
![]() |

I freaked out when I saw Ameiko and Orik as playable characters in one of the previews posted yesterday. It's so cool!
Also, looks like each Adventure is $5, with a Season Pass that is cheaper than $25 (but not known at this time.) That's a great pricing model. It also sounds like each Adventure will come out in a staggered release, hopefully monthly, rather than all at once.

Nathan Davis Developer, Obsidian Entertainment |
3 people marked this as a favorite. |

Thanks for the preview blog, Mike!
While there are great shout-outs above, I'd like to also give ups to my stellar programming team lead by Ottawa-based Kevin Smith; with Commander George Wang who wrangles each new rule with steely-eyed determination and our online team that are making magic happen, Nate McDorman and Keno SanPablo. Our QA team deserves extra special recognition, given the depth of the game, lead by Stephanie Bogart (who I couldn't do without) and assisted by new daddy David Lockwood (and very very recently Kevin Bellardi). Producer, Ryan Rucinski has jumped onto the team recently to help get us out the door. I've also been assisted on the Design side by Ryan Rodriguez. And another new addition to the design team, Michelle Flamm who's going keep you playing this game forever...
Also a super special thanks to our small band of elite external playtesters. We haven't been able to support a full open beta, so having a small dedicated group to test things while we work has been essential. We've asked them not talk about the game publicly just yet. For now, you should know that we love 'em!

zeroth_hour2 |

From Rise of the Runelords through to the upcoming Gunslinger Class Deck, this change would affect almost three dozen cards, so errata-ing them for the physical card game would be both painful and pointless. So in the digital game, they'll work ever so slightly differently. And everything will be fine.
I understand why you did it. Of course, there's already errata on the three dozen cards of this type already, so there's already pain there.
And I'll get arguments from people who are used to the rulings in the digital version of the game sitting down at my tables in OP, but that's okay.
I also wish Ameiko had a Finesse Melee power, since she clearly holds a rapier in her art, but that, too, is okay.

![]() |

I understand why you did it. Of course, there's already errata on the three dozen cards of this type already, so there's already pain there.
Not quite. That one-word change affected 24 cards. This would affect all of those plus another 12 we've made since then—4 in Wrath, 5 in Alchemist, 2 in Gunslinger, and 1 in Iconic Heroes.

![]() |

Also, looks like each Adventure is $5, with a Season Pass that is cheaper than $25 (but not known at this time.) That's a great pricing model. It also sounds like each Adventure will come out in a staggered release, hopefully monthly, rather than all at once.
I think that price point is going to do great things for them. I'm not sure staggered releases will do well in a digital format for something that already exists elsewhere, but I don't know enough about it to really say.

![]() |

ThreeEyedSloth wrote:Also, looks like each Adventure is $5, with a Season Pass that is cheaper than $25 (but not known at this time.) That's a great pricing model. It also sounds like each Adventure will come out in a staggered release, hopefully monthly, rather than all at once.I think that price point is going to do great things for them. I'm not sure staggered releases will do well in a digital format for something that already exists elsewhere, but I don't know enough about it to really say.
Episodic games are really hot right now, so it makes sense for them to go that route if they are going to charge per Adventure pack.
As long as the wait between each one isn't long. Because I'll tear through 5 scenarios in a single sitting probably.

![]() |
1 person marked this as a favorite. |

Andrew L Klein wrote:ThreeEyedSloth wrote:Also, looks like each Adventure is $5, with a Season Pass that is cheaper than $25 (but not known at this time.) That's a great pricing model. It also sounds like each Adventure will come out in a staggered release, hopefully monthly, rather than all at once.I think that price point is going to do great things for them. I'm not sure staggered releases will do well in a digital format for something that already exists elsewhere, but I don't know enough about it to really say.Episodic games are really hot right now, so it makes sense for them to go that route if they are going to charge per Adventure pack.
As long as the wait between each one isn't long. Because I'll tear through 5 scenarios in a single sitting probably.
I can't read that post without picturing Mugatu's "Hansel... he's so hot right now"

Frencois |

Thanks for the preview blog, Mike!
OK I'll wait until after playing a couple games on my iPad to say it but Nathan your are the man.
... well just behing Mike and Vic who are godly ranked.... and Hawk just doesn't play in the same league.
Bur still, you have no idea how much you gonna be loved by end of March.

Parody |
2 people marked this as a favorite. |

Why exactly isn't this comming out for PCs as well as tablets and smartphones? Doesnt seen to make much sense to me.
They're working on a Windows version. It's unfortunate that it won't be there at release, but hopefully it'll work out well and show up soon.
Welp, looks like I need a tablet. Any suggestions? =D
If you use Windows at home, I would recommend waiting to see how the game turns out and, assuming everything runs OK, get a Windows tablet/convertible once it's available on that platform.
Otherwise get a tablet that matches your smartphone ecosystem, if you have one. There's no point in buying all of your applications again.
FWIW, I have an ASUS Transformer Book T100; it's a low-end Windows convertible that I've upgraded to Windows 10. It's not a gaming or computing powerhouse, but it works fine for most things. I wouldn't recommend it nowadays because there should be better devices available for what I paid for the T100 new and if you want to spend more you're looking at much nicer machines. Unfortunately I haven't been looking for a new tablet/convertible lately so I don't have specific suggestions for you. :(

RHMG Animator |

DakonBlackblade wrote:Why exactly isn't this comming out for PCs as well as tablets and smartphones? Doesnt seen to make much sense to me.They're working on a Windows version. It's unfortunate that it won't be there at release, but hopefully it'll work out well and show up soon.
.....
Hope they make a Linux version, as I'm jumping off the Windows ship.

jduteau |
3 people marked this as a favorite. |

Why exactly isn't this comming out for PCs as well as tablets and smartphones ? Doesnt seen to make much sense to me.
I see this sentiment when developers release to the tablet platform and it doesn't make sense to me. As a developer myself, releasing for Windows, for the Mac, for Android tablets/phones, and for iOS tablets/phones are all really separate. There are some development libraries out there that make it easier to do cross-development, but there are so many differences that it takes much longer to test and can introduce many more defects that get undetected before launch.
It seems to me to make more sense to deliver for one platform, ensure that the software works, and then port/release for the next platform.

Longshot11 |
1 person marked this as a favorite. |

I tried looking through the website and the AMA, but couldn't find any info: when the PC version eventually comes, how would it handle existing purchases on tablets? Will there be any way to transfer content data, or if I'd play on my PC (which I prefer) I would have to buy everything a second time?

![]() |

Have you had any thoughts on putting bar codes or PIN numbers on the Iconic Heroes' special cards in the future allowing the cards to be of use in-game digitally? I know there are many apps that do something similar and might also increase sales of miniatures to those who otherwise wouldn't even buy them, possibly even getting more people interested in the rest of the PFRPG line that Paizo has.
I'm not talking about adding anything to previous releases either, just future ones. Just wondering (hoping).

![]() |

I really hope we get those two characters in the physical game, the mere consideration that we might not kind of irks me.
I really hope we get those two characters in the digital game for more than the tutorials. Ameiko is one of my favorite NPCs in Pathfinder.
I freaked out when I saw Ameiko and Orik as playable characters in one of the previews posted yesterday. It's so cool!
Also, looks like each Adventure is $5, with a Season Pass that is cheaper than $25 (but not known at this time.) That's a great pricing model. It also sounds like each Adventure will come out in a staggered release, hopefully monthly, rather than all at once.
I was initially worried that price was going to be an issue. Looks like I needn't have. That said, some sort of incentive (say a discount) for those who buy the physical decks to also pick up the digital copy would be nice. Either way, I'm planning on a Day 1 purchase.

![]() |

You also earn Gold when you kill monsters, which can be used to purchase new Adventure Decks. Possibly new characters too. It's uncertain if all of the Runelords characters will be playable from the start.
I do like in game currency being used to buy things that actually make sense to be bought with real money, this is definitely cool to have. I think not having all the base set characters playable upon purchase at least would be a big problem. I could see the Character Add On characters being unlockable with gold, regardless of whether or not it is a buyable pack with real money. As long as the in game costs aren't something absurd that basically says "Play non stop for 2 months and you can afford one adventure."

jikl2001 |
I can't wait to be able to play a solo game without having to shuffle all those cards after every scenario. I seriously spend more time shuffling and setting up the scenario than I do actually playing the game when I play solo (granted, I'm a bit OCD when it comes to shuffling, to make sure everything nicely randomized). It's not that bad with a group, where everyone pitches in on shuffling and setting up the cards, but half the time, I don't want to bother playing because I don't want to spend all that time setting it up.

Parody |

I see this sentiment when developers release to the tablet platform and it doesn't make sense to me. ...
Most folks don't use a ton of platforms and thus don't care whether or if a desired product appears on the other platforms. Similarly, folks don't like to see their chosen platform's version of a program as a second-class citizen. Given the choice between a program appearing on my chosen platform along with a bunch of others at the same time and it not appearing on my platform (perhaps until later, perhaps never) I'm going to vote for a simultaneous release.
You have a point about the cross-platform development issues; there should be better cross-platform development platforms. However, users aren't developers and usually don't know and/or care about the development issues involved with any particular type of program.

hfm |

NyteJKL |

![]() |

Twitch stream shows that Lem's choices did not include Loot for his Favored Card Type. I am sad (but hoping it's only because he didn't have a loot card in his deck).
But Loot cards are actually other types of cards, like Weapons and Items. Loot is simply a designator on a card that says "There's only one of these boons, and you only earn it through some sort of reward."
But if you choose Weapon and draw Brine's Sting in your opening hand, you're good, because its a weapon.

Parody |
1 person marked this as a favorite. |

But Loot cards are actually other types of cards, like Weapons and Items. Loot is simply a designator on a card that says "There's only one of these boons, and you only earn it through some sort of reward."
This is why I don't think Loot should be a legal choice, FWIW. (But apparently it is.)

![]() |

Cough, cough.
Huh! Missed that one.
Sorry, I was mistaken. Then yes, I hope that functionality is coming!

Iceman |

One concern popped into my mind as I read the dagger problem/fix. It shouldn't be an issue, if I'm picturing the power-activation actions right, and I'm curious if the play-thru made it clear...
Lini can reveal an ally, then discard that ally to use beast form.
Or reveal it, then recharge it for its own power (Bear, Sabre-toothed Tiger, etc).
Is it clear that the app will allow that re-use of the same card?
Did anyone try something like this at Gen Con last summer on the early version that was there?
Thanks!

Nathan Davis Developer, Obsidian Entertainment |

One concern popped into my mind as I read the dagger problem/fix. It shouldn't be an issue, if I'm picturing the power-activation actions right, and I'm curious if the play-thru made it clear...
Lini can reveal an ally, then discard that ally to use beast form.
Or reveal it, then recharge it for its own power (Bear, Sabre-toothed Tiger, etc).
Is it clear that the app will allow that re-use of the same card?
Did anyone try something like this at Gen Con last summer on the early version that was there?Thanks!
Lini can reveal an animal and then use it for another purpose. You activate her character power first to reveal the animal.