the player. I don't see many other paladins in the area that I normally play at, but there are some. And no one is ever upset to see one.
I might be a little biased with my response (I just finished Eyes of the Ten with a Wizard). I'd still argue that a Wizard would be more viable than a Witch in PFS-- this does not mean a Witch isn't viable. I just feel the Wizard can have more power. The witch spell list is a little more subtle for the most part, and has some nifty abilities-- but I think wizards can do everything a witch can, or nearly everything, but better. Hexes are a way of doing crowd control, but you have no way to bump their DC's other than increasing your intelligence where as you can go for the same effect as a wizard, but be able to increase the DC's with feats.
In a home-game though, one of the main villains was a witch (mythic too), and they could do some really impressive things, and I've also seen a friend and fellow PFS player use a witch to really good effect. Even with all of this being said, I still feel that a wizard could outshine a witch. Getting cure spells seems to be a crappy trade off for not getting Limited Wish and the Wish Spells (unless a patron provides those).
Curious to see what people think about multi-classing in general. Do you have any characters that have levels in more than one class? What do you think about it? I have a concept in mind(slightly inspired by the animated series Avatar: The Last Airbender), but haven't put it to paper yet. I am thinking of taking levels as Monk and Druid with an Undine boon I have from GMing at a local event. Using fighting styles while also Wild-Shaping and throw around some spears. I don't know if I will create the character any time soon, but wanted to share my little idea since I'm still mulling over details, and also wanted to hear about concepts my fellow players have created.
SlimGauge wrote:
It would be a way for monks to actually use their Ki points but what about characters using that feat who also don't have monk levels?
Jiggy wrote:
Would this mean that Paizo would also lower the level in which characters become Seekers? If they went to a 15 point buy, I'd be less interested in organized play. A 20 point buy isn't bad seeing as how most organized play tends to slow down considerably at level 12 and beyond. As for my own wish if I could change a rule in PFS.. introduce a way to let players get special race boons, but maybe make that option only possible once a year (outside of conventions). And maybe require Aasimars, Tieflings, and Tengu to require a race boon to play again. OR introduce more races that can be played without a boon requirement.
It can definitely get a little confusing sometimes. And then when you get GM stars, you can run or play scenario's again for different credit! But it has to be on a different character than the one who originally got credit for said scenario (it doesn't matter if you applied it by GMing or playing).
Nebten wrote:
:P I suspect there are some, but probably not that many.
I'm currently playing in this module too, and due to the classes in the party, we have been able to effectively shut down some of the combats. That being said, there will be a little something for everyone to do so I would encourage the players who are going to be involved to play a character/class they enjoy. We haven't finished yet, but it is a LOT of fun! By this point, PC's have encountered a lot of things while working for the society. Just think smart and be prepared.
I wasn't quite sure where to post this so I figured since my question is about part of the rules in PFS, someone could help. Mike Brock made a ruling about people living in the same house-hold sharing legal sources for PFS at some point, but I cannot find the posting/ruling. Could someone provide the link? I have been looking for a while and have had no luck finding it. Thanks in advance!
Matthew Pittard wrote:
I've not been told much, that's all. I was given the impression that being xx.2 after 12 could cause problems, but that doesn't seem to be the case.
Matthew Pittard wrote: Silh: You dont do modules? Im sure ive seen Modules that allow for level 13+ play. And they have Chronicle sheets I am currently participating in Eyes of the Ten, but I was given the impression that because I would be 13.2 after the end that I would not be able to do anything else unless I got that 1 XP from a scenario?
Ashram wrote:
I knew the range and stuff, needed the supernatural ability bit. Sorry I wasn't more specific, but thank you!
I am asking because I have seen several threads stating the same information about how the 'Arcane Blast' feat works, but I'd very much appreciate it if someone could link me to an official ruling/post. I don't know names of people who make rules calls on the forums, so the help would be appreciated! I've been getting a character ready for Eyes of the Ten. And in the process of making sure he is 100% up to date; I want to have this information just in case my GM has any questions.
What about the Assassin class appeals to so many people? Is it the Death Attack feature? I'd hate to imagine how someone would feel when they don't get to use the death attack, or the creature makes the save. Congratulations! You decided to sit around and "watch" rather than really try to help. It is very possible to make an 'assassin' themed character without taking the class.
Sniggevert wrote:
Really? I thought that masterwork would have been factored in already as it does for everything else (or so I thought). Good to know, thanks.
I have only killed one PC before in the tables I have ran, and most other scenarios I get close (in at least one combat anyways). I'm not going out of my way to kill them, but if someone is going to be an option, I pursue it. But the groups tend to work together well. I also throw attacks at other people because I try not to single people out. My first kill was in the Night March of Kalkamedes.
I think everyone has dealt with this type of situation in PFS. It's going to happen, and it cannot be avoided. That doesn't mean it can't be changed. OP, attempt to work with the player in question (talking in person tends to yield more results as the people interacting can pick up on a tone where as just a bunch of text you can't or are led to assume). After that, try and give them a little time to adjust and try to be aware of the issues. If nothing seems to change, and you are hosting the event.. if you had to choose between losing many, or one, which would you choose? Ultimately that may be the decision that has to be made.
Coming from someone who has a character with a much higher than initiative than the average character, I can see why people would be upset when one player goes first and can stop or drastically alter a combat. But that, like everything else in PFS is part of play-style, and while I may disagree on aspects, I try my best not to tell someone "don't do that". Also.. why should I not enjoy my wizard who is known for crowd-control who also has a +14 to initiative be punished for feats, time, and effort put into improve a check that is used once per combat? Even with a high initiative score, that doesn't always guarantee you will go first. And acting first isn't always the best, especially if you don't know what to do. Even though I may have rolled the highest and got to go first, I would either hold and wait to see what happens, or just throw out the Haste spell because everyone can benefit from that. Other times I'd throw out a Web spell or other area of effect spell. Going first doesn't mean anything if you can't do anything in the first round.
I personally like the idea of having more races as playable options (that don't also require a boon). And it sounds like Aasimar/Tiefling/Tengu haven't required a boon in a long while... So either a few more races could be allowed in PFS without a boon, or the races above need to go back to being boon only. (Grandfathering in any currently in play of course.) I'm a big fan of the elemental races, and would make one if given the chance, but at the same time I'm happy with the characters I have played. It is hard for some people to get to conventions, and I understand that is pretty much the only time racial boons are given out. But at the same time, what about people who are loyal to Paizo (and PFS) but not able to attend a convention? It's a difficult line to walk.. How special does Paizo want to make races? I love some of the racial archetypes for various classes, then get sad knowing I may never get a chance to play them in PFS. (Unless someone has race boons they don't want? :P )
Unklbuck wrote:
It sounds as though you are taking a LOT of liberties by implying something like this. Unless you are also going to tell me an intelligent creature (whatever you would want to use) actually knows what a gun is.. your statement is incorrect. Furthermore, would this intelligent creature be making appropriate knowledge checks? Are they even capable of rolling the necessary knowledge checks? Sounds like a lot of meta-gaming to me.
BigNorseWolf wrote:
That's a good amount of movement to not have when you really should.
I find it amusing that some suggest that spells with the evil descriptor should have no real bearing on a character whatsoever. Alignment is not just a few letters on a character sheet, and while I realize this is an organized play system, there are cosmic forces in Pathfinder. Actions provide consequences, evil or not. But if there is to be no ramification for using evil spells repeatedly... It's kinda like how I view the Silver Crusade; if you are part of that faction, you should have to be some variation of the good-alignment. *Edit- My argument implies that there is also role-play going on at each table, and let's face it, that isn't the case. So if evil spells are no longer "evil" let all the fanboys make assassins.
Here is my character Silhren Rilbahn. Divine defender of Shelyn. (Adapted from a home game but very similar and drawn by a good friend. (Currently 3rd level in pfs, but hopefully to hit level 4 when playing him next time!) And yes, I am using the paladin archetype as a title in this post. :P
Recently, I upgraded the armor and shield of one of my characters and gave them the 'defiant' armor bonus. But I am a little confused on how part of the bonus works. Assume that both armor and shield are 'defiant' against the same type of creature. Armor and shields with this special ability excel at blocking the attacks of certain types of creatures, similar to a bane weapon's excelling against certain foes. Against the designated foe, the item's enhancement bonus to AC is +2 better than its actual bonus and provides DR 2/— against attacks from that foe. This increase in enhancement bonus applies only to the armor or shield's enhancement bonus, not to temporary bonuses (such as the magic vestment spell). To randomly determine the armor or shield's designated foe, use the table for the bane weapon special ability (page 136). The way this bonus is described makes me think that the DR would stack if you have two different sources in this case. Can someone provide a link to a developer who might say otherwise? If the DR portion does not stack, shouldn't that be mentioned? Also, because this bonus specifically states 'against attacks' without specifying, I am going to assume that the DR applies to all attacks from said type of enemy (Melee, ranged, ranged-touch, etc.) If anyone can provide links to an official ruling I'd appreciate it. Thanks!
I played at the special and really enjoyed it! Defending the city was a great concept, and I liked having the projectors show what was going on with various parts of the city. My group and I (playing at 10-11) agree that the chronicle sheet (and gold) for pretty much all tiers was extremely poor. Then look at what season 4 gives you.. a half off resurrection. The %5 discount part I don't care about as much (mostly because the character who got the chronicle hit level 12 after playing)... honestly feel more gold should have been given out to all tiers but the highest which was already getting 15k seeing as how this is a 'special'. I was fortunate enough to not have items destroyed when fighting a particular dragon, the same can not be said about some of my friends though. My complaints are minor at best.
It is a REALLY tough scenario.. definitely one I would say a cleric or someone else who is capable of removing various harmful spells is pretty much necessary. And as Sliska said, you are dealing with a Runelord, they are no pushovers. A diverse group with different classes might do better here than a group with one or two of the same types of characters who do similar things.
Martin Misthawk wrote:
Spoiler about 4-26: Waking Rune: Spoiler: I am very much convinced that the level cap will raise. In the scenario 'The Waking Rune' one item you can get on a chronicle sheet is a pearl of power... for 8th level spells. It's not the most concrete evidence, but it does make you wonder.
Helaman wrote: The great thing is, up until you turn level 2, you can change your character (just not purchased equipment) choices... including traits. Until then just take something generic with your trait like a +1 to a save. Actually, according to Mike Brock you can sell equipment (non-consumable items) for full value while at level 1 when changing and trying to decide on what class you want to take. I'll see if I can find the thread he said it in.
Stephen Ross wrote:
Shirt or banner, it would still be advertising.
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