Silver Dragon

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Customer service, please cancel my subscription. Love your products, just cannot justify with current fiscal constraints. Thanks.


Customer service, please cancel my subscriptions for the Adventure path
and Campaign Setting. I am keeping the subcription for Pathfinder Role-playing Game.


Order number is really 3641397. I fat-fingered on my phone with a toddler flailing limbs like an aboleth next to me. I'm just glad she didn't land a crit on me.


Hello customer service, I just noticed that I have yet to receive the above order. Package Tracking only states that the items have already shipped and that the order is conplete (no tracking number). I checked with my post office and they have no record of it going through them.


Hello customer service, due to having two separate Paizo accounts and lack of communication between my wife and I (I am currently deployed overseas), I started a new adventure path subscription starting with Iron Gods 1 of 6. I recently found out that my wife already placed an order for the same item. Can I get my subscription changed to start with Iron Gods 2 of 6? Or so I have to cancel the subscription and start it again? My order is still pending.


Gold... this is just pure gold. I wish I didn't have writer's block right now.


James Jacobs wrote:
casiel wrote:

I just wanted to thank you both for the work you did on Red Hand of Doom eight years ago. That is what got me interested in following James' work with Paizo. I'm glad to see you both on another project together (and apologize in advance if I missed a few that you've both been involved with in-between). I will be sure to pick up a copy of Emerald Spire!

Thanks again,
Randy Price

Thanks!

Working on "Red Hand of Doom" is one of my fondest memories of the things I've written for D&D, and trust me... between getting to write about demons and beholders and Saltmarsh and Kyuss and Greyhawk and Iggwilv and more... there's a LOT of fond memories out there!

I was delighted to get the chance to work with Rich again, and hope it's not gonna be as long until the next time! :-)

I second this, Red Hand of Doom was the first published adventure I ever played in. Since then, I have DM'd it twice and played as a PC two more times. Every time I have played the experience has been different and had a blast. Your touch must have been why I was so drawn to Pathfinder when it launched. And I had no idea who either of you were at the time I started looking into Paizo. ;) Excellent stuff all around, I've never been let down with any of the work you two have produced.

My wife and I both fell in love with the Inner Sea setting and have spent many, many hours brainstorming and enjoying each other's ideas and how they fit into the world. A family that games together stays together! Even got our two year old rolling 20's consistantly on daddy when mommy is GM... much to my frustraition. Makes me look forward to many more years of family bonding time running from swarms of angry goblins, slaying dragons, and unraveling the mysteries of what happened to dead gods.


Mr. Jacobs,

Greetings from a fellow Washington resident! (Eastern side, military life has kept me away however)

What Colossal-sized "miniature" would you most like to see produced for your personnal use?

Also, this for your amusement: http://paizo.com/threads/rzs2qzp2?Funny-things-your-characters-have-said


Spook205 wrote:

The most recent one of these that springs to mind is well...

A monk had to deal with a vampiric (jiang-shi) monk pirate.

After defeating him, and boarding the ship, he discovered the coffin. At this point, the monk and his companions all attempted the appropriate rolls.

DM: Roll knowledge (religion), since its undead.
Monk: Uh, nope.
Summoner: No good..i
Barbarian: ...all I have is knowledge nature and math.

Rest of party, consisting of people with a +20 to these skills, who weren't there, proceed to face palm.

DM: You're unclear precisely on how to destroy it permanently, it'll keep reforming in the coffin, although you're sure sunlight will defeat him.

Monk: How long til the sun comes up?
DM: Seven hours, and he seems to be healing in his coffin.
Summoner: Crap, we should teleport back with him to the rest of the party.
Monk: To hell with that. I drag him onto the beach and open the coffin, whenever he reforms from mist, I'm punching him continually.

And thus, the monk squatted on the vampire and beat the crap out of him for seven hours until the sun rose.

That's how legends are born.

+1. Did the DM make him roll for endurance over 7 hours?


After the party wakes up together in the same location when they each passed out in separate rooms at the inn, in their small clothes, the drunk female cleric of caiden cailyn states she doesn't remember passing out with everyone. The male half Orc states he wished he did remember... the female human red mantis assassin was quite a looker... and the female human oracle/sorcerer/mystic theurge was wearing the UGLIEST polka-dotten nightgown ever and she normally wears fine blue silks.

Half-Orc: ugggh my head... that must have been some night.
Undine: *HIC* you're cute!
Half-orc: I'll remember this later, Undine!
Undine: "* HIC * I won't!

Assassin: WHAT are you WEARING?!
Mystic Theurge: What? Its comfy...


Not just any follower, one that is both mythic (forget what tier off hand) and access to 9th lvl spells. Otherwise Summon Spawn doesn't give you the named Spawn.


That does help with martial PC a lot, but spellcasters don't have many damage dealing aligned spell options that I can think of off the top of my head. Even then they are narrowed down by SR and the beast's reflective shell.


The shield bash route can be fun. Essentially TWF with sword and board while retaining shield bonus to AC and free bull rush when you hit with your shield.


If I am guessing correctly, if the DM is basing this game off the anime, wands and potions are swapped out for crystals that are usually single use before they are gone. He probably isn't allowing all normal spells, just teleportation to fixed spots and some healing, and maybe a few other effects like audio journals and such.


If monks are allowed, check out some of the optimization guides out there. They get a lot of cool ki stuff that emulates magic which would help in SAO. Would your DM allow a spell-less ranger? Taking boon companion with your animal companion of choice would be handy. He may be open to it considering they had a monster-tamer kind of girl in the show?


Beater!


How does your DM feel about monks? Are you actually playing a game of SAO using PF rules? If so, you should have him make you play the beta. ;)


I've always thought it odd that a druid would use any kind of metal in their weapons with the exception maybe of a hunting knife or a spear, and maybe a creature's spines for arrow-tips.


Probably the biggest lump of cash you can off of it would be from weapons (teeth, bones, claws depending on size) and armor.


I think a large part of it would be determined by the condition of the corpse. You can't make as much armor from it if the scales are all cracked from blunt weapons for example. Is gentle repose cast on it? If you have access to 3.5's Draconomicon it has rules on crafting weapons/armor from draconic corpses, and even bottling up their blood for different spell-like effects.


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Once you go halfsies you never want full. - Halfling bard hitting on half-elf sorcerer.


blackbloodtroll wrote:
"Forget the whores! Love is a Battlefield!"

I'm assuming this came from a worshiper of Gorum? :p


FuelDrop wrote:
FarmerGiles wrote:

Cheese of regeneration:

Each bite of this cheese causes the eater to regenerate 1hp/rnd for 3 minutes. The cheese itself also regenerates unless exposed to fire or acid.
Drawbacks - This is troll cheese made from troll milk. Taking a bite requires a nontrivial will save. Eating more than one bite per day provokes a fortitude save against dex and con loss in addition to nausea, heartburn, indigestion, upset stomach, diarrhea.
And of course there's always the risk of having a troll regenerate inside you. That always sucks.

Then there is the disturbing thought of how you make the cheese...


Not a problem. By the time Shattered Star hit the shelves I've gotten the vibe that a lot of DMs/players on the focums are tired of Varisia and wanted something new, and since then Paizo has been branching out to other parts of the setting. Maybe it's the nostalgia in me, but any adventure in Varisia isn't complete without a stop in Sandpoint's Rusty Dragon and ordering a pint from a certain Tien retired bard...


Varisia in general sees a lot of play between four and a half adventure paths (Rise of the Runelords, Curse of the Crimson Throne, Second Darkness, Shattered Star, part of Jade Regent), and stand-alones in Kaer Maga, Riddleport, Magnimar, and Korvosa.

I can't speak for homebrew obviously, but just look at where adventure paths are located, and stand-alone modules if it states where they are in Golaron (not all do...)


Agreed. I ran a mythic Kingmaker game and I only let them get to Mythic Tier 3 to give them a taste before running WotR. Even then most fights were what we call at my table "roflstomps". Even against mythic opponents. Was a fun game though.


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Haha Simon, that last comment made remember another one:
PC: *rolls nat 20* I disbeleive the wall. (A real wall)
GM: You still think its a wall.
PC: but I got a 20! The "wall" is no longer there!
GM: yeah.... it's still there...
PC: ... I know I disbeleived it. There is no reason for it to be there... that has to be the way through.
GM: *rolls d20 and looks up* The wall disbelieves you!


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What are some of your favorite memorable quotes from characters at your tables you have been a part of?

A few of mine include both my characters or my wife's, paraphrased due to memory or insight into the background:

"Did he really just throw a giant's corpse at the gnome?"
"WHORE!!!" (Directed at a Calastrian cleric, who took it as a compliment."
"Wait... Your mom is the one goddess that everyone wants to bang? And she screwed an ELF!?" (In reference to a certain PC in WotR, worshiper of Shelyn"
"No I don't find him attractive. I've heard him scream." (Like a little girl, homosexual and very flamboyant good looking bard)
"Do not put an aphrodisiac in the mayor's cup this time Poppi." (Gnome alchemist, always trying to see how different concoctions affect different races)
"So... your name is Barn?" (Uncreative character creation moment)
"Did you just turn the Runelord into a bunny?!" (Yay for baleful polymorph)
"Gotta catch me first!"
"You can go back upstairs. We already killed the giant spider."
"Did she just... there's no way... THAT IS AWESOME!"
"Mira! You were supposed to distract, not sleep with him!" (Calastrian Cleric... again)
"Did she just tame a chimera? OK, better put it into the menagerie with the wolf and the talking horse."
"Did you really convince him you are a Numerian sky metal merchant? You're a Tien!!! You're the one who talks from now on..."
"I smite thee, you tyrannical dragon, with my +1 flaming frying pan!" (DM ruled Profession:Chef granted cooking utensils as simple weapon proficiencies)


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Downloaded and browsed through it with the wife to enjoy the artwork and will read more in-depth when we get the hard copy or when the kid goes to sleep. The only complaint we have seen so far is that the art for two or three of Calistra's magic items are out of place. Examples: Vengeful Kiss on page 257, a whip with the artwork of a hammer. Stinging Stiletto on page 270, a stiletto with the artwork of a ring (I'm guessing for the Ring of Unquenchable Passions on page 259, which has no artwork). Not a big deal, but was kind of dissapointing to her as one of her favorite characters is a cleric of Calistria.

We have several players fairly new to playing Pathfinder/D&D, and this will be a very handy tool for those that take interest in divine patrons.

"A family that games together stays together!"


IxionZero wrote:

I want the Oliphaunt of Jandelay!

I actually had an idea of a possibly decent way to handle absolutely massive creatures. Make them as miniature-scaled, high-detail stuffies! Sure, it won't be as cool as a full sized, fully detailed plastic prepaint, but it would also not cost anything close to what a colossal plastic mini would and would be easier to store/harder to break!

One of my old 3.5 DMs would cut 1 inch thick wooden dowels of appropriate diameter, print off scaled down pictures from Monster Manuals, and then glue them to the dowel pieces for his miniatures.


Enlight_Bystand wrote:
SiegeDraco wrote:
That would be really epic. The closest image I can think of to that is the Oliphsunts as depicted in Lord of the Rings. I am curious if paizo is ever going to show a depiction of it or leave that up to individual DMs like they do with a lot of things.

It's depicted in Mythic Realms - giant elephant thing with four tusks, and spikes going all up it's back.

Also, bigger than the standard colossal 6" by 6" base

Doh, and I own that book too! Don't know how I could have forgot.


What about another set specifically for iconics? I don't know how well the last one sold, but when I saw the first one I had to immediately buy it. I'm sure it works well for people who want to use the pre-generated characters for adventure paths and PFS modules.


That would be really epic. The closest image I can think of to that is the Oliphsunts as depicted in Lord of the Rings. I am curious if paizo is ever going to show a depiction of it or leave that up to individual DMs like they do with a lot of things.


I am a bit confused by this link:
http://www.examiner.com/list/the-sad-brief-tale-of-the-tarrasque-miniature
Isn't the Tarrasque OGL? Not sure how WoTC could claim it as their propery for the CaD... wait nevermind. I went to the Kickstarter page and it appears that the CaD letter is based off of the Monster Manual artwork, which they do own.

Anyway, this is the best home-made mini I have found for it: http://imgur.com/a/Mbmnz#1

Would love to have one on my gaming table. :)


Mercury, great idea! Would go great with Skull and Shackles. If that had been the promotional mini instead of the skeletal dragon, I probably would have gotten a case.


On another note, since mithril is considered silver for the purposes of damage reduction, I tend to imagine it as a lighter grey color, closer to white with blue tinges (another holdover from Runescape).


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My days of playing Run escape makes the metal stand out as agreenish color in my head, but I tend to nit like the thought so I force myself to think that it looks closer to black with a high luster (shiny coat) to it, like obsidian.


Are you asking for what was produced or what was planned but got cut at some point?


I haven't played or read half of the 3.5 APs, but from what I have seen the largest creatures in APs (final boss or no, take the Rune Giants from Rise of the Runelords for example) are gargantuan sized. As stated above, it may be a good incentive for future APs though.


It would be nice to finally have minis for dragons in a size category yet to be touched... but I have a feeling some people will want some variety and have something other than a dragon since larger dragons have been done so much already.


Hey fellow gamers, I don't know about the rest of you, but seeing all of the BEAUTIFUL miniatures that paizo has put out to date, especially the huge/gargantuan sized ones (the upcoming reign of winter set white dragon alone makes me drool), it makes me wonder if paizo will ever get into making colossal-sized minis (whether for adventure paths or as stand-alones).

I own a majority of the D&D "iconic encounter" minis that were released back in the day, with the exception of the colossal red dragon. If I had the money and were able to justify spending the money to buy cases of minis to be eligible for the gargantuans that paizo has put out so far, I totally would.

If you coud have any one creature made into a colossal mini, what would you want paizo to produce, and why? For me, it would be the torrasque. It's big, it's epic, and would strike fear into most players when brought to the table.


I agree with Wennalonn, there is a lot of give and take between the GM and players both in and out of game.

On another note, the GM typically has a lot more responsibility. Players usually just have to worry about their PCs/animal companions/familiars/cohorts, the GM has to worry about every NPC, monster and campaign setting. Also being the final arbiter, there may be discussion regarding rules he is not familiar with. It can be a lot of strain over the course of a campaign.

Due to having a toddler and not always being able to join/have a group over, my wife and I take turns being GMs so that the other can enjoy pouring their energy into their characters (we both play 2 PCs in published adventure paths). The GM doesn't always get to play the character they want if it throws off party balance in traditional 4 player groups. Its nice for them to get a break sometimes. Of course whoever is GMing has to deal with player knowledge vs character knowledge, but we are usually pretty good about keeping them separate.


You could also do an awakened pony with levels in bard. Or a whole village of them. My little brony style. Adventurers walk into town and everyone bursts into song.


An awakened construct who believes he is a gnome in a power suite.

With levels in ninja. Makes me think of Metalhead from TMNT. Not very sneaky at all...


Since it has been hard to participate in groups having a toddler, lately my wife and I have been running the game with two characters each and me DMing. Also testing out mythic while we are at it. On the anniversary of our kingdom's founding, we held a festival (only one city, at the merge of the shrike and thorn rivers). We also rolled for good weather for the month. The festival consisted of magic fireworks via the magister, a feast along the main road, and a fighting competitions. The army and the city watch each had prizes for two categories. Those that took third place were considered for a position, 2nd place was garunteed a position, and 1st place were given a comissioned position. Unarmed and two-handed weapon wielders were awarded by the army and archers and two weapon fighters went to the city watch. As we roleplayed it out, the general looked to the marshal, winked and asked the crowdif they would like to see their general and warden compete against each other or their respective champions. The crowd went wild for the champions, and the baroness (a tien bard) cast grease on the bare-chested young barbarian general as he wrestled a monk. The girls in the crowd went nuts. (Will introduce Lily as an admirer because of this later) Later that evening, the magister set of magical fireworks and the baroness went to sample some of the varisian culture her new subjects brought. She met with "Madame Fortuana" who gave her a harrow reading. She sure was surprised when she went home and found a white kimono with sakura embroidery on it (robes of the archmagi) and a basket full of 50K in large jewels(which were donated to the treasury... she freaked out (because her bodygurd Auchs and her direwolf pet never detected anyone come or go) and had the wizard magister stay the night and cast alarm to keep her safe. General Ragnar (who has a crush on her) stopped by the next day for a meeting and found his buddy there and the Geisha baroness with a loose robe and some CRAZY bed hair. He jumped to conclusions and stormed off.


That's pretty funny. I'm toying with adding a harrow deck to my game as well via some good old fashioned Varisian gypsies offering to tell the player's fortunes.


Overall, I like the "why" of Aroden dissapearing, its the "how" that is left open.


Tels wrote:

Aroden wasn't the god of Prophecy, that was, and still is, Pharasma. Prophecy is her domain, even if it is broken.

Kazred has the best theory in my opinion, and I've adopted it as my own.

Basically, he decided that to stop Rovagug from escaping his prison. To do so, he needed to strip away the 'absolute truth of prophecy' and to do that, he needed to break it.

Expanding on Kazred's theory, is that Aroden worked with the older gods (Pharasma, Asmodeus, Saranrae etc.) to succeed. From Pharasma, he needed her permission to destroy one aspect of her portfolio. From Asmodeus, he need his help in breaking the very rules and laws that Asmodeus helped create aeons ago. From Saranrae, I think he needed her raw power to succeed.

When you collect a lot of little tidbits here and there, Kazred's theory just fits more and more.

For example, James Jacobs stated in his thread that the collective strength of the Gods as they exist now, is weaker than when they imprisoned Rovagug in the first place. He said if Rovagug were to escape, there would be no re-chaining him.

The Star Towers are ancient structures that help power the prison and contain Rovagug in the center of Golarion. Yet, despite being nearly unbreakable, several of the towers have been destroyed, or lost. As time passes, the towers may eventually fail, and with each fallen tower, Rovagug becomes that much more influential in the world above him.

After Aroden's death, a being that looks just like him appeared at Pharasma's side, serving her in the afterlife. A God that sacrificed everything that he was, to prevent Rovagug, a being Pharasma helped chain in the first place, from escaping, deserves some sort of reward.

All of the Gods have come together before in the past to defeat Rovagug, so it's entirely reasonable that they would do so again. This time, to stop him before he rose to power. However, instead of Pharasma leading the charge, Aroden is the one who...

It really doesn't matter who's portfolio prophecy is a part of... if Aroden never showed up to start the golden age, then prophecy is still broken. I forgot that it was a part of Pharasma's, not sure why I thought it was Aroden's...


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Love this thread! My wife and i enjoy theorizing the how/why of Aroden's death. My personal favorite theory is that as a god of prophecy, he intentionally removed himself from the picture so that the prophecy of the end of the world no longer being a certain thing anymore. Also makes me wonder about the relationship between the 4 (and 5th) horsemen and Grotus.


I stand corrected, the cleric was getting plenty of attention from Aldern and so I decided that the shopkeepers daughter would place her affections with the alchemist.

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