Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.
The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 256-page Pathfinder RPG Advanced Race Guide includes:
New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
All the new races and traits and feats and racial magic items really helped me flesh out my campaign world. The addition of being able to make your own race made me sing soprano. Excellent, excellent book for those who want to play a race that's completely outta the ordinary. Part of the reason I got this book is because in the core rulebook it says something like this: "only for more experienced GMs, having players play odd races can be rewarding and fun, but you have to be careful" etc. but doesn't give you a glimpse of the races or explain how they might effect a campaign world a certain way. Using this book, you can experience what it would be like to play a rare (and really cool) race. Being an Oread is awesome and probably one of the most exciting and fun experiences in my gaming career.
The book is focused heavily around the PFRPG "host" campaign, with no clear instructions on how to extrapolate for other campaigns (we use the 3.0 Forgotten Realms setting). So in the end, most of this book is filler and not really very useful. Even the second printing tied the book more closely with the "home team" setting.
What little can be gleaned from the book is helpful, but it's not worth the hardcover price if your campaign is something other than the generic one sponsored by Pathfinder. I wonder why it is, that almost every "host" campaign seems like a patchwork quilt of several others, with most of the interesting stuff left out?
The Race Guide is how the Advanced Class Guide should have been set up- with clear rules and customization options to create your own class. Great book for players and GM's ready to venture out into some custom races.
I don't quite know what it is but this is one of my favorite Paizo products to date. Maybe it's the way the book is organized with each race with its own section. Maybe it's the swappable racial traits akin to class archetypes. Maybe it's the artwork, showing two to three examples of each race to demonstrate the variety within each species. Maybe it's the archetypes, favored class bonus options, notes on society and appearance, spells, feats. It just felt like icing on the cake to include a race builder at the end.
so you're supposed to start off easy, right? go by the book, go by the campaign setting they give you. just stick to the six core races, and don't go overboard trying to invent stuff, right? well, I didn't exactly do that. I created a whole world from scratch, messed with the core qualities of numerous races, core races or otherwise, and on top of that, invented a pantheon and mythos which is completely incompatible with Golarion's. this is the first game I will ever GM. to be frank, I'm in trouble.
with that context, this book is a godsend, and I'm glad to have the freedom and ease of use this guide gives me. having a game world populated with multiple monstrous races (most of them completely reimagined), I needed to have a way to make sure the stats reflected the people. it breaks immersion to have a race with traits that quite clearly do not make sense for them. something that always bothered me with the core material is how race was treated: I found it restricted, stereotypical. clearly, the Pathfinder race system needs a little diversity, especially if your campaign isn't actually set in Golarion.
one clear example of the usefulness of this guide for worldbuilding and racial diversity is the Gnome trait "hatred". see, the rules state that the Gnomes have a deep-seated hatred of goblinoid and reptilian races, but in my campaign, Gnomes and Goblins hail from different corners of the universe, and logically, shouldn't even be aware of the other's existence. it simply wouldn't make sense for me to have a gnome character that's trained against a race they've never seen before in their life. thank god this guide has other plausible gnome traits that I can replace that problematic one with one with. not even to mention how the Ifrits, Oreads, Sylphs, and Undines had filled a gaping hole in my mythos. (though I was dissappointed to find that the Kobolds were still utter weaklings)
in another spur of greatness, I can already tell that my players, by now fairly intoxicated on the freedom I've given them, are going to love these new options. I can already see one of them deciding they want to go with one of the very comprehensive and imaginative archetypes, or choosing catfolk or kitsune instead of elf or goblin. the best part is, this book is so easy to figure out, so I am perfectly able to give them this freedom without puzzling over the rules for a month (like I embarrassingly did with the core rulebook).
trust me. if you're the kind of Game Master that doesn't like playing by the rules, and likes to do your own thing lore wise (like create a complete departure from the default setting), then this book is almost a necessity for you. for anyone else who likes the idea of monstrous PCs, you'll love this one.
Ok I know this gets asked probably a billion times, but when should we expect this in stores? Would prefer to buy it from the local place so I can keep encourage them to stock Paizo products
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
MMCJawa wrote:
Ok I know this gets asked probably a billion times, but when should we expect this in stores? Would prefer to buy it from the local place so I can keep encourage them to stock Paizo products
The street date is always the date the PDF is available, in this case June 20th.
The wait...so painful! For some reason even adventures I've already prepared get delayed when I am waiting for precious new rulebooks! I have no idea what effect this book we even have on the current adventure as the material is currently irrelevant but WHAT IF!?!
"Everyone who played Rise of the Runelords the first time and offered feedback and advice on the paizo.com messageboards—your suggestions helped make this book the best it could possibly be!"
Now to be completely selfish :) Jason Bulmahn mentioned at various Con brainstorming sessions for the Advance Race Guide that those helping might get there names mentioned in the book (and were asked to sign releases, etc). Any chance that might still happen as this Special Thanks seems to be for another book?
"Everyone who played Rise of the Runelords the first time and offered feedback and advice on the paizo.com messageboards—your suggestions helped make this book the best it could possibly be!"
Now to be completely selfish :) Jason Bulmahn mentioned at various Con brainstorming sessions for the Advance Race Guide that those helping might get there names mentioned in the book (and were asked to sign releases, etc). Any chance that might still happen as this Special Thanks seems to be for another book?
Check a print version of the Advance Race Guide and you'll see the proper Special Thanks in brilliant black and white. Or, re-download your ARG here in the next couple of hours and it'll be there as well. Some PDFs of the ARG slipped out with the credits page of the Rise of the Runelords Anniversary Edition, but those are getting sorted out of the system even as I type this.
Don't worry, we wouldn't forget about our doughty playtester corps!
I have no clue as mine usually doesn't ship till later but I have noticed that mine has been shipping earlier since I subscribed to the Adventure Path line...
The ship list has nothing to do with names. It's based around what's easiest and most efficient for the Paizo warehouse, which depends on who orders what, and in what quantities. Or something like that.
The Paizo folks have gone home for the night. If you don't have it now, it's not happening until at least 8AM tomorrow. You should let your trigger finger rest, it's a long day tomorrow.
The Paizo folks have gone home for the night. If you don't have it now, it's not happening until at least 8AM tomorrow. You should let your trigger finger rest, it's a long day tomorrow.
The Paizo folks have gone home for the night. If you don't have it now, it's not happening until at least 8AM tomorrow. You should let your trigger finger rest, it's a long day tomorrow.
NIGHT? Nonsense, it's 9 AM here! ;-)
You need to adjust your clocks to Paizo Standard Time.
The Paizo folks have gone home for the night. If you don't have it now, it's not happening until at least 8AM tomorrow. You should let your trigger finger rest, it's a long day tomorrow.
8AM what? EST CST? D: I am unfortunately one of the unlucky ones who did not get the PDF so id like to know when to begin spamming F5 ;P!
Paizo is on Pacific time. Not sure when their day starts exactly. Usually it takes 3-4 days to clear out all the subscription orders so you aren't alone, most of us are still waiting.
Paizo is on Pacific time. Not sure when their day starts exactly. Usually it takes 3-4 days to clear out all the subscription orders so you aren't alone, most of us are still waiting.
<3 Thank you my friend ^_^ Now to play the waiting game *stares intently at screen*
For any of those who have already: what kind of nlikeew Kitsune feats are there?
They get 2 new feats;
Magical Tail - gain a spell-like ability and grow a tail, you can take it 8 times.
Realistic Likeness - look like someone you have encountered when you use your change shape ability +10 on disguise check.
For any of those who have already: what kind of nlikeew Kitsune feats are there?
They get 2 new feats;
Magical Tail - gain a spell-like ability and grow a tail, you can take it 8 times.
Realistic Likeness - look like someone you have encountered when you use your change shape ability +10 on disguise check.
Enjoy!
any requirements for those other than the obvious 'be a kitsune'?
Any chance for a bit more info on the magical tail feat? Like is there a list of spells you can choose for it or is it just one spell and you get more uses of that spell when you take the feat multiple times?