jakemtl |
Sad face... I was really excited about an AP starting at higher level, but I have no interest in horror.
Seconded!, and while I am relieved that at least 2 x 3 AP set story adventures will still take my character from level 1 thought 14 and beyond, I am really hoping that this is not going to wind up feeling like a video game converted to Starfinder as the plot description implies.
Aunders |
1 person marked this as a favorite. |
jakemtl wrote:I am really hoping that this is not going to wind up feeling like a video game converted to Starfinder as the plot description implies.What does this even mean?
He doesn't want the adventure to bite off the plot from games such as Dead Space or Doom, or so I assume. Personally, I don't think we have anything to worry about that. Paizo are such great story tellers that even if there are similarities, the end product will be something completely unique to the Starfinder setting.
Jason Keeley Developer |
Mimski |
Did people actually like corruptions in Pathfinder, or even try using them? I mostly play Society, so understandably I wouldn't have seen them much either way, but they seemed to get a pretty lackluster reception, at least to me. It seems odd that they're being introduced to SF.
I was interested in including them, but I never got around to doing that Horror themed game I wanted. I think they are just useful to a pretty small subset of games, so they didn't get much play.
GeneticDrift |
1 person marked this as a favorite. |
Just got the subscriber pdf. This book has a new theme, a few feats, and spells. Also the corrupted Navasi art is creepy.
theme: paranormal investigator. Think bounty hunter for mysteries.
Feats: craven ploy, indirect retreat, startled scream, steel nerves, wary withdrawl
Spells: nightmare, paranoia, shadow body
Corruptions: give a boon and hinderance as they progress. I am not familiar with the pathfinder system system to compare them. The book focuses on one specific corruption but offers ideas on how to do others.
Alexander Augunas Contributor |
Steve Geddes |
1 person marked this as a favorite. |
Did people actually like corruptions in Pathfinder, or even try using them? I mostly play Society, so understandably I wouldn't have seen them much either way, but they seemed to get a pretty lackluster reception, at least to me. It seems odd that they're being introduced to SF.
As I recall, a lot of the lackluster reception was around the PC gradually becoming unplayable (literally becoming an NPC eventually). In my opinion, there was a bit of a mismatch between player base expectations and what the authors were trying to deliver.
I personally liked them, but it was very much in the context of a limited duration campaign. Where the PC in question has made some dark bargain or become otherwise corrupted and then gradually falls into darkness. It's not great for typical "heroic fantasy" games.
Marco Massoudi |
HTD wrote:Any info about the new monsters?** spoiler omitted **
Two of those have been adapted from the Pathfinder Bestiary 2:
Gloomwing from page 133 &
Tenebrous Worm from page 260.
Both are at home on the plane of shadow and essentially the same creature at different stages.
The CRs are the same in Starfinder & Pathfinder.
Jason Keeley Developer |
12 people marked this as a favorite. |
I decided to bring over the corruption system to Starfinder because I was really interested in the concept when I read it in Horror Adventures. I used to play in this homebrew Weird West campaign that had characters getting infected with "the Lazarus virus" when they got wounded that slowly turned them into undead creatures, but it was like a grab bag of iconic powers and weaknesses. So one person might have a werewolf's claws but be allergic to sunlight.
Anyway, I tried to make the corruption system for Starfinder a bit less punishing and something that a player could decide how "deep" their character would go. Basically, if you have Resolve Points left at the end of the day, you have the strength to automatically fight back against the corruption progressing (so if you take a long, boring Drift journey, you don't have to worry about turning into an NPC before its over). However, on those rough days when you have to spend all your Resolve to stay alive, you might succumb to the corruption.
I hope you all enjoy this update! And I'd love to hear any feedback!
Rysky the Dark Solarion |
I decided to bring over the corruption system to Starfinder because I was really interested in the concept when I read it in Horror Adventures. I used to play in this homebrew Weird West campaign that had characters getting infected with "the Lazarus virus" when they got wounded that slowly turned them into undead creatures, but it was like a grab bag of iconic powers and weaknesses. So one person might have a werewolf's claws but be allergic to sunlight.
Anyway, I tried to make the corruption system for Starfinder a bit less punishing and something that a player could decide how "deep" their character would go. Basically, if you have Resolve Points left at the end of the day, you have the strength to automatically fight back against the corruption progressing (so if you take a long, boring Drift journey, you don't have to worry about turning into an NPC before its over). However, on those rough days when you have to spend all your Resolve to stay alive, you might succumb to the corruption.
I hope you all enjoy this update! And I'd love to hear any feedback!
Ooooo, that sounds like a lot of fun, can't wait to see it.
Micheal Smith |
1 person marked this as a favorite. |
I allow corruptions in my Strange Aeons campaign. We did have another campaign of Strange Aeons, that failed halfway through the book. I have a LE Vanara with the Vamparisim Corruption. Nothing says fun like an Evil Vampire Monkey. I was was a monk on top of that.
I liked a lot of the things in the Horror adventures. Even letting players start with a lesser Madness if they want to. This new group is heavy on the roleplaying aspect. So if they want it for roleplaying purposes. I think it will be fun.
I can't wait till I get my copy.
Alexander Augunas Contributor |
1 person marked this as a favorite. |
Jason Keeley wrote:Having recently sent this adventure to the printer, I am pretty sure you won't mistake it for a video game! Except perhaps for parts of Eternal Darkness...Do the fatal frame version of it. Everybody is a level 1 character in a level 7 adventure armed with only a magic camera.
IDK, man, I might have turned Keeley off from “against impossible odds” encounters based on his reaction to a similar situation in the Seasons Beatings Actual Play podcast....
Jason Keeley Developer |
2 people marked this as a favorite. |
kaid wrote:IDK, man, I might have turned Keeley off from “against impossible odds” encounters based on his reaction to a similar situation in the Seasons Beatings Actual Play podcast....Jason Keeley wrote:Having recently sent this adventure to the printer, I am pretty sure you won't mistake it for a video game! Except perhaps for parts of Eternal Darkness...Do the fatal frame version of it. Everybody is a level 1 character in a level 7 adventure armed with only a magic camera.
Alex, you hit me with the side of a mountain!
Rysky the Dark Solarion |
Alexander Augunas wrote:Alex, you hit me with the side of a mountain!kaid wrote:IDK, man, I might have turned Keeley off from “against impossible odds” encounters based on his reaction to a similar situation in the Seasons Beatings Actual Play podcast....Jason Keeley wrote:Having recently sent this adventure to the printer, I am pretty sure you won't mistake it for a video game! Except perhaps for parts of Eternal Darkness...Do the fatal frame version of it. Everybody is a level 1 character in a level 7 adventure armed with only a magic camera.
The soft side or the heavy side?
Dracomicron |
1 person marked this as a favorite. |
Alexander Augunas wrote:Alex, you hit me with the side of a mountain!kaid wrote:IDK, man, I might have turned Keeley off from “against impossible odds” encounters based on his reaction to a similar situation in the Seasons Beatings Actual Play podcast....Jason Keeley wrote:Having recently sent this adventure to the printer, I am pretty sure you won't mistake it for a video game! Except perhaps for parts of Eternal Darkness...Do the fatal frame version of it. Everybody is a level 1 character in a level 7 adventure armed with only a magic camera.
Look on the bright side: It could have been the bottom of a mountain.
Rysky the Dark Solarion |
Jason Keeley wrote:Look on the bright side: It could have been the bottom of a mountain.Alexander Augunas wrote:Alex, you hit me with the side of a mountain!kaid wrote:IDK, man, I might have turned Keeley off from “against impossible odds” encounters based on his reaction to a similar situation in the Seasons Beatings Actual Play podcast....Jason Keeley wrote:Having recently sent this adventure to the printer, I am pretty sure you won't mistake it for a video game! Except perhaps for parts of Eternal Darkness...Do the fatal frame version of it. Everybody is a level 1 character in a level 7 adventure armed with only a magic camera.
"Here lies buried Kill-E, the father of (Starfinder) monsters."
Alexander Augunas Contributor |
1 person marked this as a favorite. |
Alexander Augunas wrote:Alex, you hit me with the side of a mountain!kaid wrote:IDK, man, I might have turned Keeley off from “against impossible odds” encounters based on his reaction to a similar situation in the Seasons Beatings Actual Play podcast....Jason Keeley wrote:Having recently sent this adventure to the printer, I am pretty sure you won't mistake it for a video game! Except perhaps for parts of Eternal Darkness...Do the fatal frame version of it. Everybody is a level 1 character in a level 7 adventure armed with only a magic camera.
You did everything you possibly could! What's one train (or one Krampus) between friends? :)