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WatersLethe wrote:
I bought mine at the link yesterday. With Paizo Plus discount and Paizo Gold, I got it for like $14 bucks.

Nice!


agnelcow wrote:

It is available! For some reason, the PDF store page isn't linked on the physical store page and it's not showing up in the Adventures section.

I had to search "Bastion PDF" to get it to show up, link is here

Ah, much appreciated.


I see that the physical book is out but I cant find the option for the pdf. Am I just rolling low for perception? Or is it not available yet?


4 people marked this as a favorite.

I've never been one for patreon subscriptions but I'm very much considering subbing to AON's.


Sagiam wrote:
This plus Paizo breaking its pledge to not use AI by using AI art in its marketing for its Titan Forge minis has convinced me that Paizo is going in very bad direction as a company.

This one is news to me.


Gorgo Primus wrote:
ObligatoryHuman wrote:
I wonder if this is a sign of something to come for Pathbuilder.
Pathbuilder is already on the CUP that AON is being moved to. But if they’re this petty and shortsighted about AON and get away with this they might go after the CUP again like they did last time… my trust for Paizo is now at a real low.

Pardon my ignorance but what is a CUP?


I wonder if this is a sign of something to come for Pathbuilder.


James Jacobs wrote:
ObligatoryHuman wrote:
This might be a dumb question but will this ap have horror elements to it? Thats the vibe im getting and of course being set in Ustalav helps lol. I loved Carrion Crown from 1e

It absolutely will. It's set in the most haunted castle in the most horror-coded region of the Inner Sea, written by one of the most horror-obsessed writers on staff there is. Some of my specific inspirations for this Adventure Path are drawn from horror movies and horror video games like...

** spoiler omitted **

Welp I'm sold. Take my money!


This might be a dumb question but will this ap have horror elements to it? Thats the vibe im getting and of course being set in Ustalav helps lol. I loved Carrion Crown from 1e


1 person marked this as a favorite.

I hope Horror Adventures gets something similar in pf2.


2 people marked this as a favorite.

I need some vitality to counter all the void lately. Whats your favorite class(es) and why.


1 person marked this as a favorite.

I also want to give a big thanks to the people who make the pathbuilder 2e app. Holy hell is that thing a godsend.


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Yeah, after all this stuff I have little, if any reason to look at wotc/hasbro for any of my gaming needs. Paizo secured that position lol.


1 person marked this as a favorite.

Way back in the year 2010 when my then gaming group split up, myself and two members from that group formed a new one. We had played a lot of 3.5 and 4th with the original group and were trying to figure out which to play with the new one. The owner of the comic shop we were playing mtg in told us about pathfinder. I went home that night and googled it. Safe to say after buying all the current pdfs it quickly became our group's favorite rpg for the following decade. Good times!


Also hoping they fixed the ancestors, lore and battle mysteries.


We've seen at least a little info on the revised alchemist and champion. Has there been any update on what will change with the revised oracle? I'm really hoping mystery and curse arent tied together anymore. I enjoyed mixing and matching them in 1e.


7 people marked this as a favorite.

R.I.W Gorum. We raise our greatswords to you!

I've been playing pathfinder since 2010. It's sad to see any of them go really.


So I have a couple of questions regarding the shaman.

1. Why did they get summon nature's ally as opposed to summon monster? (are they supposed to be a "nature-y" class akin to the druid, hunter and the like?)

2. As a class who's parent classes are witch and oracle, why do they cast off of wisdom?

These are not really complaints on the class (One of my favorites, actually) just more curious than anything.


1 person marked this as a favorite.
Isonaroc wrote:
ObligatoryHuman wrote:
Oh boy....this thread can't end well.
Potentially, but it's staying pretty on topic thus far.

(Fingers crossed)


7 people marked this as a favorite.

Oh boy....this thread can't end well.


1 person marked this as a favorite.

Cue edition war in 3....2.....


Pale Master and Malconvoker because darkness.


1 person marked this as a favorite.

In no particular order.
Warlock
Archivist (the bard archtype is nice, but not quite it still)
Artificer
Spirit Shaman
Paladin alternates (aka Paladin of Freedom/Tyranny/Slaughter
Malconvoker type prestige class or archtype.


From what I see in Pathfinder, multi-classing (to me and most of my group) seems unnecessary. Most of our character concepts are usually pulled off with archtypes or feats. Also, now with the ACG coming out it pretty much solidified my stance on it. Keep in mind, we don't min-max/optimize. I don't mind if other people want to multiclass however.


Perhaps a (puts on sunglasses) Free-hand Fighter?


Just spit-balling here but a possible combination of witch and oracle could be to make it a spontaneous caster based off of intelligence. Have it choose spells from the witch list. Gain bonus spells to its spells known based off the spirit. Also instead of a curse give them a taboo that must be followed based on said spirit. Somewhat akin to the wu jen from 3.5. Example, a shaman with the fire spirit cannot willfully bathe using water (but may use other means to keep themselves clean). Or a shaman with the life spirit cannot sleep in graveyards or around dead bodies. Nothing necessarily game-breaking, but could make for potential RP situations. Then lastly give them a few at-will abilities based on the spirit and call them "invocations" or the like (as the avoid confusion with hexes).

your thoughts? criticisms?


Factotum, Warlock, Archivist. As for prestige classes...MALCONVOKER! I've always been a big fan of the "use evil for a good cause" trope.


I'm shocked that the other posts weren't "LOL Rogues suck, play a a Bard/Vivisectionist/UrbanRanger/etc". Sort of refreshing actually.


So i'm running a new campaign. We have a Half-orc druid, dwarf inquisitor, gnome bard, human witch, elf rogue, and a custom-raced ninja. We also have a dhampir barbarian but i'm unsure as to how often she'll actually play with us. So my question is this. Will this party be ok without a "tank", or could the inquisitor/druid be able to suffice?


Story Archer wrote:
Aunt Tony wrote:

My advice about creating Witch characters: don't. Roll up a Wizard and max your UMD instead.

Unless you and your GM/group are willing to put in a great deal of effort fixing and rebalancing the class, it is one of the worst-written steaming messes to ever be published for the d20 system. It was designed with good intentions, but executed poorly. Spectacularly so.

The name of the class your character has levels in is purely meta-game knowledge. Take levels of Wizard and just call yourself a "Witch" in-game.

Not sure where this is coming from. I've only ever played one Wizard that I actually liked - an Elven Voidmage & Spellbinder. I generally don't like prepared casters... I like Sorcerers, I like Bards and I like Summoners. If Witches didn't have Hexes - the defining class feature that separate them from Wizards - I doubt I'd like them either. What are the problems with the class as a whole as you see it?

http://paizo.com/threads/rzs2pft9?The-Witch-and-I#1

Just read that. Let's keep this thread on topic.


2 people marked this as FAQ candidate.

Ok, forgive me for asking a potentially stupid question, but after looking at the infected wounds hex I need to ask a couple things.

1. Is there a range? or is it just those I can see?
2. does it stack with itself IE, can I keep using it on one target and if they continually fail their save keep putting con damage on them?
3. Do they actually have to be wounded? Or can I use this on something with full HP?

Thanks in advance.


darth_borehd wrote:

[list]

  • If you are a good-aligned witch, some of the best witch hexes are meant exclusively for evil witches and none are meant exclusively for good witches.
  • I only see one that's clearly listed as evil: Cook people. The only other one I could see counting as evil would be Nightmares (because it acts as a spell that has the evil descriptor).


    Of course it's possible. You'll only need the following:

    2 obnoxious "experts" for each class.
    A set of spells/weapons that the specific class always uses.
    Several blood-filled pig corpses for weapon/spell testing.
    An awesome, overblown, over the top, Live-action dramatization (should be easy, get a few LARPers).
    Lastly, Spike TV to muck everything up.

    /End Snark

    In all due seriousness it sounds like a feasible idea but I think it goes without saying that Spellcasters should probably duel other spellcasters and non-casters should duel non-casters. Cleric vs Witch, Summoner vs Wizard, Barbarian vs Fighter, Rogue vs Monk, etc so on.


    For me, any monster that can turn your allies against you. Whether they be lycanthropes, certain undead (vampires, wraiths, shadows, etc) or Spellcasters with "Dominate X" spells. Whats worse than death is becoming an enemy.


    Hybrid Theory was a great album, I liked Meteora too, but Minutes to Midnight was rather bland.

    In all seriousness, are you going for a bard/3.5 warlock combo?


    Question, Tieflings, Aasimars, Undines, etc are immune to Lycanthropy because Lycanthropy can only affect humanoids (if I'm reading it correctly), right?


    Interzone wrote:
    ObligatoryHuman wrote:

    In my group we only have one class banned: the Antipaladin, only because we don't allow evil alignments (unless they're supposed to be evil, we've had a player secretly working for the GM as an evil pc that betrays the party.)

    Gunslingers are allowed but no "advanced" firearms.

    Ninja/Samurai- Just fine by us, Since the Monk is there.

    No more than 2 classes per character.

    All archtypes are allowed.

    Any Race (save for drow noble) are allowed.

    And we haven't been happier. Only real "issue" we have is we all have to many character ideas we want to try.

    Assassins are Evil only too.. I have a house rule that they just have to be non-good (because we don't allow evil alignments either barring exceptional circumstances

    D'oh! I forgot about the Assassin. Probably because no one in our group has shown interest in playing one (surprisingly enough).


    In my group we only have one class banned: the Antipaladin, only because we don't allow evil alignments (unless they're supposed to be evil, we've had a player secretly working for the GM as an evil pc that betrays the party.)

    Gunslingers are allowed but no "advanced" firearms.

    Ninja/Samurai- Just fine by us, Since the Monk is there.

    No more than 2 classes per character.

    All archtypes are allowed.

    Any Race (save for drow noble) are allowed.

    And we haven't been happier. Only real "issue" we have is we all have to many character ideas we want to try.


    Vampires, Lycanthropes, Zombies, Ghouls, etc, pretty much anything that can turn you into one of their kind. What better way to screw with your players than having them fight a member(s) of their own party?

    Also, Ambush monsters: IE anything that can cause fogs, environmental changes and so on to twist the terrain in their favor before sneak-attacking the party.


    I'm having a lot of fun in my group's campaign as a Witch. I can curse people, heal my allies, buff and debuff and throw lightning bolts all in a day. Sure, my spell list isn't as broad as a Wizard's or as medicinal as a Cleric's but I've found that with the right character idea and patron choice the Witch is pretty solid.

    The Magus is fun as hell too. As is the Oracle.

    But really, we've played in my group damn near every class and they are all fun.


    The material component for "Ill Omen" is hairs from a black cat IE the whole superstition of having bad luck from a black cat crossing your path.

    One of the material components for "Gentle Repose" is a copper piece for each of the eyes the corpse has. Referring to the old tradition of putting coins on the eyes of the deceased so they can pay the ferryman on the river of Styx (if I remember correctly).

    The cr 13 Carnivorous Blob looks EXACTLY like the blob from the 1988 version of "The Blob". Also, it has a vulnerability to cold (which is how they killed it in the movie), and last but not least the description of said monster "While sages debate whether the first carnivorous blobs were created by a mad wizard, formed in foul fleshwarping vats in some sinister city, or traveled to this world trapped in the core of a meteor," Hilarious, because in the movie it crashes on earth from a meteor. Gotta love references to old horror movies.


    I'd say i'm probably a purist. That is unless my character's background involves actually multi-classing. Back in my old gaming group Rogue and Fighter got abused for multi-classing. We played 3.5 and almost every character 2 certain individuals played had 1 or 2 levels in either fighter (for feats) or rogue (for skill points).

    Example:
    Me- (is writing down the stats for my new character)
    Other guy- (while looking in a book of prestige classes, and who's character is a barbarian) Well, looks like i'm going to have to take a level of rogue.
    me- why?
    other guy- because I need X skills to become a Reaping Mauler at level 6 (the level we were starting at).
    me- Why would your CHARACTER take a level in rogue?
    other guy- Because he wants to start out as a Reaping Mauler.

    I !@#$ you not.....this happened......a lot.

    So glad I don't play with them any more.


    Just took the test

    True Neutral Human Druid/Sorcerer (2nd/2nd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 12
    Intelligence- 15
    Wisdom- 13
    Charisma- 13

    hmmm.......


    STR Ranger wrote:

    Hmm. I prefer what WOULD i be.

    Let's see.
    High school honor student (Mostly A's, occasional B) while playing junior rep footy.
    Made semi-pro football after high school. Needed a real job.
    9 years as a soldier in infantry (Australian Army) specializing inMortars and Anti Armor.
    Also qualified Army Combat Fitness Instructor.
    Have 3 amature federation fights for 3 wins.
    Further qualification as Artillery Fire Controller (jobs being math heavy under pressure)
    Left army for job in Emergency Response (Underground Rescue) going on to instructor.
    Mad Crossfitter and current max bench press is 308 lbs.
    I'm smart but not perceptive (a bit deaf)

    Not sure about race. I'm thinking
    Str 16
    Dex 13/14
    Con 14
    Int 15
    Wis 8
    Cha 9

    So maybe a Magus?
    I'd love to be a Hexcrafter but not sure how to quantify that to RL.

    Dyaaaaamn son! That's quite the resume you have there.

    As for Hexcrafter. I'd say you could do what you damn well please, given your talents.


    Dragonamedrake wrote:
    Artanthos wrote:

    A gnome wizard.

    An old school gnome, wearing a pointy hat, living in a small but comfortable gnome home under an oak tree, with a large garden.

    I would also take immortality as my level 20 discovery.

    How are you going to get to level 20 living in a small comfortable gnome home under an oak tree? JK.

    I would go Beast-bound Witch. Less study then a Wizard. I totally win all arguments with my Evil Eye, and being a tad bit anti-social (other than Tabletop) a witch sounds like the class for me.

    Plus I get immortality at level 10. By level ten I should have enough wealth to do pretty much whatever I want.

    Another Witch eh? Come, we must gather others and form ourselves a coven.

    Cookies for all!


    EntrerisShadow wrote:
    ObligatoryHuman wrote:

    Oh boy. Let's see here.

    Tiefling Witch. People tend to distrust me for some odd reason and I also have some screwed up people in my family tree. Plus, why read a book, pray to a deity, sing, or swing swords when I could just as easily sell my useless soul to gain power NOW! Plus, I would adore turning people into newts (and cookies, yum!) as well as being able incinerate buildings, fly, and my cat gets to come with me. Half-Devil "Warlock", now that's heavy metal! (Dio horns)

    Could the reason they distrust you be related to your desire to turn them into small amphibians and sugary snacks? Just a thought.

    Well, only those who deserve it: Thieves, murderers, politicians, evil cultists and the like. They make the best tasting cookies. As for everyone else, they're just racist.


    Marthian wrote:
    ObligatoryHuman wrote:

    Oh boy. Let's see here.

    Tiefling Witch. People tend to distrust me for some odd reason and I also have some screwed up people in my family tree. Plus, why read a book, pray to a deity, sing, or swing swords when I could just as easily sell my useless soul to gain power NOW! Plus, I would adore turning people into newts (and cookies, yum!) as well as being able incinerate buildings, fly, and my cat gets to come with me. Half-Devil "Warlock", now that's heavy metal! (Dio horns)

    yes, but are you smart?

    You need 19 int to cast the greatest of witchery spells.

    The last time I took a Weschler (spelling) IQ test I had a result of 129 (which I'm guessing is around a 13 int-stat wise?). So yes, but not INCREDIBLY. I'd have to work on it, and naturally buy a headband of intellect.


    Oh boy. Let's see here.

    Tiefling Witch. People tend to distrust me for some odd reason and I also have some screwed up people in my family tree. Plus, why read a book, pray to a deity, sing, or swing swords when I could just as easily sell my useless soul to gain power NOW! Plus, I would adore turning people into newts (and cookies, yum!) as well as being able incinerate buildings, fly, and my cat gets to come with me. Half-Devil "Warlock", now that's heavy metal! (Dio horns)


    I'd probably say either Stars, Spirits, Trickery, Deception, or Enchantment.


    How about Jigsaw (from the Saw movie series)?

    Punisher?

    Mario?

    Solid Snake?

    Selene (from Underworld).

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