Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover

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Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover
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Unleash the Power of the Gods!

Through the miracles of priests and the weapons of crusaders, the deities of the Pathfinder Roleplaying Game command unrivaled influence over the lands of the Inner Sea. Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!

This volume expands upon the world and religions detailed in Pathfinder Campaign Setting: The Inner Sea World Guide. Inside this tome of mysteries, you’ll find:

  • Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!
  • Details on nearly 300 deities from across the Inner Sea region and beyond.
  • New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!
  • Tons of new feats to help optimize your character and make you a champion of the church.
  • More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.
  • A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!
  • Character traits to help you get the most out of your character’s beliefs and backstory.
  • Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.

ISBN-13: 978-1-60125-597-6

Other Resources: This product is also available on the following platforms:

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Archives of Nethys

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5/5


Must have for divine players and GM

5/5

While it looks like a cleric book at first sight this is way more.
Of course; clerics, inquisitors, oracles, warpriests and (anti)paladins wil benefit the most, but now you can also make a fighter a soldier of god by taking the sentinel class, or make a Desna rogue and gain access to the feats. The feats, traits, spells and boons make the difference between the gods a lot greater, witch also adds more flavor. In the corebook the weapon and domains where the only stats of a deity, but the fire domain didn't give a character more Asmodues feel, because a Sarenrea priest could take it to. With these Deity specific feats, boon etc. it can become a big deal witch you choose.

The 3 archetypes are all good, divine casters can go exalted, martials can take sentinel classes and everyone can go evangelist.

Now the big deal for me:
As a GM you can at so much flavor:
Example: giving the bad guys in your torture chamber Zon-Kuthon feats, prestige classes and spells.

Love this book.


Ring Side Report- RPG Review of Inner Sea Gods

4/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product- Pathfinder Campaign Setting: Inner Sea Gods
Producer-Paizo
System-Pathfinder
Price-~$30
TL; DR-If you want to know about the main Golarion gods, get this book. 90%

Basics- Inner Sea Gods is the first hard cover book discussing Golarion in a long time from Paizo, and as the name suggests, it focuses on the gods of the inner sea region. Chapter one discusses the big 20-the top gods of the setting. Each god gets a few pages discussing important stats for this god and prestige classes for characters of this god, the gods beliefs, the priesthood, the church, temples and shrines, a priest's role in the world, how adventures see the god, clothing of worshipers, holy texts, holidays, aphorisms, relations between religions, the gods realm, planar allies, and a sidebar for characters of this god for different items, archetypes and character options. Each god also gets a picture of a worshiper and the god itself. After the main deities' chapter, the second string of deities gets a chapter with each deity getting half a page followed by a section on race specific pantheons. Next is a chapter on character options including three new prestige classes, feats, traits, domains spells, and items. The book finishes with new monsters and quick stat tables on the gods.

Theme or fluff- I liked and didn't like this one. What was here was great, but what wasn't was what really made this disappointing. The first chapter of the book is amazing! The write up on each god is an excellent resource for anyone who wants to learn about the gods of this world. However, I would have gladly traded any items and spells in this book for more page space on the second string deities. That was what I really wanted from this book. Gods like Besmara already have a deity write up that could have been copy/pasted from the Adventure Paths (AP) right in this book! And that's the assumed default god of the second highest selling AP! Heck, some gods don't even get the half page as some race deities get less than a paragraph in the pantheons. Now, I know this is kind of nit-picking as +90% of players will pick a main god and use that, but those minor god details are important to me. 4/5

Mechanics or Crunch-This was done well even if I wanted more fluff in the book. Instead of making an ungodly (ha puns!) number of different prestige classes, Paizo made three, BUT each god gives different powers depending on the god the character serves. That right there, along with CMB/CMD, is the smartest thing Paizo has added to the 3.X system! I don't need a book with three classes per god (basically the standard Paizo three: skill monkey, fighter, and caster); I can have two pages explaining each class and 1/2 a page per god giving each god's specific powers for those three. That frees up page space that was much better used and solved a problem in a smart way. The feats, items, monsters, and powers provided by the book are also well done too. Like any large book, there are winners and losers for all the options provided, but overall it's not bad. I think the alters and item are far overpriced for the bonus you get though. As above, since the non-core gods don't get much more than half a page, you can't out of the box play the new prestige classes with the obscured gods. But, those are minor problems. 4.5/5

Execution- It's not a bad book. I might have problems with content, but Paizo knows how to really put a bunch in each book. The art helps keep the reader from getting bored since you are in essence reading at least 150 pages of fake theology textbook. Item, spell, power, class layout is as great as ever. I find nothing to complain about here. 5/5

Summary- If you play Pathfinder and are a cleric, then this book is a no brainer. If you run a Pathfinder game and will use ANY gods at all, then this book is a no brainer. I have my problems with what didn't make the cut for this book as opposed to what did. However, if you are the vast majority of people out there who pretend to worship some fantasy god in this system, then this book is for you. If you want to worship some obscure god, you have a bit of work on your hands. Since I love clerics in my 3.5 games, this a well done book I'm glad is part of my collection but not completely what I wanted. 90%


Great for those interested in the core deities

4/5

I've posted a complete review on my blog, The Triangular Room.

I think Inner Sea Gods is a great addition to my Pathfinder collection. While a fair amount of the content is recycled from previous products, it’s really fantastic to have everything in one place, especially in such a beautiful, well-designed volume. I’d consider it a must-buy for fans of the core Golarion deities. For those looking for more options related to the non-core deities, this title is probably not going to help you a great deal.


Finally got one

5/5

I'm a big fan of giving back story to the world around us, and this helps. Added in the fact it is Reynolds best covers, and the interior matched it was just outstanding. I do agree some of this is a repeat, but I also think this may be one of those that we will see have an update. Maybe new gods added, some deaths, feats better explained, etc. Needs work, but I still love it. Worth the buy.


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Shadow Lodge

John Kretzer wrote:
Dylos wrote:

BTW, here is what you gain over 10 levels other then 9 levels in your aligned class and the deific obedience boon as an Evangelist:

2 additional class skills
+2 dodge bonus to ac that is lost anytime you lose your dex bonus to ac
2 bonus languages
+4 on skills without ranks
and Spiritual form, which gives telepathy 100ft, +4 to one stat (untyped), and either wings, gills, or a natural attack, the spiritual form is useable in 1-minute increments for a total of minutes per day equal to character level.
At the cost of a dead feat for serveral levels and you loose all of that if you don't perform your obedience for the day.

You lose the bonuses from the aligned class too, so if you are a Rogue5/Evangelist10, and you fail to maintain your obedience, you are essentially a Rogue5 with 10 extra hit dice and no extra class abilities.


Dylos wrote:
John Kretzer wrote:
Dylos wrote:

BTW, here is what you gain over 10 levels other then 9 levels in your aligned class and the deific obedience boon as an Evangelist:

2 additional class skills
+2 dodge bonus to ac that is lost anytime you lose your dex bonus to ac
2 bonus languages
+4 on skills without ranks
and Spiritual form, which gives telepathy 100ft, +4 to one stat (untyped), and either wings, gills, or a natural attack, the spiritual form is useable in 1-minute increments for a total of minutes per day equal to character level.
At the cost of a dead feat for serveral levels and you loose all of that if you don't perform your obedience for the day.
You lose the bonuses from the aligned class too, so if you are a Rogue5/Evangelist10, and you fail to maintain your obedience, you are essentially a Rogue5 with 10 extra hit dice and no extra class abilities.

Which I think balances it out...if you don't just hand wave the obedience.


Just got my shipping email! SO EXCITED TO DOWNLOAD THIS AHHHHHHHHHH


Lord Gadigan wrote:

Apsu gets-

A Feat (Divine Barrier -> Channel energy to protect allies from energy damage), two Traits, a neck-slot magic item, a paragraph of info on the first 'Monster Deities' page, and an entry in the appendix.

Dahak gets-
A Feat (Hunter of Dahak -> Increases favored enemy bonus by 2 against metallic dragons), two Traits, a neck-slot magic item, a paragraph of info on the first 'Monster Deities' page, and an entry in the appendix.

Ooo, very interested in seeing these :D

Shadow Lodge

This deserves to be noted: According to Paizo's FAQ, Evangelist can be entered into as early as 4th level.

These are the requirements for Evangelist:
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specific deity.
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5,
5 ranks in any skill other than Knowledge (religion), or
ability to cast 3rd-level spells.

A default Aasimar meets the bolded requirement from their Daylight Spell-like ability, and various class abilities can also fulfill this requirement. Neither of the other two allow for early entry, but early entry into Evangelist would mean gaining the boons at 5th level, 9th level, and 12th level.


How do you get BAB+5 at level 4?


mach1.9pants wrote:
How do you get BAB+5 at level 4?

Any one of the following.


D'oh... <blush>

Paizo Employee Creative Director

23 people marked this as a favorite.
Dylos wrote:

This deserves to be noted: According to Paizo's FAQ, Evangelist can be entered into as early as 4th level.

These are the requirements for Evangelist:
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specific deity.
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5,
5 ranks in any skill other than Knowledge (religion), or
ability to cast 3rd-level spells.

A default Aasimar meets the bolded requirement from their Daylight Spell-like ability, and various class abilities can also fulfill this requirement. Neither of the other two allow for early entry, but early entry into Evangelist would mean gaining the boons at 5th level, 9th level, and 12th level.

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.


1 person marked this as a favorite.

Mwahaha! Cover in fear you cheesemongers! The T-Rex is coming!


James Jacobs wrote:
Dylos wrote:

This deserves to be noted: According to Paizo's FAQ, Evangelist can be entered into as early as 4th level.

These are the requirements for Evangelist:
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specific deity.
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5,
5 ranks in any skill other than Knowledge (religion), or
ability to cast 3rd-level spells.

A default Aasimar meets the bolded requirement from their Daylight Spell-like ability, and various class abilities can also fulfill this requirement. Neither of the other two allow for early entry, but early entry into Evangelist would mean gaining the boons at 5th level, 9th level, and 12th level.

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

Thank you James! I always thought that FAQ was a bit problematic. I never let that sort of blanket statement apply to everything that comes along. I evaluate each and every situation like something new, then rule on the merits of my players arguments.

Shadow Lodge

James Jacobs wrote:
Dylos wrote:

This deserves to be noted: According to Paizo's FAQ, Evangelist can be entered into as early as 4th level.

These are the requirements for Evangelist:
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specific deity.
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5,
5 ranks in any skill other than Knowledge (religion), or
ability to cast 3rd-level spells.

A default Aasimar meets the bolded requirement from their Daylight Spell-like ability, and various class abilities can also fulfill this requirement. Neither of the other two allow for early entry, but early entry into Evangelist would mean gaining the boons at 5th level, 9th level, and 12th level.

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

And I agree with you, but I worry what sort of problems this mishap may cause in PFS, since unfortunately no offense your word does not carry much Rules as Intended weight in PFS.

Paizo Employee Creative Director

Dylos wrote:
James Jacobs wrote:
Dylos wrote:

This deserves to be noted: According to Paizo's FAQ, Evangelist can be entered into as early as 4th level.

These are the requirements for Evangelist:
Alignment: Within one step of chosen deity.
Deity: Must worship a single, specific deity.
Feat: Deific Obedience*
Special: Any one of the following: base attack bonus +5,
5 ranks in any skill other than Knowledge (religion), or
ability to cast 3rd-level spells.

A default Aasimar meets the bolded requirement from their Daylight Spell-like ability, and various class abilities can also fulfill this requirement. Neither of the other two allow for early entry, but early entry into Evangelist would mean gaining the boons at 5th level, 9th level, and 12th level.

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

And I agree with you, but I worry what sort of problems this mishap may cause in PFS, since unfortunately no offense your word does not carry much Rules as Intended weight in PFS.

Let us worry about that.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The waiting... THE WAITING!


Pathfinder Adventure Path Subscriber

Downloaded my PDF today. This book brings me so much happy! I was never particularly excited by Gods or divine classes when I played in other settings, but somehow the Golarion pantheon is a never ending source of enjoyment to me. I actually want to play religious characters in Pathfinder!

Grand Lodge

James Jacobs wrote:

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

Well, I'm glad I never engaged in those shenanigans then.


I keep seeing references to "deific (or celestial?) obedience". Apparently a feat that is more complicated than a normal feat. Could someone please explain what that is?


Is there anything new for the Eldest ?

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

At the risk of derailing the thread, I think that FAQ is being overstated. It says that being able to use dimension door as a spell-like ability counts as being able to cast dimension door for PrCs or Feats. Those kinds of prerequsites exist for things that enhance a single spell or type of spell: not for spellcasting in general.

An aasimar's ability to use daylight means they are treated as casting daylight, not '3rd level spells' as a category. While that is the same number of 3rd level spells as a 6th level sorcerer, who would qualify as casting third level spells, if you cannot see the difference I believe you are being willfully obtuse.

The FAQ does not need to be reversed or undone, just further clarified. It would not be a rules change: it would be a public announcement that some people misinterpreted it.

Shadow Lodge

Ross Byers wrote:

At the risk of derailing the thread, I think that FAQ is being overstated. It says that being able to use dimension door as a spell-like ability counts as being able to cast dimension door for PrCs or Feats. Those kinds of prerequsites exist for things that enhance a single spell or type of spell: not for spellcasting in general.

An aasimar's ability to use daylight means they are treated as casting daylight, not '3rd level spells' as a category. While that is the same number of spells as a 6th level sorcerer, who would qualify as casting third level spells, if you cannot see the difference I believe you are being willfully obtuse.

The FAQ does not need to be reversed or undone, just further clarified. It would not be a rules change: it would be a public announcement that some people misinterpreted it.

except that it was confirmed that the faq allows characters to meet the prerequisites for arcane trickster, eldritch knight, and mystic theurge early.

RPG Superstar 2008 Top 32

I believe such confirmation to be a mistake. I am willing to believe such a thing exists, but I'm not finding it at the moment. Care to share a link?


It is directly below the linked FAQ:

Quote:

For example, the Dimensional Agility feat (Ultimate Combat) has "ability to use the abundant step class feature or cast dimension door" as a prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the "able to cast dimension door prerequisite for that feat.

Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements.

Personally, I've actually found it to be pretty great. Dumpster diving for the correct spell levels is annoying, and I agree it is a VERY weird interpretation, but it has made Eldritch Knight a much more viable option (as well as Mystic Theurge, though that might be a bit TOO attractive). I'm made some neat, balanced characters with it that otherwise just wouldn't have worked.

Haven't seen the new class yet, but from what I'm hearing it won't be a game breaker there either, even if it was an unintended option.

Shadow Lodge

Ross Byers wrote:
I believe such confirmation to be a mistake. I am willing to believe such a thing exists, but I'm not finding it at the moment. Care to share a link?

Here is a link to the discussion that was going on in the society forums when the FAQ was first made, there are links to several rules questions that ended up further shaping the FAQ.

I agree that it was a really weird way to allow early access to suboptimal Prestige classes, and it can be annoying to build towards, but it is what it is.


1 person marked this as a favorite.

Downloaded and browsed through it with the wife to enjoy the artwork and will read more in-depth when we get the hard copy or when the kid goes to sleep. The only complaint we have seen so far is that the art for two or three of Calistra's magic items are out of place. Examples: Vengeful Kiss on page 257, a whip with the artwork of a hammer. Stinging Stiletto on page 270, a stiletto with the artwork of a ring (I'm guessing for the Ring of Unquenchable Passions on page 259, which has no artwork). Not a big deal, but was kind of dissapointing to her as one of her favorite characters is a cleric of Calistria.

We have several players fairly new to playing Pathfinder/D&D, and this will be a very handy tool for those that take interest in divine patrons.

"A family that games together stays together!"


TriOmegaZero wrote:
James Jacobs wrote:

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

Well, I'm glad I never engaged in those shenanigans then.

Same here! And I am glad that more talk about fixing this weird exploit is finally happening XD

Silver Crusade

TriOmegaZero wrote:
James Jacobs wrote:

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

Well, I'm glad I never engaged in those shenanigans then.

I kinda object to the term shenanigans. I think the ruling was a bit wrong, but I waited until it was crystal clear what the ruling was and that the developers intended it to be what it was before I built a Mystic Theurge.

My primary objection isn't the power level, its that the ruling practically forces one to play Aasimar or Tieflings (PFS) for all sorts of characters.


pauljathome wrote:
TriOmegaZero wrote:
James Jacobs wrote:

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

Well, I'm glad I never engaged in those shenanigans then.

I kinda object to the term shenanigans. I think the ruling was a bit wrong, but I waited until it was crystal clear what the ruling was and that the developers intended it to be what it was before I built a Mystic Theurge.

My primary objection isn't the power level, its that the ruling practically forces one to play Aasimar or Tieflings (PFS) for all sorts of characters.

Seriously. Aasimar is an incredibly powerful race even without being able to sneak into prestige classes early.

Shadow Lodge

pauljathome wrote:


My primary objection isn't the power level, its that the ruling practically forces one to play Aasimar or Tieflings (PFS) for all sorts of characters.

This, lots of this. My Sorcerer/Guntank/Eldritch Knight is only Aasimar because he has to be and the early entry prestige class is not making him a lot more effective because eldritch knight doesn't have class abilities, heck next level I would be stronger as a pure gunslinger.


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I just got mine and noticed Potion Glutton. I suspect it has issues since it says the normal is potions are a move action. It lets you drink as a swift, which seems powerful for worshippers of Urgathoa.


Pathfinder Starfinder Society Subscriber
Dylos wrote:
This seems wrong to me but evangelist doesn't specify that the aligned class has to be a non prestige class heck evangelist can increase levels in exalted or sentinel!

That's interesting -- a couple of pages back Lord Gadigan made mention of an Evangelist choosing "one of five deity associated classes" -- and the mention of "aligned class" as opposed to simply "class" suggests that there is some limitation of the class that can be chosen. So what is the real story here?


David knott 242 wrote:

That's interesting -- a couple of pages back Lord Gadigan made mention of an Evangelist choosing "one of five deity associated classes" -- and the mention of "aligned class" as opposed to simply "class" suggests that there is some limitation of the class that can be chosen. So what is the real story here?

The deity section of the prerequisites for the class lists 5 classes for each of the core 20 deities who are most likely to become Evangelists. However, there are no mechanical restrictions on which classes worshiping which deities may take the class, so presumably the "aligned class" section does not restrict this. Which is nice, considering bards (who have access to the Dawnflower Dervish archetype) aren't listed as an option for Sarenites.


What is Asmodeus' servitor?

Actually, what are all of the servitors?


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Abadar- Orshevals(horse like outsider)
Asmodeus- Hesperians(devil with all-round vision and poison))
Calistria- Vendenopterixes(fey like outsider with ability drain)
Cayden Cailean- Ataxians(fey like outsider with ice ray that staggers)
Desna- Thyrlians(Azata, more powerful version of lyrakien)
Erastil- Stag Archon
Gorum- Zentragts(armored bear like outsider)
Gozreh- Xocothians(cross between a fish and a bird)
Iomedae- Iophanites(angel that looks like a shield)
Iroi- Pavbaghas(white tiger like outsider)
Lamashtu- Swaithes(demon that is blind and looks like a goat legged ratfolk)
Nethys- Burleevs(glowing skeleton like outsider)
Norgorber- Karumzeks(spider like creature in robes)
Pharasma- Ahmuuths(psyshopomp, women in mask with floating gravestones)
Rovagug- Thognoroks(like a melted blob of spiders)
Sarenrae- Yhohms(tiny bird of flame)
Shelyn- Dapsaras(hindu based angel)
Torag- Chalkosts(dwarf like creature)
Urgathoa- Sarcovalts(vulture headed fly, immune to vorpal)
Zon-Kuthon- Lampadariuses(Kyton with half flesh and half shadow)

Scarab Sages

John Kretzer wrote:
Dylos wrote:
John Kretzer wrote:
Dylos wrote:

BTW, here is what you gain over 10 levels other then 9 levels in your aligned class and the deific obedience boon as an Evangelist:

2 additional class skills
+2 dodge bonus to ac that is lost anytime you lose your dex bonus to ac
2 bonus languages
+4 on skills without ranks
and Spiritual form, which gives telepathy 100ft, +4 to one stat (untyped), and either wings, gills, or a natural attack, the spiritual form is useable in 1-minute increments for a total of minutes per day equal to character level.
At the cost of a dead feat for serveral levels and you loose all of that if you don't perform your obedience for the day.
You lose the bonuses from the aligned class too, so if you are a Rogue5/Evangelist10, and you fail to maintain your obedience, you are essentially a Rogue5 with 10 extra hit dice and no extra class abilities.
Which I think balances it out...if you don't just hand wave the obedience.

Honestly, 3/4 of the obediences do not seem that difficult. A lot of them seem to include a hard one and an easier one if you can't do the hard one. Calistria? Sleep with someone OR just think about vengeance on someone while praying.

Yes, being able to lose all the abilities if you can't do your obedience is a big risk, but I don't see it as any bigger than some Paladin Codes and the risk of falling. SOME of the gods have hard obediences, but most are pretty easy to do. This class seems really powerful to me.

Dark Archive

F5 F5 F5, awaiting my subscription email... :(

Shadow Lodge

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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

>Continues ritualistic pressing of F5<


Quote:
Actually, what are all of the servitors?

Also, what are the Heralds? Do they each get new artwork and an updated stat block (for the ones released when Pathfinder was still 3.5 edition)?


I know it is extremely unlikely, but is there any information/material for Daikitsu in the book?

Scarab Sages

Matrix Dragon wrote:
I know it is extremely unlikely, but is there any information/material for Daikitsu in the book?

There is a single sentence.


Pathfinder Starfinder Society Subscriber
agnelcow wrote:
David knott 242 wrote:

That's interesting -- a couple of pages back Lord Gadigan made mention of an Evangelist choosing "one of five deity associated classes" -- and the mention of "aligned class" as opposed to simply "class" suggests that there is some limitation of the class that can be chosen. So what is the real story here?

The deity section of the prerequisites for the class lists 5 classes for each of the core 20 deities who are most likely to become Evangelists. However, there are no mechanical restrictions on which classes worshiping which deities may take the class, so presumably the "aligned class" section does not restrict this. Which is nice, considering bards (who have access to the Dawnflower Dervish archetype) aren't listed as an option for Sarenites.

Ah -- so the validity of the complaints about potentially abusive choices of aligned class would be campaign dependent unless the examples already include something that is potentially problematic. The open question would be what are the aligned classes for a deity who is not one of the top 20. So -- it looks like it will be at least two weeks before I can see for myself. I was going to refrain from buying the PDF for this one, but it looks as though I won't have the patience to wait those extra few days until my FLGS gets its physical copy.

Scarab Sages

The 5 classes per 20 deities are not restrictions. They list the most common *examples*. Any class that you have taken levels in before Evangelist can legally be your Aligned Class.

"Below are examples of the class types most likely to become evangelists in each of the major faiths of the Inner Sea region."

Edit: Misread the post above mine, so not directly responding to that. Still leaving this here for clarification if anyone else has questions.


Karui Kage wrote:
Matrix Dragon wrote:
I know it is extremely unlikely, but is there any information/material for Daikitsu in the book?
There is a single sentence.

Lol! Well, I guess at least it isn't nothing ;)


Pathfinder Starfinder Society Subscriber

Okay, then the lists can clarify one point. I assume that they are all core or base classes? By implication, that would exclude prestige classes at least -- for the sake of sanity if not balance. I think a lot of people's heads would explode if they had to deal with multiple layers of "+1 level of existing class".

Scarab Sages

David knott 242 wrote:

Okay, then the lists can clarify one point. I assume that they are all core or base classes? By implication, that would exclude prestige classes at least -- for the sake of sanity if not balance. I think a lot of people's heads would explode if they had to deal with multiple layers of "+1 level of existing class".

I'd *assume* it's only base classes, and that's definitely how I'd rule it in my games... but it doesn't quite spell it out. :)

Dark Archive

Oh the wait. Free day for me today. The warehouse employees are probably working super hard right now. They do great work.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

>Continues the F5ing< :D


So would this Evangelist make a good option for a "Wizard Priest" of a god of magic (Nethys, Lissala) ???


AND...is there any more info on Lissala ???

Dark Archive

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Lazaro wrote:
>Continues the F5ing< :D

I am in the same boat Lazaro.

Dark Archive

Am I missing something on Glorious Heat, or is this back to the pre-errata version that could be spammed endlessly with Spark as the healing it gives is based on caster level, not spell level? Only usable by worshipers of Sarenrae, but still available.

edit: Just checked and it seems the change was for PFS only. Exploit at will from here or from Faiths of Purity.

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