Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Other fun toys.
Blue Book, Yeah, I'm getting one for the party Paladin :-)
Holy Symbol Tattoo.
Familiar Satchel (I need one for Rocky)
Holy Symbols from wood to Platnium, and ones with flasks and secret compartments.
Mock Armor, for when you don't want to look like a squishy wizard.
And that's just part of the mundane equipment
Dragon78 |
Nice book with lots of items new and old and also well orginized, easy to read and find things in, and a lot of useful treasure tables to boot. I am disapointed that we didn't get the Agile weapon property and the monk body wrap item is a joke but all in all I like this book. This is much more useful to me then some NPC codex book. I would still like to see a magical jester's cap.
Gully13 |
Gully13 wrote:No Dwarven Maulaxe? Do I have to remove this from my PFS character?What book did you originally get it from?
The Maulaxe (Dwarven) was in the original campaign setting ... I never realized it didn't make it into the update. It is still listed on Hero Lab and the SRD as PFS compatible, but I'm guessing I have to find a new weapon?
Edit: Its also in the Adventurer's Armory (and the Errata) so I assume it is still PFS legal ... not sure why its not in the Equipment Guide.
warpi9 |
I am trying to figure out the magic item roll charts. They listis lesser and greater on the charts and I have no idea what that is. I am trying to use the charts to roll up random magic items found in a city, but how do I determine if it's lesser or greater? Plus I don't like flipping to the main book to find random item generation roll on that chart then back to this book to roll.
Sean K Reynolds Contributor |
I am trying to figure out the magic item roll charts. They listis lesser and greater on the charts and I have no idea what that is. I am trying to use the charts to roll up random magic items found in a city, but how do I determine if it's lesser or greater? Plus I don't like flipping to the main book to find random item generation roll on that chart then back to this book to roll.
Give me more information about what you mean (page numbers would be good) and I'll try to help you.
Benchak the Nightstalker Contributor, RPG Superstar 2010 Top 8 |
1 person marked this as a favorite. |
I'd be curious if anyone who worked on this book would be willing to mention what they did.
Ross, you too!
I don't have my copy yet, so I don't know what all of my stuff made it in! (or if they renamed any of it).
Most of what I wrote were slotless items. I know from the brief glance I got at PaizoCon that my void pennant made it through, and I think grave salt did as well. I also heard my Superstar Item, the steadfast gut-stone was making it in.
Also, from the preview blog, it looks like my maw of the wyrm and steel-mind cap are in, and the howling helm MIGHT be the howling hood I turned in (but I can't say for sure until I look at the stats).
warpi9 |
warpi9 wrote:I am trying to figure out the magic item roll charts. They listis lesser and greater on the charts and I have no idea what that is. I am trying to use the charts to roll up random magic items found in a city, but how do I determine if it's lesser or greater? Plus I don't like flipping to the main book to find random item generation roll on that chart then back to this book to roll.Give me more information about what you mean (page numbers would be good) and I'll try to help you.
Under many of the magic item rolls, no specific pages as its on each item type, but it lists lesser minor or greater minor categories. I really wish it was all just under minor, not having the minor items separated into to different categories. Lesser and greater. I think it's for loot distribution, because there are charts toward the back that lists what should be given out for certain monsters etc, but I wouldve liked to seen just minor, medium, major. Not those split even more.
doc the grey |
Many of the skill kits have off weights with no mention as to why.
Sorc kit is listed at 19 lbs when the actual weight is 32 lbs
Pathfinder kit is off by half a pound when full and light
Wizard and witches kit is listed as 21 lbs when actual weight is 32 lbs
There are probably more but those are the few I've found, is there a reason for this or is this a misprint?
Sean K Reynolds Contributor |
Sean K Reynolds wrote:Okay, giving me a page number would REALLY help here.Ok here goes. Pages 117, 125, 131, 135, 150, 151, 166, 167, 179, 193, 209, 215, 221, 225, 229, 235, 241, 249, 255, 263, 271, 277, 278, 279, 280, 370, 371, 372, 382.
Okay, I only needed one page number as an example, but thanks. :)
There are two reasons why we broke things into smaller increments.
One, because the three increments in the Core Rulebook had a gp value range that was WAY too big to be of any use in creating random treasure hordes. Take the Wrist Slot Wondrous Items table (page 271) as an example. If you add together the two Minor tables (to get the range of items in the original Minor table in the Core Rulebook), you have items as low as 200 gp and as high as 7,900 gp. It's impossible to use that range to make an appropriate random hoard for an encounter. The average value of an item on that table would be about 4,000 gp (and that's ignoring weighting the results by % for each), which is about what you'd get for a CR 9 encounter. But you could just as easily roll a reward worth 200 gp or 7,900 gp, which throws off your average reward by a lot. And you certainly couldn't use that table to generate a CR 1 hoard (which should be worth about 260 gp) because there's a chance you'd end up with level 1 characters getting a 7,900 gp item... which means the GM would have to balance that out by going a LONG time without awarding any other treasure. So we broke the tables into smaller increments so you could have treasure ranges more appropriate to various CRs. And we kept the old minor/medium/major categories so it didn't invalidate the settlement system in the Core Rulebook (if we had defined the categories as A/B/C/D/E, you'd have no idea how to plug that into the settlements info in the Core Rulebook).
Two, with the addition of so many more items, some tables ended up with more than 100 entries, which means we couldn't roll d%. For example, you'll notice that the Minor Slotless items (pages 277-278) have about 120 items... and that doesn't even include the fifty-odd low-price items that used to be on the Minor Wondrous Items table in the Core Rulebook that we moved over to the Least Minor table to make more room (which also helped by creating a 50 gp-850 gp category to shift the floor of the minor items, which otherwise run from 1,000 gp to 7,500 gp). By breaking them into lesser/greater tables within each minor/medium/major category, it also gave us more room to assign different percentage values to more-common items (otherwise every item would have exacty 1% on the table, which means traditional items from the Core Rulebook would be just as common as weird specialized items from the APG, UC, and this book).
So that's why.
Sean K Reynolds Contributor |
Many of the skill kits have off weights with no mention as to why.
Sorc kit is listed at 19 lbs when the actual weight is 32 lbs
Pathfinder kit is off by half a pound when full and light
Wizard and witches kit is listed as 21 lbs when actual weight is 32 lbs
There are probably more but those are the few I've found, is there a reason for this or is this a misprint?
I know that some of it is because we didn't want to list separate entries for Small and Medium kits, and most of them contain items that have different weights and capacities for smaller creatures, so we determined an approximate middle value that would work for either size.
And some of it is because you can assume that the kit is built/packed/tied in an efficient way, so its relative bulk is less than its component parts bought separately.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
2 people marked this as a favorite. |
I'd be curious if anyone who worked on this book would be willing to mention what they did.
Ross, you too!
If memory serves (stuff marked with an asterisk carries forth the concept I turned over but with different mechanics:
Special Materials: Elysian bronze, griffon mane, viridium
Armor/Shield properties: clangorous, grinding, impervious, mirrored, righteous*, stanching, titanic, unbound*, unrighteous*, vigilant*
Specific Armor: burglar's buckler, enchanted eelskin, morlock hide, otyugh hide, scarab breastplate
Specific Shields: burglar's buckler, Elysian shield (written for the ARG), force tower, volcanic shield
Weapon Properties: anchoring, called, courageous, defiant, dispelling (and greater dispelling), glamered, glorious, heartseeking, impact, impervious, lifesurge, nullifying, ominous, planar, seaborne, spellstealing (also the 'designating' property is very similar to a property I included called 'tracer' - though it may have turned into the 'tracer bullet' specific weapon)
Specific Weapons: blade of the rising sun, dragoncatch guisarme* (was originally a 'dragonflail'), dust bolt, earthenflail, fighter's fork, firedrake pistol, frostbite sling, hurricane staff, scimitar of the spellthief, triton's trident, warbringer
tired of looking... maybe will post more later... :)
Ross Byers RPG Superstar 2008 Top 32 |
1 person marked this as a favorite. |
Ross, you too!
Chest: Endless bandoleer, poisoner's jacket (greater and lesser), shirt of immolation, unfettered shirt, spectral shroud (I cannot recall why hide from undead is in the requirements and gaseous form is not, but it was like that in my turnover too.)
Hands: Engineer's workgloves, gloves of shaping, gloves of the commanding conjurer (I forget the turnover name, but it was a pun on ruling with an iron fist)
Head: Cap of the free thinker, mitre of the heirophant, plague mask, stormlord's helm
Neck: Amulet of hidden strength, hand of stone, periapt of protection from curses
Rods: The grounding rod.
Slotless: The grim lantern, instant bridge, and of course seer's tea
Not counting the really cool stuff that ended up on the cutting room floor, of course.
Ross Byers RPG Superstar 2008 Top 32 |
warpi9 |
Ok makes sense now. Thanks for the response. It helped a lot.
warpi9 wrote:Sean K Reynolds wrote:Okay, giving me a page number would REALLY help here.Ok here goes. Pages 117, 125, 131, 135, 150, 151, 166, 167, 179, 193, 209, 215, 221, 225, 229, 235, 241, 249, 255, 263, 271, 277, 278, 279, 280, 370, 371, 372, 382.Okay, I only needed one page number as an example, but thanks. :)
There are two reasons why we broke things into smaller increments.
One, because the three increments in the Core Rulebook had a gp value range that was WAY too big to be of any use in creating random treasure hordes. Take the Wrist Slot Wondrous Items table (page 271) as an example. If you add together the two Minor tables (to get the range of items in the original Minor table in the Core Rulebook), you have items as low as 200 gp and as high as 7,900 gp. It's impossible to use that range to make an appropriate random hoard for an encounter. The average value of an item on that table would be about 4,000 gp (and that's ignoring weighting the results by % for each), which is about what you'd get for a CR 9 encounter. But you could just as easily roll a reward worth 200 gp or 7,900 gp, which throws off your average reward by a lot. And you certainly couldn't use that table to generate a CR 1 hoard (which should be worth about 260 gp) because there's a chance you'd end up with level 1 characters getting a 7,900 gp item... which means the GM would have to balance that out by going a LONG time without awarding any other treasure. So we broke the tables into smaller increments so you could have treasure ranges more appropriate to various CRs. And we kept the old minor/medium/major categories so it didn't invalidate the settlement system in the Core Rulebook (if we had defined the categories as A/B/C/D/E, you'd have no idea how to plug that into the settlements info in the Core Rulebook).
Two, with the addition of so many more items, some tables ended up with more than 100 entries, which means we couldn't roll d%. For example, you'll notice that the Minor...
DukeRuckley |
This book can't come soon enough!! My Kingmaker game just got to the point where we'll start rolling on magic items and this will be extremely handy. I haven't had a chance to read through the entire thread, so I apologize if this has already been answered. But will the tables be laid out in such a way as to facilitate rolling a minor vs. medium vs. major item?
MaverickWolf |
Ross Byers wrote:The Really Cool Stuff That Ended Up On the Cutting Room Floor sounds like a great title for the next volume of 'stuff'.
Not counting the really cool stuff that ended up on the cutting room floor, of course.
I would buy that in a heartbeat. (Maybe less, depends on one's current heart rate.)
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
1 person marked this as a favorite. |
Let's see:
Rings: ring of inner fortitude, ring of sacred mistletoe, ring of tactical precision, ring of the ecclesiarch
Rods: liberator's rod, rod of beguiling, rod of dwarven might (written for ARG), rod of nettles, scepter of heaven, suzerain scepter
Belts: blinkback belt, merform belt, security belt, serpent belt (and greater)
Body: cassock of the clergy, corset of dire witchcraft, resplendent robe of the thespian
Chest: bane baldric, deadshot vest, mantle of immortality, prophet's pectoral, tunic of careful casting
Feet: acrobat slippers, dryad sandals, slippers of cloudwalking
Hands: deliquescent glove, claws of the ice bear (written for The Hungry Storm), gloves of arcane striking, gloves of larceny (used to have a secondary effect besides the skill bonus)
Head: crown of conquest (written for ARG), crown of heaven, crown of swords (written for ARG), helm of the mammoth lord
Headband: dead man's headband, headband of deathless devotion, headband of fortune's favor, headband of havoc, headband of ki focus, headband of ninjitsu, hollywreath band, hunter's band, serpent band
Neck: guardian gorget, necklace of netted stars
Shoulders: cape of effulgent escape, highwayman's cape, stole of justice
Slotless: escape ladder, horsemaster's saddle, needles of fleshgraving, orb of foul Abaddon, orb of golden heaven, orb of pure law, orb of utter chaos, racing broom of flying
and last but not least
Adventuring Gear: camouflage netting
*phew*
Hope you enjoyed! :)
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Spiral_Ninja wrote:I would buy that in a heartbeat. (Maybe less, depends on one's current heart rate.)Ross Byers wrote:The Really Cool Stuff That Ended Up On the Cutting Room Floor sounds like a great title for the next volume of 'stuff'.
Not counting the really cool stuff that ended up on the cutting room floor, of course.
Indeed, alas for the cruel knives of the editors. They have plenty of material should they want to do this dance again (and assuming things were cut for length, not for suckage, however much we authors might have thought they were the bee's knees).
Raymond Lambert |
Does the book have any rules for common items in alternative slots? I loved how the 3.5 Magic Item Compendium listed several slots for common effects like stat bumps, resistance, AC bonus. It even went on to suggest not charging extra to have those common big six items combined with much less common items. I really hate how Paizo throws all physical stats on one slot and all mental stats on another, makes it as an excuse for forcing the items to cost so much more. Was that an attempt to power down characters after buffing the classes? I use to think it was an attempt to simply make it easy to know what slot was for what. The core rule book with said change does not give anything new and exciting in those old stat bump slots. Hopefully, even if they are still suggesting the same slots, they may finally be giving us several exciting options for those old stat bump slots.
doc the grey |
doc the grey wrote:Many of the skill kits have off weights with no mention as to why.
Sorc kit is listed at 19 lbs when the actual weight is 32 lbs
Pathfinder kit is off by half a pound when full and light
Wizard and witches kit is listed as 21 lbs when actual weight is 32 lbs
There are probably more but those are the few I've found, is there a reason for this or is this a misprint?I know that some of it is because we didn't want to list separate entries for Small and Medium kits, and most of them contain items that have different weights and capacities for smaller creatures, so we determined an approximate middle value that would work for either size.
And some of it is because you can assume that the kit is built/packed/tied in an efficient way, so its relative bulk is less than its component parts bought separately.
I had thought it could be something like that with some efficient packing that makes it lighter but it doesn't mention that anywhere in any of the entries or the kit reference in the beginning so it seems like a misprint. Is there a chance we can see an eratta come in and fix that issue?
doc the grey |
What about good ol' mundane weapons, armor and equipment? Anything new added to the pickings or is this just magical items?
Not really though we did get a hooked lance and the lotus sword/3 pointed sword which I believe are new and the repeating hand crossbow which I know is new and thank god for it.
Now their is a lot of new mundane and alchemical gear including basic starter kits for each class which is really nice for new players or for people who want to basic equip quickly.Cheapy |
Let's see:
Rings: ring of inner fortitude, ring of sacred mistletoe, ring of tactical precision, ring of the ecclesiarch
Rods: liberator's rod, rod of beguiling, rod of dwarven might (written for ARG), rod of nettles, scepter of heaven, suzerain scepter
Belts: blinkback belt, merform belt, security belt, serpent belt (and greater)
Body: cassock of the clergy, corset of dire witchcraft, resplendent robe of the thespian
Chest: bane baldric, deadshot vest, mantle of immortality, prophet's pectoral, tunic of careful casting
Feet: acrobat slippers, dryad sandals, slippers of cloudwalking
Hands: deliquescent glove, claws of the ice bear (written for The Hungry Storm), gloves of arcane striking, gloves of larceny (used to have a secondary effect besides the skill bonus)
Head: crown of conquest (written for ARG), crown of heaven, crown of swords (written for ARG), helm of the mammoth lord
Headband: dead man's headband, headband of deathless devotion, headband of fortune's favor, headband of havoc, headband of ki focus, headband of ninjitsu, hollywreath band, hunter's band, serpent band
Neck: guardian gorget, necklace of netted stars
Shoulders: cape of effulgent escape, highwayman's cape, stole of justice
Slotless: escape ladder, horsemaster's saddle, needles of fleshgraving, orb of foul Abaddon, orb of golden heaven, orb of pure law, orb of utter chaos, racing broom of flyingand last but not least
Adventuring Gear: camouflage netting
*phew*
Hope you enjoyed! :)
Much appreciated! I think you just made a lot of people happy with the blinkback belt.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
[Not really though we did get a hooked lance and the lotus sword/3 pointed sword which I believe are new and the repeating hand crossbow which I know is new and thank god for it.
I'm just unclear on if the repeating hand crossbow is meant to be a starting proficiency for characer proficient in the hand crossbow and the repeating crossbow (ala Inquisitor).
I mean I have a hand crossbow for Dex, a repeating hand crossbow would be cool, but not 'burn a feat' cool.
Sean K Reynolds Contributor |
I had thought it could be something like that with some efficient packing that makes it lighter but it doesn't mention that anywhere in any of the entries or the kit reference in the beginning so it seems like a misprint. Is there a chance we can see an eratta come in and fix that issue?
It doesn't need errata to reinforce that the listed kit weights are correct.
ShadowChemosh |
doc the grey wrote:I had thought it could be something like that with some efficient packing that makes it lighter but it doesn't mention that anywhere in any of the entries or the kit reference in the beginning so it seems like a misprint. Is there a chance we can see an eratta come in and fix that issue?It doesn't need errata to reinforce that the listed kit weights are correct.
Looks like James Jacobs disagrees. ;)
I read both SKR's and JJ's posts and just saw this and thought it was sort of funny is all. Really not trying to start anything....