Alain

Nathan Davis's page

Obsidian Entertainment. Organized Play Member. 34 posts (1,312 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 9 aliases.


RSS

Obsidian Entertainment

During This Adventure: Adventure Deck Number: 1

Feathered Devil:

Merchantman
Ship Class 0

Check To Defeat:
Charisma
Diplomacy
5
Wisdom
Survival
7

Check To Repair:
Craft
4

When Encountering:
You may reveal any number of allies; add 1 to your check to defeat for each revealed ally.

When Commanding:
When you would discard cards as Structural damage, you may recharge 1 or more allies instead of discarding that number of cards.

When Commanding (Wrecked):
When you would discard an ally for its power, bury it instead.

During This Scenario: Characters cannot move, except when moved by the power below.
At the end of your turn, if your location is closed, all characters move together to a random open location; if your location is open, but has no cards, add an Enemy Ship henchman to your location deck.
When you encounter the henchman Enemy Ship, before you act, a character at your location summons and encounters the henchman Skeletal Crew. If it is not defeated, that character displays the henchman Pirate Shade Haunt next to her character.

Pirate Shade Haunt:

Henchman B
Type: Monster
Traits: Undead Pirate
To Defeat: None
Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character card, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait. When you encounter the Pirate Shade Haunt, you may immediately attempt to close the location this henchman came from.

Additional Rules: Ship -
Feathered Devil:

Merchantman
Ship Class 0

Check To Defeat:
Charisma
Diplomacy
5
Wisdom
Survival
7

Check To Repair:
Craft
4

When Encountering:
You may reveal any number of allies; add 1 to your check to defeat for each revealed ally.

When Commanding:
When you would discard cards as Structural damage, you may recharge 1 or more allies instead of discarding that number of cards.

When Commanding (Wrecked):
When you would discard an ally for its power, bury it instead.

Villain: None

Henchman:
Enemy Ship
Henchman B
Type: Barrier
Traits: Skirmish Aquatic
To Defeat: None
Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated. If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.

Turn: 8, Varian/dinketry

Random Cards:

Monsters
Spoiler:
Pirate Captain
Monster B
Traits:
Human
Captain
Pirate
Veteran
To Defeat:
Combat 12 Before you act, recharge a card.
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. You may not play allies that have the Pirate trait on this check.
After you act, the Pirate Captain deals 2 Structural damage to your ship.

Spoiler:
Shackles Pirate
Monster B
Traits:
Human
Pirate
Veteran
To Defeat:
Combat 9 The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
If the check to defeat has the Swashbuckling trait, add 1d4 to it.

Spoiler:
Giant Frog
Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9 A random character at your location encounters the Giant Frog.
If the check to defeat has the Electricity trait, add 1d8 to it.

Spoiler:
Bilge Spider Swarm
Monster B
Traits:
Animal
Swarm
Basic
To Defeat:
Combat 6 All damage dealt by the Bilge Spider Swarm is Poison damage.
If you are on a ship, the difficulty of the check to defeat is increased by 4.
If you do not defeat the Bilge Spider Swarm by at least 4, shuffle it into the deck it came from; the Bilge Spider Swarm still counts as defeated.

Spoiler:
Merfolk
Monster B
Traits:
Merfolk
Aquatic
Basic
To Defeat:
Combat 8 If undefeated, each character at this location must succeed at a Constitution or Fortitude 7 check or bury the top card of his deck.

Barriers
Spoiler:
Treasure Map
Barrier B
Traits:
Cache
Basic
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 6 If defeated, examine the top card of the location deck. If it is a boon, you may add it to your hand.
If undefeated, you may banish this barrier.

Spoiler:
Taking on Water
Barrier 1
Traits:
Task
Aquatic
Basic
To Defeat:
Strength
Constitution
Craft 7 You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength, Constitution, or Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.

Spoiler:
Swabbing the Decks
Barrier 1
Traits:
Task
Aquatic
Elite
To Defeat:
Constitution
Fortitude 7 You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If defeated, you may recharge 1 card.
If undefeated, each character recharges 1 card. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn.

Spoiler:
Ambush
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Perception 9 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may explore again.
If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Spoiler:
Illusory Wall
Barrier B
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

Weapons
Spoiler:
Mace
Weapon B
Traits:
Mace
Melee
Bludgeoning
Basic To Acquire:
Strength
Melee 4 For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.

Spoiler:
Cutlass +1
Weapon B
Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Magic
Elite To Acquire:
Strength
Melee 8 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spoiler:
Repelling Pike +1
Weapon 1
Traits:
Polearm
Melee
Piercing
2-Handed
Magic
Elite To Acquire:
Strength
Melee 9 For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1. If you are on a ship, add another 1d4. If you fail this check, you may discard this card to ignore the result and evade the bane instead.

Spoiler:
Dagger
Weapon B
Traits:
Knife
Ranged
Piercing
Basic To Acquire:
Dexterity
Ranged 3 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4 to the combat check.

Spoiler:
Boarding Pike
Weapon B
Traits:
Polearm
Melee
Piercing
2-Handed
Basic To Acquire:
Strength
Melee 6 For your combat check, reveal this card to use your Strength or Melee skill + 1d8. Add another 1d4 if you are on a ship. If you fail this check, you may discard this card to ignore the result and reroll the dice. You must take the second result.

Spells
Spoiler:
Rage
Spell 1
Traits:
Magic
Arcane To Acquire:
Intelligence
Arcane 6 Display this card and choose a character at your location. While displayed, that character may bury 1 card from her hand to add 1d10 to her Strength, Melee, or Constitution check. At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, attempt an Arcane 8 check. If you succeed, recharge this card; if you fail, banish it.

Spoiler:
Arcane Armor
Spell B
Traits:
Magic
Arcane
Basic To Acquire:
Intelligence
Arcane 4 Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 4 check to recharge this card instead of discarding it.

Spoiler:
Force Missile
Spell B
Traits:
Magic
Arcane
Attack
Force
Basic To Acquire:
Intelligence
Arcane 4 For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.

Spoiler:
Holy Stone
Spell 1
Traits:
Magic
Divine
Attack
Ranged
Elite To Acquire:
Wisdom
Divine 6 For your combat check, discard this card to use your Wisdom, Divine, or Ranged skill + 1d6+1.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Cure
Spell B
Traits:
Magic
Divine
Healing
Basic To Acquire:
Wisdom
Divine 6 Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Armors
Spoiler:
Magic Chain Shirt
Armor B
Traits:
Light Armor
Magic
Swashbuckling
Elite To Acquire:
Constitution
Fortitude 5 Recharge this card to reduce Combat damage dealt to you by 1, or 3 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Cloth Armor
Armor B
Traits:
Light Armor
Basic To Acquire:
Constitution
Fortitude 2 When you acquire this card, you may draw a card.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

Spoiler:
Buckler
Armor B
Traits:
Shield
Basic To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 1. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.

Spoiler:
Magic Wooden Armor
Armor 1
Traits:
Light Armor
Magic
Swashbuckling
Elite To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 1, or 2 if the check has the Swashbuckling trait.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Magic Buckler
Armor B
Traits:
Shield
Magic
Elite To Acquire:
Constitution
Fortitude 6 Recharge this card to reduce Combat damage dealt to you by 2. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.

Items
Spoiler:
Alchemical Glue
Item 1
Traits:
Liquid
Alchemical To Acquire:
Intelligence
Craft 7 Banish this card to evade your encounter. Put the encountered card on top of the location deck, if it came from one.

Spoiler:
Caltrops
Item B
Traits:
Object
Basic To Acquire:
Dexterity 4 Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.
Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

Spoiler:
Thieves' Tools
Item B
Traits:
Tool
Basic To Acquire:
Dexterity
Disable 4 Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower. After playing this card, succeed at a Disable 8 check to recharge it instead of discarding it.

Spoiler:
Nautical Charts
Item B
Traits:
Book To Acquire:
Wisdom
Survival 7 At the end of a turn, recharge this card to move. Movement restrictions still apply.

Spoiler:
Pearl of Wisdom
Item B
Traits:
Object
Magic To Acquire:
Wisdom 7 Recharge this card to roll your Wisdom die instead of the normal die on a non-combat check.

Allies
Spoiler:
Master-at-Arms
Ally B
Traits:
Human
Pirate
Basic To Acquire:
Charisma
Diplomacy 8 Recharge this card to add 1d4 to your Melee combat check, or 1d6 if you are on a ship. When you play a weapon that has the Melee trait on this check, the check gains the Finesse trait.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Spoiler:
Cut-Throat Grok
Ally 1
Traits:
Half-Orc
Fighter
Pirate To Acquire:
Constitution
Fortitude 5
OR Charisma
Diplomacy 7 Recharge this card to add 1d6 and the Swashbuckling trait to your check to acquire a weapon, an armor, or an item.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Spoiler:
Old Salt
Ally B
Traits:
Human
Veteran To Acquire:
Charisma
Diplomacy 7 Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
Discard this card to explore your location.

Spoiler:
Master Gunner
Ally B
Traits:
Human
Pirate
Basic To Acquire:
Charisma
Diplomacy 8 Recharge this card to add 1d4 to your Ranged combat check. If you would shuffle a weapon that has the Firearm trait into your deck on this check, put it on top of your deck instead.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Spoiler:
Deckhand
Ally B
Traits:
Human
Pirate
Basic To Acquire:
Charisma
Diplomacy 6 Recharge this card to add 1d6 to your non-combat Strength or Dexterity check.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Blessings
Spoiler:
Blessing of Milani
Blessing B
Traits:
Divine
Milani To Acquire:
Dexterity
Wisdom 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of Milani
Blessing B
Traits:
Divine
Milani To Acquire:
Dexterity
Wisdom 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of Gozreh
Blessing B
Traits:
Divine
Gozreh To Acquire:
Wisdom
Survival 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Top of Blessing Discard Pile:

Blessing of the Gods:
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Remaining: 20

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 /
Blessing of Achaekek
Blessing B
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 2 /
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 3 /
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 4 /
Blessing of Cayden Cailean
Blessing B
Traits:
Divine
Cayden Cailean To Acquire:
Strength
Constitution 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength or Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 5 /
Blessing of Achaekek
Blessing B
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 6 /
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 7 /
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 8 /
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 9 /
Blessing of Sivanah
Blessing B
Traits:
Divine
Sivanah To Acquire:
Intelligence
Charisma 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 10 /
Blessing of Besmara
Blessing 1
Traits:
Divine
Besmara To Acquire:
Dexterity
Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Swashbuckling trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 11 /
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 12 /
Blessing of Achaekek
Blessing B
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 13 /
Blessing of Gozreh
Blessing B
Traits:
Divine
Gozreh To Acquire:
Wisdom
Survival 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 14 /
Blessing of Gorum
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 15 /
Blessing of Besmara
Blessing 1
Traits:
Divine
Besmara To Acquire:
Dexterity
Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Swashbuckling trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 16 /
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 17 /
Blessing of the Gods
Blessing B
Traits:
Divine
Basic To Acquire:
None 0 When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 18 /
Blessing of Erastil
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 19 /
Blessing of Abadar
Blessing B
Traits:
Divine
Abadar To Acquire:
Dexterity
Disable 6
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 20 /
Blessing of Cayden Cailean
Blessing B
Traits:
Divine
Cayden Cailean To Acquire:
Strength
Constitution 7
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength or Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Scenario Deck
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 3 Al: 0 Bl: 0 Hench/Vill: 0

Scenario Deck Card 3:

Potion of Glibness
Item B
Traits:
Liquid
Alchemical
Basic To Acquire:
Intelligence
Craft 4 Banish this card and choose a character at your location to succeed at a Diplomacy check.
Scenario Deck Card 2:

Eye Patch
Item B
Traits:
Accessory
Swashbuckling
Basic To Acquire:
Charisma
Dexterity 5 Recharge this card to add 1d4 and the Swashbuckling trait to your check to acquire an ally or to defeat a bane or a ship, or 1d8 if it has the Pirate trait.
Scenario Deck Card 1:

Ruby of Charisma
Item B
Traits:
Object
Magic To Acquire:
Charisma 7 Recharge this card to roll your Charisma die instead of the normal die on a non-combat check.

Location #1: Fog Bank
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: Rat Swarm

Location #2: Tempest Cay
At This Location: If this location is occupied, Structural damage to your ship at any location is increased by 1.
When Closing: Succeed at an Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M: 2 Ba: 2 W: 0 Sp: 2 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
Located/Displayed Here: None

Tempest Cay Card 1:
Siren Caller
Monster B
Traits:
Siren
Aquatic
Veteran
To Defeat:
Wisdom 8 All damage dealt by the Siren Caller is Mental damage that may not be reduced.
The difficulty of checks to defeat the Siren Caller is increased by the adventure deck number of the current scenario, if any.
If undefeated, examine the top 3 cards of your deck and discard any allies. Shuffle any remaining cards into your deck.

Tempest Cay Card 2:
Lookout
Ally B
Traits:
Elf
Pirate
Basic To Acquire:
Charisma
Diplomacy 6 Reveal this card to add 1d6 to any Perception check.
Recharge this card to examine the top card of your location deck.

Tempest Cay Card 3:
Enemy Ship
Henchman B
Type: Barrier
Traits:
Skirmish
Aquatic
To Defeat:
None Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated.
If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.

Tempest Cay Card 4:
Fortified Leather Armor
Armor 1
Traits:
Light Armor
Magic
Elite To Acquire:
Constitution
Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 1, or to add 1 to your Constitution or Fortitude check.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Tempest Cay Card 5:
Magic Weapon
Spell B
Traits:
Magic
Arcane
Divine
Basic To Acquire:
Intelligence
Arcane
Wisdom
Divine 4 When a weapon is played on a combat check, discard this card to add 1d4 and the Magic trait to the check.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.

Tempest Cay Card 6:
Pirate Hunting
Barrier B
Traits:
Task
Pirate
To Defeat:
None Summon and encounter a random ship, or a random monster if you are not on a ship. If the summoned card is undefeated, leave this barrier faceup on the location deck and put the summoned card next to it. Characters at this location encounter the summoned card as their first exploration each turn.
If the summoned card is defeated, banish it; this barrier is also defeated.

Tempest Cay Card 7:
Giant Moray Eel
Monster 1
Traits:
Animal
Aquatic
Basic
To Defeat:
Combat 10 All damage from the Giant Moray Eel is Electricity damage.
If undefeated, reset your hand and end your turn.

Tempest Cay Card 8:
Holy Stone
Spell 1
Traits:
Magic
Divine
Attack
Ranged
Elite To Acquire:
Wisdom
Divine 6 For your combat check, discard this card to use your Wisdom, Divine, or Ranged skill + 1d6+1.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Tempest Cay Card 9:
Illusory Wall
Barrier B
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

Tempest Cay Card 10:
Tidepool Dragon
Ally 1
Traits:
Dragon
Aquatic
Elite To Acquire:
Arcane
Divine
Charisma
Diplomacy 6 Recharge this card to add 2 and the Fire trait to any combat or Perception check. Then roll 1d12. On a 1, banish this card and each character at your location is dealt 1 Fire damage.
If you do not evade this card and fail the check to acquire it, each character at your location is dealt 1 Fire damage.
Location #3: Shipwreck Graveyard
At This Location: At the start of your turn, succeed at a Wisdom or Survival 5 check or your ship is dealt 1d4 Structural damage.
When Closing: Roll on the Plunder table; then summon and acquire a random card of that type.
When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
M: 0 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: NokNok/MatsuKurisu, Varian/dinketry, Poog/wkover, None

Shipwreck Graveyard Card 1:
Goose in the Rigging
Barrier 1
Traits:
Task
Elite
To Defeat:
Intelligence
Craft 7 Before you act, succeed at a Strength 6 check or the difficulty of checks to defeat this barrier is increased by 3.
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn.

Shipwreck Graveyard Card 2:
Lookout Duty
Barrier B
Traits:
Task
Veteran
To Defeat:
Wisdom
Perception 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

Shipwreck Graveyard Card 3:
Taking on Water
Barrier 1
Traits:
Task
Aquatic
Basic
To Defeat:
Strength
Constitution
Craft 7 You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, display this barrier next to your location deck. You may not move or be moved to or from this location while this barrier is next to it. At the start of each character's turn, that character must succeed at a Strength, Constitution, or Craft 7 check to banish this card or your ship is dealt 1d4-1 Structural damage.

Shipwreck Graveyard Card 4:
Enemy Ship
Henchman B
Type: Barrier
Traits:
Skirmish
Aquatic
To Defeat:
None Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated.
If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.

Location #4: Coastline
Closed
At This Location:
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
Located/Displayed Here: None

Obsidian Entertainment

It sounds like Outpost 2 will start a couple of weeks after the Special, so that will be a great time to fire up Plundered Tombs with Elinnea!

Obsidian Entertainment

Urgbot is at Shrine to Lamashtu with Salim

Urgraz wrote:

Hand: Aegis of Recovery, Fanged Falchion, Blessing of the Archdevils, Steal Soul, The Asmodean Disciplines (Redeemed), Mokmurian's Club, Lockpick Shield,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d8 [X] +1 [X] +2 [X] +3 [X] +4
Melee: Strength +3
Dexterity d6 [ ] +1 [ ] +2
Constitution d10 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [X] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size 5 [X] 6 [X] 7
Proficient with: Light Armors // Heavy Armors // Weapons
Powers:
You may discard the top card of a character at your ([ ] or any) location's deck into her discard pile to add 1d6 ([X] +1) ([ ] +2) to your check.
When a character at your ([ ] or any) location is dealt damage when you fail a check, you may increase the damage by 1 to draw a card ([ ] or by 2 to draw 2 cards) after the check.
You may discard ([X] or recharge) a card to ignore the Corrupted trait on a card you play until the end of the turn.
[X] When another character at your location would banish ([X] or bury) a card from her hand for its power, you may bury a boon to put that card in your hand.
[ ] When you would be dealt damage, another character at your ([ ] or any) location may be dealt that damage instead.

Obsidian Entertainment

BR Elinnea wrote:

I'll also be available to run something after RetroCon is over. I can do a variety of seasons, so if anyone still needs a group after the previous offers I can take requests.

Let's check back in around early March, shall we? :)

Sounds good! Can we tentatively say that me, WilderRedbeard, and

eddiephlash are up for a Plundered Tombs with you post RetroCon?

Obsidian Entertainment

1 person marked this as a favorite.
WilderRedbeard wrote:
I'm currently in a Season of the Shackles and a Season of Tapestry's Tides game and have signed up for RetroCon but I'm looking for another online play-by-post game. I would be starting a new Tier 1 character. I have not played any other seasons (only RotRL, S&S and MM base set adventure paths) so I am interested in pretty much anything else. Let me know if there are any other games starting up!
wkover wrote:

Anyone else thinking of starting up a Tapestry's Tides campaign? I'd be happy to play.

I've been wanting to try a Hunter character for a while. This seems like a good opportunity to play Ukuja w/ Wilderness deck.

I would love to get into another thing, but I'm trying to pace myself so. So I'm down to play in Season of the Righteous, Plundered Tombs, or Tapestry's Tides. The only caveat being that I will slow way down during RetroCon.

Alternatively, I would be good to BR anything, but after RetroCon.

Obsidian Entertainment

URGBOT!

Out of turn: Recharge Blessing of the Archdevils.

Abadarday

Recharge Divine Fortune, Divine 13: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (2) = 10 Discarded

Urgraz sees a firey healing power building in Yoon, thinks about stealing it for himself, then thinks better of it. Examine the top of Yoon's Deck: Cauterize, leaves it in place.

That shield will be a better prize he ponders as a Skullripper creeps up behind foolish the girl wondering at her new shield "toy.". He weighs the relative value of her unusual powers against the satisfaction he might briefly feel as the chittering mass of bones rips her apart. Today, she has value.

"You'll be wanting to duck," he says nonchalantly. She just barely notices Urgraz coming at her with the massive giant's club, and leaps out of the way in the nick of time. mores the pity

Reveal Mokmurian's Club and discard Blessing of the Gods from the top of his deck

Combat 14: 1d8 + 5 + 1d10 + 2 + 1d6 + 1 ⇒ (7) + 5 + (4) + 2 + (6) + 1 = 25

Mokmurian's Club Power: Recharge Random from Discard, Blessing of Mazmezz

Shards of skull and bone fly out from the doomed creature as Urgraz, pounds it into pieces.

Feeling properly worked out and nursing the disappointment of passing up a chance for betrayal, Urgraz draws on the rejuvinating power of his buried Aegis of Recovery.

Shuffle in Cards: 1d4 + 1 ⇒ (4) + 1 = 5 Shuffle in Divine Fortune, Blessing of Mazmezz, Sinderbos (Redeemed), Imp, Blessing of Dispater

Urgraz wrote:

Hand: Blessing of Mazmezz, Torch, Blessing of Dispater, Mokmurian's Club, Ring of the Hellion (Redeemed), Menacing Backsword +1,

Displayed:
Deck: 8 Discard: 3 Buried: 3
Notes: All characters are also free to use my blessings (Blessing of Dispater adds 2 dice at my location, Mazmezz: adds 2 dice to any check to defeat a monster, or 3 dice if each character at my location discards 1d4 cards.).

Scenario Power: Discard Torch

Obsidian Entertainment

Bottom line: go with the character that’s most interesting to you.

But if it is all the same to you, I’d say that MM is going to like Korundo’s after-die-roll power a lot. And Reiko’s probably going to rarely get the benefit of Mazner’s powers since she gets power from being alone.

Obsidian Entertainment

GrazzleBot:

Shuffle and Discard Blessing Deck, 23 is Sun Falcon: 1d21 + 2 ⇒ (19) + 2 = 21

It is Wadjet Day.

Start Turn: Discard Druid of Flame and BotG: Heal Raheli 1, Seoni 2, Valeros 1

Grazzle throws Valeros some lighter clothing to wear on ship. Give Card: Tussah Silk Coat

An Undead Yellow Jelly slimes its putrid way towards Grazzle.

Recharge Pyrotechnic Blast

Combat 8: 1d8 + 5 + 2d4 ⇒ (3) + 5 + (2, 3) = 13

He incinerates the slime but acid explodes from it.

Acid Damage: 1d4 ⇒ 1

Recharge Armor of Sands to take the damage

But it is absorbed into Grazzle's Armor.

Grazzle wrote:

Hand: Cure 2, Cure 1, Binder's Tome, Stone Skin Raheli, Holy Light, Frigid Blast,

Displayed:
Deck: 4 Discard: 7 Buried: 0
Notes: Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location. Location: Scar Bay, Stone Skin: Display next to anyone and prevents 4 dmg of any type to them until the end of my turn.
Sideboard cards:

On Raheli's Turn

Reveal and Recharge Cure 1

Shuffle in Cards: 1d4 + 1 ⇒ (1) + 1 = 2

Reveal and Recharge Cure 2

Shuffle in Cards: 1d4 + 1 ⇒ (1) + 1 = 2

Grazzle wrote:

Hand: Binder's Tome, Stone Skin Raheli, Holy Light, Frigid Blast,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Notes: Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location. Location: Scar Bay, Stone Skin: Display next to anyone and prevents 4 dmg of any type to them until the end of my turn.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.
<Power 4>
<Power 5>

Obsidian Entertainment

GrazzleBot:

Grazzlebot gets to work at Scar Bay. It is Pharasmasday.

He finds a pair of Smoked Glass Goggles.

Acquire Survival 6: 1d10 + 2 ⇒ (9) + 2 = 11

Acquired! Discard BoAbadar to Explore

A doubly undead Plague Zombie seeks to envelop Grazzle in sickness.

Grazzle gives it a taste of Recharged Holy Light.

Combat 11: 1d8 + 3 + 2d12 + 2 ⇒ (2) + 3 + (12, 12) + 2 = 31

The unfortunate creature is now doubly dead incinerated by the light of Divinity.

Grazzle wrote:

Hand: Smoked Glass Goggles aq., Blessing of the Spellbound 1, Frigid Blast, Tussah Silk Coat, Cure 1, Pyrotechnic Blast,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes: Blessing of the Spellbound: Recharges when invoking Arcane or Divine trait
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.
<Power 4>
<Power 5>

Obsidian Entertainment

GrazzleBot:

Grazzle wrote:

Hand: Holy Light, Blessing of Abadar, Frigid Blast, Tussah Silk Coat, Cure 1, Pyrotechnic Blast,

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Notes:
"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.
<Power 4>
<Power 5>

Obsidian Entertainment

GrazzleBot Engaged Thoth-Day

Grazzle gets burned with just the wrong kinds of armor. Discards the Tussah Silk Coat and now has Curse of the Ravenous

After a less than profitable excursion to the Dye Market, Grazzle joins Seoni at Alchemical Laboratory.

As is the painful lot of Grazzlebot, he is surprised by a Poison Blade Trap.

Discard Seoni's BotG. Sorry!

Dexterity 5: 2d6 ⇒ (5, 6) = 11

Good News: Bane is gone. Bad News, overkill. Seoni and Grazzle take 1d4 Acid Each

Acid Damage: 1d4 ⇒ 1 Recharging Crocodile Skin Armor to prevent the damage

Grazzle expertly avoids the trap but triggers a chemical reaction when he jumps into some experimental equipment.

Grazzle searches for our enemies Recharges Detect Undead

He discovers a Feather of Maat

I'm going to hold there. Grazzle could auto-acquire the feather by spending a BotS to explore, but that's a not obvious choice. Depending on where we are when non-bot comes in, there's a reasonable retcon to go get it. I'm erring on the side of caution. Especially with the Curse

Curse of the Ravenous: 1d4 ⇒ 3

Sadly buried Cure 2

Grazzle wrote:

Hand: Heavy Pick, Bestiary of Garund, Blessing of the Spellbound 1, Fireblade, Frigid Blast, Blessing of the Gods,

Displayed: Curse of the Ravenous,
Deck: 7 Discard: 3 Buried: 1
Notes: Spellbound: Discard to add 1 die or recharge to add 1 die to a spell.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [ ] Add 2 to your check that invokes the Attack trait.
<Power 4>
<Power 5>

Obsidian Entertainment

Bots for Grazzle

Wadjet's Day

Grazzle refreshes his companions: Discards Cure 2 and BoAbadar from deck. Both Valeros and Seoni heal 2

With Velriana's flight, Grazzle decides to hunt in the Dye Market

Shuffle Explore 11 is Villain/Blessing: 1d11 ⇒ 9

Yet another set of Crocodile Skin Armor

Acquire Constitution 4: 1d8 ⇒ 7

Why not have two? It matches my skin tone perfectly

Grazzle holds to preserve her closing abilities and discards one Crocodile Skin Armor. Banish Card 9 in Dye Market

Grazzle wrote:

Hand: Heavy Pick, Bestiary of Garund, Blessing of the Spellbound 1, Tussah Silk Coat, Detect Undead aq, Crocodile Skin Armor,

Displayed:
Deck: 8 Discard: 3 Buried: 0
Notes: Spellbound: Discard to add 1 die or recharge to add 1 die to a spell.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [ ] Add 2 to your check that invokes the Attack trait.
<Power 4>
<Power 5>

Obsidian Entertainment

expidited non-story turn. Give Acolyte to Ezren

Explore and encounter Bracers of Protection

Intelligence 3: 1d8 ⇒ 1

End turn. Drew BotG (available freely)

Obsidian Entertainment

Yep! You got it!

And you can put your deck handler link (entered forum-style) into the gender entry in your PROFILE. That way it posts automatically each time. You'll also want a shareable link from google sheets.

Obsidian Entertainment

Athnul wrote:

Test --> Trying to get a deck handler link in my posts...

[a href="https://docs.google.com/spreadsheets/d/1SQuA5Uki7TrTjTxt7IDo6kObc8M2sPxO9dRBYIsL-ys/edit#gid=1691583861"]Deck Handler[/a]

Athnul, Monk of the Ki Fists wrote:

Hand: Quartermaster, Researcher, Blessing of the Gods 6, Turtle, Blessing of the Gods 2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: [a href="https://docs.google.com/spreadsheets/d/1SQuA5Uki7TrTjTxt7IDo6kObc8M2sPxO9dRBYIsL-ys/edit#gid=1691583861"]Deck Handler[/a]
Sideboard cards:

** spoiler omitted **

Well, that didn't work. Looking for help, please, on how to add my deck handler link and dice rolls to my posts.

Welcome!

With the Deck Handler link, go to Athnul's Profile Page and edit your profile. You can create a url link in the "Gender" line using the forum friendly url formatting.Here, check out my profile for reference. I of course copied somebody else!

Obsidian Entertainment

Got my Occult Characters shipment in. Looking forward to playing Mavaro or Erasmus whenever a seat opens up in a Tier 1 table.

...patiently camps this thread...

Obsidian Entertainment

Would it make sense to have a google sheet like Outpost used to sign up for games?

Obsidian Entertainment

I've been looking for an excuse to grab one of the new class decks. I'd love to play in a PbP game from the start. Raises hand vigorously!

Obsidian Entertainment

2 people marked this as a favorite.

Work Lunch Crew: The old lady, the little girl, MacGyver, and the orcish priest of merchants. (Estra, Yoon, Mavaro, Drelm).

Home Solitaire: The bureaucrat, the half-djinni, and the fish waaay out of water (Ahmotep, Simoun, and Channa-Ti).

Obsidian Entertainment

1 person marked this as a favorite.

Getting into Amazon's store is on our list of things to do and we probably will do it. I'm afraid I can't be any more specific than that.

Obsidian Entertainment

I know that some of you are on the Obsidian forums from time to time, but many of you aren't. We are having a short story and card creation competition over there!

Cheers!
Nathan

Developer, Obsidian Entertainment

2 people marked this as a favorite.

I have so called dibs on the Occultist for our lunch games. In every other base set, I've picked last. I'm making a gd exception this time!

Developer, Obsidian Entertainment

1 person marked this as a favorite.

Cards from Treasure Chests are added to your box, yes. However, if you have bought or unlocked Burnt Offerings, all deck 1 cards will be in the box as well. Think of Treasure Chests as mini-Deck Cs.

Developer, Obsidian Entertainment

We are initially launching on tablet with single player and pass and play features. Online multiplayer and PC is scheduled for a future release. After that we plan to keep expanding our platforms and content. We intend this to be a living game just as the physical version is. Tablets are just our first step!

Developer, Obsidian Entertainment

Iceman wrote:

One concern popped into my mind as I read the dagger problem/fix. It shouldn't be an issue, if I'm picturing the power-activation actions right, and I'm curious if the play-thru made it clear...

Lini can reveal an ally, then discard that ally to use beast form.
Or reveal it, then recharge it for its own power (Bear, Sabre-toothed Tiger, etc).
Is it clear that the app will allow that re-use of the same card?
Did anyone try something like this at Gen Con last summer on the early version that was there?

Thanks!

Lini can reveal an animal and then use it for another purpose. You activate her character power first to reveal the animal.

Developer, Obsidian Entertainment

3 people marked this as a favorite.

Thanks for the preview blog, Mike!

While there are great shout-outs above, I'd like to also give ups to my stellar programming team lead by Ottawa-based Kevin Smith; with Commander George Wang who wrangles each new rule with steely-eyed determination and our online team that are making magic happen, Nate McDorman and Keno SanPablo. Our QA team deserves extra special recognition, given the depth of the game, lead by Stephanie Bogart (who I couldn't do without) and assisted by new daddy David Lockwood (and very very recently Kevin Bellardi). Producer, Ryan Rucinski has jumped onto the team recently to help get us out the door. I've also been assisted on the Design side by Ryan Rodriguez. And another new addition to the design team, Michelle Flamm who's going keep you playing this game forever...

Also a super special thanks to our small band of elite external playtesters. We haven't been able to support a full open beta, so having a small dedicated group to test things while we work has been essential. We've asked them not talk about the game publicly just yet. For now, you should know that we love 'em!

Developer, Obsidian Entertainment

1 person marked this as a favorite.
zayzayem wrote:
Steve Geddes wrote:
How does it work to play a card on someone else's turn?

I assume this is one of their big hurdles in working out how to do network play.

Pass & Play will be simple enough (I predict open hands).

Maybe some kind of request system (will bog down the game a bit).

The answer is: "very carefully."

I can talk about it a little in terms off Pass and Play (not saying much about online multiplayer yet). Our system allows you to make cards and powers available at the end of your turn for others to use. It also allows you to ask for help when needed.

When we play our weekly games of WotR, we've started using the end of turn system regularly...to the point of putting an exclamation point on a post-it and attaching it to our heads...

...which may make more sense when the game is released.

Developer, Obsidian Entertainment

5 people marked this as a favorite.
CockyRooster wrote:
Looks good! Any news on other platforms yet?

None yet, but I can confidently say we have the long game in mind and don't plan to stop at tablets.

Developer, Obsidian Entertainment

9 people marked this as a favorite.

We, at Obsidian, issued the press release. So "soon" is this Fall!

Developer, Obsidian Entertainment

1 person marked this as a favorite.

I think both are very tempting. Lancer has a lot of deck efficiency and 'healing' built in. But having double duty diplomacy rocks in Glory Hound.

Ultimately, I'm making the call based on party size. With 5-6 players and a lot of locations, movement is going to be key so I'm off to Lancertown.

Developer, Obsidian Entertainment

4 people marked this as a favorite.

This.

..sort of.

Local Heroes was actually relatively easy to implement. There's actually a lot of stuff that worked well and didn't require that much effort to get 'technically' right. The real challenge comes in how you convey all of that to the player consistently.

And yep, refactors happen. To try and combat this, the team plays the physical game a couple of times a week. It helps us understand what new complications are down the line so that we create scripting tools that are flexible enough to handle more situations than initial card power requires.

Genuine thanks from us for appreciating the mountain we are climbing. It's like anything in the end, start with a small piece and make sure it's good, then build on top of it.

Developer, Obsidian Entertainment

1 person marked this as a favorite.

In my team's lunch games, we just discovered the wonder and power that is Ekkie...at the abattoir...with a Ring of Climbing...in a 5 player team, proving life is better with a goblin at your side!

Developer, Obsidian Entertainment

7 people marked this as a favorite.

I thought I jump in here and say hello!

Vic has spoken true in all of comments on this thread. If you have any questions specifically about the digital version, feel free to direct them at the Obsidian forum.

Also if anyone missed it Pocket Tactics posted a quick update with screens.

In the next few months, we will begin beta testing. I'll make sure you all know how to sign up!

And a note about my avatar... We just started WotR and I am rocking Alain this go around (opposite to my S&S Ranzak). So I'm representin'.

Obsidian Entertainment

I took Ranzak to an 11 card hand in S&S! It was glorious!
At the end, I was never in really in danger, with Ring of Rat Fangs, Ring of Regeneration and Impossible Bottle in a pinch. I may have also stocked up on a couple of Heavy Armors as well.

I was also a Combat force to behold when I wanted to be...

Spoiler:
...thanks to Lady Agasta Smythee who is made for a large hand.