Starfinder Adventure Path #10: The Diaspora Strain (Signal of Screams 1 of 3)

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Starfinder Adventure Path #10: The Diaspora Strain (Signal of Screams 1 of 3)

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Elysium is a Lie

A vacation at a luxury resort located on an asteroid goes horribly wrong as the facilities malfunction and the guests and staff turn violent. The heroes must protect themselves, aid others who have remained rational. and hopefully find a way to stop the growing delirium, even if it means going through guests who have been transformed into hideous abominations! But what will the heroes do when they realize the same condition has begun affecting their own minds?

This volume of Starfinder Adventure Path begins the Signal of Screams Adventure Path and includes:

  • "The Diaspora Strain," a Starfinder adventure for 7th-level characters, by Chris S. Sims.
  • Corruptions that grant powerful abilities while eating away at a character's soul, by Jason Keeley.
  • Advice for running horror campaigns in Starfinder, as well as horror-themed feats, spells, and a new theme, by Epidiah Ravachol.
  • An archive of alien terrors, including an ooze from the far depths of space and a fearsome acid-spitting arthropod, by Stephen Glicker, Chris S. Sims, and James L. Sutter.
  • Statistics and deck plans for a sleek security vessel, by Chris S. Sims, plus a glimpse at a beautiful but haunted planet, by Owen K.C. Stephens.

ISBN-13: 978-1-64078-095-8

Starfinder Society Roleplaying Guild Sanctioned Content

The Diaspora Strain is sanctioned for use in Starfinder Society Roleplaying Guild.
Download the Signal of Screams Adventure Path rules and Chronicle sheets — (319 kb zip/PDF)

Note: This product is part of the Starfinder Adventure Path Subscription.

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For me this was an incredible opening book.

I have played a lot of White Wolf Vampire, and more recently, a lot of PFS and now SFS... and this was a sort of blend of both.
Very creepy, very dark, very scary... and this is now probably my favorite PC (the one I am playing in this AP) because the hardship, scars, and deterioration he is going through make him unique and sad.

A very well written and set up story.
Quite a lot of liberty, and we try and try and try... but, alas, cannot save all those we want!


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marco Massoudi wrote:

Can somebody tell me something about the starship & planet?

Thank you!

The ship is a tier 5 explorer. It doesn’t have a drift drive and has a flak thrower turret with a single big gun mounted in the front arc (so wouldn’t fare well against a typical PC ship, imo). I quite like the potential in the floor plan - kind of a doughnut ring design with one corridor in a circle with standalone rooms on the outside and a bunch in the middle with interconnections. In battle, I think you’d need a few of them to be a threat in space combat, but I could imagine a time-limited, snatch-and-grab mission (knock this ship out quickly, then board and rescue the prisoner/macguffin from the brig before reinforcements arrive kind of thing).

The codes of worlds planet is a world of mystery. No stars visible from its system, located in the vast, attempts at research bases/settlements disappear without a trace. Various theories abound from planar shenanigans to haunting to fey.

Dark Archive

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Will there be a one file per chapter download?

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